======Room Cards====== =====Cards===== Rooms receive 3 cards - a Type card, a Level card and a Special card. * **Type** * Fiendish Creation * Swarm --- Number: 4 (if doubled, 8) --- Notes: No special abilities ---
Level AgiDexTouStrHltMov
Low 0 2 1 3 2 3
Medium1 2 0 3 3 5
High 2 3 1 4 2 4
* Mob --- Number: 2 (if doubled, 4) --- Notes: [[STCFiendish|Characteristic Specialisation]] ---
LevelAgiDexTouStrHltMov
Low 1 3 1 3 3 4
Medium1 3 2 4 4 5
High 2 4 2 4 4 3
* Giant --- Number: 1 (if doubled, 2) --- Notes: [[STCFiendish|Special Power]] ---
LevelAgiDexTouStrHltMov
Low 1 3 1 3 6 3
Medium2 4 2 4 10 2
High 2 3 2 5 8 3
* Trap (Event) * STR - Something falls on you or tries to crush you. Lose 1 Health if STR is less than 1/2/3 * DEX - Something fast rushes at you. Lose 1 Health if DEX is less than 1/2/3 * WP - The room is blocked with a magical psychic aura. Can only move in this room if WP is higher than 0/1/2 * SKL - The room is a puzzle trap. Can only move in this room if SKL is higher than 0/1/2 * Spook (Event) * Something creepy and unnatural. Everyone that has one or more villagers within line of sight an open door into this room room loses 1/2/3 morale through fear. * Strange violent wind. Every villager within line of sight an open door into this room that has STR less than 1/2/3 is pushed away from the room until they hit an object where they take 1 Health damage. * **Level** * Low * Low * Double Low - FC: twice as many, S & T: occurs twice * Medium * Medium * Double Medium - FC: twice as many, S & T: occurs twice * High * High * Double High - FC: twice as many, S & T: occurs twice * **Special** * Clue --- The value of the clue is 1/2/3. * Unstoppable --- If a fiendish creation, their move is now 1 and they can't be damaged except with a magic weapon. If a trap or spook, it effects everyone (except those with the correct special power), not just those in line of sight. * Fast --- +1 Move (FC) Check is at -1 (T) Double damage (S) * Slow --- -1 Move (FC) Check is at +1 (T) Only effects every second character (S) * Item * Magic weapon: Does an additional +1 damage in combat for the next 2/4/6 hits * Armour: Increases Toughness by 1 for the next 2/4/6 hits before being destroyed * Heavy Armour: Increases Toughness by 2 for the next 2/4/6 hits before being destroyed, reduces DEX and Move by 1. May only be carried or used by characters with a DEX and Move higher than 0. * Herbs: Heal all the health of 1/2/3 characters. Discard after use. ====Deck Building==== For each player, take- * 1 swarm, 1 mob and 1 giant fiendish creation card * 1 random event * 4 random level cards * 1 random item card * 1 clue card * 2 random other special cards {{gallery>:stcroom}} {{filelist>:stcroom/*.*}}