games:board:mechabots
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— | games:board:mechabots [2013/03/20 22:07] (current) – created - external edit 127.0.0.1 | ||
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+ | ======Mecha Bots====== | ||
+ | |||
+ | < | ||
+ | <img alt=" | ||
+ | </a> | ||
+ | <br />This work is licensed under a | ||
+ | <a rel=" | ||
+ | =====Summary===== | ||
+ | The concept behind this game is the construction of warrior robots that fight each other. | ||
+ | Inspired by < | ||
+ | **Number of Players**: 2+\\ | ||
+ | **Type of Game**: Abstract Tactical (Steampunk? | ||
+ | ===Pieces=== | ||
+ | |||
+ | * [[MechabotsChassis|Bot Chasis cards]] | ||
+ | * [[MechabotsBots|Bot Figures]] | ||
+ | * [[MechabotsScientists|Player figures]] | ||
+ | * [[MechabotsComponents|Bot Component Counters]] | ||
+ | * [[MechabotsStatus|Status Cards]] | ||
+ | =====Object of the Game===== | ||
+ | Destroying all other Mad Scientists in order to dominate the city, or their creations. | ||
+ | =====Rules===== | ||
+ | ====Setup==== | ||
+ | A Bot consists a chassis card on which components are placed. | ||
+ | * [[MechabotsBuilding|Building Bots]] | ||
+ | * [[MechabotsSample|Sample Bots]] | ||
+ | * [[MechabotsScientist|Building your Mad Scientist]] | ||
+ | ===Starting a game=== | ||
+ | **For each player** | ||
+ | * **Mechabot**---2 Boiler, 1 Weapon: | ||
+ | * **Mad Scientist**--Enough hit points of each type to build their Mad Scientist and $20 | ||
+ | **For the board** | ||
+ | * **Bank**---$6 | ||
+ | * **Shop**---1 Boiler, 1 Weapon: | ||
+ | ===Maps=== | ||
+ | * [[MechabotsTerrain|Terrain]] | ||
+ | * [[MechabotsResources|Resources]] | ||
+ | ====Turns==== | ||
+ | - Shops restock phase | ||
+ | * Any shop that has no Bots within 3 hexes of it builds a random component. | ||
+ | * Any bank that has no Bots within 3 hexes of it earns 1D6 money. | ||
+ | - Players | ||
+ | - Mad Scientist phase | ||
+ | * Spend the phase Controlling the Bot (ie do nothing) or Program Bot if in the same hex as their Bot | ||
+ | * Move | ||
+ | * Buy or sell at a shop | ||
+ | * Add or remove a component from their Bot if in the same hex. | ||
+ | * Drop or pickup a component that has been left in the street. | ||
+ | - Bots move phase | ||
+ | - Bots move according to the Player if controlled, or according to their Program if programmed. The lightest Bot acts first (the one with the least components). | ||
+ | - Bots react to sensor scans. The lightest Bot acts first (the one with the least components). | ||
+ | - Bot combat. | ||
+ | ====Movement==== | ||
+ | * [[MechabotsProgram|Programing Bots]] | ||
+ | ====Combat==== | ||
+ | * [[MechabotsDamage|Damaging Bots]] | ||
+ | * [[MechabotsPersonaldamage|Damaging Mad Scientists]] | ||
+ | ====Repair==== | ||
+ | * [[MechabotsRepair|Repairing Bots]] | ||
+ | * [[MechabotsHealing|Healing Mad Scientists]] | ||
+ | =====Winning the Game===== | ||
+ | * If your Mad Scientist dies, you lose. | ||
+ | * If your Bot dies (the central hex in destroyed), you lose. | ||
+ | * If you have the sole surviving Mad Scientist and Bot, you win. | ||
+ | ===Expanded Rules=== | ||
+ | [[MechabotsAdvanced|Advanced Rules]] | ||
+ | ===Files=== | ||
+ | {{gallery>: | ||
+ | {{filelist>: | ||
+ | ===Credits=== | ||
+ | Mad scientist original counter design by William Scarvie | ||