.
DALEK STUFF
NOTE: If you can read this line of text then the black back ground to this page didn't
load. 95% of the text is colored so don't worry about it to much. The stuff in white is all
Fan Speculation and stuff from the Benny Novels. You can read the white text by
"selecting it" with your mouse. I'll try to get this problem fixed.
The following color code and terms are used:
information from the TV Series
(Including the Dimensions in Time, and Universal/BCC
Telemovie, Scream of the Shalka)
information from the Novels
(Virgin, BCC, I Who (which isn't a novel but it's
source material is))
information from deliberately created alternate version of Doctor Who
(The Unbound Series, Death
Comes to Time
)
information from 'licensed' reference sources
(The Technical Manual, Monsters, The Doctor Who Cookbook and The Gallifrey
Chronicles)
information from 'unreliable'
sources:
(FASA's role-playing game,
the Nth Doctor, Destiny of the Doctors (I don't trust them either, but you never know))
information from unofficial sources
(
Lawrence Miles' books,
the Benny adventures
)
information from speculative sources
(my own speculation, and other fan speculation. Includes
ideas from sites listed on my home page.)
? The event occurred approximately in this interval.
?? A pretty wild guess as to when this event took place.
SKARO:
HOME
ASTROPHYSICAL LOCATION:
Skaro's star system is located
beyond the Andromeda Galaxy
in the 7th of the Outer Galaxies
(probably the Maffei-1 Galaxy)
at
coordinates are D5-Gamma-Z-Alpha
.
There are 12 other Galaxies clustered arround
Skaro. Despite this,
only 7 Galaxies can be observed in Skaro's night
sky.
Intergalactically speaking, this isn't that
far from the Sol System.
NOTE: Skaro is quite likely located in IC342/Maffei Group, which is a cluster of
13 small galaxies beyond the Andromeda Galaxy, about 9 million light years from Earth.
These Galaxies would be quite unlikely to have habitable planets inside them with
would jive with Davros's conclusion that their are no other habitable planet in the 13
Galaxies. It would also explain the Daleks attempts to invade the Milky Way and
Andromdeda Galaxies.
(with thanks to Douglas B. Killings)
SYSTEM DATA:
The planet Skaro is the 12th planet in the Skarosian System. Skaro
has a blue-white sun and 2
moons. Another planet is Phebyus which has 3 horizontal rings.
THE PLANET SKARO:
Skaro is the only world capable of supporting life
in the Skarosian System.
It is a little over 20,000 miles in diameter,
and has a core of solid ice. Because of this the planet occasionaly suffers from
icanoes. The planet is rich with diamonds. The word Skaro means
"home" in old Kaled. In the Halldon records Skaro was known as Ameron.
The planet has one large continent named Dalazar that covers just over 1/3 of its surface.
The rest is taken up by the Ocean of Death. Before the "Thousand Year" War most
of Skaro had a temperate climate. Now most of the continent of Dalazar is desert. These
deserts receive rain only once every 10 years (know as the Decarain) which lasts for 7
months.
In the more habitable areas of Skaro it rains once
every 4-5 years. Most of Skaro's surface
is still quite radioactive, and anti-radiation drugs are nessecary for humans to survive
there for more then a few days.
The Desert of Despair has such a high level of
magnetism that most navigational insturments are useless.
The massive Drammankin Mountain Range divides the continent in half.
Surrounding the continent are a series of islands (including the unexplored Islands of
Mists) with a very wide range of diverse animal and plant life.
On the east side of the Drammankin Mountain
Range
is the area known as Vekis Nar-Kangji (the Plain
of Swords). It is here that the Dalek City, Mensvat Esc-Dalek is located - the Capital of
the Dalek Empire. The city is bordered by the luminescent Lake of Mutations and the
Petrified Jungle. To the north of City is a
secret valley where the Thals hid from the Daleks. Other locations on Skaro include
the Sea of Acid, the Lake of Snakes, and the Canyons of Terror.
Plants:
Many of the forests have been petrified and virtually
turned to stone by the neutronic war. Much of the soil is little more then sand and ash.
Varga Plants, however, are one species of mobile plant that survived. The Daleks
have modified the species to server as a
defense on other conquered planets.
The thorns of this plant will mutate a humanoid.
They
will be filled with a desire to kill and will
eventually be transformed into another Vagra Plant. All animals and plants that evolved
on Skaro have a
Fundamental DNA type of 989.
Animals:
Numerous mutant species exist, including the Slyther,
land jelly fish, and the Magnedons (metal
lizards who are held together magnetically). Spiders appear to be common in caves. Rock Leopards live in the Drammankin Mountains. Massive octopus like
Krakis live beneath Skaro's crust.
Skaroisans:
Skarosians appear similar to human beings but have green
blood and, despite having 1 heart, and 2 lungs,
have a very different internal biology. The Skarosian Speices has produced at least four
races. The Kaleds (aka the Dals), the Thals (includes original and genetically purified
varients), the Mutos (numerous sub-races), and the Daleks.
THE DALEKS:
DALEK MUTANTS:
GENETICS -
While still embryos Daleks have chromosomal variations introduced into their
genetic makeup via chemical agents and
micro-surgery. Their DNA Type is 467-989. This prevents them from
experiancing compassion, love, pity, and mercy. While instictual sense of morality and
conscience is also removed they can experiance
hate, and an enjoyment of revenge, and cruelty. They are programed to have
total loyalty to the Dalek Species and the
Dalek Prime, and to view all other species (including the humanoid
Skarosians) as inferior. They have a strong instinct to destroy or enslave all alien
lifeforms. They are conditioned to survive at all costs and programmed to believe that
survival can best be achieved by becoming the dominant species in the Universe. According to some report the humanoid desease the
Measles originated on Skaro.
The more advanced time traveling Daleks have
Temporally Active Biodata, because they have the
power to chronoform themselves.
All stable forms of time travel require re-writing of
the traveler’s biodata.
Time travel makes sentients vunerable to the
influence of poweful transtemporal beings who exist outside of linear time. These beings
will try to force the time traveler to become their agent/servent.
It is for this reason
any species that wants to become a stable, time-active
race must change itself into another species. It is
likely that the Dalek had major psychological difficulty dealing with this concept.
NERVOUS SYSTEM -
All Daleks have to potential to become geniuses
however (with the exception of the leadership) most lack the experiance and knowlege to make
full use of their inherent talents.
Despite their small size their brain is still about
the same size as a human brain. This increase in brain to body mass ratio (plus that most
of the Dalek body is controled by computer and not its brain) could mean that a greater
part of its mental resources could be devoted to intelectuall pursuits. Daleks
never need to sleep because different parts of their
brains can be rest at different times. However, while awaiting new instructions,
Daleks routinely power down and enter a periods of unconsciousness (ie sleep). Such periods can last hours, or months, (or even centuries
using the shell's onboard Cryogen Survival Unit)
depending on when the new intructions or outside stimulus arrives. The Dalek
mutants don't like extreamly bright light but can not see in extream darkness.
CIRCULATORY SYSTEM -
Their blood is green. They can breath mustard gas. They have a single heart and a pair of lungs.
PSIONICS -
Daleks use telekinetic power to move their travel
machines. They can, to a limited degree, use their willpower to telepathically manipulate
the feelings of others. They can also telepathcially project ideas across space to a
willing receipiant. Also see Psyche Daleks below.
GENERAL BIOLOGY -
Dalek mutants appear to be blob-like green or brown
octopus like creature about 60 cm across,
with 4 or more tenticals. They have four
fingered claws at the end of the tenticals.
They have vestigial limbs and sensory organs - usually
one
or two eyes.
While being great constrictors they have difficulty
lifting more then several ounces for more then a few minutes.
They can leap several feet in the air and have enough
strength to strangle a humanoid.
They function very well in zero gravity.
All Daleks are Male.
Daleks consume plant matter that is grown in their cities under artificial
lights.
These plants are Celluised (turned into dust and
converted into a nutritious gas) and the resulting gase is circulated inside of Daleks
Cities to be inhaled. When outside of a Dalek city or
space vessel Daleks rely on neutrient feederlines to pump a liquid version into their
bodies.
If nessecarrly Daleks can eat radioactive plants
without dying. In fact Daleks need radiation to
survive
and the Dalek creature is given a one hour dose of
radioactivity to revitalize it every month. This is done with a Neutrotomic Irradiator
which produces radiation by spliting neutrons from atoms. Daleks can't survive for more then 2 hours with out the radioactivity that their
personel casing provides.
