====== Cultural Package Deals ====== The following package deals all reflect the skills and abilities that a character will have acquired growing up within a particular culture. ===== Igardian ===== | 0 | Acting 8- | | 0 | AK: Home Region 8- | | 0 | Climbing 8- | | 0 | Concealment 8- | | 0 | Conversation 8- | | 0 | CK: Home City 8- | | 0 | CuK: Igardian Laws and Customs 8- | | 0 | CuK: [Regional] Heraldry 8- | | 0 | CuK: Igardian Legends and Lore 8- | | 0 | Deduction 8- | | 0 | Healing 8- | | 0 | KS: Temple of the Holy Trinity Religious Doctrine 8- | | 0 | Language: Igardian (idiomatic) (4 Active Points) | | 0 | Persuasion 8- | | 0 | Shadowing 8- | | 0 | Stealth 8- | ===== Amo ===== | 1 | Life Support (Sleeping: Character only has to sleep 8 hours per week) | | 2 | Environmental Movement (no penalties on Rugged Slopes) | | 0 | Acting 8- | | 0 | AK: Home Region 8- | | 0 | Climbing 8- | | 1 | Climbing 11- (3 Active Points); Only in Mountains (-1) | | 0 | Concealment 8- | | 1 | Concealment 11- (3 Active Points); Only in Mountains (-1) | | 0 | Conversation 8- | | 0 | CK: Home City 8- | | 0 | CuK: Amo Laws and Customs 8- | | 0 | CuK: Local Heraldry 8- | | 0 | CuK: Amo Legends and Lore 8- | | 0 | Deduction 8- | | 0 | Healing 8- | | 0 | KS: [Cult of the Devourer or Holy Trinity] Religious Doctrine 8- | | 0 | Language: Amo (idiomatic) (4 Active Points) | | 0 | Persuasion 8- | | 0 | Shadowing 8- | | 0 | Stealth 8- | | 1 | Stealth 11- (3 Active Points); Only in Mountains (-1) | | 2 | Survival (Mountain) 11- | | 4 | +1 with All Combat (8 Active Points); Only in Mountains (-1) | | 15 | Psychological Limitation: Fear Of Permanent Structures (Common, Strong) | | 5 | Social Limitation: Amo Barbarian (Frequently, Minor, Not Limiting In Some Cultures) | | 5 | Reputation: Unstable Barbarian, 8- | ===== Doresti ===== | 2 | Environmental Movement (no penalties on Rigging of a Ship) | | 1 | Acrobatics 11- (3 Active Points); Only in Riggings (-1) | | 0 | Acting 8- | | 0 | AK: Home Region 8- | | 0 | Climbing 8- | | 1 | Climbing 11- (3 Active Points); Only in Riggings (-1) | | 0 | Concealment 8- | | 0 | Conversation 8- | | 0 | CK: Home City 8- | | 0 | CuK: Doresti Laws and Customs 8- | | 0 | CuK: Local Heraldry 8- | | 0 | CuK: Doresti Legends and Lore 8- | | 0 | Deduction 8- | | 0 | Healing 8- | | 0 | KS: Doresti Religious Doctrine 8- | | 0 | Language: Doric (idiomatic) (4 Active Points) | | 0 | Persuasion 8- | | 0 | Shadowing 8- | | 0 | Stealth 8- | | 2 | Survival (Marine) 11- | | 1 | TF: Small Wind-Powered Boats | ===== Lucani ===== | 2 | Forest Walker: Environmental Movement (no penalties in underbrush) | | 2 | Limb Walker: Environmental Movement (no penalties on Narrow Surfaces and Poor Footing) | | 0 | Acting 8- | | 0 | AK: Home Region 8- | | 0 | Climbing 8- | | 1 | Climbing 11- (3 Active Points); Only in Trees (-1) | | 0 | Concealment 8- | | 1 | Concealment 11- (3 Active Points); Only in Forested Regions (-1) | | 0 | Conversation 8- | | 0 | CK: Home City 8- | | 0 | CuK: Lucani Laws and Customs 8- | | 0 | CuK: Local Heraldry 8- | | 0 | CuK: Lucani Legends and Lore 8- | | 0 | Deduction 8- | | 0 | Healing 8- | | 0 | KS: Lucani Religious Doctrine 8- | | 0 | Language: Lucanic (idiomatic) (4 Active Points) | | 0 | Persuasion 8- | | 0 | Shadowing 8- | | 0 | Stealth 8- | | 1 | Stealth 11- (3 Active Points); Only in Forested Regions (-1) | | 2 | Survival (Temperate/Subtropical Forests) 11- | | 1 | Tracking 11- (3 Active Points); Only in Forested Regions (-1) | | 4 | +1 with All Combat (8 Active Points); Only in Forested Regions (-1) | ===== Trisin ===== | 0 | Acting 8- | | 0 | AK: Home Region 8- | | 0 | Climbing 8- | | 0 | Concealment 8- | | 0 | Conversation 8- | | 0 | CK: Home City 8- | | 0 | CuK: Trisin Laws and Customs 8- | | 0 | CuK: Local Heraldry 8- | | 0 | CuK: Trisin Legends and Lore 8- | | 0 | Deduction 8- | | 0 | Healing 8- | | 0 | KS: Temple of the Holy Trinity Religious Doctrine 8- | | 0 | Language: Sjirt (idiomatic) (4 Active Points) | | 0 | Persuasion 8- | | 0 | Shadowing 8- | | 0 | Stealth 8- | Back to [[character creation system]] Back to [[start]]