games:board:hellraiser
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+ | ======Hellraiser====== | ||
+ | < | ||
+ | <img alt=" | ||
+ | </a> | ||
+ | <br />This work is licensed under a | ||
+ | <a rel=" | ||
+ | =====INTRODUCTION===== | ||
+ | Board and card game for 1+ players. \\ | ||
+ | Based on the movies and graphic novels of Hellraiser which are based on the short story "The Hellbound Heart" by Clive Barker. \\ | ||
+ | Each player starts as a dilettante until one opens the gate to Hell. | ||
+ | ===Links to more information=== | ||
+ | http:// | ||
+ | http:// | ||
+ | http:// | ||
+ | ====DISCLAIMER==== | ||
+ | Hellraiser, the sequel movies, the graphic novels and the toys and merchandise associated with Clive Barker' | ||
+ | This is merely a fan site. All use of art, names and descriptions includes full attribution and links to the original source. | ||
+ | ====VICTORY==== | ||
+ | - If the Human players close the gate to Hell, they win. | ||
+ | - If a Skinned Human player gets a skin and closes the gate to Hell, they win. or if the Skinned Human player kills more Humans than the Leviathan players, they win. | ||
+ | - If the Leviathan players cause all Humans to become casualties, they win. | ||
+ | ====COMPONENTS==== | ||
+ | * At least 6 six-sided dice are needed. | ||
+ | * **[[SearchDeck|Search deck of cards]]** | ||
+ | * **[[ActionDeck|Action deck of cards]]** | ||
+ | * **[[LeviathanDeck|Leviathan deck of cards]]** | ||
+ | * **[[MapTiles|36 map tiles]]** | ||
+ | * used room item counters | ||
+ | * generic dropped item counters | ||
+ | * generic Human character counters | ||
+ | * **[[GenericCreature|generic Creature counters]]** | ||
+ | * converted creature marker | ||
+ | * **[[NamedCenobites|named Cenobite counters]]** | ||
+ | * **[[SkinnedHumans|skinned Human counters]]** | ||
+ | * Skinned Human marker for the character sheet | ||
+ | * dragged to Hell counters | ||
+ | * gateway counter | ||
+ | * destroyed wall counter | ||
+ | * character sheets for Humans, Cenobites and Creatures | ||
+ | ===The Decks=== | ||
+ | Players share a common Search deck until the gateway to Hell is opened. | ||
+ | ===The Map=== | ||
+ | There are 36 map tiles. | ||
+ | **[[MapTiles]]** (designed, some beta examples) | ||
+ | ==ROOM TILE ITEMS== | ||
+ | Bookshelf, wardrobe, steel cabinet and the tall mirror can be **Tipped** or used as **Obstacles**.\\ | ||
+ | Desk, water cooler, pot plants, beds and chairs can be used as **Obstacles**.\\ | ||
+ | Carpets, rugs, curtains and sheets can be used as **Restraints**. | ||
+ | ====SETUP==== | ||
+ | Each player creates a character. | ||
+ | Randomly place the map tiles for the Channard Institute to form a 6 x 6 grid. Every tile must have at least one other tile to connect to it, if it doesn' | ||
+ | ====CHARACTER STATISTICS==== | ||
+ | ===Physical=== | ||
+ | * Strength | ||
+ | * Speed : your movement per turn. | ||
+ | ===Mental=== | ||
+ | * Creativity : used for artistic endeavours. | ||
+ | * Wits : used for intelligent endeavours. | ||
+ | ===Spiritual=== | ||
+ | * Morality | ||
+ | * Willpower | ||
+ | ====DAMAGE==== | ||
+ | A character can take 3 types of damage - Physical, Mental or Spiritual. | ||
+ | A Cenobite takes damage in the same way, but does not have a Speed statistic. | ||
+ | ====Losing Strength==== | ||
+ | If a Human' | ||
+ | ====ZERO STATISTICS==== | ||
+ | Whenever a statistic is reduced to 0, the following occurs- | ||
+ | ===Humans and Skinned Humans=== | ||
+ | * Strength | ||
+ | * Speed : Paralyzed. | ||
+ | * Creativity : Insane. | ||
+ | * Wits : a braindead vegetable. unable to move. | ||
+ | * Morality | ||
+ | * Willpower | ||
+ | ===Creatures=== | ||
+ | * Strength | ||
+ | * Speed : Paralyzed. | ||
+ | ===Cenobites=== | ||
+ | * the Cenobite spends the next turn stunned and unable to move or use any actions, powers or cards for that Cenobite. | ||
+ | ====CASUALTIES==== | ||
+ | If both statistics in a category are reduced to 0, the following occurs- | ||
+ | ===Humans and Skinned Humans=== | ||
+ | * Physical : Character dies. Turn the figure face down it is now a corpse. | ||
+ | * Mental : Character goes permanently Insane. | ||
+ | * Spiritual : Character becomes a Cenobite and the player is now a Leviathan player. | ||
+ | ===Creatures=== | ||
