======Drzbzz====== Major (Rank 6) ====Stats==== **Target #**: 9 \\ **Base Hit Points**: 3 \\ **# of Hands**: 3 \\ **Move**: 5 \\ **Profession**: Scientist \\ **Species**: Zoallan \\ **Alien Ability**: Carapace. -2 to all incoming damage. ---- ===Skills=== ---- **Hit Points**: 10 (Athletics+Base+Rank) \\ **Luck**: 13 (Rank+5+Lucky) Bonus Luck : 3 \\ **Athletics**: 2 (Carry Capacity: 20+20) \\ **Combat**: 2 (4) \\ **Engineering**: 2 \\ **Piloting**: 0 \\ **Science**: 5 (7) \\ **Experience**: 775 \\ **Prestige**: 50 \\ **Credits**: 2190 ====Equipment==== **Uniform** \\ **Medkit**: [energy] __Mass 5__ Science check vs 8. Each point over heals. +1 [upgraded] \\ **Wristcomp**: [energy] __Mass 4__ Does not take up a hand. Can be used as a remote detonator. Adds +2 to Hacking. Can be used to scan onboard a ship - difficulty is distance in squares.[upgraded] \\ **Pack**: __Mass 2__ Anything put in a pack is half mass - but drawing out the item costs two actions instead of one unless the character has infinite hands. \\ **Med Jack**: __Mass 1__ \\ **Auto Nurse**: __Mass 5__ \\ 2x**Detox**: [drug] __Mass 1__ Eliminates all active drugs and all side effects \\ 2x**Roid**: [drug] __Mass 1__ \\ 2x**Aggro**: [drug] __Mass 1__ \\ **Supsci**: [drug] __Mass 1__ Adds +1 to science. Lasts entire mission unless detoxed. All other skills except Athletics are at -1. \\ **Tecknow**: [drug] __Mass 1__ Adds +1 to engineering. Lasts entire mission unless detoxed. All other skills except Athletics are at -1. \\ **Stungone**: [drug] __Mass 1__ Target gets a reroll vs stun effects. Must make an athletics roll vs stun when first administered. \\ **Skill Chip: Science**: [energy] __Mass 1__ +2 to Science skill [upgraded] \\ **Skill Chip: Combat**: [energy] __Mass 1__ +2 to Combat skill [upgraded] \\ **Mentor Chip**: [energy] __Mass 1__ Adds 20% to all experience points earned. [upgraded] \\ **Skeletal Enhancement**: [energy] __Mass n/a__ +2 athletics for carry and melee damage purposes only. [upgraded] \\ **Blast Pistol**: [energy] __Mass 4__ Damage 2D6-2 //(Stored in Life Support)// \\ **Shield**: __Mass 10__ +1 to target number. //(Stored in Life Support)// \\ **EVA**: [energy] __Mass 5__ Provides life support for 100 rounds. //(Stored in Life Support)// ====Special Abilities==== **Lucky**: +3 Luck \\ **Patient**: You can spend as many phases preparing an action as your skill level. \\ **Connected**: Every campaign turn you get an additional requisition and may reroll up to one die in any requisition. You also receive double pay for each mission. \\ **Tinkerer**: Two upgrade attempts per mission. \\ **ECM Specialist**: Rather than redirecting a missile, you may destroy it. Also you have +3 on all ECM and targeting lock checks. \\