All entries for the Cyclopaedia that begin with the letter "A".\n\nAny entry with a tag of "{{{A}}}" is added to the index at the bottom of this entry.
A great fortress in the Ramosh Arkab Mountain range, built by Emperor Stefan I to defend the approaches to Thestria from the Iron Valley and the Orclands. Never taken by force through its 350 year existence, the Ageas ("Great Hold of Stefan") is now garrisoned by a mixed bag of Montese troops, dwarfen freebooters, indentured Gel prisoners and others. Situated at the head of its own small fertile valley, the castle has developed a reasonably-sized township under its protective walls.
An incorporated city of some 10,000 souls, Aguiliers is the main centre of the great Aguilian plain, and the heart of the best grazing lands in the kingdom. The city walls are surrounded by sprawling stockyards in the summer. An important crossroads for land traffic, Aguiliers' population is swelled by a large number of travellers, especially during the main caravan season.\n
(b.310) Alrik was a Vallioran mercenary captain who signed on with Prince Erling before the Restitution. In thanks for his services, Erling awarded him with the title of Requer and bequeathed him with large estates south of the Voorland hills.\n\nAlrik is a crass man with some aspirations to greater station than he was born into. He has sought a noble marriage for himself (with no success) and for his bastard children, Stefan (b.331), who has been married to a Voorish king's daughter, Ivan (333-358) and Magda (b.336), who is a Damsel of Princess Isabelle.
Widely regarded as the greatest hero of the modern age, Amalric was born of humble heritage sometime in the 270s. While still little more than a boy he distinguished himself in the Battle of the Field of Blood in 291, where he cut through a Voorish king's bodyguard and cast down the king himself. After the Thestrian Conquest he was offered land and title by King Michael II, but the warrior declined them all. He wandered beyond the Kingdom for 15 years, during which time he is said to have accomplished many great deeds of arms, including leading several armies in various obscure wars, the slaying of the Dragon of the Mesonian Gorge, and saving the life of a western prince from pirates. He reappeared from seeming nowhere to save the Montese army fighting the Gel in the Empire in 310. Amalric then spent several years at the Montese court of Michael III and Vandrad, competing in tournaments and advising the kings on matters of war. He still refused all title and office. In 320 he had a massive falling out with King Vandrad and left the court. If stories are true he went to live a life of a hermit in the mountains. He has not been seen since.\n\nAmalric never married (it was said that a woman would have to be made of steel and be well-sharpened for him to be interested in her). Long years after his departure from court, his possessions and wealth (such as he had) were confiscated by the crown, though Vandrad pledged to return it all if Amalric came back to claim it.\n\nIt is said by many that Amalric achieved so much, and declined all title, because he had sold his soul to the Lord of Battles, Hadur.\n
(b.311) Princess. Anne is accepted officially as the daughter of King Michael III by Queen Ekaterina. However, there have been rumours since 313 that she is actually the child of King Vandrad, a product of Ekaterina's adultery.\n\nAnne, unusually, married a mere knight, Sir William de Harsigny (b.305), a later Lord Admiral. Together they have 5 children.
(d.353) A disciple of the Old Man, who was responsible for the abduction of Madeleine Torsilley and the extortion of Sir Mordoc, her father. He was slain in Atabash in combat with Madeleine's rescuers.
A wizard skilled in the creation of magical artefacts. Arkacy resides in an isolated home deep in the Whisperwood, near Shalgreth.
Over the last few decades Vallioran armoursmiths have mastered the creation of full plate armours, and suits of it, and the techniques behind its crafting, have begun finding their way south to Montour. However, it is still quite rare, and very expensive, and thus it is worn so far only by rich nobles and powerful knights. For most Shield Brothers, knights and units of heavy soldiery, platemail remains the standard protection. Plate armours are often embossed or fluted. This is especially common for jousting armours worn at tournaments.\n\nA hauberk of chainmail is the usual armour of most regular soldiers, and is often augmented with a shield of some description, and many knightly types can be found in a suit of mail in non-battle situations. Militias, other levied troops, and some poor quality regulars make do with leather, padded or no armour at all, but shields are common.\n\nA fashion slowly coming into vogue, especially for use at sea or in hot climes, is the so-called Front-and-Back, which consists of helm and breastplate, with leather protection for the arms and legs.
Military order. A small order of knights sworn to the service of Kandarian. They number only some 30 individuals throughout the kingdom. While they are answerable to the Patriarch of Kandarian in Montour, the Arms are led by their own Commander, and have their own motherhouse, located in the capital but away from the Kandarite cathedral. The Arms are few in number, but all are of superior fighting quality. In battle most Arms are equipped as heavy knights, but many wear lighter armour for normal activity.
A city of some 15,000 inhabitants, Atabash is a city in Karakiraz. It is built on the shore of the Sea of Ghor, where three steep hills provided shelter from the interior. These hills are the remains of an old volcanic caldera, and some other pieces of it form a rough ring of it into the Sea. The harbour here is very deep close to shore.~\n\nMajor thoroughfares include the Avenue of Gold, the Avenue of the Gods and the Avenue of Sin. There are two large open markets - the trade square and the fishmarket. The majority of buildings are about 2 or 3 storeys high, square and blocky, with flat roofs. The exteriors are plain, but inside are riots of colour and lavish decorations. The streets, other than the major avenues, are for the most part very narrow (5-10 feet wide), and up the hills the streets are more like staircases. There is virtually no greenery within the walls, except for a small garden attached to the Azrad Palace, and much of the city is in the shade even in the middle of the day. Land is at a premium within the city.
The western entrepot to Karakiraz, Azafez is that kingdom's largest city, with a population of perhaps 30,000. It had a much larger population before the Gel conquest of 340-41, but it paid severely for its defiance against the noyan. Great Azafez is a sprawling place of no particular achievement.
All entries for the Cyclopaedia that begin with the letter "B".\n\nAny entry with a tag of "{{{B}}}" is added to the index at the bottom of this entry.
King of Montour (34-50). Baldwin was the son of King Richard. His reign was a mostly peaceful one of consolidation after Richard's long war with the Empire of Castrovia. This peace was at least in part due to the marriage of Baldwin with a kinswoman of the emperor in 28. He was succeeded by his son Michael I.
King of Montour (111-138). Son of Raymond I and Queen Isabelle, Baldwin II was only 14 when he became king. A weak man, his reign was marked by a rise in the independence of the nobility and a growth of noble armies. He was succeeded by his ill-fated son, Gregory.
A minor tribe of the Voor nation, the Bare Cliffs people dwell on the plains between Blooddrinkers, Red Faces, the Breaking River and the Ravens of Graam. They were long under the domination of the Blooddrinkers until the Montese occupation of the Breakingdale in the third century, where they were helped to throw off their neighbours' control. This did not materially help the tribe very much, as their lands remain marginal for agricultural exploitation. The Bare Cliffs people remain reliant on sheep and goat herding for their livelihoods.
Near-legendary confrontation between King Arturo and the dwarfking of Rakrast, which saw the dwarfs defeated and their dominion over the future Montese heartlands ended.
The du Belier family was granted lands along the Breaking River west of Krothering in 246, and are thus one of the oldest established noble houses in the Dale. Their lands were small, though rich. The fourth lord du Belier, Hugo (265-314), had three children. The eldest, Lionel (389-314) married Emilie, the daughter of his western neighbour of Fromont; the middle child, Julienne, married Bodwin Torsilley; and the third does not yet enter the story.\n\nBoth Hugo and Lionel were slain during Ekaterina's War, fighting on opposite sides of that conflict. Rumour abounded that they fell at each other's hands, but this was generally disregarded as a romantic exaggeration (but recent discovery in the basement of du Belier manor of an undead creature that may be Lionel suggests that there may be some truth to it all). Emilie Fromont was delivered of a posthumous son, whom she named Roland (after her paternal grandfather). She was made guardian of her son and governed the du Belier estates until he came of age.\n\nRoland grew up to be an aggressive and warlike man, little interested in stewardship of his estates or the finer things in life. He signed on as an associate member of the Brotherhood of the Shield during the Gel conquest of Karakiraz and was captured at the sack of Atabash in 340. Ransomed, he returned to the Dale and joined the army of Raymond du Plessey, only to be defeated again at Raracas. Following the official surrender of Montour to the noyan in 342, Roland went underground, and led a small resistance movement against the Gel, being inspired by the death of his mother at the hands of the Gel invaders. For his ruthless actions he became known as the Wolf of Belier. The Wolf's depredations against the Gel came to an end in 345, when he was cornered, wounded and captured by a party led by the mercenary captain Yum Kax. (It was his capture that led to Prince Erling's fateful skirmish with the noyan's men and subsequent exile.) Roland was taken back to Karakiraz, where he died of his wounds.\n\nAs Roland died childless, the du Belier estates were adjudged to devolve to his cousin, Mordoc Torsilley, who placed them in the care of his mother, Julienne, who took up residence in Belier Manor.
Military order. While not strictly an order, the Black Knights bear many things in common with one, and are therefore considered as such. Like the Golden Lions the Black Knights, so called from their heavy, blackened armour, were a mainstay of the armies of the Grand Duchy, being raised exclusively by the margraves of Sardeth. At their peak they numbered some 500 heavy cavalry, all based in Sardeth and its castles, and always ready to ride into the Warlands to engage any Montese raiders, or to engage in a bit of raiding themselves. They always served with skill and valour, and were greatly feared by their opponents. After the conquest of Thestria the Black Knights were allowed to remain in being through the submission of their master the margrave, but since that time the company has shrunk, to its current level of perhaps 150 heavily mailed cavalry.
Arguably the strongest of the Voor tribes, the Blooddrinkers control a large swathe of the north-eastern Voorland, with their heartland being the fertile Redmoor. At one time the Blooddrinkers controlled as vassals both the Rugged Hills and Bare Cliffs tribes, were owed tribute by the Red Faces and were contesting the northlands with the Horsetamers. Several Voorkings were Blooddrinkers. An aggressive people with a long warrior tradition, they led the resistance to the Montese occupation of Breakingdale. Their decline began at the Battle of Red River in 271 and the tribe suffered very badly at the Battle of the Field of Blood in 291. In the fourth century the Blooddrinkers have withdrawn completely from Breakingdale (small skirmishes aside). Under the current king, Muchbled (r.336- ), there has been a notable warming of relations between Blooddrinker and Montese, to the extent that his own son has been fostered to his Montese neighbour, Sir Mordoc Torsilley.
A small keep and village in Breakingdale. Home of Sir Mordoc Torsilley. The castle is built atop what appears to be an ancient settlement, first of the Voorish civilisation, then of dwarfs, then of Fendals of King Arturo's time. Several layers of ruins lie within the mound, barely excavated, though the Fendal tomb of "Lord Bodwin" is open and a major shrine to Kandarian. The village sits at the bottom of the mound, below the main castle gate. It is home to nearly 500 people, about 3 in 4 Montese and the rest Voor. The current castle was built to interdict travel from the Redmoor to the Hills of Graam, and there has been a traditional dislike of the Bloodrinkers for the people of the Howe, though at this time there is a good personal relationship between Sir Mordoc and King Muchbled.
(b.320) A Voorish inhabitant of the town of Bodwin's Howe. Boibegus is a local rascal and occasional troublemaker with no fixed occupation. He possesses a certain base cunning, but is not truly clever. Annoying rather than malicious, Boibegus is a pest and nuisance, but not really dangerous.\nHis late brother, Gnat (d.353), was a regular associate in Boibegus' schemes.
A river that flows from the mountains north of Krothering to a juncture with the Raracas at the town of Upper Raracas, this is the heart of the Breakingdale. Most of the population of the region lives along it and its tributaries. It is navigable for riverboats from Bonfol in the south to Fromont in the north, and it is quite placid along most of that length, except for the passage through the Hills of Graam, where there are numerous rapids and hidden rocks. Its width at Bonfol is about 40 metres, at Krothering about 30 metres and at Fromont it is about 20.
A large valley lying to the northwest of the town of Upper Raracas, centred on the Breaking River. Breakingdale is the easiest route between the Kingdom of Montour and the Kingdom of Karakiraz. Montese forces occupied Breakingdale during the reign of Queen Florence, in the mid third century. Colonization was rapid, and the valley, once a Voor stronghold, now also has a large population of Montese farmers, though the further one goes from the river and its settlements the more Voors and fewer Montese you find. There are still many Voor clanholds which have resisted annexation. A few Ghorgandi live in the valley, mostly in the town of Krothering and points to its north. Despite the Montese conquest and control, the Voor clan structure is still loosely in place, and some Voor thanes, especially on the northeastern side of the river, who welcomed the Montese are now accorded the rank and title of lord. Others, though, fought the invaders and were dispossessed and their lands awarded to Montese lords. Those that still remain, however lowly their station seems to be, are accorded great respect from their people. The baronial forces, however, vigorously stamp out any inter-clan warfare.\n\nThe volcanic soil of the Breakingdale is fertile, and much of the valley is given over to agriculture, although some small scratch mines in the mountains to the north and east provide a small amount of mineral resources, and a bit of forestry goes on in the fringes of the forest, but this latter activity is always threatened by humanoid raiders.\n\nAbout 60000 humans live on the plains of Breakingdale. This is split almost evenly between Montese settlers and the native Voors. In addition, there are a community or two of dwarfs, a halfling ghetto in Krothering town, and a few families of Ghorgandi refugees, the bulk of whom live in Fromont and surrounds.
A large Dornite raiding force some hundred strong, led by Sir Emeron of Galt, landed on the coast north of Ravandil in mid-July 358 and marched inland. The target of the raid appeared to be Lady Julienne du Valier, first wife of King Vandrad. The raiders were intercepted by forces under Duke Raymond du Plessey and Count Hugo du Valier, and a pitched battle ensued. The Dornites were supported by several shamans, whose magic had an important effect on the early stages of the battle. However, the greater mobility of the Montese cavalry over the Dornite infantry finally told, and the raiders were put to flight.\n\nThe battle was a costly one, however, with several notables and many knights killed on the field, and Duke Raymond grievously wounded.