Dalek mutants are so toxic that if a Time Lord eats one they will be
unable to regenerate and will eventually die.
REPRODUCTION -
The Empire breeds only as many Dalek Mutants as
nessecary.
Genetically speaking all Daleks are male.
In the early years of Dalek history the Daleks reproduced by cloning. Later Daleks were produced via the random mixing of
the gene pool. Every Dalek mutant has a genetic
sample take and stored at the reproductive factories. Dalek DNA records go back for
thousands of years. When a new Dalek is needed cells from two different
Daleks are thawed and combined to form an embryo. The embryo grows in a duralloy gestation
capsule for three months. During this
time its developing brain is exposed to indoctrination tapes while mutagenic drugs
radiation exposures accerate the rate of mutation.
While still embryos Daleks have chromosomal
variations introduced into their genetic makeup
via chemical agents and micro-surgery. This prevents them from experiancing
compassion, love, pity, and mercy. The instictual sense of morality and conscience is
also removed. They are programed to have total loyalty to the Dalek Species and the Dalek Prime, and to view all other
species (including the humanoid Skarosians) as inferior.
Dalek embryos will attack anything tha
moves. After 3 months of gestation the Dalek Mutants are placed in transparent
training shells for the next 9 months.
During this time juveniles are trained in Dalek
history, small unit tactics, and technology
by an adult Dalek holding the rank of Seargent Major. After the Daleks graduate from
training school they are given a 5 week
orientation period to learn to control the standard travel machine shells. At the end
of this period the Daleks are considered to be an adults.
Rather then names Daleks are coded by
rank/position and number (ie Scout Seven,
or Zero-Two).
Though Daleks prize racial purity they will if nessecary
convert humans into Daleks for the purpose of (temporarily) bolstering their numbers.
DEATH -
Within their lifesupport casings Daleks can live for at least thousands of years. In one
case a stranded Dalek lived for 2000 years before running out of power. It is theorized that they could live for over a million
years.
DALEK TRAVEL MACHINES:
The Daleks have been programmed to
instinctually view the physical appearance of the Dalek Travel Machine as being
the most perfect form. This seems likely because
for over nine thousand years of
technological advancement they almost never deviate from that basic shape.
The Travel Machines are constructed on an assembly line
with a conveyor belt. Including mining, it takes 3
months for each casing to be assembled from scratch, but numerous casings are being constructed at any
given time.
If the premanufactured parts are availble
a
manufacturing hanger's assembly line can be made
operational in a few hours. Once operation it can produce multiple travel machines every
minute. Each casing for Later era Daleks has a batch
recognition code mounted under the Scanner. Daleks have complete understanding of the
science of static electricity and the science of antimagnetics. In fact static can be
considered the blood of a Dalek Travel Machine.
They use fiber optics to relay signals. The standard Travel Machine is about 1.5 meters tall, weighs less then 300 kilograms
and is denser then water. It is composed of
over 9,000 different parts and eleven miles of wiring. The mid-section is capable of rotating 360 degrees.
OUTER CASING -
The Outer Casing of a Dalek travel machine is made from a type of alloy called
Dalekanium. In its raw energized
stated Dalekanium is rich but unstable source of energy. Depleted Dalekanium functions an effective armor.
It is also an excellent conductor of gamma radiation. It is 10 times stronger than steel and many times harder then carbon steel, but only a
1/4 the density of aluminum (meaning that it is lighter than water and will float).
The armor is .63
centimeters thick in most places and is coated with a layer of bonded polycarbide
armor to increase durability and reduce friction. It is
also quite resistant to energy weapons. Despite the lightness of their armor the
occupied travel machine will sink if immersed in water.
The Outer Casing is immue to standard bullets, mortars,
staser blasts, and (probably)
untra-sonic disintegrator guns. The armor doesn't protect
againt bullets with bastic heads, heavy sonic weapons, Dalek Neutralisers, Dalekanium Bombs,
and short range blasts from a Tissue Compression
Eliminator.
The outer casing is not water proof, however
the control chamber is completely sealed
, as are the internal components. This allows a Dalek to
remain under water for a very long time. Empty space
inside the casing is usually filled with an insulative inert gas that regulates
temperature. The casing is equiped with non-conductive sheilding that will burn out
if exposed to 7 kilovolts.
However even when exposed to 7 kilovolts the Dalek mutant
and travel machine will however remain functional. The
casings of more advanced Daleks are equipped with numerous security traps designed to
prevent tampering with the interior.
SCANNER (aka Eye Stalk) -
The Scanner is mounted on the end of the 38 cm Eye
Stalk located on the upper dome. The dome is capable of rotating 360 degrees.
The Scanner
incorperates an iris,
several filters
(to protect against sudden flashes of
bright light
), wide angle telescopic/telescopic lens,
an image receptor, and visual processing
ring.
The Scanner can see visible light as well
as
the ultra-violet,
infra-red, X-Ray, Z-Ray, thermal, and infared specturms.
Recovery from such flashes is only slightly slower
then a human's.
Located behind the eye lense on the eye stock are
the
Insulator Disks.
Each of these disks
protect the Eye from interferance by cosmic radiation
using spark arrestors. The realtive
fragility of the Eye Stalk is reguared by most as the Dalek's greatest physical weakness.
They have built in
Audio Scanners which are far more sensitive then
human ears.
An optic cable connects the Scanner to the rest of
the War Computer. In early travel machines data from the Scanner was presented on
a screen inside Control Chamber. Modern Daleks have the data relayed directly into the
mutant's brain via the positronic linkages.
The Scanner is vunlerable to well targets projectile
firearms. Listening Scanners convert all sounds into holographic quadraphonic
format (which includes filtering, directional
recognition and pattern recognition data from the War Computer) before being transfered to
the Dalek creature.
The Listening Scanners are extreamly sensitive and
can (with the War Computer's aid)
recognize different voices inside a sealed spacecraft.
LUMINOSITY DISCHARGERS (aka Comm-Lights, Energy
Dispensers)-
Mounted on either side of the upper dome, these light
up in time to a Daleks syllables when it talks.
The Dischargers also dissipate excess energy in the
forms of infared and ultrasonic energy.
Daleks can deploy baffles to hide their emissions.
SENSOR PLATES (aka Tactical Environment Scanner Grid, Recording Screens) -
The plates arround a Dalek upper midsection are called Sensor Plates. The super-sensitive plates record all sound and light
waves and store the information in recording cells inside the Dalek's War Computer. The War Computer contains software that can filter out
any distracting sound patterns. The Psych Analysers
can function as a fairly reliable lie detector when
dealing with most humanoid species. The plates also have the intakes for the Dalek's
nutritional systems.
Inside Daleks facilities plants are turned into dust
and converted into a nutritious gas that is circulated throughout the structure. This gas is
collected and fed into the filtration and storage systems for eventual consumption by the
Dalek creature. When outside of a Dalek city or space
vessel Daleks rely on neutrient feederlines to pump a liquid version into their bodies.
The
sensor grid louvres vent wast heat.
SOLAR-ENERGY POWERED SLATS -
They have externaly mounted Solar-Powered Slats
located arround the midsection. These slats absorbe
ambient radiation such as solar
energy (and other natural element in the atmospher) and use them to generate static
electricty when an charged metal floor isn't present.
Even when in the presence of a hostile power draining field these cells can provide enough power for Dalek
life support and mobility.
A single Time War era Dalek can (if connected to the right
outlets) drain the entire power supply of the eastern half of the US (in the year 2012 AD).
A large metal bearing is set into the base of the
Dalek. This
bearing collects static electricity from the charged metal floors of a Dalek
facility and conducts it to energy cells located in the center of the bearing.
Internal battery power pack provides temorary back up energy but a static electric
circuit is needed for indefinite operation. It appears to
take several hours to fully charge the batter power pack. Without a source of power to
generate static electricty they become dormant when the batter is depleated.
A dish can be mounted to collect broadcast power.
During the Time War the Daleks evolve to use temporal
energy (artron energy) as a power
source. To absorb it their casing must be brought into physical contact with the
radiation. Even levels that wouldn't harm a human can allow a Dalek to regenerate its
casing and recharge is power systems. Unfortunately artron energy is only generated by
sentient beings and when absorbing it a Dalek can contaminate the Dalek's DNA and
conciousness.
