======Alternate Turn Sequence====== * [[D20TurnAdvanced|Advanced rules]] - no longer being developed =====Segments===== Counters representing each character in a combat are moved on a chart of segments. Each segment represents half a round or 3 seconds. =====Initiative===== Roll initiative as normal. From highest initiative to lowest, place counters every two segments. =====Actions===== * Standard Action: 1 segment (only once every 2 segments) * Move Action: 1 segment (only once every 2 segments) * Full-Round Action: 2 segments * Free Action: 0 segments * Swift Action: 0 segments (only once every 2 segments) * Immediate Action: 0 segments =====Movement===== Movement in squares on a battlemap. One square = 5 feet. * **Walk** * Speed 15 = 3 per 2 segments * Speed 20 = 4 per 2 segments * Speed 30 = 6 per 2 segments * Speed 40 = 8 per 2 segments * Speed 50 = 10 per 2 segments * Speed 60 = 12 per 2 segments * **Hustle** = x2 squares * **Run (x3)** = x3 squares * **Run (x4)** = x4 squares =====Spells===== ====Casting Times and Duration==== 1 hour = 1200 segments 1 minute = 20 segments 1 round = 6 seconds = 2 segments 3 second = 1 segments ====Time based spells==== * **Haste** - halves the length of time needed for any task. * **Slow** - doubles the length of time needed for any task.