======Renegade Carwars====== {{parent page=GamesBoard}} =====Links===== [[http://www.boardgamegeek.com/boardgame/2795 Car Wars Boardgame Geek entry]] [[http://www.boardgamegeek.com/boardgame/2520 Renegade Legion: Interceptor Boardgame Geek entry]] ====Summary==== Carwars with graphically represented damage rather than numerical. Weapons cause damage to armour in a similar shaped pattern to those in the Renegade Legion series of games. **Rule variant criteria**- - As weapon damage is variable in Carwars, the full amount of damage should be caused and represented by the damage templates - In order for armour to be properly represented and useful against more penetrating damage, all normal Carwars armour is multiplied by a factor of 4 - Internal damage should also be consistently represented (this is a change from the original, now lost rules I wrote). ====Procedure==== - Roll to hit as normal - Roll the amount of damage - Roll where on the armour diagram this damage occurs * Adjust the origin point if this reduces the damage done by causing the template to fall outside the diagram area. - Apply the damage template following any special ablative rules for weapon type - Check for widowed armour. - Place debris for any widowed armour. =====Weapons===== ===Weapon Type Special Rules=== * **Ballistic Multiple Rounds** * Damage strafes up and down armour from the point of origin. * **Ballistic Explosive Shell** * Explodes at point of origin, damage radiating outwards. * **Laser** * Melts in a column at point of origin. * **Liquids** * Coat the outermost layer from point of origin. ---- CategoryGames CategoryCarwars