When you suffer fatal Harm from weapons or events not specifically designed to kill Homeworlders:
If you are in your base, roll with advantage
Modifiers to this roll are: subtract your total completion and add any Flux your group is willing to spend. Unlike other moves, no attribute is used for this roll.
On a 10+, your attributes remain the same - mark a completion. Remove all Harm
On a 7-9, your attributes randomise, roll a d6 for each one, on a 1-3 it goes down, 4-6 up. to max of -3 or +3. Also mark a completion. Remove all Harm. Add a Trauma.