Military order. This is a large international order formed by the free nations of the east to oppose the ever-encroaching Gel Empire. It has official support in Castrovia, Montour and Valliore, and was tolerated in Karakiraz and the other human statelets on the Peninsula. Naturally, most of its early activity was based on the Empire, but since the collapse of that entity the centre of the Order has shifted to Valliore. Currently the Brotherhood holds numerous castles on the borders of Valliore and Montour, as well as having contingents permanently serving in the remaining fragment of the Empire, and it also provides the bulk of the garrison-army of Kutarmish, won with such cost in the Crusade of 337. In recent times the Brotherhood has also diverted some of its resources to the extreme northeast, where the resurgent Empire of Tabiti has recently made inroads into the local states. In many respects the Brotherhood is a state in its own right, and the Grandmaster has as much influence as many lesser monarchs, and great freedom in following his own policy without reference to others. The Brotherhood has vowed to keep out of the internal politics of the member-states, and Shield Brothers, to ensure their first loyalty is to the Order, are forbidden to marry or hold an official post for any civil authority. Permission to leave the order to do so is rarely given.\n\n* Benefits of the Brotherhood are these\nShield Brothers, and to a lesser extent their associated soldiers, are accorded respect and honour from most, if not all, inhabitants of Castrovia, Valliore, Montour and the other dominions which fill their ranks. Members of the Brotherhood are subject not to civil jurisdiction, but to their own courts, which are generally more likely to acquit. However, Brothers who are found guilty by their own authorities are not treated softly. Death and expulsion are common sentences. Expelled members can then be tried for the same crime by the civil authorities. In Montour the Brotherhood has been given the right to commute any civil sentence of imprisonment, mutilation or death to life service under the Shield, if the criminal agrees.
An important coming-of-age ceremony for girls of the Ghorgandi people. Typically it occurs between the 13th and 15th year of age, when the girl begins demonstrating adult bodily characteristics. After the Budding, a woman is ready to be married.
A minor Voor tribe, the Burnt Ears live to the north and east of Krothering. They are a people in long, slow decline. Most of them have been assimilated into the Montese population of the Breaking River settlements, and the remaining people living a tribal existence in the woodlands have had to compete with pesties and, recently, an increased orcic activity. The tribe takes its name from the ritual scarification that both men and women suffer through upon reaching adulthood.
All entries for the Cyclopaedia that begin with the letter "C".\n\nAny entry with a tag of "{{{C}}}" is added to the index at the bottom of this entry.
(b.310) Former Knight Protector and supporter of Simon Garnier, now in the service of King Yum Kax of Karakiraz. Sir Charles is a big man of some temper and little patience.
(b.312) A Knight Protector. As with all other Knights Protector, he was sent from the Court in 353 to seek the sword Thesuril. He was accompanied by his squire, Erling Galard, heir of Senilac.
Queen of Montour (190-208)
(b.299) Lord-Mayor of Shalgreth.
A large castle built on a crag overlooking the river some 30 miles from Gaillon. It was built by Michael II in the late 290s as part of his campaign against the Voors. At full strength, its garrison was some 80 men.\n\nIn early 352 the entire garrison abruptly disappeared with no trace. Common rumour was that some Voorish magic was behind the event, following the garrison's previous terrorising of the local Voorish population. Further Montese troops were reluctant to garrison the place until the Bishop of Breakingdale ritually cleansed it in the name of the Mother.
The southern empire of Castrovia rose to prominence about five hundred years ago, and at its peak ruled much of the southern half of the continent. It was a highly centralised entity in its early period, but over time it fell into the hands of a powerful class of landed magnates who squabbled amongst themselves and with the emperor. Over the previous century the empire has been largely occupied by Gel barbarians, and now only isolated pockets of imperial lands remain, most notably in the far south, near the Land of Ice and Snow.\n\nCastrovia settled and ruled the Grand Duchy of Thestria, and many Castrovian institutions and customs have been adopted by the Montese Fendals that have since conquered that dominion.\n\nThe current ruler of Castrovia is Emperor Vacslav IV.
The public face of the margravine of Sardeth.
''Name (Level 1)''\n\nMedium human ''Warrior 1''\n''Initiative:'' <<roll +0>>;\n''Age:'' ; ''Gender:'' ; ''Height:'' ; ''Weight:'' ; ''Eyes:'' ; ''Hair:''\n''Languages:''\n----\n''Defenses:'' dodge , parry , flat-footed \n''Toughness:'' <<roll +0>>\n''Fortitude:'' <<roll +0>>; ''Reflex:'' <<roll +0>>; ''Will:'' <<roll +0>>\n''Conviction:'' 3\n----\n''Move:'' 30 ft\n''Attacks:''\n''Base Attack Bonus:'' <<roll +0>>; ''Base Defence Bonus:'' <<roll +0>>\n''Attack Options:''\n----\n''Abilities:'' Str <<roll +0>>, Dex <<roll +0>>, Con <<roll +0>>, Int <<roll +0>>, Wis <<roll +0>>, Cha <<roll +0>>\n''Skills:'' Notice <<roll +0>>\n''Feats:''\n''Powers:''\n----\n''Equipment:''\n----\n|!HP: | 0 | 5 | 10 | 15 | 20 |\n|0|[_][_][_][_][_]|[_][_][_][_][_]|[_][_][_][_][_]|[_][_][_][_][_]|[_][_][_][_][_]|\n|25|[_][_][_][_][_]|[_][_][_][_][_]|[_][_][_][_][_]|[_][_][_][_][_]|[_][_][_][_][_]|\n|50|[_][_][_][_][_]|[_][_][_][_][_]|[_][_][_][_][_]|[_][_][_][_][_]|[_][_][_][_][_]|\n
/***\n|Name|CheckboxPlugin|\n|Source|http://www.TiddlyTools.com/#CheckboxPlugin|\n|Version|2.1.3|\n|Author|Eric Shulman - ELS Design Studios|\n|License|http://www.TiddlyTools.com/#LegalStatements <<br>>and [[Creative Commons Attribution-ShareAlike 2.5 License|http://creativecommons.org/licenses/by-sa/2.5/]]|\n|~CoreVersion|2.1|\n|Type|plugin|\n|Requires||\n|Overrides||\n|Description|Add checkboxes to your tiddler content|\n\nCheckbox states can be preserved in the document by either automatically modifying the tiddler content or setting/removing tags on specified tiddlers, or they may be saved as local cookies by assigning an optional 'chkID' to the checkbox. Add custom javascript for programmatic initialization and onClick handling for any checkbox. Also provides access to checkbox DOM element data and tracks the checkbox state in TiddlyWiki's config.options[] internal data.\n\n!!!!!Usage\n<<<\nThe checkbox syntax, including all optional parameters, is contained inside a matched set of [ and ] brackets.\n{{{ [x=id(title|tag){init_script}{onclick_script}] }}}\n\nAn alternative syntax lets you place the optional parameters ''outside'' the [ and ] brackets, and is provided for backward-compatibility with existing content that may include checkbox definitions based on earlier releases of this plugin:\n{{{ [x]=id(title|tag){init_script}{onclick_script} }}}\n\n//{{{\n[ ]or[_] and [x]or[X]\n//}}}\nSimple checkboxes. The current unchecked/checked state is indicated by the character between the {{{[}}} and {{{]}}} brackets ("_" means unchecked, "X" means checked). When you click on a checkbox, the current state is retained by directly modifying the tiddler content to place the corresponding "_" or "X" character in between the brackets\n//{{{\n[x=id]\n//}}}\nAssign an optional ID to the checkbox so you can use {{{document.getElementByID("id")}}} to manipulate the checkbox DOM element, as well as tracking the current checkbox state in {{{config.options["id"]}}}. If the ID starts with "chk" the checkbox state will also be saved in a cookie, so it can be automatically restored whenever the checkbox is re-rendered (overrides any default {{{[x]}}} or {{{[_]}}} value). If a cookie value is kept, the "_" or "X" character in the tiddler content remains unchanged, and is only applied as the default when a cookie-based value is not currently defined.\n//{{{\n[x(title|tag)] or [x(title:tag)]\n//}}}\nInitializes and tracks the current checkbox state by setting or removing ("TogglyTagging") a particular tag value from a specified tiddler. If you omit the tiddler title (and the | or : separator), the specified tag is assigned to the current tiddler. If you omit the tag value, as in {{{(title|)}}}, the default tag, {{{checked}}}, is assumed. Omitting both the title and tag, {{{()}}}, tracks the checkbox state by setting the "checked" tag on the current tiddler. When tag tracking is used, the "_" or "X" character in the tiddler content remains unchanged, and is not used to set or track the checkbox state. If a tiddler title named in the tag does not exist, the checkbox state defaults to //unselected//. When the checkbox is subsequently changed to //selected//, it will automatically (and silently) create the missing tiddler and then add the tag to it. //''NOTE: beginning with version 2.1.2 of this plugin, the "|" separator is the preferred separator between the title and tag name, as it avoids syntactic ambiguity when ":" is used within tiddler titles or tag names.''//\n//{{{\n[x{javascript}{javascript}]\n//}}}\nYou can define optional javascript code segments to add custom initialization and/or 'onClick' handling to a checkbox. The current checkbox state (and it's other DOM attributes) can be set or read from within these code segments by reference to the default context-object, 'this'.\n\nThe first code segment will be executed when the checkbox is initially displayed, so that you can programmatically determine it's starting checked/unchecked state. The second code segment (if present) is executed whenever the checkbox is clicked, so that you can perform programmed responses or intercept and override the checkbox state based on complex logic using the TW core API or custom functions defined in plugins (e.g. testing a particular tiddler title to see if certain tags are set or setting some tags when the checkbox is clicked).\n\nNote: if you want to use the default checkbox initialization processing with a custom onclick function, use this syntax: {{{ [x=id{}{javascript}] }}} \n<<<\n!!!!!Configuration\n<<<\nNormally, when a checkbox state is changed, the affected tiddlers are automatically re-rendered, so that any checkbox-dependent dynamic content can be updated. There are three possible tiddlers to be re-rendered, depending upon where the checkbox is placed, and what kind of storage method it is using.\n*''container'': the tiddler in which the checkbox is displayed. (e.g., this tiddler)\n*''tagged'': the tiddler that is being tagged (e.g., "~MyTask" when tagging "~MyTask:done")\n*''tagging'': the "tag tiddler" (e.g., "~done" when tagging "~MyTask:done")\nYou can set the default refresh handling for all checkboxes in your document by using the following javascript syntax either in a systemConfig plugin, or as an inline script. (Substitute true/false values as desired):\n{{{config.checkbox.refresh = { tagged:true, tagging:true, container:true };}}}\n\nYou can also override these defaults for any given checkbox by using an initialization function to set one or more of the refresh options. For example:\n{{{[_{this.refresh.container=false}]}}}\n<<<\n!!!!!Examples\n<<<\n//{{{\n[X] label\n[_] label\n//}}}\n>checked and unchecked static default values\n>[X] label\n>[X] label\n//{{{\n[_=demo] label\n//}}}\n>document-based value (id='demo', no cookie)\n>[X=demo] label\n//{{{\n[_=chkDemo] label\n//}}}\n>cookie-based value (id='chkDemo')\n>[_=chkDemo] label\n//{{{\n[_(CheckboxPlugin|demotag)]\n[_(CheckboxPlugin|demotag){this.refresh.tagged=this.refresh.container=false}]\n//}}}\n>tag-based value (TogglyTagging)\n>[_(CheckboxPlugin|demotag)] toggle 'demotag' (and refresh tiddler display)\n>[_(CheckboxPlugin|demotag){this.refresh.tagged=this.refresh.container=false}] toggle 'demotag' (no refresh)\n>current tags: <script>return store.getTiddler(story.findContainingTiddler(place).id.substr(7)).tags.toString();</script>\n><script label="click to view current tags">alert(store.getTiddler(story.findContainingTiddler(place).id.substr(7)).tags.toString());return false</script>\n//{{{\n[X{this.checked=true}{alert(this.checked?"on":"off")}] message box with checkbox state\n//}}}\n>custom init and onClick functions\n>[X{this.checked=true}{alert(this.checked?"on":"off")}] message box with checkbox state\nRetrieving option values:\nconfig.options['demo']=<script>return config.options['demo']?"true":"false";</script>\nconfig.options['chkDemo']=<script>return config.options['chkDemo']?"true":"false";</script>\n\n!!!!!Installation\nimport (or copy/paste) the following tiddlers into your document:\n''CheckboxPlugin'' (tagged with <<tag systemConfig>>)\n<<<\n!!!!!Revision History\n<<<\n2006.05.04 - 2.1.3 fix use of findContainingTiddler() to check for a non-null return value, so that checkboxes won't crash when used outside of tiddler display context (such as in header, sidebar or mainmenu)\n2006.03.11 - 2.1.2 added "|" as delimiter to tag-based storage syntax (e.g. "tiddler|tag") to avoid parsing ambiguity when tiddler titles or tag names contain ":". Using ":" as a delimiter is still supported but is deprecated in favor of the new "|" usage. Based on a problem reported by JeffMason.\n2006.02.25 - 2.1.0 added configuration options to enable/disable forced refresh of tiddlers when toggling tags\n2006.02.23 - 2.0.4 when toggling tags, force refresh of the tiddler containing the checkbox.\n2006.02.23 - 2.0.3 when toggling tags, force refresh of the 'tagged tiddler' so that tag-related tiddler content (such as "to-do" lists) can be re-rendered.\n2006.02.23 - 2.0.2 when using tag-based storage, allow use [[ and ]] to quote tiddler or tag names that contain spaces:\n{{{[x([[Tiddler with spaces]]:[[tag with spaces]])]}}}\n2006.01.10 - 2.0.1 when toggling tags, force refresh of the 'tagging tiddler'. For example, if you toggle the "systemConfig" tag on a plugin, the corresponding "systemConfig" TIDDLER will be automatically refreshed (if currently displayed), so that the 'tagged' list in that tiddler will remain up-to-date.