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roleplaying:hero:ws:upkeep [2023/12/12 13:44] curufearoleplaying:hero:ws:upkeep [2023/12/12 19:14] (current) curufea
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 The lifestyle's players choose to live are derived from four basic models of maintenance--in order of increasing expense Thrifty, Standard, Superior and Extravagant. The characters run by players are often more boisterous, daring and adventurous than the typical Harnic citizen and as such rarely have the capability to effectively budget their expenditures of silver nor the willpower to stick to a budget should they come across one. The expenses detailed below are above average for the typical Harnic citizen but players tend to live more than average lives. The exact expenses associated with each lifestyle should be carefully tailored to availability of silver in a campaign and the number of days spent in urban environments. Game Masters should remind PC's to maintain a surplus at the end of the Fall campaign season to enable players to survive the winter, perform expensive forms of archive and lab research or buy that shiny long hauberk. The lifestyle's players choose to live are derived from four basic models of maintenance--in order of increasing expense Thrifty, Standard, Superior and Extravagant. The characters run by players are often more boisterous, daring and adventurous than the typical Harnic citizen and as such rarely have the capability to effectively budget their expenditures of silver nor the willpower to stick to a budget should they come across one. The expenses detailed below are above average for the typical Harnic citizen but players tend to live more than average lives. The exact expenses associated with each lifestyle should be carefully tailored to availability of silver in a campaign and the number of days spent in urban environments. Game Masters should remind PC's to maintain a surplus at the end of the Fall campaign season to enable players to survive the winter, perform expensive forms of archive and lab research or buy that shiny long hauberk.
  
-The **Thrifty** player spends roughly 55d total per month: +==Monthly Expenses== 
- +^ ^  Thrifty   Standard  ^  Superior  ^  Extravagant 
-15d on food and beverage +^ Total | 55d | 95d | 130d | 175d | 
- +food and beverages | 15d 30d | 40d | 60d | 
-15d armour and weapon maintenance +armour and weapon maintenance 15d | 20d | 25d | 30d | 
- +equipment and clothing maintenance, tolls and taxes | 15d | 30d | 45d | 60d | 
-15d equipment and clothing maintenance, tolls and taxes +accommodation | 10d | 15d | 20d | 25d |
- +
-10d accommodation +
- +
-The **Standard** player spends roughly 95d total per month: +
- +
-30d on food and beverage +
- +
-20d armour and weapon maintenance +
- +
-30d equipment and clothing maintenance, tolls and taxes +
- +
-15d accommodation +
- +
-The **Superior** player spends roughly130d total per month: +
- +
-40d on food and beverage +
- +
-25d armour and weapon maintenance +
- +
-45d equipment and clothing maintenance, tolls and taxes +
- +
-20d accommodation +
- +
-The **Extravagant** player spends roughly175d total per month: +
- +
-60d on food and beverage +
- +
-30d armour and weapon maintenance +
- +
-60d equipment and clothing maintenance, tolls and taxes +
- +
-25d accommodation+
  
 These monthly rates include standard Harnic tolls and head taxes but do not include property taxes and transportation. Upkeep for horses, their tack, harnesses, grooming and fodder would add an additional 60d expense per month. Players are assumed to do their own minor repairs to weapons, armour, clothing and equipment using appropriate tools to which they must have access or carry as additional equipment. Major repairs such as the reattachment of a severed arm on a coat of mail or replacing the lining of a leather tunic is performed at an additional cost as outlined in the HarnMaster Core Weaponcrafting rules. The lifestyle costs assume approximately 10 days stay in average quality inns (rated 3 stars) in shared accommodations with the remainder of the month spent sleeping under the stars, in out buildings (i.e., sheds) or as the guests of NPC's. Players are also expected to exploit opportunities to supplement their diet with game obtained from hunting, poaching or foraging while in the wilderness. When staying for extended periods in an urban environment upkeep is usually increased by 10%-50% depending on individual circumstances. While working as a journeyman, a PC's rent and food are usually included as part of their wages whereas the same PC enjoying himself without employment for 30 days in an inn will increase expenses related to food and accommodation upkeep by 50%. The specific equipment and armour of each player character vary and the upkeep costs associated with each lifestyle are generalized. If a player does not wear armour or carry many weapons the upkeep fees represent costs for expendable items such as quills, ink, vellum, spell seeds, incenses and Clerical/Shek Pvar vestments. These monthly rates include standard Harnic tolls and head taxes but do not include property taxes and transportation. Upkeep for horses, their tack, harnesses, grooming and fodder would add an additional 60d expense per month. Players are assumed to do their own minor repairs to weapons, armour, clothing and equipment using appropriate tools to which they must have access or carry as additional equipment. Major repairs such as the reattachment of a severed arm on a coat of mail or replacing the lining of a leather tunic is performed at an additional cost as outlined in the HarnMaster Core Weaponcrafting rules. The lifestyle costs assume approximately 10 days stay in average quality inns (rated 3 stars) in shared accommodations with the remainder of the month spent sleeping under the stars, in out buildings (i.e., sheds) or as the guests of NPC's. Players are also expected to exploit opportunities to supplement their diet with game obtained from hunting, poaching or foraging while in the wilderness. When staying for extended periods in an urban environment upkeep is usually increased by 10%-50% depending on individual circumstances. While working as a journeyman, a PC's rent and food are usually included as part of their wages whereas the same PC enjoying himself without employment for 30 days in an inn will increase expenses related to food and accommodation upkeep by 50%. The specific equipment and armour of each player character vary and the upkeep costs associated with each lifestyle are generalized. If a player does not wear armour or carry many weapons the upkeep fees represent costs for expendable items such as quills, ink, vellum, spell seeds, incenses and Clerical/Shek Pvar vestments.
roleplaying/hero/ws/upkeep.1702417446.txt.gz · Last modified: by curufea