====== Morituri Nolumus Mori====== My incredibly detailed swordfighting rules. Apologies to Terry Pratchett for stealing his Latin phrase "we who are about to die don't want to". These rules are about as realistic as I can get them and still be playable. They're meant to be a replacement for whatever roleplaying game you're using so you'll need to adapt them to whatever abstractions are used in your system This game is a sequel to {{http://www.curufea.com/games/skirmish/|Skirmish}} which was just a medieval version of Lunch Money :) ===== Inspired by ===== * [[http://www.aaf.org.au/|The Ancient Arts Fellowship]] re-enactment group * [[http://www.amazon.com/Rudis-Wooden-Sword-Gladiatorial-Combat/dp/B00H3QO1OK|Rudis]] by Ian Beck (armoured locations, flow of weapon swings and hit locations * [[http://www.driftwoodpublishing.com/whatis/|Riddle of Steel]] by Jacob Norwood (weapons and hit location damabe) * [[http://www.nobleknight.com/productdetailsearch.asp_Q_ProductID_E_8659_A_InventoryID_E_2147810711|Blood & Steel]] by Bryan Nystul (weapons and cards) * [[http://www.nobleknight.com/ProductDetail.asp_Q_ProductID_E_10498_A_InventoryID_E_0_A_ProductLineID_E_624_A_ManufacturerID_E_89_A_CategoryID_E_12_A_GenreID_E_|Phoenix Command]] by David McKenzie (weapon speeds, hit locations and trauma) * [[http://www.tritacgames.com/|Incursion]] by Richard Tucholka (hit locations) * [[http://www.blackhat.co.uk/online_shop/product_info.php?cPath=131&products_id=1483|Morituri Te Salutant]] by Bill Lucas (simultaneous movement) ==== How are these rules different? ==== * **Fatigue** \\ Combat is tiring - holding up a shield for extended periods and swinging a sword is tiring. That and general exhaustion haven't been adequately factored into combat. * **Limb damage** \\ Most of the rules above have skill levels for combatants - they generally don't take into account how taking wounds (and fatigue) really lowers your skill levels - you just can't parry the same if it hurts to do so (adrenaline will only cover so much). Not to mention bloodloss... * **Less numbers** \\ There's far too much number crunching in all the detailed rules when some properly designed play aids would work wonders :) * **Status sheet** \\ One sheet to represent you - covers tiredness and damage to your body. Think Battletech - but with more detail than using hit points/dots * **Cards** \\ Build a deck of moves based on skill level. Plus a deck for hit locations to simulate the flow weapon swings. ===== Sections ===== * [[mnmWeapons]] - the kinds of damage they inflict, how they are wielded and their speeds * [[mnmShields]] - the kinds of damage they prevent, how they are wielded and their speeds * [[mnmStances]] - how it effects reach and areas defendable * [[mnmMoves]] - getting around the battlefield * [[mnmStrikes]] - how they effect hit locations and where you can strike next * [[mnmDamage]] - how it decreases combat ability * [[mnmPlayAids]] - consolidated downloads ===== Feedback ===== If you have ideas or disagree with some rule - let me know. I'm on curufea at yahoo dot com