======Characteristics====== | Go Back to ^ [[roleplaying:rulesversailles]] ^ All statistics are rated between 1 and 10. ===Body=== * **Strength** --- Only ever used by manual labourers and those of low birth likely to engage in fisticuffs. * Game use : Add this score to any card you use in skill resolutions requiring Strength * **Agility** --- The nobleman's main characteristic other than Repartee (see below), used for duelling as well as dance. * Game use : Add this score to any card you use in skill resolutions requiring Agility. This characteristic is also used when duelling to determine the accuracy of shots or sword use. * **Endurance** --- The ability to stave off disease or ride long distances ahorse. * Game use : Add this score to any card you use in skill resolutions requiring Endurance. This characteristic is also used to determine if a particular injury will be mortally wounding or only a minor wound (see [[VersaillesInjury|Injury and Death]]). ===Memory=== How others think of you and what you think of yourself. This includes many of the statistics that lesser games would regard as "wisdom" or "ego". * **Beliefs** --- Any convictions the character has. This can be something as simple as //"France is the greatest nation in the world: 4"// or something silly like //"The King should never wear grey: 3"//. Religious matters, political ideas and philosophy should all be expressed as Beliefs if the character has any opinions on the matter. A character should have at least three or more beliefs. * **Reputation** --- Can be specialised into different major and minor social classes - or even into particular groups, guilds or families. * Commoners (Farmers, Tanners, Coopers, Tinkers, Reeves, Weavers etc) * Merchants (Wool traders, Leather traders, Guild leaders, First Class etc) * Military (Officers, Veterans, Rank&File of standing armies) * Clergy (Particular monastery or nunnery, a priory, the upper ranks) * Nobility (Local nobility, Landed knights, Lesser peers, Higher peers, Foreign nobility) * Royalty (A particular member of the family, Foreign royalty) * **Favours** --- Various sorts to different people. The class of the person who owes you the favour compared to your own should be regarded as a multiplier to the cost (i.e. A peasant expecting a minor favour of the King would need to pay 18 points, and for a noble to have the same, only 6 would be paid). * Trivial (1) * Minor (3) * Significant (5) * Major (7) * Oath (10) ===Examples of the different levels===
Level | Beliefs | Reputation | Favours |
---|---|---|---|
1 | You almost have an opinion | Someone may have heard of you | Trivial - you saved a seat for them in the theatre once. |
2 | You have an opinion | Some have heard of you | |
3 | You have a firm opinion | You're known by most | Minor - you paid some debts of theirs once. |
4 | You have a strong conviction | It's rare that someone hasn't heard of you | |
5 | You would stand up to your peers in your belief | You are regarded as one of them | Significant - they owe their current lifestyle to your help |
6 | You would suffer ridicule and public embarrassment for your belief | They always include an invitation to you | |
7 | You would suffer torture for your beliefs | When people think of them, they think of you | Major - you saved their life |
8 | You would kill for your beliefs | You are a champion to them | |
9 | You would die for your beliefs | You are entrusted with all their closely guarded secrets | |
10 | You would suffer the death of loved ones for your belief | They are your devotees | Oath - they have bound their fate to yours with a life debt |
11+ | You are actively organising armies or cults to convert others to your way of thinking | They worship you |