====== Stress ====== Stress is marked: * when the Grandfather tells you to * if a Move tells you to. The following moves cost some stress: \\ {{topic>moves +stress_cost&simplelist}} * if you wish to [[.:moves:start#pushing|Push your next dice roll]] (2 Stress) * if you perform a [[Flashbacks|Flashback]] (0-3 Stress) ===== Filling your Stress Bar ===== When you mark your last Stress box, you clear all your Stress and take a [[Trauma]] and a [[Completion]] ===== Reducing Stress ===== You can only reduce stress by making a [[..:play:moves:Relieve]] [[movetypes#downtime_moves|Downtime Move]] when in a safe place to do so. ===== Exhaustion ===== If you mark more than 3 stress in a scene (combat or otherwise), you are exhausted and may not use any further stress until you have rested: * In combat this means making a [[..:play:moves:recover]] move * Outside of combat this means taking a break and doing nothing for a significant amount of time. A minimum of 15 minutes but could be longer depending on how much stress was used. Exhaustion causes all your rolls to be rolled at Disadvantage. Exhaustion over-rules any other move that would change the kind of roll you would make except [[..:play:moves:start#pushing|pushing]] {{tag>rules stress exhaustion}}