\n2006.01.04 - 2.0.0 update for ~TW2.0\n2005.12.27 - 1.1.2 Fix lookAhead regExp handling for {{{[x=id]}}}, which had been including the "]" in the extracted ID. \nAdded check for "chk" prefix on ID before calling saveOptionCookie()\n2005.12.26 - 1.1.2 Corrected use of toUpperCase() in tiddler re-write code when comparing {{{[X]}}} in tiddler content with checkbox state. Fixes a problem where simple checkboxes could be set, but never cleared.\n2005.12.26 - 1.1.0 Revise syntax so all optional parameters are included INSIDE the [ and ] brackets. Backward compatibility with older syntax is supported, so content changes are not required when upgrading to the current version of this plugin. Based on a suggestion by GeoffSlocock\n2005.12.25 - 1.0.0 added support for tracking checkbox state using tags ("TogglyTagging")\nRevised version number for official post-beta release.\n2005.12.08 - 0.9.3 support separate 'init' and 'onclick' function definitions.\n2005.12.08 - 0.9.2 clean up lookahead pattern\n2005.12.07 - 0.9.1 only update tiddler source content if checkbox state is actually different. Eliminates unnecessary tiddler changes (and 'unsaved changes' warnings)\n2005.12.07 - 0.9.0 initial BETA release\n<<<\n!!!!!Credits\n<<<\nThis feature was created by EricShulman from [[ELS Design Studios|http:/www.elsdesign.com]]\n<<<\n!!!!!Code\n***/\n//{{{\nversion.extensions.CheckboxPlugin = {major: 2, minor: 1, revision:3 , date: new Date(2006,5,4)};\n//}}}\n\n// // 1.2.x compatibility\n//{{{\nif (!window.story) window.story=window;\nif (!store.getTiddler) store.getTiddler=function(title){return store.tiddlers[title]}\nif (!store.addTiddler) store.addTiddler=function(tiddler){store.tiddlers[tiddler.title]=tiddler}\nif (!store.deleteTiddler) store.deleteTiddler=function(title){delete store.tiddlers[title]}\n//}}}\n\n//{{{\nconfig.checkbox = { refresh: { tagged:true, tagging:true, container:true } };\nconfig.formatters.push( {\n name: "checkbox",\n match: "\s\s[[xX_ ][\s\s]\s\s=\s\s(\s\s{]",\n lookahead: "\s\s[([xX_ ])(\s\s])?(=[^\s\ss\s\s(\s\s]{]+)?(\s\s([^\s\s)]*\s\s))?({[^}]*})?({[^}]*})?(\s\s])?",\n handler: function(w)\n {\n var lookaheadRegExp = new RegExp(this.lookahead,"mg");\n lookaheadRegExp.lastIndex = w.matchStart;\n var lookaheadMatch = lookaheadRegExp.exec(w.source)\n if(lookaheadMatch && lookaheadMatch.index == w.matchStart)\n {\n // get params\n var checked=lookaheadMatch[1];\n var id=lookaheadMatch[3];\n var tag=lookaheadMatch[4];\n var fn_init=lookaheadMatch[5];\n var fn_click=lookaheadMatch[6];\n // create checkbox element\n var c = document.createElement("input");\n c.setAttribute("type","checkbox");\n c.onclick=onClickCheckbox;\n c.srcpos=w.matchStart+1; // remember location of "X"\n c.container=story.findContainingTiddler(w.output); if (c.container) c.container=c.container.id.substr(7); // tiddler containing checkbox\n c.refresh = { };\n c.refresh.container=config.checkbox.refresh.container;\n c.refresh.tagged=config.checkbox.refresh.tagged;\n c.refresh.tagging=config.checkbox.refresh.tagging;\n w.output.appendChild(c);\n // set default state\n c.checked=(checked.toUpperCase()=="X");\n // get/set state by ID\n if (id) {\n c.id=id.substr(1); // trim off leading "="\n if (config.options[c.id]!=undefined)\n c.checked=config.options[c.id];\n else\n config.options[c.id]=c.checked;\n }\n // get/set state by tag\n if (tag) {\n c.tiddler=c.container;\n c.tag=tag.substr(1,tag.length-2).trim(); // trim off parentheses\n var pos=c.tag.indexOf("|"); if (pos==-1) var pos=c.tag.indexOf(":");\n if (pos==0) { c.tag=tag.substr(1); }\n if (pos>0) { c.tiddler=c.tag.substr(0,pos).replace(/\s[\s[/g,"").replace(/\s]\s]/g,""); c.tag=c.tag.substr(pos+1); }\n c.tag.replace(/\s[\s[/g,"").replace(/\s]\s]/g,"");\n if (!c.tag.length) c.tag="checked";\n var t=store.getTiddler(c.tiddler);\n c.checked = (t && t.tags)?(t.tags.find(c.tag)!=null):false;\n }\n if (fn_init) c.fn_init=fn_init.trim().substr(1,fn_init.length-2); // trim off surrounding { and } delimiters\n if (fn_click) c.fn_click=fn_click.trim().substr(1,fn_click.length-2);\n c.init=true; c.onclick(); c.init=false; // compute initial state and save in tiddler/config/cookie\n w.nextMatch = lookaheadMatch.index + lookaheadMatch[0].length;\n }\n }\n }\n)\n//}}}\n\n//{{{\nfunction onClickCheckbox()\n{\n if (this.fn_init)\n // custom function hook to set initial state (run only once)\n { try { eval(this.fn_init); this.fn_init=null; } catch(e) { displayMessage("Checkbox init error: "+e.toString()); } }\n else if (this.fn_click)\n // custom function hook to override or react to changes in checkbox state\n { try { eval(this.fn_click) } catch(e) { displayMessage("Checkbox click error: "+e.toString()); } }\n if (this.id)\n // save state in config AND cookie (only when ID starts with 'chk')\n { config.options[this.id]=this.checked; if (this.id.substr(0,3)=="chk") saveOptionCookie(this.id); }\n if ((!this.id || this.id.substr(0,3)!="chk") && !this.tag) {\n // save state in tiddler content only if not using cookie or tag tracking\n var t=story.findContainingTiddler(this); if (t) {\n var t=store.getTiddler(t.id.substr(7));\n if (this.checked!=(t.text.substr(this.srcpos,1).toUpperCase()=="X")) { // if changed\n t.set(null,t.text.substr(0,this.srcpos)+(this.checked?"X":"_")+t.text.substr(this.srcpos+1),null,null,t.tags);\n store.setDirty(true);\n }\n }\n }\n if (this.tag) {\n var t=store.getTiddler(this.tiddler);\n if (!t) { t=(new Tiddler()); t.set(this.tiddler,"",config.options.txtUserName,(new Date()),null); store.addTiddler(t); } \n var tagged=(t.tags && t.tags.find(this.tag)!=null);\n if (this.checked && !tagged) { t.tags.push(this.tag); store.setDirty(true); }\n if (!this.checked && tagged) { t.tags.splice(t.tags.find(this.tag),1); store.setDirty(true); }\n // if tag state has been changed, force a display update\n if (this.checked!=tagged) {\n if (this.refresh.tagged) story.refreshTiddler(this.tiddler,null,true); // the TAGGED tiddler\n if (this.refresh.tagging) story.refreshTiddler(this.tag,null,true); // the TAGGING tiddler\n }\n }\n // refresh containing tiddler (but not during initial rendering, or we get an infinite loop!)\n if (!this.init && this.refresh.container && this.container!=this.tiddler)\n story.refreshTiddler(this.container,null,true); // the tiddler CONTAINING the checkbox\n return true;\n}\n//}}}
Chivalric attitudes, and the cult of the knight, have become ingrained in the Montese noble class. In brief, the chivalric values can be summed up by the following generalities-\n\nprowess in war and tourney, personal honour (including courtesy, mercy, dignity and hospitality), loyalty to your pledged word and the open-handed giving of largesse as befitting your individual station.
Montour lies in the southern hemisphere, and has a fairly temperate climate. Breakingdale and the Voorland, being quite high and inland, has more extreme conditions than the lowlands and coastal regions. Summers are quite hot and fairly dry, while winters usually bring a bit of snow (more in the hills), but not enough to close the roads to the south or west. Rain falls through most of the year, but least in summer and most in spring, when the northeasterly winds bring warm rains, and winter, when southerlies sweep across Voorland.
(b.301) A distinguished-looking man, Lord Clisson comes from Clisson Hall, a four-storey tower-keep on the northwestern edge of the Grey Wastes. He owns much land but his revenues are poor, being based on rents from sheep farmers for the most part. Clisson Hall is beginning to show signs of age. Lord Clisson is a widower with one son, Roger Clisson. Both father and son fought on the side of Duke Simon during Prince Erling's Restitution. Lord Hugh was taken captive at Upper Raracas, and offered a good-sized ransom to Sir Mordoc Torsilley. The negotiated ransom was perhaps more than Lord Hugh could really afford.
(b.328) Sir Roger is the only son of Lord Hugh Clisson. He fought at the decisive Battle of Harloc, where he was knighted by King Vandrad. Sir Roger is an earnest young man who takes his sworn oaths very seriously, and sees all those who sided with Prince Erling as "rebels" at best, or as downright "traitors" at worst. He was bested in a fair fight by Miles Furmenglaive outside Clisson village in early 352.
/***\n| Name|CloseOnCancelPlugin|\n| Description|Closes the tiddler if you click new tiddler then cancel. Default behaviour is to leave it open|\n| Version|3.0 ($Rev: 1845 $)|\n| Date|$Date: 2007-03-16 15:19:22 +1000 (Fri, 16 Mar 2007) $|\n| Source|http://mptw.tiddlyspot.com/#CloseOnCancelPlugin|\n| Author|Simon Baird <simon.baird@gmail.com>|\n| License|http://mptw.tiddlyspot.com/#TheBSDLicense|\n***/\n//{{{\nmerge(config.commands.cancelTiddler,{\n\n handler_orig_closeUnsaved: config.commands.cancelTiddler.handler,\n\n handler: function(event,src,title) {\n this.handler_orig_closeUnsaved(event,src,title);\n if (!store.tiddlerExists(title) && !store.isShadowTiddler(title))\n story.closeTiddler(title,true);\n return false;\n }\n\n});\n\n//}}}\n\n
!!Noble Dress\n\nIn general, both Montese and Thestrian nobles now wear the same sort of dress, which is largely due to the conquered nature of Thestria. Fashions come and go all the time. What follows is the current trend, and is by no means worn by everyone, especially in older circles. This style of dress is also followed by the wealthier commoners - merchants and such.\n\nCurrently, male nobles wear expensively decorated shirts with tight wrist cuffs, and loose trousers with boots. Over this they wear a long, sleeveless surcoat/robe that may or may not have a hood. Wide leather belts are worn, on which hangs at least a dagger. A fashion becoming increasingly common is the Vallioran style of doublet with ruff.\n\nFemale nobles wear empire-line dresses with long sleeves and very long and wide flaring cuffs. High-medieval style dangly belts are worn with this, and a hooded cloak is worn in cooler weather.\n\n!!Peasant Dress\n\nMale commoners dress in tunic and trousers. In Thestria most tunics are fastened by buttons, while Montese tunics are served by laces up the chest. Woollen or (rarely) leather vests and coats are worn over this. Footwear is worn if it can be afforded.\n\nFemale commoners wear skirts and blouse or, more commonly, full-length dresses. Woollen vests are worn, with shawls in cold weather.\n\n!!Ghorgandi costume\n\nmen typically wear long, high-collared cassocks and wide brimmed hats. They could be said to look a little like Catholic cardinals. Women, on the other hand, are colourful, with multi-layered skirts and pullover blouses with rounded bodices (some of which actually show the breasts, though in this case they are usually covered by lace or shimmering cloth). Lace-work is quite common for both men and women.\n\nSee also [[Hair Styles]]
See [[Money]]
Half-Thestrian Priest of Hadur. Like many of his brethren, Colmar is a man of dark moods and some temper. He joined the garrison of Castle Maine during Erling's Restitution, and was suspected of being behind the garrison's terrorising of local Voors in the brief period of chaos about the time of the Battle of the Ford of Harloc. Colmar somehow survived whatever it was that destroyed the garrison soon after, and was later seen in the retinue of Sir Daniel de Vabre, acting as an emissary to Prince-Regent Erling. His current location and activities are unknown.
A mining town located in the woods northwest of Krothering, in Breakingdale. The town was a centre of iron production and was inhabited almost exclusively by dwarfs. In early 358, however, it was besieged and captured by orcs coming down from the upper Breaking River valley. The few refugees went to Krothering.
12 March. An important religious holiday, Creation Day celebrates the discovery of the world by the Mother and the other gods, and the bringing about of life upon it. There are deep religious prayers of thanks, followed by lavish banquets and festivities. It is a day to celebrate life and creation, and thus violent or destructive acts are especially frowned upon on this day. Children born on 12 March are deemed especially blessed.
See [[Law and Justice]]
Miltary campaign. A counterattack by the Brotherhood of the Shield against the Gel Empire in Castrovia. The intention was to regain the Empire for the Castrovians, but all it succeeded in doing was the retaking of the city of Kutarmish and its hinterland, and even that was partially the result of the Noyan accepting the loss (since it pulled his borders back from the dangerous, orc-infested Geth Khakor).
All entries for the Cyclopaedia that begin with the letter "D".\n\nAny entry with a tag of "{{{D}}}" is added to the index at the bottom of this entry.
Copy and paste this into your NPC or PC statblocks so that each one can have its own persistent record of damage conditions.\n\n| 0 | 5+ | 10+ | 15+ | 20+ |\n| +++^20em^[Bruised]-1 Toughness vs Nonlethal=== | +++^20em^[Dazed]-1 Toughness vs Nonlethal; Lose one full-round action; retain Defense=== | +++^20em^[Staggered]''Stunned (1 round):'' no actions, loose dodge bonus, -2 to Defense; Take only standard or move actions=== | +++^20em^[Unconscious]Knocked out and helpless=== ||\n|[_][_][_][_][_]|[_][_][_][_][_]|[_]|[_]||\n|[_][_][_][_][_]|[_][_][_][_][_]|[_]|[_]|[_]|\n| +++^20em^[Hurt]''Collateral:'' Bruised; -1 Toughness vs Lethal=== | +++^20em^[Wounded]''Collateral:'' Dazed; -1 Toughness vs Lethal; ''Shaken:'' -2 to all checks except Toughness and Constitution; ''Stunned (1 round):'' no actions, loose dodge bonus, -2 to Defense=== | +++^20em^[Disabled]''Collateral:'' Staggered; If disabled character takes standard action, it falls Unconscious and begins Dying in the following round=== | +++^20em^[Dying]Con check (DC 10) each round. Failed check, character dies. Success, lives another round. Success +10, become Disabled and Unconscious.=== | +++^20em^[Dead]Oh so very dead.=== |
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June 8. On this day the goddess Tarastia was blinded by the Old Man for discovering his plotting. Clergy of the Mother are struck blind for 24 hours at this time, and lead the people in ceremonies lamenting the goddess and simultaneously praising her bravery and sacrifice.
