======Damage Decks====== =====Wings of War Equivalents===== I've not yet made proper damage decks for each category, but some cards from the original Wings of War can be used as substitute decks in the meantime- ^Dragons of War^Wings of War| |Acid and Fire|C| |Venom|A| |Divine Wind and Bombs|D| |Riflemen|B| **Special Damage results** * **Explosion** - (Captain killed) - dragon is immediately eliminated. Ships and planes are destroyed. * **Gun Jam** - reveal to firing player - (Misfire) - Riflemen miss. (Choke) - Dragon counts it as a stall manoeuvre, breath weapon fails to work. * **Rudder Jam (left)** - (Left wing damaged) - secret; dragon can not manoeuvre right during next game turn. * **Rudder Jam (right)** - (Right wing damaged) - secret; dragon can not manoeuvre left during next game turn. * **Engine Damage** - (Harness damaged) - secret; dragon must do at least one stall manoeuvre each game turn for remainder of game; second harness damage eliminates dragon (captain and all crew fall off). * **Smoke** - (Smoke) - Ignore if not a plane, otherwise announce that plane smokes; plane can not tail other planes for the remainder of this game turn and the two following turns. (Blinded) - Venom attack blinds dragon and target may not use breath weapon for remainder of battle. * **Fire** - (Fire) - Ignore if not a wooden object, otherwise announce that you are on fire; planes can not tail other planes for the remainder of this game turn and the two following turns; planes and ships take extra damage from "A" deck at beginning of next three game turns, counting only damage points and explosions. * **Observer Incapacitated** - (Captain wounded) - secret; Dragon is now more cautious and will not use any offensive special ability or breath weapon for the next turn. ====Acid==== * 0 damage x 9 * 0 damage + choke x 2 * 1 damage * 2 damage * 2 damage + harness damaged * 3 damage + left wing wounded * 3 damage + right wing wounded * 4 damage * 6 damage + captain wounded * 6 damage + harness damaged * 8 damage + smoke * 10 damage * captain killed ====Fire==== * 0 damage x 9 * 0 damage + choke x 2 * 1 damage * 2 damage * 2 damage + fire * 3 damage + left wing wounded * 3 damage + right wing wounded * 4 damage + fire * 6 damage + captain wounded * 6 damage + harness damaged * 8 damage + smoke * 10 damage * captain killed ====Venom==== * 0 damage x 9 * 0 damage + choke x 2 * 1 damage x 5 * 1 damage + left wing wounded * 1 damage + right wing wounded * 2 damage * 2 damage + blinded * 2 damage + choke x 2 * 2 damage + left wing wounded * 2 damage + right wing wounded * 3 damage x 3 * 3 damage + captain wounded * 4 damage x 2 * 4 damage + blinded * 5 damage * 5 damage + captain wounded * captain killed ====Divine Wind==== * 0 damage x 3 * 0 damage + choke * 1 damage x 5 * 1 damage + left wing wounded * 1 damage + right wing wounded * 2 damage x 3 * 3 damage + captain wounded * 4 damage x 2 * 6 damage + captain wounded * 6 damage + harness damaged * 8 damage + smoke * 9 damage + captain wounded * 10 damage * captain killed x 2 ====Bombs==== * 0 damage x 3 * 3 damage + captain wounded * 4 damage + fire * 6 damage + harness damaged * 6 damage + captain wounded * 8 damage + smoke * 9 damage + captain wounded * 10 damage * captain killed x 2 ====Riflemen==== * 0 damage x 13 * 0 damage + misfire x 4 * 1 damage x 6 * 1 damage + misfire x 2 * 1 damage + smoke * 1 damage + captain wounded * 1 damage + left wing wounded * 1 damage + right wing wounded * 2 damage x 5 * 2 damage + harness damaged * 2 damage + smoke * 2 damage + left wing wounded * 2 damage + right wing wounded * 3 damage x 3 * 3 damage + captain wounded * 4 damage * captain killed {{gallery>:damagecards}}