====== Regeneration ====== When you suffer fatal Harm from weapons or events not specifically designed to kill Homeworlders: * If you are in your base, roll with advantage * Modifiers to this roll are: subtract your total [[completion]] and add any **Flux** your group is willing to spend. Unlike other moves, no attribute is used for this roll. * On a 10+, your attributes remain the same - mark a [[completion]]. Remove all Harm * On a 7-9, your attributes randomise, roll a d6 for each one, on a 1-3 it goes down, 4-6 up. to max of -3 or +3. Also mark a [[completion]]. Remove all Harm. Add a Trauma. * 6- you fail to regenerate {{tag>moves homeworlder signature}}