22 October. A day for paying respects to the dead, for ghosts and other spirits roam the following night to inflict punishment upon those who did not pay due reverence.
[[Montour Cyclopaedia]]
Minor creatures from the Hells, sent into the world by the Old Man to destroy and corrupt. Demons assume many guises, some fair, some foul, but all alive with pure malevolence. Some wizards are reputed to have dealings with demons on a regular basis, seeking to force favours from them, but it is said that such dealings always end with the wizard's soul being presented to the Old Man as a plaything. It is also said that the only way to combat a demon is with a pure heart and with pure bronze.\n\nThere have been accounts that suggest Voor Druids either have dealing with demons or are prepared to summon their likeness to terrify their opponents.
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Type the text for 'New Tiddler'
/***\n|''Name:''|DiceRollerMacro |\n|''Version:''|<<getversion roll>> |\n|''Date:''|<<getversiondate roll "DD MMM YYYY">> |\n|''Source:''|http://www.legolas.org/gmwiki/dev/gmwikidev.html#DiceRollerMacro |\n|''Author:''|[[DevonJones]] |\n|''Type:''|Macro |\n|''License:''|BSD |\n|''Requires:''|TiddlyWiki 1.2.32 or higher (tested only on 1.2.36, but should work on 1.2.32), TiddlyLib|\n!Description\nAllows the inline rolling of dice.\n\n!Syntax\n* {{{<<roll [Dice Expression] [Name]>>}}}\n* Dice Expression can be in 3 forms:\n** Die form: {{{<<roll 1d20>>}}} where the die can get fairly complicated 1d6, 3d4, 1d5+1d4-6, (1d6)d6+5, 3dF (Fudge dice), (1d6)dF all work\n** {{{<<roll +5>>}}} where the + or - is added to 1d20. Used for the D20 system\n** {{{<<roll DC20>>}}} where DC# is considered to be a Roll to target on 1d20. Returns how much it was made or missed by (-5 means it was missed by 5, +3 means it succeeded by 3)\n* Name is what is printed in the tiddler in place of the macro. Defaults to the Dice Expression.\n\n!Sample Output\n''Example:'' lists all orphan tiddlers in reverse.\n{{{<<roll 1d20>>}}}\n<<roll 1d20>>\n\n{{{<<roll 1dF >>}}}\n<<roll 1dF >>\n\n{{{<<roll (1d6)dF >>}}}\n<<roll (1d6)dF >>\n\n!Known issues\n\n!Notes\n\n!Revision history\nv0.9.0 October 19th 2005 - initial release\nv0.9.1 October 20th 2005 - changed name to DiceRollerMacro to better reflect purpose.\nv0.9.2 October 25th 2005 - Added Fudge dice.\n\n!Code\n***/\n//{{{\n\nversion.extensions.roll = { major: 0, minor: 9, revision: 2, date: new Date(2005, 09, 20) };\n\nconfig.macros.roll = {};\n\nconfig.macros.roll.onClick = function(e) {\n if (!e) {\n var e = window.event;\n }\n var button = this;\n var title = button.title;\n exp = title.substr(6);\n result = rollExpression(exp);\n \n var rollbox = button.parentNode.lastChild;\n rollbox.style.display = "inherit";\n rollbox.innerHTML = "<B>" + result + "</B>";\n e.returnValue = false;\n}\n\nconfig.macros.roll.handler = function(place, macroName, params) {\n // param 0: text button\n // param 1: tiddler name to display\n // param 2: initial display by default\n var dicestring = params[0];\n var title = params[1];\n var titleExists = params[1] != null;\n if(!titleExists) {\n title = dicestring;\n }\n \n var element = createTiddlyElement(place, "span", null, null, title);\n var btn = createLocalTiddlyButton(element, "*", "Roll: " + dicestring, this.onClick);\n var rollbox = createTiddlyElement(element, "span", null, "rollresult", null);\n rollbox.style.display = "none";\n rollbox.onclick = hideElementEvent;\n var parentTiddler = getParentTiddler(place);\n parentTiddler.ondblclick = onDblClickTiddlerOverride;\n}\n\nfunction rollExpression(exp) {\n testRe = /^[\s+-]/;\n testRe2 = /^DC/;\n total = 0;\n if(testRe.test(exp)) {\n total = rollCheckExpression(exp)\n }\n else if(testRe2.test(exp)) {\n total = rollDcExpression(exp)\n }\n else {\n total = rollDiceExpression(exp)\n }\n return total;\n}\n\nfunction rollDiceExpression(exp) {\n testRe = /\s(.*\s)/;\n testRe2 = /^\sd+$/;\n testRe3 = /^\sd*[dD][\sdfF]+$/;\n testRe4 = /^\sd*[dD][\sdfF]+[\s+-].*/;\n total = 0;\n if (testRe.test(exp)) {\n execRe = /\s((.*)\s)/;\n var ret = execRe.exec(exp);\n center = rollDiceExpression(ret[1]);\n replaceRe = /(\s(.*\s))/;\n total = rollDiceExpression(exp.replace(replaceRe, center));\n }\n else if (testRe2.test(exp)) {\n total = parseInt(exp);\n }\n else if (testRe3.test(exp)) {\n execRe = /(\sd*)[dD]([\sdfF]+)/;\n var ret = execRe.exec(exp);\n num = ret[1];\n die = ret[2];\n\n if(num == "") {\n num = 1;\n }\n if(die == "f" || die == "F") {\n total = rollDiceFudge(parseInt(num));\n }\n else {\n total = rollDice(parseInt(num), parseInt(die));\n }\n }\n else if (testRe4.test(exp)) {\n execRe = /(\sd*)[dD]([\sdfF]+)([\s+-])(.*)/;\n var ret = execRe.exec(exp);\n num = ret[1];\n die = ret[2];\n sign = ret[3];\n subexp = ret[4];\n\n if(num == "") {\n num = 1;\n }\n if(die == "f" || die == "F") {\n dieRoll = rollDiceFudge(parseInt(num));\n }\n else {\n dieRoll = rollDice(parseInt(num), parseInt(die));\n }\n dieRoll2 = rollDiceExpression(subexp);\n if (sign == "-") {\n total = dieRoll - dieRoll2;\n }\n else if (sign == "+") {\n total = dieRoll + dieRoll2;\n }\n }\n return total;\n}\n\nfunction rollDcExpression(exp) {\n return rollDcExpression(exp, 0);\n}\n\nfunction rollDcExpression(exp, plus) {\n total = 0;\n if(!plus) {\n plus = 0;\n }\n testRe = /[Dd][Cc]\sd+$/;\n if(testRe.test(exp)) {\n execRe = /[Dd][Cc](\sd+)$/;\n var ret = execRe.exec(exp);\n dc = parseInt(ret[1]);\n roll = rollDice(1,20);\n total = roll + plus - dc;\n }\n return total;\n}\n\nfunction rollCheckExpression(exp) {\n testRe = /^[\s+-]\sd+$/;\n if(testRe.test(exp)) {\n execRe = /^([\s+-])(\sd+)$/;\n var ret = execRe.exec(exp);\n sign = ret[1];\n num = parseInt(ret[2]);\n roll = rollDice(1,20);\n if (sign == "-") {\n total = roll - num;\n }\n else if (sign == "+") {\n total = roll + num;\n }\n }\n return total;\n}\n\nfunction rollDice(number, size) {\n total = 0;\n for(i = 0; i < number; i++) {\n roll = Math.floor((size) * Math.random()) + 1;\n total += roll;\n }\n return total;\n}\n\nfunction rollDiceFudge(number) {\n total = 0;\n for(i = 0; i < number; i++) {\n roll = Math.floor((3) * Math.random()) - 1;\n total += roll;\n }\n return total;\n}\n\n//}}}
(fl.353) A Favoured Sister and Inquisitor in the Montese Church of the Mother. She is a cheerful, large woman.
A great sea-faring race from the east. Dornites are the native inhabitants of the Isles located in the Sea of Unease, and also inhabit the shores of a continent far beyond them. The Dornites are a short and stocky people, with skin tones range from a deep tan to a coppery bronze. Their hair is brown, but sometimes black or red. Eyes are brown and green. They are a fierce and argumentative people whose most popular god is Hadur.\n
Widely believed to be the most fearsome and terrifying of natural creatures, dragons are huge, intelligent, flying reptiles with a great appetite and vast pride. Thankfully very rare, they are generally not interested in the affairs of humans and their kin unless provoked, despite what the stories say. They are not evil, nor good, but more akin to a force of nature. Many songs tell of knights that have gone to challenge a dragon. Only King Arturo is known to have vanquished one, though numerous reports tell of Amalric of Castillion matching the deed.
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Type the text for 'New Tiddler'
The dwarfs are an ancient people. At one point the entire region now ruled by Montour was under the rule of two great dwarfen kingdoms, one centred on the city of Rakrast, the other centred on Durgaron. The city of Montour is itself built on top of an old dwarfen settlement. A regimented and caste-bound race, the dwarfs are few in numbers, and rarely seen. They are known for their singing and poetry, their relentlessness in advancing their desired goals and the quality of their stone and metal work. More than one knight has paid through the nose to have a dwarf-forged sword at his hip. Dwarfs generally live in hills and mountains, but not usually, despite the stories, underground.\n\nDwarfs are shorter than humans, though not as short as the name would suggest. They average just under 5 feet in height, but they are quite burly, especially around the shoulders and arms. Their noses are often quite large, and men favour big, bushy moustaches, but rarely beards. Members of the warrior castes, who are most often seen outside of their lands, have heads shaved bar a long topknot at the crown of the head.
All entries for the Cyclopaedia that begin with the letter "E".\n\nAny entry with a tag of "{{{E}}}" is added to the index at the bottom of this entry.
An incorporated town on the upper reaches of the River of the Woods.
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<!--{{{-->\n<!--- http://mptw.tiddlyspot.com/#MptwEditTemplate ($Rev: 1829 $) --->\n<div class="toolbar" macro="toolbar +saveTiddler saveCloseTiddler closeOthers -cancelTiddler cancelCloseTiddler deleteTiddler"></div>\n<div class="title" macro="view title"></div>\n<div class="editLabel">Title</div><div class="editor" macro="edit title"></div>\n<div class="editLabel">Tags</div><div class="editor" macro="edit tags"></div>\n<div class="editorFooter"><span macro="message views.editor.tagPrompt"></span><span macro="tagChooser"></span></div>\n<div macro="showWhenExists EditPanelTemplate">[[EditPanelTemplate]]</div>\n<div class="editor" macro="edit text"></div>\n<!--}}}-->\n
(286-335*) Twice-Queen of Montour
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The dwarfen term for a fairy. See [[Fairy]].
Goddess of forests, wild animals, and the hunt. She was once assaulted by an amorous-minded Hadur, and shot his eye out.\n\nElysia is normally portrayed as A young woman, long of hair (usually light) and long of limb, either dressed in hunting leathers and carrying a bow, or in a simple sleeveless dress, with flowers in her hair. She is often accompanied by young deer or unicorns in the latter guise.\n\nElysia has followers among the rural people. The main temple of Elysia is located in the forest outside of Monistral.
(b.314) Montese knight and one-time King's Champion. A powerfully-built man from a minor gentry family of the Warlands, Emeron attracted the patronage of Duke Simon Garnier and, through him, of King Vandrad. Sir Emeron was more thug than paragon of knightly virtues, functionally illiterate and not a sound leader of men, but he performed admirably during the Crusade of 337. A frequent victor of tourneys, Emeron was named King's Champion following the rise of Duke Simon to the chancellery.\n\nSir Emeron was a leading figure in the Garnier army that fought at the Ford of Harloc, but he met defeat at the hands of Werner the Grey and his enchanted sword. Vanquished, he fled with the remnants of the faction to the Isles. He returned to the kingdom openly in 358, leading a Dornite force on a mission to rescue Lady Julienne du Valier. He was defeated by Duke Raymond du Plessey and Hugo du Valier at Brecourt Manor and was last seen fleeing towards the coast.
Goddess of the dead and the Underworld. She is served by 10 Judges of the Underworld, who determine the fate of the dead, as well as by the Reaper, one of her sons. Her other son is Hadur, and Her daughter is Niyl. In times of war enemy armies are ritually sacrificed to Her and cursed in Her name.\n\nThe Empress is usually depicted as a woman of indeterminate age and of stern visage, dressed in a severe white dress, seated upon a throne in a deep dark cavern. She is often accompanied by a raven or an owl. The one is symbolic of death, the other of wisdom.\n\nThere are no large temple complexes devoted to the Empress, but every graveyard or cemetery has a stone shrine built in the middle of it. This tomb-like structure is the location for all funeral services. It is completely unadorned except for a stone bier. All services are conducted here, with the doors closed and the room lit only by candles, before the body is removed for burial. Living quarters for the priests are underneath the building, as if the priests are already in their tombs. Some more important or wealthy families are buried in crypts underneath the temple. The Empress demands no sacrifices from her followers, knowing that everything will come to her in time anyway.
A city of Karakiraz.