FORCE-FIELD -
Later era Daleks are equiped with Force Feild
Broadcast Antennae,
which are mounted on the Solar Powerer Slats. Each
slat creates a field which overlaps with the others for complete protection. These
force fields will melt bullets (even ones with bastic heads). The force-fields quickly burn off anything that
obscures their vision.
Daleks can re-route power to increase the strenght of
their force-fields to the point where they can resist a Neutraliser blast. The shields are ineffective against Blasters howerver and
the Dalek must rely on its armor for protection.
Three Daleks can create a temporal prison capable of trapping a TARDIS. This uses a
chronon loop to disable the TARDIS’s Transpower System. It can also disable the
TARDIS’s defenses so that its exo-shell is no stronger then the object it is
disguised as.
ARM ATTACHMENTS-
Exhange of an arm attachment takes approximately 10
minutes.
Telescopic Manipulator Sucker Arm: This
appandage is composed of a attachement coupling, a
hydraulic chamber, and entension rod, a vacuum pump (capable of creating massive
ammounts of suction - enough to crush a human
skull), and a sucker.
This attachment provides a surprising amount of maual
dexterity.
The hydraulic arm can lift enourmasly heavy weights,
such as automobiles. Later Daleks can swing their arm fast enough to throw such objects
through the air.
The sucker intself
is
made of morphic material that can reshape itself
so as to be able to operate a keypad,
drain electrical power from any electrical outlet, and
contians
a thin extendible
data rod that acts as a
manifold data-link for interfacing with almost
any computer port. Most Dalek technology is controled
through the use of the data rod. Imperial Daleks use
the slots on the edges of the sucker to provide a data-link. When retracted the arm is 55 centimeters long, when extended it is twice that length.
Time War Era Daleks can use their sucker arm to
measure a beings intelligence and "download" the knowledge of a humanoid
by extracting all of their brainwaves
(killing the victum in the process).
Claw Arm: Used for manipulating small objects.
Power Drill: for construction
Fastening Tool: for driving screws and bolts.
Tentacle Arm: This experimental arm has a range of 2 meters and is mounted on the end of a
standard arm pole.
Cutting torch: Often used for cutting open locked doors.
Perceptor: Used to
track humans.
Seismic detectors: This device can locate
underground passage ways and find an underground
TARDIS while the Dalek is still on the surface.
Electrode Unit: appears to be used for picking electronic locks.
Pyroflame Arm: A short
range flame thrower (often used by the Emperor's Personal Guards).
NEUTRALISER GUN STICK (aka Exterminator, Gun-Stick,
Blast-Gun, Destructor, Disruptor Beam Weapon) -
The first Gun Sticks were ruby laser-beam projectors
designed by Davros. The later designs are multi-ranged variable power projected-electrical-energy blast weapons.
The modern Neutraliser is 35.5 centimeter long and
contains a rapid discharge electrical capacitor (that holds enough charge
for one shot),
a
beaminitiation generator,
a
beam
conentrator array (composed of ruby crystals), a
nitride barrel and accleration
chamber that acts as the death-ray.
Several energy
dispersion rods and amplifier tubes
line the outside of the nitride gunstalk.
The energy dispersion rods use ammonia for cooling. The amplifier tubes adjust the
setting of the beam.
The Dynamic
Unit inside the Dalek's casing provides the Neutraliser with enough energy for 1000 full power blasts.
The Neutraliser is guided by an onboard fire control
computer and targeted with a joystick.
The Dalek midsection can rotate giving the Neutraliser 360
degrees of targeting abbility. On the lower Stun
level the Neutralisers merely paralizes or stuns humanoids.
When set to Kill the weapon will exterminate a
humanoid. The beam appears to have a wide angle setting to allow multiple exterminations with
a single blast. The victum will have no exterior tissue damage but their internal organs will
be scrambled and every cell will have been destroyed.
On the full power Total Extermination Level
the Neutraliser produces a bolt of superheated
plasma (roughly equivalent in energy to a bolt of
lightning)
that can blast a hole through 2 inches of tungsten steel at a range of 3 miles.
At this setting a two neutraliser beams can destroy a small
unpowered space craft capable of FTL travel.
Neutralisers will also penetrate Dalekanium armor and can
be used to destroy other Daleks.
The blast
cannot penetrate the exo-shell of a TARDIS.
The energy in the beam can be conducted by water - killing
all lifeforms that have contact with the water. While regeneration is possible from a glancing
blow
Gallifreyans who are hit directly by a Dalek particle beam will die. Dalek
Neutralisers can be be disabled with a
macro-transmission of a K-filter wave-length, which will
block the neutraliser in a self-replicating blind-fold matrix.
If the Neutraliser is disabled in combat a Dalek will
retreat from combat. The Neutraliser can be replaced with a chemical based machine
gun projectile weapon. These fire 5 millimeter rounds at
a rate of 15 rounds per second.
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SENSOR DISKS (aka Auto-Destruct, Sesor Globes)-
The 52 sensor disks on the lower half of the casing
are each equiped with a thermometer probe, a
relative moisture sensor, atmospheric
chemical breakdown (aka smell), ambient light, radiation, and an ultrasonic SONAR based motion sensor. Each of these Disks are incased in a
sensor transparent sphere called a Sensor
Globe. The Disks allow the Dalek to detect any movement of nearby objects and conditions in
a 360 degree arc.
They can provide enough information for the War Computer
to recognize individuals by their biorythms. The sensor
disks can be temporarily blinded by exposing them to 2-3 powerful heat sources.
These globes can detatach and fly on their own, allowing them to provide remote battlefield
intelligence.
Some of the sensor disks include the dischargers for the
self-destruct system. This system would be used to
prevent information from falling into enemy hands or if the Dalek had faild an important
mission.
Both the sensor disks and the dischargers are
contained within protective bubble housings.
MOTIVE SYSTEMS-
A large metal bearing (about 50 cm in diameter) is set into the base of
the Dalek. This
bearing collects static electricity from the charged metal floors of a Dalek
facility and conducts it to energy cells located in the center of the bearing.
The collection of this energy produces ozone gas
which smells like dodgem cars. Osmotic retreival systems collect soil samples to
determine if useful neutients, or energy can be absorbed from the ground. The bearing is
also used for rotating the Dalek.
The Dalek Motivator uses psychokinetic power to move the Dalek. Standard Warrior Daleks have a top speed of 3.2 kph (2
mph).
Scout Daleks have overpowered Motivators that give
them a top speed (on a paved road) of 30 kph (19 mph). Under such circumstances they hover
2 centimeters off the ground. They can traverse any
ramp that is at a 45 degree angle or less.
The Attractavon ensures that the travel machine remains
in contact with whatever surface it happens to be moving over - reguardless of its angle.
Early Daleks (c 22nd Century) needed to be fited with thick
disks on their bases to move arround in rough terrain. These disks were completely smooth on
their underside. In later years this "all-terrain" Hoverpad technology became a standard part of the
base of all Daleks shells and
by the time of Revelation of the Daleks the standard
Motivators is capable (when on full power) of telekinetically levitating a Dalek up a steep flight of stairs.
The capabilites of the Transolar Discs were eventually
incorperated into all Advanced Daleks casings.
These Daleks have antigravity Motivator powerful enough to allow a Dalek completely overcome a 1 G
gravitational feild.
Thus they can enter a planet's
atmosphere from orbit and land safely without the use of
any extra equipment. Though accleration is limited they have a fairly high top speed.
Dalek space forces are can travel hundreds of miles through
space under their own power.
It should be noted that the standard casing has only a
10 internal air supply. Dalek control of the
motivator can be overriden if
the circuit-breaker in the psycho-kenetic threash-hold
manipulator is eclipsed.
VOCAL SIMULATOR AND TRANSLATOR UNIT -
Dalek mutants have no vocal cords so they rely on
the Translator Unit to convert the Dalek's thought patterns into spoken and transmited
language. The translator also reverses the process. The Translator Unit uses alpha-wave
augmentation, and is found in the upper dome. The
Vocal Simultor produces the metallic grating aspect of Dalek speech, but the staccato
monotone appears to be a side effect of the mutant's thought processes.
CONTROL CHAMBER -
This chamber holds the mutant Dalek creature with
clamps and pistons. It is from here that the creature controls the travel machine
via postitronic linkages.
