games:board:hmgglossary
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+ | ====== Glossary ====== | ||
+ | | Back to [[hiddenmovement]] | | ||
+ | ===== A ===== | ||
+ | **Adjust Rigging** - A __Guard Card__. | ||
+ | |||
+ | **Alert** - A __Guard__ __Status__. | ||
+ | |||
+ | **Armour, The** - A __Treasure Card__. | ||
+ | |||
+ | **Arrow** - See __Arrow Cards__. | ||
+ | |||
+ | **Arrow Cards** - There are 3 __Guard Cards__ that are arrows and one __Thief__ Card. These cards are __Moss__, __Noise__, __Rope__ and __Water__. | ||
+ | |||
+ | **Arrow, Moss** - A __Guard Card__ and an __Arrow Card__. | ||
+ | |||
+ | **Arrow, Noise** - A __Guard Card__ and an __Arrow Card__. | ||
+ | |||
+ | **Arrow, Rope** - A __Thief Card__ and an __Arrow Card__. | ||
+ | |||
+ | **Arrow, Water** - A __Guard Card__ and an __Arrow Card__. | ||
+ | |||
+ | **Art** - A __Guard Card__. | ||
+ | |||
+ | ===== B ===== | ||
+ | **Blue Crescent** - A symbol on a __Map Tile__ __Hex__. | ||
+ | |||
+ | **Bored** - A __Guard__ __Status__. | ||
+ | |||
+ | ===== C ===== | ||
+ | **Compass Rose** - The hexagonal illustration in the middle of the __Play Aid__ showing the compass directions and the 6 numbers used by players for their __Thief Card__ movements. | ||
+ | |||
+ | **Co-ordinates** - A letter and a number at the centre top of a __Hex__ on a __Map Tile__ to distinguish it from every other hex on that tile. Used with your __Location Dial__ to secretly track your hidden __Thief__. | ||
+ | |||
+ | **Counters** - There are two counters used in the game. These are __Extinguished Torch__ and __Rock__. | ||
+ | |||
+ | **Crescent, Blue** - A symbol on a __Map Tile__ __Hex__. | ||
+ | |||
+ | ===== D ===== | ||
+ | **Dice, Black** - A numbered die used for determining random start locations for __Wandering Guards__ and facing for __Stationary Guards__. | ||
+ | |||
+ | **Dice, White**- A die with dots used for showing the current __Phase__ of the __Movement Phases__. | ||
+ | |||
+ | **Diligent** - A __Guard Card__. | ||
+ | |||
+ | **Discard Pile** - see __Guard Card Discards__. | ||
+ | |||
+ | **Distracted** - A __Guard__ __Status__. | ||
+ | |||
+ | ===== E ===== | ||
+ | **East** - A __Thief Card__. | ||
+ | |||
+ | **Exit** - See __Exit Card__. | ||
+ | |||
+ | **Exit Card** - A __Thief Card__. | ||
+ | |||
+ | **Extinguished Torch** - A __Counter__ used to denote a __Hex__ you have used a __Water Arrow__ on. No thief may be __Spotted__ on that hex, but may still be captured there if a guard and a thief are on that hex at the same time. This counter is removed if a guard ever moves onto it. | ||
+ | |||
+ | **Eye, The** - A __Treasure Card__. | ||
+ | |||
+ | ===== F ===== | ||
+ | **First Player** - The current player that goes first. | ||
+ | |||
+ | ===== G ===== | ||
+ | **Gold Coin** - A symbol on a __Thief Card__ that shows it can be spent to buy a __Guard Card__ in the __Resource Phase__. | ||
+ | |||
+ | **Green Line** - A symbol on a __Map Tile__ __Hex__. | ||
+ | |||
+ | **Green Star** - A symbol on a __Map Tile__ __Hex__. | ||
+ | |||
+ | **Green Shield** - A symbol on a __Map Tile__ __Hex__. | ||
+ | |||
+ | **Guard** - At least one guard is on every __Map Tile__. | ||
+ | |||
+ | **Guard Card Discards** - When __Guard Cards__ are used, or after the __Resource Phase__ there are cards left, they are discarded to the discard pile space on the __Play Aid__. | ||
+ | |||
+ | **Guard Cards** - Cards that may be bought in the __Resource Phase__ or stolen from a __Guard__ with a __Pick Pocket__. | ||
+ | |||
+ | **Guard, Patrolling** - see __Patrolling Guard__. | ||
+ | |||
+ | **Guard, Stationary** - see __Stationary Guard__. | ||
+ | |||
+ | **Guard, Wandering** - see __Wandering Guard__. | ||
+ | |||
+ | **Guards Movement Phase** - One of the two __Movement Phases__ | ||
+ | |||
+ | ===== H ===== | ||
+ | **Hammer, The** - A __Treasure Card__. | ||
