roleplaying:d20turnsequence
no way to compare when less than two revisions
Differences
This shows you the differences between two versions of the page.
— | roleplaying:d20turnsequence [2013/03/20 19:59] (current) – created - external edit 127.0.0.1 | ||
---|---|---|---|
Line 1: | Line 1: | ||
+ | ======Alternate Turn Sequence====== | ||
+ | |||
+ | * [[D20TurnAdvanced|Advanced rules]] - no longer being developed | ||
+ | =====Segments===== | ||
+ | Counters representing each character in a combat are moved on a chart of segments. | ||
+ | Each segment represents half a round or 3 seconds. | ||
+ | =====Initiative===== | ||
+ | Roll initiative as normal. | ||
+ | From highest initiative to lowest, place counters every two segments. | ||
+ | =====Actions===== | ||
+ | * Standard Action: 1 segment (only once every 2 segments) | ||
+ | * Move Action: 1 segment (only once every 2 segments) | ||
+ | * Full-Round Action: 2 segments | ||
+ | * Free Action: 0 segments | ||
+ | * Swift Action: 0 segments (only once every 2 segments) | ||
+ | * Immediate Action: 0 segments | ||
+ | =====Movement===== | ||
+ | Movement in squares on a battlemap. | ||
+ | * **Walk** | ||
+ | * Speed 15 = 3 per 2 segments | ||
+ | * Speed 20 = 4 per 2 segments | ||
+ | * Speed 30 = 6 per 2 segments | ||
+ | * Speed 40 = 8 per 2 segments | ||
+ | * Speed 50 = 10 per 2 segments | ||
+ | * Speed 60 = 12 per 2 segments | ||
+ | * **Hustle** = x2 squares | ||
+ | * **Run (x3)** = x3 squares | ||
+ | * **Run (x4)** = x4 squares | ||
+ | =====Spells===== | ||
+ | ====Casting Times and Duration==== | ||
+ | 1 hour = 1200 segments | ||
+ | 1 minute = 20 segments | ||
+ | 1 round = 6 seconds = 2 segments | ||
+ | 3 second = 1 segments | ||
+ | ====Time based spells==== | ||
+ | * **Haste** - halves the length of time needed for any task. | ||
+ | * **Slow** - doubles the length of time needed for any task. | ||
+ | |||
roleplaying/d20turnsequence.txt · Last modified: 2013/03/20 19:59 by 127.0.0.1