The chamber has serveral display screens and
controls to augment it mental control. The creature
floats in a neutrient rich fluid and has several feeders physically connecting it to the
travel machine.
These feeders provide air circulation, nutrient
supply, waste removal, and water recyling. Normaly the system filters oxygen from
outside the casing but there is 10 hours of oxygen stored inside the casing.
Plant-derived neutirents are supplied on a continual basis. Standard models have
enough neutrients for 48 hours of opperation.
Unless specially equiped for it planetary invasion, Daleks
are vunerable to temperatures below freezing.
At such temperatures they can barely function.
Using the onboard Cryogen Survial Unit a Dalek can have
itself "deep frozen" and preserved for centuries or longer.
The outer casing and internal control chamber can be opened
to facilitat repairs, system enhancements, and
medical treatment. The opening can be done by internal command or by someone outside
the casing. If opened from the outside an automatic distress transmitter is activated.
GRAVITY COMPENSATOR (aka Grav Deflectors) -
With the help of the gyroscopic stabilisation systems,
this device compensates for changed in the intensity and direction of enternal acceleration
and gravity effects to insure that the Dalek mutant's eviroment remains stable and unchanging.
WAR COMPUTER (aka Combat Computer)-
The War Computer is
a
positronic brains that augment the abbilites of the
Dalek Creature.
It is effectively an interactive component of the
Dalek mind which (in microseconds) can collate data and offer possible courses of action
for the Dalek to choose from.
It also contains a comprensive memory-bank of,
history, information (including
physics and chemistry),
enemies of the Daleks, and stratagies.
The War Computer's Photo-Sonic Cells stores
information from the Sensor Plates
in Crystal Memory Cells using
hexidecimal code
. The cells can
hold a volume of information equivalent to the British Library.
The computer's quantum computational abbilites are such that it
can calculate a thousand billion combinations per
second
. By 26th century
standards Daleks are clumsy hackers, but in the 21st century a single Dalek (
with access to a internet port)
can download and store a copy of the entire internet. More advanced War Computers can also control the Travel
Machine even if no Dalek mutant is in the control chamber.
ETHERIC TRANSMITTER/RECEIVER -
All Daleks can emit a Transponder Identification Code.
These codes broadcast continiously except when stealth is required. Imperial Daleks
normally use radio wave based communication frequencies in the FM range but they are
also equiped to handle microwave based
high definition holographic
transmissions
. These audio visual
transmissions are organized into a
Command-Network.
Their transmitters work underground
and can scan and eavesdrop on multiple radio
frequencies at once. Daleks
point their eye stalks upward to indicate that they
conducting long range radio communication. Whenever a
Dalek is attacked the
automatic distress transmitter is activated.
SPECULATION: For being some of the most intelligent
and clever speices in the Universe Dalek conversation seems remarkably simplistic and often
redundent. I postulate that when communicating with each other Dalek verbel statments might
be akin to simple subject headings or summaries of detailed packets of information that are
being relayed via radio. Thus when a Dalek shouts "Exterminate!" it might be doing
so to alert all Daleks in the area that a new Extermination File has been sent with detailed
flow charts of tactics and target priorites along with recomended firepower settings. The
return crys of "Exerminate!" might be reply Extermination Files with
aknowlegements and other progress updates. This basic concept could be expanded to other
Dalek statments. When you think about most Dalek speech sounds more like basic motivational
statments and one scentence summaries of what could be very complex activities or orders. As
for when the Daleks talk to non-Daleks, given their arrogence who can blame them for talking
to us in baby talk - they probably don't think humans could grasp the full complexity of
Dalek communication.
AUTO-NAVIGATORS -
These act as a guidence system that allows a Dalek to
know its precise location relative to various Dalek high-frequency impulse
transmiters.
Under nomral circumstances the Dalek creature merely
tells the navigator where it wants to go and the computer handles the actual driving.
A very short range Dalek disabling device can be made by constructing a receiver/transmiter
with a positive feedback. It jams the guidence system's Data Bus and gives the mutant a seizure. A
similar affect can be acheived using high power EM countermeasure pods which broadcast
massive ammounts of electro-magnetic static. With experiance Daleks can adapt to this attack
by generating sensor wave pattern with their power plants. These waves counter and negate
the EM static.
AUTO-REPAIR CIRCUITS -
If they can acheive contact with the biomass of time
traveler and Advanced Dalek can draw energy by extroplating the travelers biodata. This energy
can be used to
initiate cellular reconstruction of its systems.
Massive amounts of energy can be drain from an external
power supply via the Manipulator Arm. This power can be used by an Advanced Dalek to
re-energise repair physical damage
. This probably
done using nanobots.
GYROSCOPIC STABILISATION SYSTEM-
Enable the Dalek to remain upright even under
extream terrain and turbulance. It also calculates basic directional information so that
the Dalek always knows it curruent orientation.
DALEK TRAVEL MACHINE VARIATIONS -
Skarosian Kaleds
Mark 1 Travel Machine
- Davros' Chair
Skarosian Daleks
Mark 2 Travel Machine (aka Type 1) -
Daleks seen in The Daleks and the Dalek Invasion of
Earth
Mark 3 Travel Machine - Daleks seen in Gensis of the Daleks
Type I Drone - Seen in the Chase, Power of
the Daleks, and the Dalek Masterplan.
Type III Invasion Dalek - Seen in Day of the Daleks.
Type III Hyperspace Dalek - (reflective surface protects from hyperspaital exposure)
seen in Death to the Daleks
Type V (aka Type 2) Drone -
Used by the Skarosian Faction between Destiny of the
Daleks and Remeberance of the Daleks.
Type I
Supreme Dalek - Seen in Dalek Invasion of
Earth.
Type II (aka Type 4)
Supream Dalek - Seen in Planet of the Daleks
Type II Emperor - Seen in 1960's Annuals
Type III
Emperor - Seen in Evil of the
Daleks
Imperial Daleks
Type 1 Dalek - seen in Revelation of the
Daleks
Type 2 Dalek - seen in Rememberance of the Daleks.
Type 1 Emperor - seen in Rememberance of
the Daleks
DALEK CITIES
Though several spires and landing platforms can be on the
surface the majority of a Dalek City is located underground.
These subterranian chambers can easily hold 100,000
Daleks.
Each city is governed by a Black Dalek.
Many parts of a Dalek city are made of Dalekenium Alloys.
The nuclear reactors and generators that
power the city are located on the lowest levels of the city. These reactors have little
sheilding as Daleks are immune to most types and levels of radiation. Located above the reactors are the
Hydroponic Center. Here vegetables are grown using
artificial light.
The lifts are powered by presurized gas.
Dalek locks are usualy require an 8 diget code based on
a prime number in the sigma series.
Using the
Transponder Identification Code broadcast by each
Dalek the position of all Daleks is monitored
continiously.
They use Rangerscopes, and Lazerscopes to monitor activity outside their
cities. Lazerscopes and Videoscopes provide visual images. They use
Vibration Detectors (aka Vibrascopes) to monitor the
movement of all beings inside their cities.
The floors can be magnetized to prevent renegade Daleks
from moving. Events beyond the planet are observed
using
Radio Telescopes.
Magnetise Beams can be used to capture and pull in near by
spaceships.
They can use a Neutronic Randomiser to scramble a
spaceship's sensors. These appear to have a range of at least a few lightyears.
Movement Detectors are capable of scanning space to find
specific Timeships.
All of this data can be accessed from the Visuliser room.
Two Daleks are always on "suicide watch." Should the city be successfully invaded by
enemies these daleks will trigger the city's auto-destruct destroying it in an atomic blast.
The original Dalek City on Skaro is named
Mensvat Esc-Dalek. It
was built on the ruins of the original Kaled Capital
City
in the area known as Vekis Nar-Kangji (the Plain of
Swords). It is protected on the East and North sides by
the
Drammankin Mountain Range
. The South side is boarderd by the Lake of Mutations and
the West side faces the Petrified Jungle. The Lake of Mutations provides water for the city.
Some of its spires are 2 kilometers tall. It has
hundreds of landing platforms.
Many spires have window - possibly for aesthetic purposes. The
Emperor's Imperial Control Chamber is located deep beneath the surface.
The Supream
Council Chamber is at the center level 4. The Master Control Room (from which the City is
controled) is on level 10.