(316-358) Prince of the Kingdom and former Regent. The oldest acknowledged child of King Vandrad and Queen Ekaterina (see Anne), Prince Erling early opposed the craven policies of Duke Simon Garnier towards the Gel Empire, and was forced into exile by that nobleman. The Prince returned in 353 at the head of an army of mercenaries paid for by King William of Valliore, and defeated the Garniers at the Ford of Harloc. Thereafter he assumed the regency for his dotard father. Although widely considered the greatest soldier in the kingdom, Erling seemed powerless to stop the continuing raids on the coasts launched by the Dornites, although he introduced various measures which were of some use, including the expansion of the Royal Navy and the division of the Kingdom into defence provinces each with a Lord Lieutenant to coordinate defence. In 358, Erling, against the advice of Count Brian Monroy, took his newly-launched flagship out of Ravandil to intercept a reported raid. The top-heavy ship capsized in heavy seas and sank with all hands.\n\nErling was married to Isabelle, daughter of Duke Raymond of Aguiliers. They had three children-\n\nMichael (b.346); Catherine (b.352) and Melissa (b.356). He also acknowledged as his Zaria (b.336), a daughter by a minor Thestrian noble.\n
Prince Erling relied on a small circle of intimate friends, retainers and allies to advise and assist him. For the most part, they were childhood friends or attached themselves to him during his period of exile in Valliore. While the people of the kingdom came to respect if not love the Prince-Regent, there was never a great fondness for the number of foreigners in his train. Several of the more important members of the Inner Circle were-\n\n* Verdelet\n* Trikesia\n* Comte Konnrádin of Raracas\n* Earl Alrik of Requer\n* the Grayson Brothers\n* Count Roger de Rayno of Harloc\n* Lord Robert Fitzshaws
Once an almost purely feudal state based on the relationship between territorial lords and the crown, the Kingdom of Montour has changed into one in which bastard feudal relationships, based on money fiefs and indenture contracts, are now the norm. While most noble estates remain concentrated in certain areas, these estates are by no means single blocks of territory. There is nothing unusual in the Duke of Aguiliers, say, owning large estates just outside the walls of Darklairstead, or for pockets of land within the Duke's estate which belong to the crown, or to a monastery or a minor lord. Noble estates can be alienated to others, and more than one lord has lost his whole estate in surrender of debts to some merchant. Many in this circumstance appeal to the crown to redeem their land, but not many are successful. However, since most nobles see their estates as really belonging to their heir, such events are uncommon.\n\n\nMany of the lesser lords have little or no landed estate, and their means of living come from pensions and retainers paid as cash by the throne or a great lord. These lords (they are referred to disparagingly as "pillar lords" by the landed nobles, for they seem to stand around the court doing little) typically come from non-noble backgrounds and have reached their position through services rendered to the king through his Household offices.
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All entries for the Cyclopaedia that begin with the letter "F".\n\nAny entry with a tag of "{{{F}}}" is added to the index at the bottom of this entry.
A nomadic, hunter-gathering race of non-humans. They may have once been more widespread in range than they are now, but in the modern day they are only found in the great Elefras Forest, to the northeast of the kingdom. Fairies are a remote people who generally distrust strangers, but there are occasional contacts between them and traders, especially around Monistral. They may not have been so aloof once, since legend tells that it was Fairies who gave to humans the key to magicks, and it was the King of the Fairies who gave the sword Thesuril to the first King, Richard of Montour. Now they live in their forest in small groups, wandering and living off nature's bounty, though there are rumours of great marble cities in the heart of the woods. Fairies are very hard to find if they do not wish to be found, and it may be that they are usually invisible.\n\nFairies are about as tall as humans, but are much slighter in build. They are fair-skinned but have a greenish cast about them. Their hair is usually short, and varies in colour from red, a deep green and golden, and they have big, green eyes. A large number of them, men and women both, are bald. They are said to have huge pointed ears.
Marriage is a strong custom amongst the people of the Kingdom, and bastardy is quite strongly frowned upon. In general people wait until they can support themselves before they marry, so in practical terms the wealthy, who can draw more upon the riches of the family, tend to marry earlier than the peasantry, who in many cases must wait until the can inherit the family land. Fertility is very high, with rich women tending to have more children due to the widespread use of wet nurses. Also, infant mortality is quite high, and more so the further down the social scale one goes.\n\nAll this means that noble and merchant families tend to be much larger than peasant families. Since, however, there are only limited opportunities for younger offspring to benefit from the family wealth, many are drawn into more adventurous careers.
A retainer of Lord Hugo du Valier, Count of Tharkad. Sir Godemar is a mage specialising in scouting and divination. He was instrumental in enabling Lord Hugo and his army to get through enemy-controlled Sardeth to take part in the Battle of the Ford of Harloc. In early 358 he was caught attempting to kidnap Lady Francoise Orimarr, wife of Sir Mordoc Torsilley. When Lady Francoise later revealed that she was in fact Princess Helene, niece of the King, Godemar was despatched for trial by the Crown, in Montour city.
The Fendals are the ancestors of most native Montese, Valliorans and other northern peoples. They came into Montour through the pass at Montcoal and established many little realms, which were united later into the current kingdom. Most Fendal languages are still mutually intelligible, but there are increasing amounts of differences, mostly in vocabulary picked up and adopted from other peoples.\n\nFendals are a tall people who tend towards the swarthy end of the fair-skinned range. They have a wide range of hair colours, with a high incidence of reds.
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Fiendwyrms are approximately 10-12 feet long and 2 feet wide, dull grey-black and scaly. Their heads are similar to those of humans, but with golden snake eyes, no nose and a wide mouth with big fangs. Flaps on the head can unfold, and look like big ears. Their jaws can dislocate to swallow anything of medium size or smaller.\n\nFiendwyrms have been a bane for a long time, and are mentioned in the Montese Church's holy book, where Saint Michael came across one. In the story Michael was "beguiled" by the gaze of the wyrm, and when he broke free of the enchantment "the wyrm did spit ichor at him." Fiendwyrms have a poisonous bite, an enchanting gaze, and can spit an acidic ichor at dangerous prey.\n\nThey are intelligent and rumour has it that they can speak in human tongues.
(b.311) Vallioran ambassador. Lord Robert is a son of the Duke of Shaws by a sister of King William III, and has been attached to the court of Prince-Regent Erling since the latter left Valliore.
(240-317) High Master of Kandarian. Master Richard de Flor served for a period as Kandarian's legate in Breakingdale. The faith of the Valiant Warrior became, in his care, the second faith of the Dalemen. His success was recognised by his appointment as a High Master, serving directly under the Patriarch of Montour. Unlucky not to become Patriarch himself, High Master Richard is best known as the chief architect of the international Brotherhood of the Shield, founded in 311
Queen of Montour (218-275). She is much-loved in memory as "Good Queen Flo", and her reign was a long and prosperous one. Under her rule Breakingdale was first settled and annexed to the crown, and the city of Shalgreth fell into the orbit of the kingdom.
"The battle of Sir Emeron of Galt, the king's champion, with Sir Werner the Grey, standing waist deep in the river, and the former's casting down by the latter.\n\nThe glorious counter-charge of the Count of Tharkad against the Prince's lines, and the Count's slaying of the son of the Duke of Aguiliers, how heads flew like cabbages, but how the Prince rallied his men and forced the Count back, pike in hand."
* The King and Queen\n "Your Majesty" ("sire" can be used by those of Knight rank and above)\n* Children of a monarch\n "Your Royal Highness"\n* Grandchildren of a monarch\n "Your Highness"\n* Great Lords\n "Your Grace" ("my Lord Duke" (or whatever) is also acceptable)\n* Lords and children of Great Lords\n "Your Lordship" or "My Lord"\n* Knights\n "Sir" or "Dame" (or Kyr/Midame for Thestrians)\n* Children of Lords and Knights\n "Master" or "Mistress"
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A town of approximately 600 souls, occupying a horseshoe bend on the right bank of the Breaking River to the northwest of Krothering. The castle stands at the end of the bend, directly overlooking the river, while the town spreads out underneath it to a stout wall.
A minor noble family of north Breakingdale. Richard I Fromont was the captain of Romenard I's guards. He was favoured with the marriage to Romenard's daughter, the sister of Roderick. With baronial support he built the castle of Fromont to the west of Krothering. By his wife he had a son, Richard II (the current lord), but his wife died soon afterwards. Later in life he married again, and by this second marriage he had a daughter, Imogen. It was through his desire that Imogen married Sir Mordoc of Bodwin's Howe, the son of his neighbour (the Red Faces did not count).\n\n\nRichard II fell in love with his cousin (the daughter of Baron Roderick), but she was always very pious and rejected his advances, becoming a priestess of the Mother instead. Spurned, he turned to Marguerite, the lady of Veyrines, his other neighbour, whose wardship Lord Richard I had obtained from King Vandrad for services rendered during the Civil War of 314. Administering his wife's lands, Richard gained great wealth during the gold rush of the 330s, though he was responsible for much of the tensions between man and orc created at that time. Veyrines was destroyed by the Gel in 342, and the upper Breaking valley occupied by those barbarians for several years, but the Fromont claim is still maintained. At the time of the Gel conquests Richard II had welcomed several prominent Ghorgandi refugees, including Irfan of Kavkaz. This friendship paid off in time, when Irfan agreed to offer his daughter Vashti to Richard's son Simon and, along with her, the family claims in Karakiraz and much money up-front.\n\nAlways eager to extend his family's territory, Richard has spent several months in negotiation with a chief of the Red Faces, intending to get a Voorish "princess" for his second son, Richard (III) (a move perhaps inspired by the actions of Daniel de Vabre).\n\n* Current Fromont family\nLord Richard II (b.300), Lady Marguerite of Veyrines, his wife (b.307), his sons Simon (b.324), Richard (b.326), William (b327) and Henry (b.335). His daughter Monique (b.331). Simon's wife Vashti (b.) and Richard's wife Unalis (b.333).
A minor noble family of central Breakingdale. The family traces its descent from Sir Giles Falconay, a gentleman of the Dale who was knighted for his services in vanquishing a Voor rebellion in 271. Sir Giles was granted lands south of the Hills of Graam, his sister married Sir Robert Torsilley, his sponsor to the knighthood. Sir Giles served during the Thestrian Conquest, during which he married a Thestrian woman (his first wife having died) and discovered a fine sword, which he termed the Furmenglaive. He returned to the Dale a much richer man, and increased his holdings substantially. He changed his family name to Furmenglaive at this time. The Furmenglaive's soon became known for the quality of the horses they bred, and stud farming became the major source of family income.\n\nGiles had one son by each of his wives. The older, Robert, retained the Falconay name and inherited on Giles' death in 309. Sir Robert, like many Dalemen, sided with King Michael III during Ekaterina's War in 314. He declined the amnesty offered by Prince Vandrad and escorted Michael III into exile. Robert was never seen thereafter and is presumed to have died in Castrovia.\n\nVandrad declared Robert in forfeiture of his lands and title and awarded them to Giles' second son, Milton I Furmenglaive, rather than to Robert's heir, his daughter Margery.\n\nMilton I married Brigitte Kialton of Bonfol, and together they had four children-\nMilton II (b.329), Miles (b.333), Stefanie (b.337) and Agnes (b.340). Milton II was born a deformed dwarf, and was passed by Milton I to the care of a wizard. Miles served as squire to Sir Mordoc Torsilley before being knighted himself by Duke Raymond of Aguiliers, whose service he joined. Stefanie married the sheriff of Breakingdale, Sir Humphrey Robsart, and Agnes married the youngest son, Henry, of Lord Richard II Fromont. Sir Miles is considered heir to the Furmenglaive land and title.
(b.329) The elder son of a well-off horse-breeding family, Milton was unfortunately stricken with dwarfism. Though this caused many problems in his youth, Milton does not regret his condition, for it led him as nothing else could have-to his greatest passion- magic. In a world of small-minded thinkers and brutal 'men of honour' riding roughshod over anyone less powerful than themselves, while doing their best to have their only truly lasting asset - their minds - smashed all over the ground, Milton found another universe - one where intelligence, thought and study, not unthinking brawn, ruled.\n\nThough he had some vague regrets regarding his father's disappointment and his inability to ride the fast chargers that his brother so effortlessly commands, Milton found solace - nay, delight - in his own chosen path. For much of his youth he studied assiduously, content only to learn more each day, with no real plans or goals in mind. The mere act of learning, and increasing his power, was goal enough. It was a light in his life, even at its darkest moments.\n\nStill, he was troubled. He at first tried only to help people, to use his power to do the same good deeds that priests and the knights of the stories did. But he soon found, to his disappointment, that people did not want his help. It was clear to him that even the most intelligent and educated among the powerless still had fear in their eyes when a man of true power used even the tiniest part of his abilities - for whatever purpose or cause. The powerless may cheer - for a short time - the use of real power to solve a problem or save a life, but even then it is guarded, fearful, anxious - tinged with hate and the prospect of violence. Milton quickly tired of that - yet another burden to overcome, heaped atop his appearance. In some ways, the fear was a kind of backhanded respect, which Milton did enjoy, but it also disgusted him. Why should his training and ability be any less honourable than those of a knight? Why should he be condemned for improving himself and attempting to help people, as any true knight does? So soon he bowed before the pressure of society and tried to keep his magic quiet, subtle, unseen, so as not to offend or frighten those he only wished to help. It seemed all society really wanted was him - and magic itself - to disappear, to never have existed. Slowly, Milton turned inwards and, as every year passed, more bitter.\n\nThen he met a man whom most people, and nearly every wizard, would regard as deranged - Sparouz. Frightening at first, there was something hypnotic, almost seductive, in the freedom Sparouz had to do as he wished-to display his powers, not hide them before a fearful and wretched humanity. In his own way he was a knight - a man who wore his power around him, as a knight uses armour to proclaim his status. It made Milton recognise for the first time what he had lost by not being so-called 'normal'. Milton's unconscious desire for honour and respect, honed over generations of his family, burst forth with a vengeance. For a time, Milton could see nothing but good in the actions of Sparouz - a man free to do what he wished, without fear of the condemnation of small-minded humanity. He was above their petty jealousies and rules. Milton hungered after that, and for a time set himself on that very path. He found a kind of freedom in the air, and revelled in it.\n\nBut, in meeting up with his friends once more - especially Bertrand - after years apart, Milton has begun to see that Sparouz's methods are more destructive than helpful. While his freedom to use magic must indeed be aspired to - his methods and his actions need to be limited - better yet, harnessed to a better purpose. After all, in Milton's religiously-trained mind, freedom without purpose is anarchy and, ultimately, pointless. Milton is currently attempting - slowly, perhaps, but surely - to realign his path to the more idealistic one of his youth, but now he is paving with experience and a greater sense of the realities of the world. Milton wishes to show the world that a wizard is worth any knight, if not more so. Milton knows that magic and mages are here forever, and he wants the rest of the world to accept that - and, more importantly, see that the energy he wields is no more than another tool. It could even be likened to a bow - to use it correctly, you need years of training, and while it can be deadly when you wish it to be, it can also be the means to provide sustenance or save a life. But Milton knows that philosophical arguments will not work on the masses - but actions might. After all, the use you put your abilities to is what counts, not the tools you use. Milton wants everyone to see that.\n\nIn doing so, he aims to gain self-sufficiency, so as to study when he can and to choose his own fights. The more he has the greater the effect and influence he can have. But everyone must start somewhere. So, until that day comes, Milton will try to serve true lords, where he can gain the same honour, respect and reward any knight could. He has worked as hard as any knight to gain his position. All he really wants now is to have the world acknowledge that. Milton wishes to change the fear and hate to respect and honour.
