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| roleplaying:bitd:threat_roll [2025/03/31 04:00] – [Push Yourself] curufea | roleplaying:bitd:threat_roll [2025/03/31 18:55] (current) – [Threat Roll] curufea |
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| ====== Threat Roll ====== | ====== Threat Roll ====== |
| | ^ Go back to [[roleplaying:bitd:start|Blades in the Dark]] ^ |
| The Threat Roll is made after the GM describes a **bad consequence** that is about to happen. You start with as many dice as the **Action** being used to negate/lessen the consequence. | The Threat Roll is made after the GM describes a **bad consequence** that is about to happen. You start with as many dice as the **Action** being used to negate/lessen the consequence. |
| ===== Bonus Dice ===== | ===== Bonus Dice ===== |
| This is similar to Gambits in Scum & Villainy but more limited and temporary. When you roll more than one 6 you gain an **Edge**. You can spend it immediately or keep it until later. At Downtime it dissappears. An Edge can give you **greater effect** in an action or be used as a **bonus die** or can be **used on a team mate** if appropriate. You may have several Edges from different rolls but they all dissapear in Downtime. | This is similar to Gambits in Scum & Villainy but more limited and temporary. When you roll more than one 6 you gain an **Edge**. You can spend it immediately or keep it until later. At Downtime it dissappears. An Edge can give you **greater effect** in an action or be used as a **bonus die** or can be **used on a team mate** if appropriate. You may have several Edges from different rolls but they all dissapear in Downtime. |
| ===== Desparate Position ===== | ===== Desparate Position ===== |
| If outnumbered, outclassed or badly impaired the standard roll is desparate. Only a 6 counts as a success and all other numbers mean you suffer the consequences. However you do get XP from it. | If outnumbered, outclassed or badly impaired the standard roll is desparate. **Only a 6** counts as a success and all other numbers mean you suffer the consequences. However you do get XP from it. |