DALEK SAUCERS AND OTHER WARSHIPS
During the 43rd Century the entire Dalek Fleet
consists of at least 1,700 vortex capable ships. They are
designated with names like Alpha Major.
At the time of its destruction the Dalek fleet consisted
of 10,000,000 timeships which (probably) held the entire Dalek race.
Each Dalek warship can serve multiple function,
including: bomber, troop transport, and cargo transport.
Their ships are controled from the Astro
Navigation Sector. In this room the pilots are connected directly to the flight
systems with a positron linkage. Takeoff is usually
proceeded by a countdown.
When retracing known rounts (Memory Charts) Dalek
ships navigate completely on automatic beng guided by the Command Unit computer. The
Pilots are only needed when the ship has to deviate from a known course. Multiple
Dalek units are supervised and coordinated from the Battle Command Room. Dalek leaders
reily heavily on the ship's Command Unit computer when making decisions.
Daleks ships keep in contact with Skaro and other
Dalek outposts using sub-etheric signals broadcast from the saucers signal
transmitter ring and power/communications spikes. As a back up they have
"black box" recorders designed to survive the destruction of the ship. The ship's structure has many components made of
Dalekenium and is held together withe heavy polycarbide rivets. Massiver computer
cores and computer systems matricies are all liked by superconducting systems. Their outer hull is made of non-corrodable spaceship-grade dalekanium. The hull is protected
by ship energy-shielding pulses and an acceleration compensator and several
massive shield generator arrays.
The radiation levels inside a ship are usually
kept at levels that are unsafe for Humans.
They are equipped with transmats (that require
another terminal at the other end). They have a range of at least 300
kilometers. The Main Concourse is a room with an Atmos-Repro Globe capable
of simulating other enviroments for visiting aliens. Food tablets for vistors are
provided by a Nouromatic Machine.
The Historical Survey Sector is a room devoted to
the anlysis and archiving of alien cultures. They use forcefields to create cells for
prisoners. Square metal plates appear to be used
as keys to Dalek vessels. An Identity Check Machine verifies that all Travel
Machines that enter the vehicle are being operated by a Dalek Mutant. Disposal chutes are used for ejecting undisired
material.
Their ships are primarly are powered by fusion reactions
that contained in
bottles of gravito-magnetic force.
Electromagnetic pulses cause the outer hull of
the saucer to spin
to provice movement. They can be repowered using Dalek Solar Power Stations. These
reactors
provide the energy for the ion-drive thrusters and Anti-Gravity Propellent Unit.
They are capable of converting nuclear power into fuel.
When inside of the Vortex Advanced Dalek ships are
powered by Harmonic Energy (Artron Energy) from the Dalek's Eye of Harmony. Most Daleks ships have a Sucide Unit auto-destruct system
which consists of a neutron bomb. Alternatively
the reactors of several ships can be linked together to
massively increase the yeild when all the ships self-destruct.
Their warships have numerous small servo-robots (such as
the ) that mantian and repair them. They have spherical
escape pods.
Dalek warships have sensors (such as the Rad-Etheric Magnascope, and the Asteroid
Avoidence Rods) that can detect a sparrow's fall at 15,000 kilometers. Their Defense Electron Shields can function as a cloaking system to protect them for scanners.
However this signifcantly limits their top speed.
Saucer size and larger Dalek warships are equiped with
electronic jamming devices that can disable all communications over a continent sized
area.
Beam weapons commonly found on Dalek craft include
deep penetration Ion Cannons, Anti-Matter Drills, Photon
Impellers,
massive Neutralisers, Disruptors, and Partical Beam
weapons.
The most
common bomb is the
Firebomb (aka Firestorm Fission or
Atomic Bomb)
with a blast equivelent to a volcanic
erruption.
These are deployed against large ground targets such
as cities. Small portable explosives exist with a blast equivalent to 10
kilotons. Their warships are also equiped with Neutron Bombs which wipe out
organics but leave the infrastructure undamaged.
Neutron Strikes can be used to detonate
stars. They also have Famine Bombs (which use gas to destroy plant life). These
warheads can be launched from torpeado ports in Target Seeking Missiles or via automated
SpaceMine-Layers. The standard space mine has an infared tracker and an explosive radius
of 8 miles.
The Daleks have developed magntise beams (that can trap escaping ships) and the Hallucitory Projector/Reciever, which uses
ultrasonic hypno-sound to make targets see what the most fear or most desire.
FLAGSHIP-
The Emperor's flagship can hold millions of
Daleks. The Emperor is wired directly into the center of the Flagship Saucer. It
contains factories for producing more travel machines, including vats of molten
polycarbide.
MOTHERSHIP -
Dalek Motherships can
hold up to 400 Daleks.
They contain Dalekanium bombs that can easily crack an earth sized planet open.
WARSHIP -
This is the standard long range space vessel. The average Dalek Warship can carry
one Company of Daleks (50-63) and has the lifesupport capability to transport 100 humanoid
slaves.
SAUCERS -
This is the largest vessel that regularly undertakes
atmospheric operations. It can land on open
bodies of water and even fuction underwater. The have multiple loading ramps.
The Saucers usually carry at least 20 Daleks and
are powered by a fusion reactor with an output of 23 megawatts.
The Main Concourse is a room with an
Atmos-Repro Globe capable of simulating other enviroments for visiting aliens. Food
tablets for vistors are provided by a Nouromatic Machine.
If the cargo space is converted to maximize
troop carrying capactiy
a single saucer is capable of carrying several
hundred Daleks. They are equiped with a type of "chameleon circuit"
which can disguise them as (among other things) meteores. Saucers are armed with
deep penetration Ion Cannons, Anti-Matter Drills, Photon
Impellers, and 1000 Space Mines. They also have
Screamers which are designed to permanently deafin enemies. Some Saucers are equiped with an
experimental Nightrotor Unit which can shift the frequency of all light in the area out of
the visible spectrum, plunging the area into total darkness.
"CLEAVER" -
This cylindrical vessel is used for high speed
penetration of large volumes of solid rock.
"SCREAMER" -
This atmospheric vessel converts atmospheric gases into fuel allowing it to operate in
the field indefinetly.
ASSAULT SHUTTLE -
Assault Shuttles are used to deploy Dalek Squads to the
surface of a planet.
Dalek Warriors are secured using webbing during the
landing process. They have massive ground defenses
but an unprotected service hatch on top.
TRANSOLAR DISCS (aka Anti-Gravitational Disks,
Hoverbouts) -
Individual Daleks can use
anti-gravitational disks
to perform
aerial
operations inside a planet's gravitational field.
These disks are about 30 cm thick and can cary
up to 300 kg.
Though accleration is limited they have a fairly high top
speed.
A variation knowns as the Solus Combat Machine has
extra weapons increasing the firepower availible to the Dalek by a factor of 50.
The capabilites of the Transolar Discs were eventually
incorperated into all advanced Daleks casings.
DALESUB
This massive submarine is used by the Dalek in the
oceans of other planets. It is equiped with liquid matter fuel conversion system, an
Aquascope (range 20 miles), a Fridgeador Potential (capable of freezing the water's
surface for a range of 20 miles), Storm Simulator (for weather control), Repellor Feild
Generator (for defending against enemy torpeados),
TIME CORRIDORS AND OTHER FORMS OF TIME
TRAVEL
Using their mastery of static electricty the Daleks
developed
a portable Time Transferance Module can be used to send a
single Dalek (or humanoid) back through time but not through space. Each Module has a
mini-dematerialization circuit. The Time Vortex Magnetron can be used to alter the arrival
point of a returning Dalek.
In the year
3773 AD Daleks
discovered a
way to use static electricity to create Time
Coridors between and two points in space and time. A single corridor can move several
Daleks at once. These corridors cause massive disturbances in the the Space-Time Vortex
and tend to catch passing timeships and drag them to one end or the other of the
corridor. Telephones will also have difficulty functioning near either end of Time
Corridor. Dalek time travel technology does not
have a Time Track Crossing Protection Protocol Circuit. This means they can cross
their own time stream again and again until the chronal energy causes major paradoxs.
The above technologies led to the
more advanced static based Time Controllers and
Manipulators, which allow several Daleks to be transported both through time and space.
If a Controller was mounted in a warship the
entire ship can be transported though time and space via a Time Corridor.