+ | * the creature dies. Remove it From the board. | ||
+ | ===Cenobites=== | ||
+ | * the Cenobite spends the next turn stunned and unable to move or use any actions, powers or cards for that Cenobite. | ||
+ | ====ITEMS==== | ||
+ | ===Room Items=== | ||
+ | * **Tipping**: | ||
+ | * **Obstacle**: | ||
+ | * **Restraint**: | ||
+ | * //Used// room items can never be used again. | ||
+ | ===Found Items=== | ||
+ | Items have a rating in one or more statistics and may have special powers as well. The statistical rating may contribute towards solving the puzzle to open or close the gateway to Hell.\\ | ||
+ | A character can carry as many items as their base Strength (ie without adding any items modifiers to the value).\\ | ||
+ | Each room (but not corridor) can be searched for an item. | ||
+ | =====PLAYER ACTIONS===== | ||
+ | ===Human Players=== | ||
+ | During a turn a Human player may do one of the following- | ||
+ | * If in a room tile, they may search the room | ||
+ | * move a number of squares according to their Speed. | ||
+ | * perform an action (Tip, Obstacle, Restrain) on a room item If located in the same square as it. | ||
+ | * if in the room tile with the gateway to hell, you may attempt to **Solve the Puzzle** | ||
+ | In addition to the above, a Human player that isn't searching may- | ||
+ | * play an appropriate action card | ||
+ | * make one attack action | ||
+ | * use a special Power of a room | ||
+ | ===Skinned Human Players=== | ||
+ | During a turn a Skinned Human player may do one of the following- | ||
+ | * If in a room tile, they may search the room | ||
+ | * move a number of squares according to their Speed. | ||
+ | * perform an action (Tip, Obstacle, Restrain) on a room item If located in the same square as it. | ||
+ | * If in the same square as a Human corpse, You may skin it. | ||
+ | * if in the room tile with the gateway to hell, and wearing a skin, you may attempt to **Solve the Puzzle** | ||
+ | In addition to the above, a Human player that isn't searching may- | ||
+ | * play an appropriate action card | ||
+ | * make one attack action | ||
+ | * use a special Power of a room | ||
+ | ===Leviathan Players=== | ||
+ | During a turn a Leviathan player may do one of the following- | ||
+ | * move one or more Cenobites that are on the board | ||
+ | * draw a card From the Leviathan deck | ||
+ | * perform an action (Tip, Obstacle, Restrain) on a room item If a Cenobite is located in the same square as it. | ||
+ | In addition to the above, a Leviathan player may- | ||
+ | * play an appropriate Leviathan card | ||
+ | * make one attack action | ||
+ | * move one or more Creatures | ||
+ | ====ATTACKING==== | ||
+ | Unless a **Human** or **Skinned Human** has a special item that allows other forms of attack, only a physical attack using strength is used.\\ | ||
+ | **Creatures** only make physical attacks and cannot use items.\\ | ||
+ | **Cenobites** can attack Strength, Creativity, Wits or Morality and do not use items.\\ | ||
+ | The difficulty for an attack is 4. That is, every die that rolls a 4 or more is counted as a success. | ||
+ | ==Hand to Hand attacks== | ||
+ | The total of the successes (attacker-defend) is the damage caused. | ||
+ | ==Ranged attacks== | ||
+ | The total of the successes (attacker only) is the damage caused. | ||
+ | ===Attacking a room item=== | ||
+ | Only physical attacks will affect a room item. Every item has a number, occasionally this is used as a difficulty number to move the item but it is also the amount of damage it can sustain. | ||
+ | ===Attacking a Human or Skinned Human=== | ||
+ | Humans may be attacked with Strength, Creativity, Wits or Morality. | ||
+ | ===Attacking a Creature=== | ||
+ | Only physical attacks affect a Creature. | ||
+ | ===Attacking a Cenobite=== | ||
+ | Cenobites can be attacked in the same manner as Humans. | ||
+ | ====SEARCHING==== | ||
+ | It takes one turn of no other activity to search a room. Each room requires a particular statistic to search and has a difficulty number. | ||
+ | ====SOLVING THE PUZZLE==== | ||
+ | ===Before the gateway is opened=== | ||
+ | Every item found contributes to the solving of the puzzle and opening the gateway.\\ | ||
+ | Every time a new item is found, a check is made. | ||
