====== Archetypes======
Cyborg
Advantages Disadvantages
(choose one only)
Optional Disadvantages
(choose as many as wanted)
Implanted Cyberwear
  • Dodgy parts
  • Traumatic injuries
  • Dependency
  • Crushing grip
  • Dietary restrictions
  • Feels no pain
  • Intrusive Cyberwear
  • Secret orders
Incompatible with : Sorcerer, Healer, Monk, Teep, Android, Golem
Note - the more disadvantages chosen, the more powerful any skills they have. Also disadvantages listed are only those recommended - there are more to choose from.
Warrior
Advantages Disadvantages
(choose one only)
Optional Disadvantages
(choose as many as wanted)
Above average combat skills
  • Anti-violence
  • Scarred Physically
  • Scarred Mentally
  • Sociopath
  • Secret orders
  • Addiction
  • Coward
  • Deathwish
Incompatible with : Professor, Suit, Jack of all trades
Note - the more disadvantages chosen, the more powerful any skills they have. Also disadvantages listed are only those recommended - there are more to choose from.
Gadgeteer
Advantages Disadvantages
(choose one only)
Optional Disadvantages
(choose as many as wanted)
Above average technical skills
  • Headaches
  • Short attention span
  • Absent minded
  • Wierdness magnet
  • Cannot resist tinkering
Incompatible with : Sorcerer, Healer, Monk, Teep, Golem
Note - the more disadvantages chosen, the more powerful any skills they have. Also disadvantages listed are only those recommended - there are more to choose from.
Professor
Advantages Disadvantages
(choose one only)
Optional Disadvantages
(choose as many as wanted)
Above average education
  • Weak health
  • Curious
  • Absent minded
  • Doesn't understand modern life
  • Coward
  • Easily flustered
Incompatible with : Jack of all trades, Warrior
Note - the more disadvantages chosen, the more powerful any skills they have. Also disadvantages listed are only those recommended - there are more to choose from.
Sorcerer
Advantages Disadvantages
(choose one only)
Optional Disadvantages
(choose as many as wanted)
Magical skills
  • Rituals
  • Code of conduct
  • Technophobic
  • Cursed
  • Doesn't understand technology
  • Nebbish
  • Devout
Incompatible with : Android, Cyborg, Gadgeteer
Note - the more disadvantages chosen, the more powerful any skills they have. Also disadvantages listed are only those recommended - there are more to choose from.
Healer
Advantages Disadvantages
(choose one only)
Optional Disadvantages
(choose as many as wanted)
Healing skills
  • Rituals
  • Code of conduct
  • Technophobic
  • Cursed
  • Doesn't understand technology
  • Nebbish
  • Devout
Incompatible with : Android, Cyborg, Gadgeteer
Note - the more disadvantages chosen, the more powerful any skills they have. Also disadvantages listed are only those recommended - there are more to choose from.
Monk
Advantages Disadvantages
(choose one only)
Optional Disadvantages
(choose as many as wanted)
Exceptional health
  • Rituals
  • Code of conduct
  • Technophobic
  • Cursed
  • Doesn't understand technology
  • Nebbish
  • Devout
Incompatible with : Android, Cyborg, Gadgeteer
Note - the more disadvantages chosen, the more powerful any skills they have. Also disadvantages listed are only those recommended - there are more to choose from.
Teep
Advantages Disadvantages
(choose one only)
Optional Disadvantages
(choose as many as wanted)
Psionic skills
  • Rituals
  • Code of conduct
  • Technophobic
  • Cursed
  • Doesn't understand technology
  • Nebbish
  • Secret orders
  • Devout
Incompatible with : Android, Cyborg
Note - the more disadvantages chosen, the more powerful any skills they have. Also disadvantages listed are only those recommended - there are more to choose from.
Jack of all trades
Advantages Disadvantages
(choose one only)
Optional Disadvantages
(choose as many as wanted)
Good at most things
  • Easily bored
  • No empathy
  • Skeptic
  • Addiction
  • Coward
  • Under appreciated
Incompatible with : Professor, Warrior
Note - the more disadvantages chosen, the more powerful any skills they have. Also disadvantages listed are only those recommended - there are more to choose from.
Criminal
Advantages Disadvantages
(choose one only)
Optional Disadvantages
(choose as many as wanted)
Underworld connections
  • Wanted
  • Hunted
  • Owes favours
  • Cursed
  • Nebbish
  • Addiction
Incompatible with :
Note - the more disadvantages chosen, the more powerful any skills they have. Also disadvantages listed are only those recommended - there are more to choose from.