The first Time Controllers were powered by
Taranium.
Once they constructed their own Eye of Harmony the
Daleks were able to use Harmonic Energy to power all their timeships while they were
within the Space-Time Vortex. It should be noted that Dalek ships only have access to
Harmonic Energy when inside the Vortex. While in Normal Space they must rely on their
fusion reactors or Taranium.
A single timeship exploding in the Vortex is no danger
but the destruction of a fleet of 1,700 timeships could rupture the Web of Time
permanently.
Dalek scrambling technology prevents the materialization
of Time Travel Capsules inside their faciliites. Daleks can also scramble Gallifreyan
communication broadcasts.
Daleks time travel technology can be programed to
self-destuct.
When this is triggered the equipment fades away. During the Time War the Time Lords belived that the
enemy timeships were
capable of much higher reality quotient settings then their TARDIS
were.
DARDIS CAPSULES -
DARDISes are dimensionally transcendental timeships
whose design is heavily influanced by the TARDIS of Gallifrey.
The original DARDIS used Taranium
to power
its Ti-Monic Engines but it likely that
current models used Harmonic Energy from the Dalek's Eye of Harmony. It is possible that
the only Daleks who can use DARDISes have been genetically altered to be Time Sensitive.
The DARDISes are equiped with Space/Time Scopes that
allow them to pinpoint the space-time location of a known TARDIS and
track a disturbanced in the Space-Time Continuum or the
Vortex. The are usually guided into Dalek bases with
homing beam. DARDISes can disguise themselves as other time ships by emiting temporal
projections. Such projections cannot be maintained for long due the enourmass power drain.
They have Temporal Disruptor weapons that can damage TARDISes. They are equiped with a very
power external public address system.
THE DALEK MIND
Located in fold in the time Vortex is a holographic
crystal over a million miles across -
this is the memory core of the Dalek's Group Mind.
Their entire history is engraved in Yottabytes of data on this crystal. The experiances of
every Dalek is regularly uploaded using the Dalek Galactic Webwork. Using a cyber-psionic
language the Emperor and the Daleks on the Supream Council can access the informatio of the
Dalek Mind and use it to devise stratagies and tactics.
THE DALEK'S EYE OF HARMONY
Using information stolen from the Time Lords of
Gallifrey the Daleks created their own Eye of Harmony. Like the Gallifreyan the Dalek Eye
is
the nucleus of the black hole that has been stabilized
in an eternally dynamic equation using temporal barries like those on Kar-Charratt.
As with the first Gallifreyan Eye, this
one is known as the Eye of Harmony because it sits outside History and watches the rest of the
Universe.
The Eye is kept in its own
micro-universe
. Outside the Event-Horizon of the spinning star is an
area called the Ergosphere. In this area energy that escapes the singularity’s gravity
is accelerated and amplified to almost infinite levels. The Ergosphere is surrounded by a
sphere 10 kilometers in diameter. This sphere is mirrored on the inside. By allowing a light
beam to enter the sphere. This light was amplified by the singularity’s Ergosphere,
reflected off the mirrored sphere, was amplified again, and so on. Each time the light beam
gained energy. A small hole at the top of the sphere releases the amplified light beam.
This near magical use of superradiant scattering allows
the Eye of Harmony to provide energy for all of the Dalek's time travel need.
The Eye used by the Time Lords is shifted slightly into
the future so that the near infinite power of the light beam emerges in a controllable osmotic
stream of harmonic energy.
However as up "Time of the Daleks" the Dalek
Eye still didn't have this feature which meant that the harmonic energy emerged in an
uncontrolable fashion.
The Web of Time is a vast transdimensional spiral that encompasses the
universe and serves as a foundation for all points in space and time.
The Daleks Eye
of Harmony allows them to
locks down the Web of Time within the Space-Time Vortex. It
serves as an anchor for the Continuity and
causality of the Universe and possibly sits at the exact center of the Vortex.
The Eye of Harmony created a Noosphere (the range of
understanding and data that is defined by a culture's physical, perceptive or comprehensive
capabilities) of Dalek activity.
The Gallifreyan Eye and the Dalek's Eye anchor all of
the threads of the Web of Time.
In conjunction with the Web of Time, the Eyes of
Harmony can be used to define the physical and temporal laws of the Universe.
DALEK POSITIONS / RANKS
Dalek rank structure is entirely based on age. The older the
Dalek the higher its rank. Daleks are conditioned to
always obey their superiors so there are never any arguments among the Dalek
people.
Dalek leaders are brilliant tacticians with a strong talent
for innovation. It is this geneticaly engineered genius that is responsible for making them
one of the greatest powers in the Universe.
DALEK SUPREME COUNCIL (aka Supream Command) -
The Supreme Council acts as advisors to the Dalek Prime.
Including the Emperor there are 13 members of the
Supreme Council.
They have War Computers which have twice the
storage capacity and processing power of Warrior Daleks. Daleks view the vast
intellect of the Dalek Mind to be far more important then the physical weakness of the
Dalek Mutant. Their arrogence and confidence in
their own intellect is such that they will often produce plans that would seem to be
needlessly complex to accomplish relatively simple goals.
However the incredible intellect of the Dalek
leaders is such that the these stratagies often unfold exactly as the Daleks
predicted. These high ranking Daleks have
cyber-psionic transmiters that allow them to access the Dalek
Mind.
*Dalek Emperor (aka Dalek Prime, Gold Dalek) -
The Dalek Emperor (aka Dalek Prime) is the ultimate authority in the Dalek Empire.
The Emperor is the oldest Dalek in existance - the first created by Davros in 4000
BC.
The Emperor frequently conducts experiments on itself to
increase its abbilites. When not using its gold colored Type II travel machine the Dalek
Emperor (aka Dalek Prime) resides in an Imperial Control Chamber.
The inside of the Emperor's casing is composed almost
entirely analyzing computers giving him 5 times the capabilites of a Supream Dalek. These computer's atomic level data storage menthods and
is equiped with an Electro-Nuclear-Impulse-Gatherer. All lifesupport systems are
located externally. The Emperor has complete control over the Dalek City on Skaro.
Humans can become agents of the Daleks by being possessed
by the Dalek Emperor via a psychotropic link. Using this link the Emperor can even transfer
his entire mind into the host.
*Dalek Puppet Emperors-
These Puppet Emperors might also serve as
decoys and distractions to the Dalek enemies during the Time War.
They
might also serve as back-up bodies for the Dalek
Prime to transfer himself into.
*Supreme Black Dalek -
These Elite Daleks serves as the Warlords of the Dalek
species. Some of them have purple or gold trim.
The Supreme Dalek outranks the Dalek Supreme Controller and
commands Red Daleks. They are members of the Supreme Council. In combat situations Supream Black Daleks command
Regiments of 200-250 Daleks.
*Supreme Controller Dalek -
These Elite Daleks are colored red (or black or
gold). The serve as Section Leaders and can
often be found in command of important worlds. (Assuming one is availible) a Controller Daleks will lead any mission that involves
between 125 and 60 Dalek Warriors. They usually command a Battalion of 100-125 Daleks.
The Supreme Black Dalek will select the Controller
Dalek with the most experiance in the type of mission being undertaken. The Controller
will rarely leave the confines of his ship or capital city - prefering instead to deligate
Black Daleks for interaction with the outside world.
THE CULT OF SKARO (aka the Children of Skaro)
This is a group of 4 individualized Time War era
Daleks, named Sec, Thay, Jast, and Caan. Their
numbers were limited to prevent them from being a threat to the Emperor. Their
purpose is to use imagination and limited emotions to understanding of how their enemies
(the Time Lords or Humanity???) think
and imagine. Members of the Cult are also equiped with a strong sense of
self-preservation. All Daleks with a sense of individuality are regarded as Abominations
by other Daleks. All of the Cult members are equiped with a device that allows him to
teleport with an
Emergency Temporal Shift. They exist outside the traditional dalek rank structure
but
(because of the Emperor's support)
effectively hold a very high position in the Dalek Ranks.
Despite this, Sec appears to holds the rank of Black
Dalek over the other members of the Cult. Before joining the Cult Caan was an Attack Squad
Leader of the 30th Dalek Assault Squad. The Cult's existance is kept secret and the Time
Lords think they are only a legend.
*Black Dalek
-
Black Daleks serve as the field commanders and
mayors of the Dalek Empire. Each Dalek city or outpost will have at least one Black Dalek.
