======Captain Jimmy "Tugger" Burk====== Major (Rank 6) ====Stats==== **Target #**: 8 \\ **Base Hit Points**: 4 \\ **# of Hands**: 2 \\ **Move**: 3 \\ **Profession**: Pilot \\ **Species**: Human \\ **Alien Ability**: Willpower. Humans may reroll both professional skill check dice (as opposed to only one). ---- ===Skills=== ---- **Hit Points**: 13 (Athletics+Base+Rank) \\ **Luck**: 11 (Rank+5) Bonus Luck: 3 \\ **Athletics**: 3 (Carry Capacity: 30+10 = 40) \\ **Combat**: 5 (7) \\ **Engineering**: 2 (3) \\ **Piloting**: 9 (11) \\ **Science**: 2 (4) \\ **Experience**: 92 \\ **Prestige**: 585 \\ **Credits**: 645 ====Equipment==== **Uniform** (with codpiece) \\ **Mentor Chip**: [energy] __Mass 1__ Adds 20% to all experience points earned. [upgraded] \\ **Skill Chip: Pilot**: [energy] __Mass 1__ +2 Pilot skill. [upgraded] \\ **Skill Chip: Science**: [energy] __Mass 1__ +2 Science skill. [upgraded] \\ **Skill Chip: Engineering**: [energy] __Mass 1__ +1 Engineering skill. \\ **Skill Chip: Combat**: [energy] __Mass 1__ +2 Combat skill. [upgraded] \\ **Skeletal Enhancement**: [energy] __Mass 0__ +1 Athletics for carrying, +1 damage in Hand to hand. **Armour**: __Mass 10__ Reduces damage by 2. [upgraded] \\ **Wristcomp**: [energy] __Mass 4__ Does not take up a hand. Can be used as a remote detonator. Adds +2 to Hacking. Can be used to scan onboard a ship - difficulty is distance in squares. [upgraded] \\ **Medikit**: [energy] __Mass 5__ Science check vs 8. Each point over heals. \\ **Autonurse**: [energy] __Mass 5__ May heal twice in an action. Second heal is at -3. Does not require a hand to use. \\ **Pack**: __Mass 2__ Anything put in a pack is half mass - but drawing out the item costs two actions instead of one unless the character has infinite hands. //Total Mass of Pack: 10// \\ **Blast Pistol**: [energy] __Mass 4__ Damage 2D6-2 //(Stored in Pack - Mass 2)// \\ **EVA**: [energy] __Mass 5__ Provides life support for 100 rounds. //(Stored in Pack - Mass 2.5)// \\ **Flyboy**: [drug] __Mass 1__ Adds +1 to piloting. Lasts entire mission unless Detoxed. All other skills except Athletics are at -1. //(Stored in Pack - Mass 0.5)// \\ **Detox**: [drug] __Mass 1__ Eliminates all active drugs and all side effects //(Stored in Pack - Mass 0.5)// **Toolkit**: [energy] __Mass 5__ +2 to Engineering when repairing, upgrading a module or reconfiguring the Cannon. [upgraded] //(Stored in Pack - Mass 2.5)// \\ **Shield**: __Mass 10__ +1 to target number. //(Stored in Helm)// ====Special Abilities==== **Patient**: You can spend as many phases preparing an action as your skill level. \\ **Reflexive**: One attempt to ram, dodge a ram or dodge a missile per phase is free - it does not count as an action, cause OOC or drain helm energy. \\ **Fast Learner**: Adds 10% to all experience points earned. \\ **Speed Demon**: Can reroll two dice when accelerating or decelerating. May do this (Piloting skill x2) times per mission. \\ **Fighter Jock**: As a free action you may make a piloting vs 11 to cancel a hit on the fighter. There is no limit to the amount of times this may be done in a phase or during a mission, however the difficulty is increased by one each time it is used. \\ **Quick on the Stick**: You may make two different actions in a fighter as though they were one action. The difficulty is increased by 3. You can only do this once per phase. ====Fighter==== Human Fighter: * Helm +2 [upgraded, +1 human] * Combat +1 [upgraded] * Engineering +0 * Armoured (-1 damage to occupants) Xoallan Fighter