+ | |||
+ | **Hex** - See __Hexes__. | ||
+ | |||
+ | **Hexes** - Hexagonal spaces on the __Map Tiles__ and __Vault Map Tile__ that have __Co-ordinates__ on them and may have symbols denoting different game effects. | ||
+ | |||
+ | **Hide** - A __Thief Card__. | ||
+ | |||
+ | **Hip Flask** - A __Guard Card__. | ||
+ | |||
+ | ===== I ===== | ||
+ | **Initiative Phase** - Part of the __Sequence of Play__ for a __Turn__. | ||
+ | |||
+ | **Interested** - A __Guard__ __Status__. | ||
+ | |||
+ | ===== L ===== | ||
+ | **Lantern, The** - A __Treasure Card__. | ||
+ | |||
+ | **Line of Sight** - Any full __Hex__ that can be seen by a __Guard__. | ||
+ | |||
+ | **Line, Green** - see __Patrolling Guard Route__. | ||
+ | |||
+ | **Location Dial** - A tool for secretly recording the hidden location of your __Thief__. | ||
+ | |||
+ | **Lockpicks** - A __Guard Card__. | ||
+ | |||
+ | ===== M ===== | ||
+ | **Map Tile** - There are five large hexagonal cardboard map tiles in the game with __Hexes__ on them and one with the __Vault Hex__ in the centre, marking it as the __Vault Map Tile__. | ||
+ | |||
+ | **Moss Arrow** - A __Guard Card__. | ||
+ | |||
+ | **Movement Phases** - Part of the __Sequence of Play__ for a __Turn__. | ||
+ | |||
+ | ===== N ===== | ||
+ | **Noise** - When a player uses a __Run Card__ from their __Thief Deck__ they make noise and cause __Guards__ to become __Alert__ if they are __Distracted__, | ||
+ | |||
+ | **Noise Arrow** - A __Guard Card__. | ||
+ | |||
+ | **Nor-East** - A __Thief Card__. | ||
+ | |||
+ | **Nor-West** - A __Thief Card__. | ||
+ | |||
+ | **Not Found** - When a __Guard__ that is __Pursuing__ a __Thief__ reaches their __Thief Marker__ and discovers the thief has since moved out of __Line of Sight__, they change __Status__ to __Returning__. | ||
+ | |||
+ | |||
+ | ===== O ===== | ||
+ | **Outside Hex** - Any of the six corner __Hexes__ on a __Map Tile__ that isn't next to another map tile or the __Vault Map Tile__. | ||
+ | |||
+ | ===== P ===== | ||
+ | **Patrol Route** - see __Patrolling Guard Route__. | ||
+ | |||
+ | **Patrolling Guard** - A type of __Guard__. | ||
+ | |||
+ | **Patrolling Guard End** - The green shield symbol on a __Hex__ of a __Map Tile__ that signifies a __Patrolling Guard__ will turn around and head back along its __Patrolling Guard Route__ until it reaches the __Patrolling Guard Start__ hex. | ||
+ | |||
+ | **Patrolling Guard Route** - The green line on a __Hex__ of a __Map Tile__ that signifies the route a __Patrolling Guard__ will go back and forth on. | ||
+ | |||
+ | **Patrolling Guard Start** - The green star symbol on a __Hex__ of a __Map Tile__ that signifies a __Patrolling Guard__ will turn around and head back along its __Patrolling Guard Route__ until it reaches the __Patrolling Guard End__ hex. Also the hex it starts the game on when first placed. | ||
+ | |||
+ | **Phases** - There are three phases in a __Turn__. | ||
+ | |||
+ | **Pick Pocket** - A __Thief Card__. | ||
+ | |||
+ | **Play Aid** - A large hexagon of the same size as the __Map Tiles__ but containing a place to put the __Guard Cards__ the __Guard Card Discards__ and showing the __Compass Rose__ for directions and a summary of the __Statuses__ | ||
+ | |||
+ | **Players Movement Phase** - The second part of the __Movement Phase__ in which players may use a __Thief Card__ or __Guard Card__, __Rest__ or __Pick Pockets__. | ||
+ | |||
+ | **Pursuing** - A __Guard__ __Status__. | ||
+ | |||
+ | ===== R ===== | ||
+ | **Resource Phase** - The second __Phase__ of a __Turn__. | ||
+ | |||
+ | **Rest** - A __Thief Card__. | ||
+ | |||
+ | **Returning** - A __Guard__ __Status__. | ||
+ | |||
+ | **Rock** - A counter used to show where the rock has landed from playing a __Thrown Rock__ __Guard Card__ | ||
+ | |||
+ | **Rope Arrow** - A __Thief Card__. Only useful if your thief is adjacent to a __Special Hex__. | ||
