Table of Contents

Playing with Time

How do you keep track of changes in timelines?

You don’t. It’s similar to how GMs in Blades in the Dark don’t track every faction at all times. We only care about the PCs, the big picture looks after itself. They’re working on one event that will effect things for someone other than themselves (either another Faction Paradox group or more likely the greater powers)

In general missions that PCs are sent on are not linked, but with discreet goals. Much like how 99% of Doctor Who is not about time travel, it’s just a plot device to have a different location for the story they wish to tell. But then like giant robot anime - its not about the giant robots. Science fiction isn’t what the story is about, that’s just the stage.

So a few things to make it easier for the Grandfather (GM):

Time Versus Place

Much like it's spawning franchise - Doctor Who - you should treat time as a place. Time travel is merely a device to start a scenario in a new and interesting setting. If you have players in multiple times, treat them as being in multiple locations instead. If they happen to effect each other's circumstances, use Metatime Lag as a form of slowly tracking the repurcussions between places.