======Death Cap====== Lieutenant Junior Grade (Rank 2) ====Stats==== **Target #**: 9 \\ **Base Hit Points**: 9 \\ **# of Hands**: 2 \\ **Move**: 2 \\ **Profession**: Pilot \\ **Species**: Fungaloid \\ **Alien Ability**: Regenerate. Heal 1D6 hit points at the end of the Round. ---- ===Skills=== ---- **Hit Points**: 11 (Athletics+Base+Rank) \\ **Luck**: 8 (Rank+5) Bonus Luck: 1 \\ **Athletics**: 1 (Carry Capacity: 20) \\ **Combat**: 1 \\ **Engineering**: 1 \\ **Piloting**: 5 (6) \\ **Science**: 1 \\ **Experience**: 1040 \\ **Prestige**: 440 \\ **Credits**: 345 ====Equipment==== **Uniform** \\ **Blast Pistol**: [energy] __Mass 4__ Damage 2D6-2 \\ **Toolkit**: [energy] __Mass 5__ +1 to Engineering when repairing, upgrading a module or reconfiguring the Cannon. \\ **Skill Chip: Pilot**: [energy] __Mass 1__ +1 Piloting \\ **Frag Grenade**: [energy] __Mass 2__ \\ **EMP Grenade**: [energy] __Mass 2__ Damage 2D6-1. Line of sight. Breaks energy equipment until after mission. Does not affect modules. \\ **Stun Grenade**: [energy] __Mass 2__ Damage stun. Line of sight. Athletics vs 11 or be stunned. 2 Stun counters. 1 removed each Round. All removed if damaged. \\ **Knife** __Mass 1__ Damage 1D6 \\ **Pack**: __Mass 2__ Anything put in a pack is half mass - but drawing out the item costs two actions instead of one unless the character has infinite hands. ====Special Abilities==== **Turn Specialist**: You may reroll your dice when turning or sideslipping. You may do this 12 (Piloting skill x2) times per mission \\ **Nimble**: You may make a second action per phase at -3 or move at -1. You may do this 2 (Athletics skill x 2) times per mission.