roleplaying:munchausen:the_captain_s_view_hotel
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+ | ====== The Captain' | ||
+ | Picture a bustling spaceport, as close to the commercial hub of the | ||
+ | galaxy as seems convenient. It is, of course, filled with the most | ||
+ | startling array of beings from all corners of the galaxy, on there | ||
+ | way to who-or-what-knows-where, | ||
+ | business. This spaceport, bearing the rather unglamorous designation | ||
+ | Delta-5, should be, and indeed is, spoken of in tales on every world, | ||
+ | told by every race. To the Hedonist Cults of Frequala, it is known | ||
+ | for its rather tame but serviceable pleasure domes. To the Darmoks | ||
+ | of Darmok, it is the favoured place to wheel, deal and, where | ||
+ | politeness permits, assassinate. To the Terran High Command, it is a | ||
+ | hive of filth and traitors, and to the New Byzantine Republic, it is | ||
+ | a recruiting ground for daring, dashing and fairly cheap | ||
+ | mercenaries. The Chouserian see it as a way-station on their | ||
+ | pilgrimage to Canterbury VII, whereas the BEMs of BEMspace regard it | ||
+ | with awed fear. The Meaderites regard it as a commercially important | ||
+ | spaceport, as, in fact, do the Darmoks, the Terran High Command, the | ||
+ | New Byzantine Republic, and most other powers in this sector. | ||
+ | |||
+ | In all the tales that are told of Spaceport Delta-5, few mention the | ||
+ | Captain' | ||
+ | thinking this Hotel is one of the more remarkable aspects of the | ||
+ | station. Not for the view, which is certainly, to certain tastes, | ||
+ | remarkable, as the Hotel is situated on the upper decks, along the | ||
+ | outer rim, so that every room has an enviable view of the majesty of | ||
+ | deep space, with just enough nearby planetary bodies to keep it | ||
+ | interesting. And not for the clientele, which is no more diverse, | ||
+ | though generally more affluent, than can be seen on the rest of the | ||
+ | station. | ||
+ | |||
+ | No, The Captain' | ||
+ | in fact. | ||
+ | |||
+ | The game has fairly elaborate rules, though they do not concern us | ||
+ | here. Any sentient may initiate the game, by announcing that it, she | ||
+ | or he wishes to play. It is popular among humans, though they do not | ||
+ | always, or indeed often, win. To win the game, a tale must be told | ||
+ | that is considered most entertaining by a vote of all participants, | ||
+ | weighted according to their own storytelling skills. Side bets are | ||
+ | taken by the hotel' | ||
+ | likelihood of fisticuffs (or psuedopodicuffs, | ||
+ | designed) or such things, and votes are often taken on the most | ||
+ | amusing digression, the most comely being, and the most unbelievable | ||
+ | tale. | ||
+ | |||
+ | The game has been called tonight by a strange-looking human in | ||
+ | synthepace, a veteran of the Byzantine Secession Wars, now a free | ||
+ | trader and occasional mercenary. He now stares casually into the | ||
+ | abyss of space, awaiting challengers. | ||
+ | ===== Games ===== | ||
+ | - [[Stardate 000001]] | ||
roleplaying/munchausen/the_captain_s_view_hotel.txt · Last modified: 2005/11/22 17:54 by 127.0.0.1