RUN!
When you escape from a combat, roll and run for your life. In any event, mark experience.
On a 10+, choose 3.
On a 7–9, choose 2.
You escape without needing to
pressure
.
One person (of your choice) who follows you is safe; they do not need to
pressure
.
The threat loses track of where you are.
You know where you’re going.
moves
,
recruit
,
signature