======Science Bay====== {{ http://www.battlestations.info/art/science.jpg|Science Bay}} =====Actions===== ===Scan=== __Skill__: Science\\ __Difficulty__: Distance to target\\ __Uses Module__: Yes\\ __Can be done Remotely__: Yes\\ __Energy__: None\\ __Can be done more than once per Round__: Yes ===Electronic Counter Measures=== __Skill__: Science\\ __Difficulty__: 12 + Distance to target\\ __Uses Module__: Yes\\ __Can be done Remotely__: Yes\\ __Energy__: None\\ __Can be done more than once per Round__: Yes ===Collect Data=== __Skill__: Science\\ __Difficulty__: Distance to target\\ __Uses Module__: Yes\\ __Can be done Remotely__: Yes\\ __Energy__: None\\ __Can be done more than once per Round__: Yes\\ Each point over the target difficulty is a point of data ===Penetrate Cloaking=== __Skill__: Science\\ __Difficulty__: Distance to target\\ __Uses Module__: Yes\\ __Can be done Remotely__: Yes\\ __Energy__: None\\ __Can be done more than once per Round__: Yes\\ Reduces cloak level by one ===Targetting Lock=== __Skill__: Science\\ __Difficulty__: Distance to target\\ __Uses Module__: Yes\\ __Can be done Remotely__: Yes\\ __Energy__: None\\ __Can be done more than once per Round__: Yes ===Repair module=== __Skill__: Engineering\\ __Difficulty__: 11\\ __Uses Module__: No\\ __Can be done Remotely__: No\\ __Energy__: None\\ __Can be done more than once per Round__: Yes ====Notes==== Reminder - A ship must have at least one undamaged Science Bay to generate shields. When collecting data, you get one "unit" of data per success. (So exactly rolling the target number "succeeds" with no data). Being closer will generate more data. [YG 359]. Note that Science Probes can only ask yes/no questions. Shields do not get used up. One potential house rule is to say that any "6" in the damage roll lowers the shield level by one. [YG 275] Target locks do not count as units of data. [YG 553] You may only have as many Targeting Locks as your size [YG 663]