======Advanced Turn Sequence====== =====Initiative===== Roll initiative as normal. ===Method A=== * The highest initiative places their counter on the track first. * Each lower initiatives places their counters 24 segments after the preceding higher initiative. ===Method B=== * The highest initiative places their counter on the track first. * Each lower initiatives places their counters the number segments that their initiative roll differs from the the preceding higher initiative. =====Weapons===== Note - in the case of weapons with ammunition, the speed refers to using a loaded weapon, not to how long it takes to load. * [[D20TurnWeapons|List of weapons and times]] - from SRD and various online sources. * [[D20TurnLoad|Loading times for weapons]] - from online historical sources. * [[D20TurnReady|Readying times for weapons]] - drawing a weapon or putting it away =====Movement===== Movement in squares on a battlemap. One square = 5 feet. * **Walk** * 15 feet: 8 per square * 20 feet: 6 per square * 30 feet: 4 per square * 40 feet: 3 per square * 50 feet: 12 per 5 squares * 60 feet: 2 per square * **Hustle** * 15 feet: 4 per square * 20 feet: 3 per square * 30 feet: 2 per square * 40 feet: 3 per 2 squares * 50 feet: 6 per 5 squares * 60 feet: 1 per square * **Run (+3)** * 15 feet: 8 per 3 squares * 20 feet: 2 per square * 30 feet: 4 per 3 squares * 40 feet: 1 per square * 50 feet: 4 per 5 squares * 60 feet: 2 per 3 squares * **Run (+4)** * 15 feet: 2 per square * 20 feet: 3 per 2 squares * 30 feet: 1 per square * 40 feet: 3 per 4 squares * 50 feet: 3 per 5 squares * 60 feet: 1 per 2 squares =====Spells===== ====Components==== * In pockets: 8 * In pouches: 16 * In backpack: 32 Not sure where components are = x2 ====Casting Times and Duration==== 1 hour = 14400 segments 1 minute = 240 segments 1 round = 6 seconds = 24 segments 1 second = 4 segments ====Time based spells==== * **Haste** - halves the length of time needed for any task. * **Slow** - doubles the length of time needed for any task.