+ | - The Hell number is the largest statistic of all the item modifiers the character is carrying added together (ie two items that give strength +1 will mean that the Hell number is 2). | ||
+ | - Roll that many dice and add them up. | ||
+ | - The character then rolls their own statistic. | ||
+ | - If the character rolls equal to or higher, the puzzle is not solved, and the gateway remains shut. | ||
+ | - If they roll lower, the puzzle is solved, the gateway opens in the square of the map tile of the character, the character is sucked into Hell with all their items and the player is now the first Leviathan player. | ||
+ | ===After the gateway is opened=== | ||
+ | In order to close the gateway, the **Puzzle Solution** must be achieved in the map tile with the gateway (but the character need not be in the gateway square). | ||
+ | - The difficulty of the **Puzzle Solution** is equal to the statistic of the first victim, plus the number of players that aren't Casualties, minus the number of Cenobites on the map, times two. i.e if there are 4 players, 3 Cenobites and the statistic of the first victim was 3, the Puzzle Solution' | ||
+ | - The character attempting to solve the puzzle rolls as many dice as their statistic plus any items that are applicable. | ||
+ | - One of the Leviathan players rolls as many dice as the **Puzzle Solution**. | ||
+ | - Compare the totals | ||
+ | * If the Human player succeeds, the Human player chooses a Cenobite to send back to Hell. If there are No Cenobites left, the gateway to Hell closes and the Human players win. | ||
+ | * If the Leviathan player succeeds, the character is sucked one square closer to the gateway. | ||
+ | |||
+ | ====LEVIATHAN SETUP==== | ||
+ | The Leviathan players begin the game with as many Cenobites as there are Human players. | ||
+ | ====CREATING CREATURES==== | ||
+ | A Cenobite that spends 2 turns in the same square as a casualty, can turn it into a Creature. | ||
+ | ====CREATURES==== | ||
+ | Creatures do not count towards the **Puzzle Solution** and can be killed.\\ | ||
+ | Creatures move according to their speeds. | ||
+ | ===Creature Statistics=== | ||
+ | A Creature has only two statistics - Strength and Speed. | ||
+ | ====SKINNED HUMANS==== | ||
+ | Skinned Humans are casualties whether or not they are wearing someone else's skin. They can be damaged in the same ways as Humans. | ||
+ | ===Skinned Human Statistics=== | ||
+ | Skinned Humans retain their initial statistics. Any statistic that was 0, is now set at 1. | ||
+ | ===Skinning a Human corpse=== | ||
+ | The only way a Skinned Human can close the gateway and escape being taken back to Hell is to first get the skin of someone else to wear (can't operate the puzzle with slippery fingers after all). Even if the character does get a skin, it is still classed as a casualty and a Skinned Human.\\ | ||
+ | Spending one whole turn in a square with a Human corpse enables the skin to be taken and used. Wearing a skin bestows the abilities of the original owner. | ||
+ | ===Killing a Human=== | ||
+ | A Skinned Human sucks the life out of a Human when making a hand to hand attack. | ||
+ | ====CENOBITES==== | ||
+ | Cenobites are immortal and can not be killed, only slowed down.\\ | ||
+ | Cenobites are slow moving, each Leviathan player turn, roll 1 die. You may make a total of that many squares of movement, distributed amongst all the Cenobites. No Cenobite can move more than 6 squares. | ||
+ | ===Cenobite Statistics=== | ||
+ | Leviathan hates chaos and wishes for order. | ||
+ | [[NamedCenobites]] - the list of Cenobites, when they can appear and their special powers. | ||
+ | ===Killing a Human=== | ||
+ | When a Cenobite kills a Human or Skinned Human, their souls are taken into Hell. | ||
+ | ====Leviathan Entry Portals==== | ||
+ | Cenobites may appear in a number of locations, according to the entry card played. | ||
+ | The entry portals are- | ||
+ | * the Stairs | ||
+ | * the Elevators | ||
+ | * the gateway to Hell | ||
+ | A Cenobite may only enter onto the map board if the appropriate Leviathan card is played. | ||
+ | Human player characters cannot leave the map board (all exits lead to Hell until the gateway is closed). | ||
+ | =====DECKS===== | ||
+ | **[[SearchDeck]]** (ideas, not yet fully written)\\ | ||
+ | **[[ActionDeck]]** (ideas, not yet fully written)\\ | ||
+ | **[[LeviathanDeck]]** (ideas, not yet fully written) | ||