======Tiktak====== Commander (Rank 4) ====Stats==== **Species**: Canosian \\ **Alien Ability**: Tumble. Canosians get a bonus 'move' action every phase. ---- ===Skills=== ---- **Hit Points**: 12 (Athletics+Base+Rank) \\ **Luck**: 9 (Rank+5) Bonus Luck: 2 \\ **Athletics**: 2 (Carry Capacity: 20) \\ **Combat**: 2 \\ **Engineering**: 5 \\ **Piloting**: 1 \\ **Science**: 1 \\ **Experience**: 525 \\ **Prestige**: 175 \\ **Credits**: 0 ====Equipment==== **Uniform** \\ **Blast Pistol**: [energy] __Mass 4__ Damage 2D6-2 \\ **Wristcomp**: [energy] __Mass 4__ Does not take up a hand. Can be used as a remote detonator. Adds +1 to Hacking. Can be used to scan onboard a ship - difficulty is distance in squares. \\ **Pack**: __Mass 2__ Anything put in a pack is half mass - but drawing out the item costs two actions instead of one unless the character has infinite hands. \\ **Toolkit**: [energy] __Mass 5__ +1 to Engineering when repairing, upgrading a module or reconfiguring the Cannon. //(Stored in Pack - Mass 2.5)// \\ **Frag Grenade**: [energy] __Mass 2__ //(Stored in Pack - Mass 1)// \\ **EMP Grenade**: [energy] __Mass 2__ Damage 2D6-1. Line of sight. Breaks energy equipment until after mission. Does not affect modules. //(Stored in Pack - Mass 1)// \\ **Ion Bore**: [energy] __Mass 9__ Damage 1D6 cummulative per hit up to a maximum of 6D6. Science vs 11 to de-ionise and reduce cummulation to start //(Stored in Pack - Mass 4.5)// \\ **Stun Gun**: [energy] __Mass 3__ Damage stun. Athletics vs 11 or be stunned. 2 Stun counters. 1 removed each Round. All removed if damaged. //(Stored in Pack - Mass 1.5)// \\ **Shield**: __Mass 10__ +1 to target number. //(Stored in Life Support)// \\ **EVA**: [energy] __Mass 5__ Provides life support for 100 rounds. //(Stored in Life Support)// \\ **Rocket Pistol**: [energy] __Mass 6__ Shoots grenade-equivalent rockets that detonate on impact. //(Stored in Life Support)// ====Special Abilities==== **Engine Specialist**: May reroll one die when pumping or repairing the engines. May do so 6 times per mission (Engineering x 2) \\ **Tricky**: May __Dump Trash__ (2d6 for each missile in the ship hex <=7 to destroy), __Focus sensors__ (+1 to targetting rolls for cannon, locks, teleport etc), __Vent Plasma__ (Stabilise the ship by 1D6 OOC). May do this 4 times per mission (Pool = Engineering skill) \\ **Braced**: May reroll all internal hit damage as though always braced. \\ **Grenadier**: You may reroll 1 die for any check involving grenades.