When in combat Dalek Companies (50-63 Daleks) are
command by a Black Dalek.
Dalek Saucers are somtimes commanded by Black Daleks.
Each saucer usually holds about 30 Warriors.
Some Black Daleks only have domes that are black. They
serve as the Emperor's Personal Guard and are often equiped with a second more powerful weapon
instead of the manipulator arm.
*Red Dalek (aka Pilot Daleks)-
These Daleks
specialize in Transportation. They will be found in
command of a single assault landing ship or a Task Force of 30 Daleks.
To the human eye (depending on the era) the color of Red
Daleks often appears indistiguishable to that of the Warriors.
*Grey Daleks -
These Daleks lead Daleks squads that number between 6 and 20.
They command Blue Daleks. To the human eye (depending on
the era) the color of Grey Daleks often appears indistiguishable to that of the Warriors.
*Blue Daleks -
Blue Daleks are the equivilant of non-commissioned officers. They generaly command
Squads of 3 to 6 Daleks.
Their Battle Computers have reduced capacity in
comparison to the Red and higher ranking Daleks.
To the human eye (depending on the era) the color of Blue
Daleks often appears indistiguishable to that of the Warriors.
*Chief Scientist Daleks -
These Daleks are some of the most intelligent,
creative, and well educated of the Dalek elite.
*Psyche Daleks -
Some Daleks are skilled telepaths known as psyche Daleks. They have large visible brains
instead of metal domes on the top of their casings.
These Daleks have casings coated with Mental Control
Crystals which function as psionic amplifiers. This gives the the abbility communicate
telepathically and short range telekinetic powers.
They are often responsible for controling robotised
prisoners.
*Strider Daleks -
These casings have 8 long legs and stand 10 times taller then a Warrior Dalek. They are
equipped with 4 cannons.
*Spider Daleks -
Slightly larger then Warrior Daleks they can deploy 8 legs to handle rough terrain. This
design was created by Davros. Their armor is weaker then that of the standard Warrior.
*Marsh Daleks -
They have two stilt like legs.
*Special Weapons Daleks -
These Dalek creatures have been bombarded by Astro-Thesial Radiation
which alters them so that
it's pitutiary gland became active causing massive
hormone imbalances.
These made them prone to bouts of extreme anger and
greatly boosts their pycho-kinetic abbilites. They also cause the schrellic gland to
secrete large volumes of smelly liquid which are usually vented onto the outer
casing.
The most shocking of the results of this mutation is
that it leads the Daleks to relize their own individuality (aka insane by Dalek
standards).
To compensate for this they are
subjected it to massive conditioning and surgical
coercion.
They are used to operate the Special Weapon Dalek
shells.
The Special Weapon Daleks used by the Imperial
Daleks have a great deal of initiative and self awareness (this is only tolerated because
Davros orders the other Daleks to do so)
. All Daleks
with a sense of individuality are regarded as abominations.
The Special Weapon Daleks used by the Skarosian
Faction have been reconditioned for total obedience and minimal independent
thought. They are completely subservient to the their supervising Dalek - known as a
Minder for tactical instructions. All of this reduces their effective intellect to that
of a well trained dog. They Minder has the option of releasing the Special Weapon Dalek
to have full atonomy but this is only done in emergencies because the Skarosian Special
Weapon Daleks in Autonomous Mode tend to exterminate the enemy, all other Daleks in the
area, and themselves (in that order).
Standard Battle Type -
These shells are uniquie among the Daleks,
for they are designed for only one single function - to transport, target, and fire its
prime weapon - a massive Pulse Gun.
Their battle computers have reduced capacity in
comparison to the Red and higher ranking Daleks.
The casing weighs 2000 kilograms (the standard Warrior casing weighs less then 300
kg).
The weapon has 360 degrees of horizontal movement
and about 30 degrees of vertical movement. The weapon's energy discharge
is at least 50 times more powerful then a Warrior's Neutralizer set on the level
of Total Exterminate and is
capable of completely vaporizing multiple Dalek
travel machines with a single shot. On each firing the Dalek is further mutated
by the backwash of Astro-Thesial
Radiation.
This has the side affect of reducing the
life-span of all Special Weapon Daleks.
Airborn Special Weapon Dalek - These Special Weapon Daleks have much more sophisticated
Battle Computers then the Standard Battle Type. It has a somewhat sleeker design, and is
equiped with two smaller Pulse Guns. Their anti-gravity motivators allows for complex
arial manuvers.
Marine Special Weapon Daleks (aka Torpeado Daleks)-
These casings are designed to work underwater. They are shaped like torpeados with a
Neutraliser and grappling arm. The are propelled by a
jet like caterpillar drive and have large energy reserves in theri power cells. The
poly-carbide coating of the outer shell can have its color and texture altered by the
onboard battle computer to proved exceptional camoflage.
*Scout Daleks -
These Daleks have standard casings with the exception of their overpowered motivators
which give them a top speed (on a paved road) of 30 kph (19 mph).
*Omega Daleks -
Omega Daleks are an airborn force that specialize in
saturation bombing and carry large numbers of Dalekenaium bombs. These Daleks operate in
squadrons of 12 or 16.
*Warriors Dalek (aka
Drones) -
These daleks traditionally have grey casings. They serve
as the foot soldiers and their battle computers have reduced capacity in comparison
to the Red and higher ranking Daleks. These tend to be the youngest Daleks used in military
operations. Due to their inexperiance
Warriors tend to be very uncreative and predictable.
*Slave Races (Robomen, Duplicates, Ogrons, Human
Mercenaries, Laborers, ect...)
Depending on their loyalty, slaves can be found
building Daleks ships, and equipment,
removing debrie from mines, mantianing automated
machinery, moving heavy loads, and undertaking missions over or through difficult terrain.
The most trusted of Slaves will be armed and used in military operations against the
enemies of the Daleks or to supervise less reliable slaves.
They equip their Ogron troops with Neuronic Stun Guns (which also
have a kill setting) or
untra-sonic disintegrator guns.
DALEK CULTURE
Dalek culture is heavily influanced by the chromosomal changes, chemical agents, and micro-surgery the undergo while
still embryos.
This prevents them from experiancing compassion,
love, pity, and mercy. The instictual sense of morality and conscience is also
removed. They are programed to have total loyalty to the Dalek Species, and to view
all other species (including the humanoid Skarosians like the Thals) as inferior. The
appear to view Humans who have been infected with the Dalek Factor to be full Daleks.
Daleks have been gentically programed to always obey
the more experianced (usually the older) Dalek.
They are conditioned to survive at all costs and
programmed to believe that survival can best be achieved by becoming the dominant
species in the Universe.
They hate all non-Dalek forms of life and
are programed with a desire to enslave lesser
lifeforms.
Every attack and extermination is seen as a way of
bringing glory to the Dalek race.
Daleks have no difficulty lying to other species and
often do so to advance their convoluted schemes.
Dalek intellect has been genetically
magnified. Daleks view the vast intellect of the Dalek Mind to be far more
important then the physical weakness of the Dalek Mutant. Their arrogence and confidence in their own
intellect is such that they will often produce plans that would seem needlessly
complex to accomplish relatively simple goals.
However the incredible intellect of the Dalek
leaders is such that the these stratagies often unfold exactly as the Daleks
predicted.
It should be noted that
(due to genetic alteration) all Daleks have the to potential to become
geniuses however (with the exception of the leadership) most lack the
experiance and knowlege to make full use of their talents.
Daleks do a have legal code. By Law High ranking Daleks
have the right to exterminate lower ranking Daleks for failure to complete a mission. When
a Dalek has failed the Empire so greviously that
such a fate is certain a Dalek will choose to self-destruct.
Thals, Kaleds, and Daleks all seem to place great
emphesis on the importantce of maintaining a detailed history of thier species.
The Lament of the
Non-Operational is a well known 128-stanza poem written by a Dalek.
The Daleks do create statues as an art form.
Despite these creative works Daleks appear to
have been programmed to instinctually view the physical appearance of the Mark 3
Dalek Travel Machine as being the most perfect form possible. This seems likely
because for over nine thousand
years of technological advancement they almost never deviate from that basic shape.
DALEK STRATAGY AND TACTICS
Daleks view themselves as the dominant species in the
Universe. Anything they can control is theirs and anything they can not control will
become theirs to control once resources and technology is availible.