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All entries for the Cyclopaedia that begin with the letter "G".\n\nAny entry with a tag of "{{{G}}}" is added to the index at the bottom of this entry.
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(291-352*) Duke of Montour. Simon was an old friend of King Vandrad, and had fought with him during the Rebellion of 313. A founding member of the Order of the Golden Spurs, Simon later married the divorced former wife of Vandrad, Lady Julienne du Valier, and became a close ally with her brother Hector, Duke of Rossilion. Simon was a supreme machiavellian plotter. In 333 he betrayed Geoffrey Sabatier to the King, and took his office of Lord Chancellor. He was a proponent of détente with the Gel noyan, especially after the capture of Raymond, Duke of Aguiliers, in 341. With the wits of the King declining, Simon reached new heights of power. He was bestowed with the title Duke of Montour, and outmanoeuvred Prince Erling, forcing him into exile. Now de facto ruler of the kingdom, Simon moved to cement his legacy by marrying his son Guy to Princess Alice, heir-apparent with Erling in exile. In 350, however, Simon's plots unravelled as Erling returned from exile at the head of an army paid for by King William of Valliore. In 352 Simon's allies were defeated at the Ford of Harloc and Simon himself was captured seeking sanctuary in Shalgreth. Delivered to Erling, Simon was tried for treason, found guilty and executed.
The heavily-fortified towns of Rideforth and Sardeth. It was from these two towns that Kings of Montour and Megadukes of Thestria vied for control of the Warlands.
The Gel are a southwestern people from beyond the frontiers of the Castrovian Empire. Perhaps because they come from such cold climes the Gel are a very pale race, with blond or white hair and strange slanted eyes. The Gel are barbaric, worship strange gods and seem to value conflict and strength over most other things. The Gel tribes that have been encountered by the Montese and Castrovians are excellent light horsemen, and use swarm tactics in their warfare. Their rulers title themselves Noyan.
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To get started with this blank TiddlyWiki, you'll need to modify the following tiddlers:\n* SiteTitle & SiteSubtitle: The title and subtitle of the site, as shown above (after saving, they will also appear in the browser title bar)\n* MainMenu: The menu (usually on the left)\n* DefaultTiddlers: Contains the names of the tiddlers that you want to appear when the TiddlyWiki is opened\nYou'll also need to enter your username for signing your edits: <<option txtUserName>>
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The inhabitants of the region to the west of the Kingdom, especially the Kingdom of Karakiraz. The Ghorgandi are a civilised people, well known as traders and scholars.\n\n!!Appearance\n\nGhorgandi are a mix of Voor, Fendal and Gel bloodstocks, so any given individual could pass as one or more of those peoples. Clothing-\nmen typically wear long, high-collared cassocks and wide brimmed hats. They could be said to look a little like cardinals. Women, on the other hand, are colourful, with multi-layered skirts and pullover blouses with rounded bodices (some of which actually show the breasts, though in this case they are usually covered by lace or shimmering cloth). Lace-work is quite common for both men and women.\n\n!!Political Organisation\n\nThe Ghorgandi have traditionally lived in a number of independent city-states, clustered around the Sea of Ghor. These states were ruled by a variety of leaders - sometimes by oligarchic councils, sometimes by warlord tyrants, sometimes by short-lived hereditary dynasties. All this changed after the Orcwar of 200 years ago, when the warleader Kiraz used his military muscle to unite the cities. However, old loyalties died hard, and there is still great rivalry between the cities, and until the Gel conquest, at least, there were occasional outbreaks of inter-civic violence.\n\nAs of 358 the Ghorgandi are ruled by the Gel warlord, King Yum Kax, and his army of loyalists and mercenaries, with individual cities controlled by civil governors and military commandants.\n\n!!Ghorgandi Warfare\n\nGhorgandi warfare has long been the province of heavily-armed civic militias, meeting in short-sharp clashes between the cities. In the era of the Kings, however, the infantry were first supplemented by mercenary units of nomad cavalry recruited from the plain's tribes, and then largely replaced by them. When these nomads deserted to the Gel, the cities were largely defenceless. The average Ghorgandi is not very warlike, except in extremity. Typical weapons include short swords and spears. Crossbows are more common than bows. Ghorgandi nobles wear coat-of-nail armours, while the lesser classes made do with padded armours and great shields.\n\n!!Ghorgandi Society\n\nThe Ghorgandi are a settled people, very urbanised (about 50% of the total Ghorgandi population lives in 4 cities). There is intensive agriculture around the Sea of Ghor and along the rivers that feed it. Ghorgandi eat a lot of grains and vegetables, but little meat except for fish.\n\nThe Ghorgandi are renowned as merchants. Their lands are poor in resources, and thus they have had to rely on trading skills to obtain what they need. This has garnered the Ghorgandi a certain reputation as mercenary in the broader sense - that everything has a price. While this might be an exaggeration, it is true that Ghorgandi are even willing to engage in the buying and selling of each other; they are one of the few peoples that engages in slave trading as a profit-making venture.\n\nAnother offshoot of this reputation is that the Ghorgandi also have a reputation of honesty - once a Ghorgandi has made a deal he will stick to it, and kick himself later if it turns out poorly.\n\nGhorgandi status is determined by wealth more than bloodline, though there is some respect to those whose families are old and distinguished, more respect is provided to those with money. The old families with money are the most revered. Those that are left - most of them were extirpated by the Gel noyan after the conquest. Demonstrations of wealth are necessary to maintain the image of status - more subtle things than gaudy jewellery or massive mansions, such as large retinues or the patronage of scholars or performers.\n\nGhorgandi live in extended family groups, with several generations living under the same roof. Marriage is standard. Usually these are arranged rather than love matches, even amongst the poor folk. Children come of age in elaborate ceremonies.\n\nGhorgandi worship is split almost evenly between the Mother and the Trickster Twins of Luck and Chance, though Solana, the daughter of the Mother and the mother of the Twins, also has a fairly strong following. While the Church of Montour has some following, and there is even a Matriarch living in Kavkaz, the Mother of Karakiraz is a more earthy type than her Montese equivalent, possibly due to the influence of the faith of Solana.\n
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GiantMonkeys are attacking the [[Kingdom of Nowhere]]. [[Thorgrim]] seeks to defend the [[Kingdom|Kingdom of Nowhere]].
[img[http://www.negative-g.com/CC/CC-7-30-2006-5.jpg][http://www.negative-g.com/CC/CC-7-30-2006-5.jpg]]
The Dwarfish term for halfling. See [[Halfling]].
Military order. This is a secret, outlawed organisation. The Order was one of the mainstays of the armies of Thestria, and was broken up by Michael II after his conquest of the Grand Duchy. However, a faction of the Thestrian population has maintained the Golden Lions in the intervening time, with the goal of the Order being the liberation of Thestria from the oppressive Montese occupation. Currently too weak to openly revolt, the Golden Lions operate covertly, undertaking minor hit-and-run operations against small royal detachments and the officials of the king and his Vicar. Rarely are more than a handful of members used on a single mission. They are currently little more than a nuisance to the authorities, but every small success they have encourages more of the citizens to support their cause. A large proportion of the time and energies of the King's Vicar and the loyal Thestrian nobility goes into hunting down suspected Golden Lions and searching for their leadership and base, but so far without success.\n
An order of Knighthood created by King Vandrad in 313, at the start of his rebellion against Michael III. It was named after the Golden Spurs offered as the prize at the tournament during which Michael discovered Vandrad's betrayal. The Order is small and exclusive, with a normal complement of fewer than 30 individuals. The Knights of the Order wear official robes in green and gold. There are extensive laws and rules for the Order, most important of which are that no member of the Order can leave the kingdom save with the King's leave, and that no member of the Order can withdraw from combat beyond a short distance, and always be the last to leave the field. There are several rights that membership awards, however, most importantly free access to the king and the right to be tried by a panel of knights from the Order.\n\nEvery year there is a great banquet attended by every member of the Order, where each member recites his deeds and adventures and feats of arms accomplished that year. These are all recorded in the registers of the Order.
These are not simply philosophical concepts for the people of the Kingdom of Montour, but living and breathing reality. After all, are not the actions of the Mother and the Old Man evident in so much? How else can one explain the existence of [[demons|Demons]] if there is not some Hell from which they come?
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Sir Richard (b.323), Sir William (324-353), and Sir Robert (b.330). Three brothers from a minor Urléan aristocratic family who attached themselves to the exile court of Prince Erling. Reputed to be good at the chase and at the gaming table, but not at the council table. Sir William was killed at the Ford of Harloc.
This body officially exists to serve as an advisory council for the King, but in practise its primary function is the granting of taxation to the Crown. It can be summoned by the King at will, and all those entitled to attend may or may not do so, as they wish. Meetings of the Council typically descend into shameless haggling between the King and his officers on the one hand and the nobles and other representatives on the other. Gaining the vote of any given individual may cost the King a vacant office of state, or a small estate, or the granting of guardianship over a minor heir, or one or more of many other little things. A majority of votes is required to award the King taxation. The entire Council has, on occasion, linked the grant of taxation to some other issue, such as the repeal of unpopular laws, or the removal from influence of a hated royal favourite.\n\nThose entitled to attend the Great Council are-\nthe magnates, high ranked ecclesiastics of various faiths, representatives of the autonomous civic boroughs (some having more than one vote), as well as the four great ministers of state (marshal, treasurer, chancellor, steward).
The Great Lords are the titled nobility, the barons, earls, dukes and others. After the royal family, these individuals are the most powerful people in the kingdom. Their wealth and influence are extensive. Between them they probably own more than half of the kingdom, and they wield their influence, which is of a national extent, through money and the power to raise armies. Many of the oldest magnate families can claim blood ties to the royal family. The Duke of Montcoal, for example, is the cousin to the King. Their standing is such that in many instances they can meddle in the workings of the royal government, either directly, such by giving protection to felons, or indirectly through their access to the King's ear. Magnates do not usually serve the crown in any official positions, except perhaps commanding royal armies, but their support is vital to any major undertaking proposed by the King. Private wars between them are not unheard of, but their intrigues do not often reach such a point. They command large retinues including many knights and Lords, and can draw upon the influence of these individuals to augment their own. The Baron of Breakingdale, for example, can draw on the support of the retinue of the Lord of Bodwin's Howe. Many of the magnates have also gained, through marriage or inheritance, the lands and titles of other lordships, so that the Countess of Monistral can also be the Lady of Lesperon, for example. Often in these cases the smaller estates and lesser titles are passed on to younger children.\n\n\nIn 358, the Great Lords, in order of rough seniority, are-\n\n* Raymond du Plessey, Duke of Aguiliers\n* Robert de Rayno, Duke of Montcoal\n* Brian Monroy, Count of Ravandil\n* Prezmyra, Margravine of Sardeth\n* Hugo du Valier, Count of Tharkad\n* Chloe de Sevigny, Countess of Monistral\n* Romenard, Baron of Breakingdale\n* Tremontaine, Earl of Waymor\n* Sigismund, Archbaron of Darklairstead\n* Konnrádin, Comte de Raracas\n* Alrik, Earl of Requer\n* Roger de Rayno, Count of Harloc
King of Montour (138-146). Son of Baldwin II. Gregory was the reigning king at the beginning of the Orcwar. He led the first desperate defence of the realm against the orcs, and eventually began the human counterattack. However, he was cut off from his armies by a huge force of humanoid foes and deserted by his Knights Protector. He was presumed slain. Childless, Gregory left a power vacuum in Montour that enabled the orcs to complete the ravaging of Thestria while the Montese nobility vied for the throne.
(b.295) Lord Chancellor.
An expanse of rugged moorland, intercut with tangled forests and small but noxious bogs. The valleys of the Wastes are frequently enshrouded in fogs and mists, which give the region its name. Located equidistant between Breakingdale and the coast, the Wastes cover an area about 40 miles by 40 miles. To the north is the town of Upper Raracas, to the southeast the Aguilian plain and the Montese heartland, and to the south lie the Warlands. The river Raracas flows through the Wastes, and is navigable though rarely travelled. This is because the river runs close to the western edge of the Wastes and close to a vast forest widely believed to be haunted and a place of evil. Travellers from the southwest therefore usually circle around the eastern edge rather than cut directly north. The Wastes are uninhabited, though they are home to many types of animals, and, it is rumoured, to several forms of Beast.\n\nIn bygone days, during the 2nd and 3rd centuries, the Wastes were home to many brigands and refugees from the strife in the Warlands, and in the centre of the Wastes there is known to be the ruined keep of a long-forgotten robber lord.
Most crafts, and some other occupations, have long-organised guilds, which exist to-\nmaintain quality control and standards; lobby governments to favour the guild with tax exemptions and other boons; to maintain monopolies on their craft; and to provide social benefits to their members and, more generally, their communities. Guilds are not national organisations. The goldsmiths guild of Rossilion, for instance, is not officially connected to the goldsmiths guild of Montour. But there are connections and understandings between each guild. A member of the goldsmiths of Rossilion who decides to move to Montour can ask for a letter of introduction from his guild to the Montour guild to smooth his path into the Montour guild.
The Castrovian term for halfling. See [[Halfling]].
All entries for the Cyclopaedia that begin with the letter "H".\n\nAny entry with a tag of "{{{H}}}" is added to the index at the bottom of this entry.
God of warriors and war. He is a son of the Empress of Death and, as a special favour from Her, He is permitted to determine the fates of those who perish in battle. He or one of His handmaidens is therefore present at all battles, to conduct the souls of the brave fallen to his fortress in the underworld. He is one eyed, since his other eye was shot out by Elysia after He tried to ravish Her. There are three deities who have warlike aspects, Kandarian, Hadur and Niyl, but of these three only Hadur exists for the fight itself, and not fighting for a purpose, like Kandarian or Niyl (if once can say Niyl has a purpose). On the battlefield Kandarian's aid is besought by those who see their cause as just, while Hadur's favour is sought by those who merely desire victory over their enemies. Only the insane call upon Niyl's attention before battle.\n\nHadur is shown as an armoured, helmed figure with an axe in one hand and a sword in the other. He is often depicted with one or more of His handmaidens flying above his shoulders.\n\nHadur the Lord of Battles, has many followers among professional soldiers and other warrior types. There are usually shrines to him located in most forts and castles, and also on the sites of major battles. Unlike the Kandarites, the holy places of Hadur are not normally permanently staffed. This is less true in Imperial lands, where Hadur has long been the main war-god. There one can find some temples to him, but still fewer than to the Mother. He may be the Castrovians' main war-god, but that does not mean that people like him much.
