======Ship Recognition====== With summaries from {{:BattlestationsShips:Ship_Inherit_abilities_sheet.pdf|Nytecode}} =====CANOSIAN===== {{ :BattlestationsShips:canosian.gif|Canosian}} __The Pyramid__\\ **Special Ability**: Shields are treated as being one power factor higher than they currently are. ====PRO'S==== More resilient to Cannon and Transporter attacks Less vulnerable to hits from port/starboard side aspects Relatively easy for crew to move about ship ====CON'S==== More vulnerable to hits from bow/stern side aspects Relatively easy for enemy boarders to move about ship ---- =====FUNGALOIDS===== {{ :BattlestationsShips:fungaloid.gif|Fungaloid}} __The Right Triangle__\\ **Special Ability**: Built in Atmospherics and Tele-chute ====PRO'S==== Relatively easy for crew to move between two points with the Tele-chute ====CON'S==== Relatively easy for enemy boarders to move between two points with the Tele-chute ---- =====HUMAN===== {{ :BattlestationsShips:human.gif|Human}} __The Rocket__\\ **Special Ability**: The first Helm action in a phase does not require helm energy. ====PRO'S==== Easier to preform maneuvers and speed changes Less vulnerable to hits from bow/stern side aspects Moderately less vulnerable to "Blow-Through" damage from port/starboard side aspects Moderately difficult for enemy boarder to move about ship ====CON'S==== More vulnerable to hits from port/starboard side aspects Moderately difficult for crew to move about ship ---- =====SILICOID===== {{ :BattlestationsShips:silicoid.gif|Silicoid}} __The Manta Ray__\\ **Special Ability**: Built-in Hull Stabilizer. ====PRO'S==== As ship takes damage and Hull Integrity checks are required there is a better chance of not blowing-up Less vulnerable to hits from port/starboard side aspects Moderately difficult for enemy boarder to move about ship ====CON'S==== More vulnerable to hits from bow/stern side aspects Moderately difficult for crew to move about ship ---- =====TENTAC===== {{ :BattlestationsShips:tentac.gif|Tentac}} __The Ring__\\ **Special Ability**: All modules have 360 degree firing arc ====PRO'S==== Cannons can fire in all directions Very difficult for enemy boarder to move about ship ====CON'S==== Very difficult for crew to move about ship ---- =====XELOXIAN===== {{ :BattlestationsShips:xeloxian.gif|Xeloxian}} __The Plus Sign__\\ **Special Ability**: Reduce Out Of Control factor by 2 at the end of each phase instead of the normal 1 ====PRO'S==== Ship stabilizes more quickly --conserving power and allowing for more difficult maneuvers; also allowing crew to preform actions at reduced penalty Not susceptible to "Blow-Through" damage from most hit from any direction Very difficult for enemy boarder to move about ship ====CON'S==== Extremely susceptible to "Blow-Through" damage from direct center-line hits either port/starboard or bow/stern Very difficult for crew to move about ship ---- =====WHISTLER===== {{ :BattlestationsShips:whistler.gif|Whistler}} __The Box__\\ **Special Ability**: May transfer power from any Battlestation at no remote penality ====PRO'S==== Minelayer can discourage enemy pursuit Relatively easy for crew to move about ship ====CON'S==== Lack of Missile Bay will make boarding actions nearly impossible Relatively easy for enemy boarders to move about ship ---- =====ZOALLAN===== {{ :BattlestationsShips:zoallan.gif|Zoallan}} __The Dune Buggy__\\ **Special Ability**: First missile fired each round cost no power, all additional missiles may be fired with power from any system, not just guns. ====PRO'S==== Effective screening vessel against enemy missile and fighters when using seeker missiles Can launch multiple standard and heavy missile attacks in a single round Can launch multiple boarding actions in a single round. Less vulnerable to hits from bow/stern side aspects ====CON'S==== Lack of Cannon can be detrimental in certain situations More vulnerable to hits from port/starboard side aspects ---- =====GENERIC===== {{ :BattlestationsShips:generic.gif|Generic}} Generic and miscelaneous ships not belonging to any particular race.