==== Alternate Speed Rules ==== ===Rule Name: Speed Cards=== __Effect of Rule__: *Randomize Speed Table. *Easier to run combats. *No Segments. *More effort with making PCs. __Level of Change__: Local. __Summary__: Each character's SPD gets a card in a deck that is then randomly drawn. __Impacts__: * No Segments (this effects Haymaker) * More work creating cards for characters (and generic NPC cards) and setting up a fight. __Playtest Reviews__: * Exhaustively playtested by Tim (very positive response) * Playtested by Darren (used multiple decks to ensure actions were more spaced out) __Details__: In a fight, create deck of cards. Each participating character receievs a number of cards equal to their SPD. There is an additional "Recovery" card. Each Turn, shuffle the deck. Slowly draw the cards. Each time a character's card is drawn, that character gets an action. A character can "hold" an action by holding a card. If their next card is drawn, they lose their held card. A card held over turns will not be shuffled in. A character may use their card BEFORE any action card draw. A character can "abort" an action. Give them a token, and the next time their card is drawn, they lose it. ==== Alternate Combat Rules ==== ===Rule Name: Roll High OCV=== __Effect of Rule__: *Change OCV to roll high = good *Simplify attack rolls __Level of Change__: Cosmetic. __Summary__: Each character's DCV becomes +10. To hit a character rolls OCV+3d6 and must exceed the DCV. __Impacts__: * effects that have a proportional effect on DCV (such as halving) must be recalced as ((DCV-10)/2)+10. This is a pain. * characters must have "DCV" refigured for character sheet. * faster maths modelled on d20 for combat. __Playtest Reviews__: * Exhaustively playtested by Tim (very positive response) __Details__: All characters add 10 to their normal DCV. When attacking someone, a character rolls their OCV+3d6. If they exceed the (new) DCV they hit. This works with DCV modifiers, but does not work with proportional effects that halve DCV or reduce it to zero. These must be recalced as ((DCV-10)/2)+10. The easiest way to do this is on the character sheet have: DCV[] Suprised DCV[] Helpless DCV[].