Montese men typically wear beards, with the poorer people usually having the longer and the nobles the shorter styles, though young nobles are increasingly likely to be clean-shaven in the Vallioran manner. Noblemen, being able to look after it better, grow their hair longer than the peasants, but still no longer than to the shoulders.\n\n\nMontese women wear their hair as long as they can manage, since well-kept long hair is a sign of prosperity. Noble hairstyles change frequently, while peasant women usually make do with simple braids, buns and ponytails, only letting it down loose at festival time and in private.\n\nThestrian men usually go about clean-shaven, and old Castrovian custom, still followed by many, says that the head must also be shaven. If they have hair they keep it in Montese style.\n\nThestrian women do not let their hair grow as long as the Montese, but still it normally passes the middle of the back. It is usually kept in a single long braid and kept covered by a kerchief.\n\nSee also [[Clothing]]
Halflings are an oppressed and downtrodden people. They claim that they once had their own kingdoms and rulers, but were conquered and enslaved by the dwarfs in ancient times. Certainly there is a deep loathing between most halflings and dwarfs. When the Castrovians came to Thestria they found the halflings living in the foothills around the dwarfen cities, farming the valleys for the dwarfs. Hence the Castrovian name for halflings - gully dwarfs. Short lived, widely credited with a lack of intellect, and too small and weak to maintain any sort of independence, halflings have become an underclass in whatever society they have lived in, usually congregating in slums and ghettoes in the towns. They eke out a living in whatever way they can, usually by doing those occupations that the bigger and better off folk do not want to or cannot do. Many turn to lives of crime, but they lack the height to effectively pickpocket a human, so their crime is often cruder and less sophisticated. Laughable as individuals, a gang of feral halflings can still be intimidating.\n\nApparently a Megaduke of Thestria, in the aftermath of the Orcwar, gave a depopulated region to a group of halflings for their own, and this region is now a halfling Principality. Of course, the idea of the poor, stupid creatures being responsible for themselves is ludicrous.\n\nHalflings stand about 3 feet tall and are usually quite scrawny (this is probably due to malnourishment - there are enough really fat halflings around to show that thinness is not a racial trait). They have high-pitched little voices. And they breed! They must have litters twice a year, considering how big their families are.
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(b.305) An illegitimate son of Michael III. Lord Harcor served for some years as King's Vicar of Thestria (353-357) before being recalled by Prince-Regent Erling to serve as Treasurer.
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(b.305) Lord Admiral.
Voorish wizard. Little is known about him, except that he bears scars on his face allegedly caused by druids who cast him out of Voorish society for his abandonment of traditional ways. He dwells somewhere in the forest below the Rakrast Spur, and is rumoured to have a dwarf familiar.
(b.329) Princess. Daughter and youngest child of Princess Melissa the Elder and the exiled Lord of the Isles. Raised in luxury, Helene nevertheless rebelled from her upbringing and left Court to live incognito in the world. She took the identity of a young man named Andrey and served as a mercenary soldier in Valliore. She served as a common soldier in Erling's Restitution, and from there entered the service of Sir Mordoc Torsilley.\n\nIn 357 she revealed to Sir Mordoc that she was in fact a woman, and claimed to be a certain Lady Francoise Orimarr (actually a lady-in-waiting to her mother). She agreed to marry Sir Mordoc. Shortly thereafter she was the subject of a abduction attempt by Sir Godemar du Fay (acting on the instructions of Count Hugo of Tharkad). When Godemar was on the verge of being acquitted of the crime Helene revealed her true identity and demanded he be tried for a crime treasonous. This entailed a return to Court and a reunion with her mother and family.
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One of the great Offices of State. The High Constable is responsible for the recruitment and maintenance of the King's soldiers, and the upkeep and supply of the King's Castles.
These hills, located in the heart of Breakingdale, are the spiritual centre of the Voor's druidic religion. In Voor legend this is the place where Graam called on the powers of the Old Ones to shatter the forces of the enemy. The Hills were once the mighty volcano whose activities carved out the valley and gave it its rich soils, but it has long since eroded, with only a rugged central peak, Graam's Throne, remaining. The small tarn at the top of this peak is the most holy place in Voor religion. A small Montese fortification was erected here early in the occupation and its commander captured and executed the Voor druid Dhun Greenrocks, who has become a martyr in the eyes of many Voors. The fort has been abandoned and subsequently partially demolished by the druids. The Throne stands about 400m above the plains, with the surrounding hills averaging 2-300m.
A powerful Voorish tribe, living in the hills to the west of Breakingdale. The Horsetamers have adopted several customs from the Keska people living to their north, including the widespread use of horses. The Horsetamers have long-standing rivalries with both the White Keska and the Blooddrinkers.\n\nFor some time in the early 4th century the Horsetamers paid tribute to the Kings of Karakiraz, but regained independence in the aftermath of the Gel conquest in 342. However, renewed pressure from Yum Kax encouraged the King, Golem, to seek external assistance, in the form of Daniel de Vabre and his followers. De Vabre was able to bolster the Horsetamers for some years, but eventually the forces of Yum Kax succeeded in re-establishing Karakirazi authority in 356-7.
All entries for the Cyclopaedia that begin with the letter "I".\n\nAny entry with a tag of "{{{I}}}" is added to the index at the bottom of this entry.
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Queen of Montour (103-111). She succeeded her husband Raymond I due to the very young age of their son Baldwin II.
Located east of Shalgreth, in the Sea of Unease. These Isles were the home of independent Dornite clans who made a living from fishing, farming and piracy, before Castrovia invaded, annexed and colonised them. Long a part of the Empire, the Isles were basically abandoned after the Gel inroads into the Empire in the last century. The Lords of the Isles became increasingly aligned with Montour, but a new wave of Dornite migrants hit the Isles about sixty years ago and began occupying them. Despite Montese aid, the last of the Lords was forced into exile 30 years later. The Dornites have set up a number of dominions in the Isles, and once again live by fishing, farming and piracy. Thankfully for Montour and the other coastal kingdoms the Dornites are more likely to raid each other than the continent.\n\nThe largest settlement of the Isles, and the seat of the strongest Dornite chief, is Atreius.
An orc king ruling the Upper Valley of the Breaking River. From 352 Isok Kul has slowly been extending his sway ever further south. The ruins of Veyrines were taken in 352, and open conflict between his forces and those of Breakingdale erupted in the autumn of 358, where Cottlestone was taken and orc forces briefly threatened Fromont and Krothering itself before withdrawing back into the hills and forests.
All entries for the Cyclopaedia that begin with the letter "J".\n\nAny entry with a tag of "{{J}}}" is added to the index at the bottom of this entry.
A flying beast native to the red plains of southern Tabiti, Jaegera appear like great winged lions, except being largely rust-red in colour, with only small manes made up of short spines like those of a porcupine, and muzzles closer to those of dogs than cats. From nose to tail an adult Jaegera can measure as much as 8 feet in length. A pair of broad, feathered wings emerge from the creature's back and span 25 feet or more. A Jaegera weighs 500 lbs or more.\n\nWhen a jaegera is angry or frightened, its spine-mane frills up and engorges with blood, becoming noticeably black in colouration.\n\nJaegera are often hunted and captured by Tabiti nobles and kept as a mark of status. They are often used in hunting, much like Vallioran's use falcons and Voor use dogs.
(313-353) Brother to King Muchbled of the Blooddrinkers. An emaciated man, Jarrm was a devoted follower of the druids, and opposed what he saw as the weakening of Blooddrinkers under Muchbled's rapprochement with the Montese. He overthrew Muchbled in a coup in early 353 and forced the King to seek shelter in Bodwin's Howe. However, Jarrm rashly attacked that village and was defeated and slain by Montese forces under Duke Raymond of Aguiliers, who was passing by. Following Jarrm's death, his following was eliminated by Muchbled, backed by the Montese.
All entries for the Cyclopaedia that begin with the letter "K".\n\nAny entry with a tag of "{{{K}}}" is added to the index at the bottom of this entry.
The Valiant Warrior. God of duty, obedience, valour, honour, chivalry, guardians, righteousness, just causes. The twin brother of Tarastia. He stands at the side of his Mother, defending Her against all enemies.\n\nKandarian is always depicted as a young knight, a paragon of chivalry, with silver armour and carrying a shining, often flaming sword in one hand and a shield in the other. His helmet is usually without a visor, and his face is honest and open.\n\nKandarian has a strong following among the nobility and members of military orders. The standard commoner, however, has little to do with him. He has staffed chapels in most castles and often has temples built near places of evil and former battlefields. Many nobles and more than a few knights have a personal Kandarite chaplain. The Valiant Warrior is primarily a Fendal deity - there was no great following in the Empire, for instance, before Montese priests brought the faith to it. Even now, the faith is small in imperial lands. Castrovians, having fewer delusions about the grim and grittiness of war, favour Hadur with their victory prayers.\n\nThe clergy of the Valiant Warrior are almost exclusively male. While there is nothing in the tenets of Faith that demands this, those women who have indicated a desire to join the clergy are resisted by the other priests.\n\nHigher ranks in this church include Masters (bishop-equivalents) and High Masters (archbishop-equivalents), and the Patriarch in Montour, who is also the spiritual head of the overall faith (though other kingdoms have their own Patriarchs, Montour is primus inter pares). The Patriarch does not directly serve the High Matriarchs of the Mother, but he does pay them a great amount of heed. Several foundations of the Mother's worshippers constructed in dangerous areas have small chapels of Kandarites to help protect the place.
A Kingdom located west of Montour, centred upon several cities lining the shore of The Sea of Ghor, but also claiming authority over many nomads living in the surrounding semi-arid plains. The Kingdom was created in the aftermath of the Orcwar, when the combined cities' generalissimo declared himself king. Karakiraz grew prosperous as a trading nation, lying as it did at the crossroads of several trade routes. Formerly an equal with Montour and on friendly terms with it, Karakiraz has in recent years been conquered and occupied by Gel barbarians. The Gel noyan, in turn, was assassinated and his throne usurped by one of his mercenary commanders, Yum Kax, who rules with a iron fist through his army. Several members of the old royal house escaped the conquest by fleeing to Montour or Valliore
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Legendary southern city. About 300 years after the founding of the Empire of Castrovia, the residents of this town awoke one morning to find the walls surrounded by a deep, dark forest several miles thick. Nobody understood what had happened, and the people fled the town and did not return. Misfired magic is considered by modern scholars to have been the cause of the event. The ruins are now lost.
(b.310) Minor noblewoman of Bonfol, in Breakingdale. Dame Javia is a stocky, crass swordswoman of some skill. Rumoured to be a berserk, Dame Javia is not often at her home but rather travels around war zones seeking worthy fights.\n
A near-legendary Fendal King, who is said to have in ancient days ruled over a great realm which, in the songs, apparently covered the lands of modern Montour, Valliore, Voorland and Karakiraz. Many songs and poems have been written about his reign, and it is seen as a Golden Age of Fendal history, with knights in shining armour and many deeds of valour, heroism and chivalry. His seat is named Vesoul the Golden, and his reign was said to have lasted over one hundred years before his kingdom fell through the treachery of a jealous baron named Emeric the Foul, who was encouraged in his treachery by the Old Man.
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The King's Peace is one of the creations of Queen Florence, instituted in response to the conditions Montese settlers found in the newly settled borderlands such as Breakingdale.\n\nThose lands and tribes, human and non-human, which recognise the King are said to be under the King's Peace. This does not mean that these peoples must accept the rule of the King, but they must acknowledge his legitimacy and that of his Kingdom. In return they too are recognised and relations between them and the Kingdom are raised to an official level. What this means, on a practical level, is that those who accept the King's Peace have certain basic rights in its dealings with the Kingdom, just like the subjects of another civilised realm would have. In theory, at least, subjects of the King are not prevented from raiding and sacking a village of Pesties who have not accepted the King's Peace, but a village of Pesties which has accepted the Peace are a legally recognised entity. Were such a village raided the survivors could, in theory, appeal to the local Montese sheriff and have the raiders outlawed as brigands or even, in an extreme case, declare war upon the Kingdom for this border raid. Peoples which have accepted the King's Peace are permitted to settle in the Kingdom, provided they then undertake to obey the King's Law.\n\nIt is reputed that a dragon has accepted the King's Peace and now lives in a great cave under the capital itself.
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Those who have demonstrated a high level of skill at arms, along with general loyalty towards the crown and a valorous and honourable mode of life, are normally knighted by the King. Some are noticed by the king personally (often in battle), but most are recommended for knighthood by Great Lords or other influential individuals. The new knight swears an oath of fealty to the crown, and thereafter is theoretically the King's man (or woman) in every sense. They have the right to bear arms at all times, even in the King's presence, and have their own armorial device. They are called Sir or Dame by others (Kyr and Midame in Thestria). Knights are accorded respect from the bulk of the population. Any Knight accused of a crime can only be tried before a panel of three of Knight rank or higher. Knights can have an armed retinue of up to 12 individuals. Members of this retinue are allowed to wear their master's badge on their own persons. Knights cannot, on their own authority, raise bodies of troops. Knights are not obliged to act as heavy cavalrymen, but most do so.\n\n\nWhile knights are officially loyal to the crown above all, they receive no lands or cash along with their title, and must find the means of living elsewhere. Some do this by serving the crown in minor martial or official positions, but more find employment in the retinues of, especially, Great Lords. This is especially common for those knights who owe their title to a magnate's recommendation. The loyalties of these knights more often lean towards their patron than the king. In both Vandrad's rebellion and Erling's Restitution, many knights served against the reigning king. A minority of knights live by serving foreign rulers, or becoming mercenaries, adventurers, or occasionally pirates or bandits. Knighthood is non-hereditary.\n\n\nAs a mark of respect, the siblings and offspring of the Great Lords are treated with the courtesy given to knights, but have none of the knightly privileges. These they must earn like anyone else.