Soldier
Advantages Disadvantages
(choose one only)
Optional Disadvantages
(choose as many as wanted)
Military connections
  • AWOL
  • Special unit
  • Retired
  • Addiction
  • Devout
  • Hates
Incompatible with :
Note - the more disadvantages chosen, the more powerful any skills they have. Also disadvantages listed are only those recommended - there are more to choose from.
Suit
Advantages Disadvantages
(choose one only)
Optional Disadvantages
(choose as many as wanted)
Government connections
  • Conspiracist
  • Spy
  • Retired
  • Addiction
  • Coward
  • Devout
  • Highly competative
Incompatible with : Warrior
Note - the more disadvantages chosen, the more powerful any skills they have. Also disadvantages listed are only those recommended - there are more to choose from.
Alien
Advantages Disadvantages
(choose one only)
Optional Disadvantages
(choose as many as wanted)
Alien Physiology
  • Anatomically different
  • Xenophobic
  • Code of conduct
  • Alien Biochemistry
  • Crushing grip
  • Dietary restrictions
Incompatible with :
Note - the more disadvantages chosen, the more powerful any skills they have. Also disadvantages listed are only those recommended - there are more to choose from.
Android
Advantages Disadvantages
(choose one only)
Optional Disadvantages
(choose as many as wanted)
Technological construct
  • Easily bored
  • No empathy
  • Skeptic
  • Body of unusual substance
  • Crushing grip
  • Dietary restrictions
  • Feels no pain
  • Secret orders
Incompatible with : Sorcerer, Healer, Monk, Teep, Cyborg, Golem
Note - the more disadvantages chosen, the more powerful any skills they have. Also disadvantages listed are only those recommended - there are more to choose from.
Golem
Advantages Disadvantages
(choose one only)
Optional Disadvantages
(choose as many as wanted)
Magical construct
  • Rituals
  • Code of conduct
  • Technophobic
  • Cursed
  • Body of unusual substance
  • Crushing grip
  • Dietary restrictions
  • Doesn't understand technology
  • Feels no pain
  • Secret orders
Incompatible with : Cyborg, Android, Alien, Gadgeteer
Note - the more disadvantages chosen, the more powerful any skills they have. Also disadvantages listed are only those recommended - there are more to choose from.
Quick explanation of disadvantages (and note - I haven't worked points out for these yet, as that will depend on how debilitated characters want them to be)... * Dodgy Parts - prone to breaking down, needs more maintenance. * Traumatic Injuries - You have phobias about the circumstances. * Dependency - need regular check ups or drugs. * Crushing grip - No minor use of strength. * Dietary restrictions - must eat certain foods (or non foods). * Feels no pain - you don't know how injured you are. * Intrusive cyberwear - if removed, you'll die. * Secret orders - something has been implanted. * Anti-violence - you've hung up your guns, violence is the last resort. * Scarred physically - missing something (eye, hand etc). * Scarred mentally - psych problems * Sociopath - violence as a first resort. * Addiction - addicted to something, Usually drugs. * Coward - runs away From danger. * Deathwish - runs towards danger. * Headaches - occasional migraines. * Short attention span - easily distracted From long term tasks. * Absent minded - prone to Short term memory loss. * Weirdness magnet - stuff happens. * cannot resist tinkering - pass the sonic screwdriver. * Weak health - catches diseases easily. * Curious - can't resist looking. * Doesn't understand modern life - Crichton in Farscape. * easily flustered - combat and big noises confuse you. * Rituals - must perform regular time consuming task. * Code of conduct - religion or moral code. * Technophobic - fears machines and machines fear you. * Cursed - bad stuff happens frequently. * Doesn't understand technology - Crichton in Farscape. * Nebbish - like Mage Arcane, You are often overlooked. * Devout - religious. * easily bored - unable to raise skills to a high level. * No empathy - lacks social skills. * Sceptic - fears magic and magic fears you. * Under appreciated - You never get credit. * Wanted - by authorities. * Hunted - by someone other than authorities. * Owes favour - to someone. * AWOL - Wanted by Military for desertion. * special unit - terrorist target. * Retired - Owes favours to the bosses. * Hates - is bigoted towards something. * Conspiracist - was in a Plot, repercussions. * Spy - secred identity. * Highly competitive - will always strive to be first at everything. * Anatomically different - Human standard equipment never fits. * Xenophobic - others distrust You, or You distrust others. * Alien Biochemistry - special hospital needs. * Body of unusual substance - won't float, or tends to break things.