A Dalek Regiment consists of 200-250 Daleks commanded
by a Supreme Black Dalek. Each Regiment has two Battalions of 100 to 125 Daleks commanded
by a Supream Controller Dalek. Each Battalion has two Companies of between 50-63 Daleks
commanded by a Black Dalek. When deployed in the field Dalek Companies usually form dimond
formations with the Black Dalek in the center and several Scout Daleks patroling ahead.
Companies are split up into Task Forces of 30 and
are led by Red Daleks. Tasks Forces can be divided into Squadrons of various
sizes.
During ariel attacks Daleks operate in squadrons
of 12 or 16.
Each Grey Dalek can have up to 20 Daleks under his
command. S
quads smaller then 7 are led by Blue Daleks.
Daleks have been known to dispatch
Assassination Groups to trackdown and exterminate specific enemies. Members of such
a group carry the title Executioner. Transmat stations always have an operator on
hand.
When encountering an alien lifeform a
Dalek will assess the threat that alien represents. In the creature is deemed non-threatening
it will be assessed for usefullness. I the alien is considered useful the Dalek will order the
creature to surrender. If the alien doe not immediately surrender the Dalek will open fire on
it. When fighting groups of aliens a Dalek will fire a single shot at the target that is the
greatest threat to the Dalek Empire (usually the leader of the group). They will then fire on
the target that represents the greatest threat to that individual Dalek. They third shot will
be fired at the target closest to the Dalek. The fouth shot will be fired at the greatest
threat to the Dalek Empire and the cycle repeates untill all targets have been
exterminated.
The standing orders of Dalek Drones include instructions
to kill the Doctor on sight. If possible Daleks will
eliminated a threat to a vunerability before attempting to correct the vulnerability
itself.
Daleks will undertake suicide missions without
question.
INVASION STAGE -
Daleks prefer to conquer inhabited worlds
that have passed the industrial revolution as it gives them a pre-built foundation for
resource exploitation. Actual tactics will vary depending on the amount and type of resources
availble and the defenses of the target. Attacks can
range from simple (and very popular) orbital
bombardment to very very complex and convoluted strategies. Daleks are know to use capture weath to undertake
"Economic Warfare" against planets.
Primitive societies require only a small number of
Daleks and limited exterminations. More sophisticated civilizations will often be bombed
from space untill a majority of the population is extinct. Transolor-Discs will then be
deployed. Very advanced races will often be completely exterminated and Daleks Slaves will
be imported to strip the planet of resources. The more advanced and knowledgeable
the target the more the Daleks will rely on misdirection, disinformation, and deception in
their invasion stratagy. Such decisions are made by
the Daleks Supream Council. When Daleks do attack a target directly they strike quickly
and ruthlessly, without hesitation.
Dalek invasions forces consist of exactly the number of
Daleks deemed nessecary to accomplish the mission.
A Dalek beach head may typically consist of two
strategists and a pilot.
SUBJUGATION STAGE -
Dalek conquest of species beings with mass
exterminations followed by absolute suppression of the survivors.
Because the Dalek form isn't very versitile the Prime Daleks ensured that all Daleks are programed with a desire to enslave (rather
then exterminate) lesser lifeforms.
Unless a lifeform is obviously useful to the Dalek
cause (as a slave or some such) they will be immidiatly exterminted.
Many govermental, military, and cultural leaders
will be exterminated. Superior individuals of the subject race are robotized.
The Daleks will seize control over the subject
races power, water, and communications systems. Daleks will not hesitate to
exterminate all life on a planet if their superior feels this is nesseccary. They will
always leave at least one warship in orbit to provide fire support.
EXPLOITATION STAGE -
Once a planet is subjugated the Daleks will begin
to strip it of all useful resources. This can often take centuries. Dalek mining
procedures involve drilling massively deep shafts that allow the automated drilling
devices to access all levels. They use slaves to
clear debrie.
They normally work their slaves to death. Species and individuals who lend themselves excessively well
to slavery (such as the Ogrons) will be transplanted of world to work on other Dalek
projects. Active but ineffective resistance
movements are sometimes allowed to exist to minimize depression and sucide rates among the
slaves.
EXPANSION STAGE -
Conquered planets offten serve as staging and
launching points for new invasions of nearby worlds. When this occurs large Dalek breeding
centers and factories for their travel machines will be constructed. Starships
construction docks will also be built. Planets with known active resistance groups are
rarely used for staging points.
ABANDONMENT STAGE -
The have a "Scorched Planet" policy in which
they devestate any habitable planet before abandoning it. This is often done via orbital bombardment or a
Dalekanium Planet-Cracker Bomb.
DALEK UNITS AND LANGUAGE
The word Skaro means "Home" in old Kaled.
Both Thal and Dal translate as "Choosen
Ones."
Kaled is the name of the first letter in the Skarosian
alphabet.
"Thalistun" means Monsters in Kaled.
In the Kaled alphabet "Dalek" is an anagram
of "Thal." The ancient legeands of the Daleks refer to the Doctor as Ka Faraq Gatri, which translates as oncoming
storm, bringer of darkness, destroyer or worlds, or
nice guy if your a biped - depending on whose doing the translation.
Rather then names Daleks are coded by rank/position and
number (ie Scout Seven).
Daleks use what they call Dalekian Scale for measuring space and time. 7-7-3
Dalekian Scale is equivalent to 15 minutes. The Rel
is a unit of time (very roughly) equivalent to minutes Rels. Orbits is the Dalek unit for the passage of years.
ROBOTIZATION AND DUPLICATION:
Highly intelligent humanoid captives of the Daleks are
often Robotized to serve as loyal and trustworthy slaves of the Daleks. After the cerebral
functions have been desensitized the humanoid will have a positronic amplification disk
grafted to their skull. A helmet with communications equipment is then attached to the disk.
While loyal Robomen are both mentaly and physically quite slow. Most robomen would go mad
after a few months (a few years at most) and commited sucicide.
For many centuries whenever the Daleks needed a human spy (and one could not be found
through blackmail or bribery) the Daleks would create
robotic duplicates of humanoids using a Cell Renovator
Chamber. These duplicates had organic skin that
carries the the correct DNA patter of the person they are impersonating. Assuming that the
victum was still alive, a Brain Analysis Disk could be used to link the to the victums
brainwave patterns to the duplicate's to allow the duplicate to access the memories of the
victum.
This technology was largely replaced by a
breakthrough in the Robotization process. Daleks began creating clone
duplicates of humanoids using genetic engineering. Once a gentic scan was availible, these clones
could be generated in under hour. These clones have a
new, smaller, Postitronic Amplification Disk implanted into their brains. These disks
insure that Dalek protocals and goals are constantly part of the subjects thought
processes - however their is no reduction int he mental capabilities of the clone. The new disks are quite hard to detect. A Brain Analysis Disk can be used on the orginal
humanoid to create a record of the subjects's experiances and memories. This recording can
be imprinted on the clone's mind create an exact duplicate of the orginial, but with
complete devotion to the Dalek cause. This process has a very high success rate, with only a
few clones rebeling and assuming the victum's original personality and motivations. Daleks countered occasional acts of rebellion by
designing a typeof Postitronic Amplification
Disk
that create a constant Psychotropic Link with either
a specific Dalek or the Dalek Command Net in general. An added opption that the
Psychotropic Link offers is that of allowing the Dalek to transfer his entire mind into
the clone's body. Dalek distaste for humanoid is
such that this would only be done when the survival of the Daleks Species requires it.
MISCELLANEOUS:
Daleks have complete understanding of the science of
static electricity and the science of antimagnetics.
They can build a neutron-powered refrigeration unit that
can freeze an entire ocean.
In its raw energized stated Dalekanium is rich but
unstable source of energy. When triggered it creates a
"clean" nuclear explosion whose
radius is dependent on the ammount of Dalekanium present.
Dalekanium is the prefered conventional explosive of the Daleks. Small canisters have a blast radius of 30 meters. Some
Dalekanium "Planet-Cracker" bombs can devestate a planet if placed inside
carefully ploted faultlines.
(Perhapse due to its unstable nature)
Dalekanium Bombs are rarely deployed from vehicles but instead are usually hand
(sucker?) delivered by Dalek Warriors. Depleted Dalekanium functions an effective armor and is used on Dalek Travel Machines.
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