+ | |||
+ | **Run** - A __Thief Card__. | ||
+ | |||
+ | ===== S ===== | ||
+ | **Sequence of Play** - The order that phases occur in a turn. __Initiative Phase__, __Resource Phase__, __Movement Phase__ x5. | ||
+ | |||
+ | **Shield, Green** - A symbol on a __Map Tile__ __Hex__. | ||
+ | |||
+ | **Shield, Red** - A symbol on a __Map Tile__ __Hex__. | ||
+ | |||
+ | **Sou-East** - A __Thief Card__. | ||
+ | |||
+ | **Sou-West** - A __Thief Card__. | ||
+ | |||
+ | **Special Hex** - A symbol on a __Map Tile__ __Hex__. | ||
+ | |||
+ | **Spotted** - When a __Guard__ ends its move within __Line of Sight__ of a __Thief__ or a thief ends its move in the line of sight of a guard. | ||
+ | |||
+ | **Star** - A symbol on a __Map Tile__ __Hex__. | ||
+ | |||
+ | **Star, Green** - A symbol on a __Map Tile__ __Hex__. | ||
+ | |||
+ | **Stationary Guard** - A type of __Guard__. | ||
+ | |||
+ | **Status** - see __Statuses__. | ||
+ | |||
+ | **Status Marker** - A hexagonal counter you place underneath the __Guard' | ||
+ | |||
+ | **Statuses** - There are six statuses a __Guard__ may have. __Distracted__, | ||
+ | |||
+ | **Sword, The** - A __Treasure Card__ | ||
+ | |||
+ | ===== T ===== | ||
+ | **Taffer** - Derogatory term. | ||
+ | |||
+ | **Taffer Making Noise** - A __Guard Card__. | ||
+ | |||
+ | **The Armour** - A __Treasure Card__. | ||
+ | |||
+ | **The Eye** - A __Treasure Card__. | ||
+ | |||
+ | **The Hammer** - A __Treasure Card__. | ||
+ | |||
+ | **The Lantern** - A __Treasure Card__. | ||
+ | |||
+ | **The Sword** - A __Treasure Card__. | ||
+ | |||
+ | **Thief** - Your character in the game. Usually their location on the board is unknown, but occasionally a __Thief Marker__ will be placed to show where they were when __Spotted__ or __Resting__. | ||
+ | |||
+ | **Thief Cards** - The default cards for each player. | ||
+ | |||
+ | **Thief Deck** - The cards a player may use. This includes unplayed and unspent __Thief Cards__ and any __Guard Cards__ the player has bought in the __Resource Phase__ or __Pick Pocketted__ in the __Players Movement Phase__ | ||
+ | |||
+ | **Thief Marker** - The translucent marker the same colour as the player' | ||
+ | |||
+ | **Thrown Rock** - A __Guard Card__. | ||
+ | |||
+ | **Treasure** - What your thief needs to steal to win the game. Treasure is stolen from the __Vault Hex__ on the __Vault Map Tile__ and represented with a __Treasure Card__ which also limits your movement when revealed. | ||
+ | |||
+ | **Treasure Cards** - There are five treasure cards. These cards are __The Armour__, __The Eye__, __The Hammer__, __The Lantern__ and __The Sword__. | ||
+ | |||
+ | **Trip** - A __Guard Card__. | ||
+ | |||
+ | **Turn** - One turn consists of three __Phases__. | ||
+ | |||
+ | **Turn Sequence** - see __Sequence of Play__. | ||
+ | |||
+ | ===== V ===== | ||
+ | **Vault** - see __Vault Hex__. | ||
+ | |||
+ | **Vault Hex** - The __Hex__ with a yellow crown symbol on it. You reveal your __Treasure Card__ when you enter the hex, But it only effects you when you leave it. | ||
+ | |||
+ | **Vault Map Tile** - The __Map Tile__ that has the __Vault Hex__ on it. | ||
+ | |||
+ | **Vault Tile** - see __Vault Map Tile__ | ||
+ | |||
+ | ===== W ===== | ||
+ | **Wandering Guard** - A type of __Guard__. | ||
+ | |||
+ | **Wandering Guard Route** - The red arrow on a __Hex__ of a __Map Tile__ that signifies the route a __Wandering Guard__ will follow. | ||
+ | |||
+ | **Wandering Guard Start** - The red shield on a __Hex__ of a __Map Tile__ that signifies where a __Wandering Guard__ might start when first placed on the tile. | ||
+ | |||
+ | **Wandering Route** - see __Wandering Guard Route__. | ||
+ | |||
+ | **Wandering Start** - see __Wandering Guard Start__. | ||
+ | |||
+ | **Water Arrow** - A __Guard Card__. | ||
+ | |||
+ | **West** - A __Thief Card__. |