Those Knights who, as well as military prowess, demonstrate a very high level of loyalty to the King and the Crown can be invited to join the Order of the Knights Protector. These individuals serve the King directly, and perform a number of roles, including personal protection of the sovereign and his family, critical missions on behalf of the crown involving bodily risk, or extraordinary army commands in time of war. They are at all times at the command of the monarch, and can owe no sworn loyalty to any other. There are usually fewer than a dozen of these Knights, but each is deemed a master of arms. Noble and commoner alike accord them great respect.\n\n\nKnights Protector, who once wore a white cape as their symbol of status, now wear blood-red capes, as a mark of shame for the blood of King Gregory, abandoned by his bodyguard of Knights Protector when facing a huge force of trolls and demons during the Orcwar. For this reason they are also called Bloodknights.\n\n\nIn 352 Erling, Prince Regent, ordered the Knights Protector to seek out the sword Thesuril, lost when King Gregory was slain. They have since scattered and stories of their deeds have become popular, though hard to determine if accurate.
(b.c.325) A Vallioran nobleman of Tabitian extraction, Konnrádin is one of the supporters of Prince Erling, who followed the prince across the mountains from Urlé and into the civil conflict with Duke Simon of Montour. For his aid he was granted the lands and title of the county of Raracas, in the upper Raracas river, south and east of Breakingdale. Rumour has it that Konnrádin, "Monsieur Le Comte", actually obtained this boon from Erling because he is brother to the prince's mistress, Trikesia, rather than through any of his own inherent qualities. He appears dashing and extravagantly courteous in his dealings, dressing in the most avant garde of fashion and always surrounding himself with outrageous display, such as having an honour guard made up exclusively of attractive women of aristocratic blood, and owning a display of exotic beasts, such as his Jaegera, Hennritch.\n\nKonnrádin is in his early 30s, tall and lean with black Tabitian skin and a shock of golden hair, but wearing no beard.
An incorporated town in North Breakingdale.
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All entries for the Cyclopaedia that begin with the letter "L".\n\nAny entry with a tag of "{{{L}}}" is added to the index at the bottom of this entry.
In theory land can be bought and sold by any subject of the Kingdom, but in practise almost all land is owned by only three groups-\n\nthe crown, the nobles and the churches. Only a small amount of land is in the hands of free peasants or the inhabitants of towns. Most people are tenants of one of the three great landowning groups, and pay rents on farms or pasturelands.
All sentient creatures that choose to live under the King's Peace are subject to the King's Law, which is split up into three categories, Crimes Treasonous, Crimes Grievous and Crimes Petty. Crimes Treasonous are those activities deemed maleficent to the kingdom, such as dealing with foreign powers to hand over fortresses, attempts on the King's person and the like. They are very rarely invoked. Crimes grievous are such things as murder, rape, major theft or banditry. Crimes petty are minor larceny, common assault, weapons violations and the like.\n\nThe nobility once had power of judgement over their subjects, but in the last century the Crown has gained almost total control over the legal process. All major centres have one or more magistrates, who reside over the royal courts. In addition, travelling junior magistrates move about the villages and lesser settlements on a regular circuit, passing judgements on local crimes petty. All crimes grievous must be tried before the senior magistrates of the nearest centre. Travelling magistrates typically arrive in any given locale every four to six weeks. They are accompanied by a small squad of guards, to provide security on the road. Transport to town of those accused of crimes grievous is a responsibility of the local sheriff, who is expected to send them on as soon as possible. Some Lords have not accepted the royal control of the judiciary easily, and attempt to interfere in the judgement of crimes petty, passing sentence themselves before the arrival of the travelling magistrates. This practise is especially prevalent in Thestria.\n\nCrimes treasonous are a special case. Commoners accused of such deeds are tried by the local magistrate, as with a crime grievous. Accused of Knightly or higher rank are always tried at Court, before the King himself.\n\nDefendants of any crime can hire professional advocates to plead their case, but the bulk of the poor usually make do with the service of a minor priest from the Churches of the Mother or of the Valiant Warrior. The prosecution is carried out, in rural areas, by the local sheriff or his deputy, or by the constable of a town. Trials of nobles must be prosecuted by an individual of at least equal rank.\n\nThose accused of certain crimes grievous, and all crimes treasonous, can choose to accept trial by combat (the so-called "manduel"). However, since this trial is with the King's Champion, very few have ever taken up the option.\n\nPenalties extend from small fines and time in the stocks (for the least crimes petty) up to the death penalty (for certain crimes grievous and all crimes treasonous). Each magistrate is given a wide discretion for imposed penalties. Some gain reputations as hanging judges, while others are habitually lenient.\n\nThe crown appoints all the magistrates and sheriffs, the last from a list compiled by local notables, especially any influential in the area, but town councils appoint their own constables. It is quite common practice for local magistrates and sheriffs to be knights, or relatives of local lords, occasionally the lords themselves. Sheriffs and constables create their own assistants and deputies, the quality of which can vary enormously.\n\nSee also\n\n[[Constable]], [[Magistrate]], [[Sheriff]]
The bulk of the human population is at best semi-literate. Generally speaking, only the more well-off have the money and the leisure time to indulge in formal education, although many hard working village priests strive to enable all the local children to at least know how to write their names. Some secular schools have been founded in the larger cities, and there is even a university in Shalgreth, but most of these are attended by the children of the wealthy and the nobility. Several churches have also founded schools, dedicated to educating the clergy. Most of the latter, and some of the former, have scholarships available for worthy members of the lower classes who cannot avoid the tuition fees.\n\n\nThe result of all this is that most clerics, all wizards, most members of noble and rich merchant families and a few lucky others are able to read and write to any extent. Most others, including the bulk of the peasantry and urban poor, cannot.\n\n\nThestria is much the same, since the great imperial school system fell into permanent disrepair following the Orcwar. Though of course the language used here is Castrovian, many members of the younger generations are also fluent in Montese. The Voors are almost universally illiterate.
Minor, non-titled but hereditary nobility are termed Lords. They have the same rights as knights, but are not necessarily martially skilled. They are called Lord (Surname) by others. They possess estates of varying size, but never approaching the extent of those of the Great Lords. The revenues of these estates suffice all but the most extravagant lord, but still many seek position and office under crown or magnate. Like knights, Lords cannot raise armies under their own authority. Lords have limited influence in their local area, but generally no national status. Quite frequently cadet branches of the greater noble houses hold lesser lordships due to intermarriage.\n\n\nBecause newly-created noble titles do not necessarily come with lands or income, there are many lords that are completely dependent upon the Crown for support. They are called "Pillar Lords" by their landed counterparts, since they seem to hang around court doing nothing useful, like so many pillars.
The most junior of the great Offices of State. The Lord Admiral is responsible for the upkeep and construction of the Royal Navy and the leadership of it in times of war.
The fourth of the Offices of State. The Lord Chamberlain manages the royal household and the maintenance of the royal demesne.\n
The senior of the great Offices of State. The Lord Chancellor attends to those aspects of the running of the Kingdom which the monarch does not wish to attend to personally.
Type the text for 'New Tiddler'
The second of the great Offices of State. The Lord Treasurer is responsible for the collection and distribution of the Royal Revenues, including Taxation.
All entries for the Cyclopaedia that begin with the letter "M".\n\nAny entry with a tag of "{{{M}}}" is added to the index at the bottom of this entry.
For as long as memory there has been a low level of magic use among humans, though such individuals who demonstrated magical skills tended to be seen more as wise women and cunning men than malevolent witches or sinister warlocks. Their weak skills meant that the likelihood of their summoning armies of giants to dominate the region, or dabbling with the netherworld powers, was very small. The feats they could do were more along the lines of increasing the yield from a milk cow, or mending holes in pots, divining for water or healing minor scrapes and injuries. Since the Fairies gave humankind the key to greater magicks, however, there has been the emergence of the mad archmage, fully capable of wrecking whole environments, of raising armies of the dead and other such feats. Magicians are now often held in suspicion by the bulk of the population. Even the sort of individual which was once a valued member of the village is now seen as somewhat different. The few who do transcend the petty magicks and become proper wizards are generally feared and mistrusted. There are simply too many stories of the terrors that evil or mad mages have inflicted on the people for them to be widely accepted members of society.\n\nAs a consequence mighty magicians are few and far between, and most live away from the centres of population. Some of the more enlightened among the nobility support individual wizards, and still more seek out individuals such as the Warty Ones or the Witch of Eye for advice or aid, but more than one wizard who dared to live amongst the people has found himself the target of an angry mob after some minor misfortune has struck the community. These anti-magic attitudes are generally much stronger in Thestria and especially Voorland, where some churches even promote the feeling.\n\nSee also [[Wizardry, Orders of]].
Magical items are rare in the world. Wizards occasionally put enchantments upon staves, and create wands to help their endeavours; hedge wizards claim to create magical charms and elixirs that are then sold to the gullible, the desperate and the wealthy. In the legends there are stories of strange and wondrous devices created for specific purposes, and some churches claim to possess specially blessed items imbued with the power of the gods. But the average person sees none of these things in their entire life.\n\n\nRarest of all are enchanted weapons and armour. Wizards, who almost alone have the power to make such things, are generally uninterested in doing so. Creating magical items is complicated, expensive and exhausting, and it is generally seen as pointless to enchant a suit of armour that will just go to some mistrustful, unthankful knight. There are some such things, of course, but many of these are legendary, like the sword Thesuril.
See [[Great Lord]].
[[Montour Cyclopaedia]]\n[[Narrator's Helper]]\n[[Utilities]]
A trio of large mountains that stand in formation in the centre of the Eastern Plains of Tafaszes.
A mysterious man of Ghorgandi background, who appears to be older than he seems.
Trial by combat. Under the King's Law trial by combat is only allowed as an option in cases of accusations of treason and for certain crimes grievous. The option can only be taken by the accused, not the prosecution. The accused can ask for the manduel to be to first blood, to incapacitation or to the death. In cases of treason the accused is taken to court and has his manduel with the King's Champion. When the crime is merely grievous the presiding magistrate first calls for a volunteer to stand in the Champion's place. If no volunteer steps forward, the trial is delayed and the magistrate orders the accused taken to court to face the King's Champion. Strictly no magic is allowed in the manduel, and the fighting must be hand-to-hand. Other than these restrictions there is no limit on the weapons and protections permitted for the fight.\n\nIf the champion is victorious the accused is deemed to be guilty of the alleged crime, and suffers the normal penalty for that crime. If the accused bests the champion he is deemed not guilty and released. If the accused has been taken to court to face the King's Champion it is his own responsibility to return himself home.
A member of the Slavers Guild of Atabash.
A silver piece. Standard unit of currency in the Kingdom. See [[Money]].
One of the great Offices of State. The Marshal is the battlefield leader of the King's armies when the King is absent.
Title of the ruler of the Grand Duchy of Thestria. One of the titles carried by the King of Montour.
An incorporated body of merchants from Shalgreth. They have a contractual arrangement with the crown of Montour enabling them to travel freely without let or hinder by local law enforcement, tolls and tariffs. As a result they have become very wealthy.
King of Montour (50-71)
King of Montour (279-303). Michael II conquered Thestria in 293.
King of Montour (303-316)
[>img[08knight.jpg]]\n''Sir Miles Furmenglaive (Level 7)''\n\nMedium human ''Knight''\n''Initiative:'' <<roll +3>>;\n''Age:'' 25; ''Gender:'' Male; ''Height:'' 5'6"; ''Weight:'' 185lbs; ''Eyes:'' Brown; ''Hair:'' Brown\n''Languages:'' Montesse, Pidgin Castrovian\n----\n''Defenses:'' dodge 17 (+5), normal 16 (+5), flat-footed 9 (+5)\n''Fortitude:'' <<roll +9>>; ''Reflex:'' <<roll +2>>; ''Will:'' <<roll +4>>\n----\n''Move:'' 30 ft\n''Attacks:''\n''Nakhshidan'' : <<roll +10>>/<<roll +5>> ''Dam:'' <<roll 1d8+3>> ''Critical:'' 18-20/X2\n''Longsword'' : <<roll +10>>/<<roll +5>> ''Dam:'' <<roll 1d8+3>> ''Critical:'' 19-20/X2\n''Light Mace'' : <<roll +9>>/<<roll +4>> ''Dam:'' <<roll 1d6+3>> ''Critical:'' 18-20/X2\n''Heavy Lance'' : <<roll +9>>/<<roll +4>> ''Dam:'' <<roll 1d8+3>> ''Critical:'' 20/X3 //Charge//\n\n''Base Attack Bonus:'' <<roll +6>>/<<roll +1>>; ''Base Defence Bonus:'' +5\n----\n''Abilities:'' Str <<roll +3>>, Dex <<roll -1>>, Con <<roll +3>>, Int <<roll +0>>, Wis <<roll +1>>, Cha <<roll +1>>\n''Skills:'' Appraise <<roll +3>>, Balance <<roll -1>>, Bluff <<roll +3>>, Climb <<roll +3>>, Concentration <<roll +3>>, Diplomacy <<roll +7>>, Disguise <<roll +1>>, Escape Artist <<roll +0>>, Forgery <<roll +0>>, Gather Information <<roll +5>>, Handle Animal <<roll +7>>, Heal <<roll +1>>, Hide <<roll -1>>, Intimidate <<roll +4>>, Jump <<roll +3>>, Knowledge (Nobility) <<roll +7>>, Knowledge (Breakingdale) <<roll +2>>, Knowledge (History) <<roll +1>>, Knowledge (Tactics) <<roll +6>>, Listen <<roll +3>>, Move Silently <<roll -1>>, Perform <<roll +3>>, Profession (Knight) <<roll +2>>, Profession (Steward) <<roll +3>>, Ride <<roll +10>>, Scry <<roll +0>>, Search <<roll +0>>, Sense Motive <<roll +6>>, Spot <<roll +1>>, Swim <<roll +3>>, Use Rope <<roll -1>>, Wilderness Lore <<roll +1>>, \n''Special Abilities:'' Simple Weapons, Light Armours, Medium Armours, Longsword, Great Fortitude, Heavy Lance, Shields\n''Feats:'' Born in the Saddle, Mounted Combat, Trample, Improved Balance, Battle Cry, Improved Initiative, Endurance, Weapon Focus (Longsword), Leadership, Ride by Attack\n----\n''Equipment:''\n2 Light warhorses and one riding horse. Light Warhorse #1 : Rupert (Shire horse)\nA bit of a headstrong thug. Bigger and stronger than Tristram, but perhaps less intelligent. I have trained him to rear on command and to attack whatever is in front of him at the time (full attack action) and to use the Trample feat. He is my favourite lance horse.\nLevel 1 | EXP: 399 Light Warhorse #2 : Tristram\nSlightly smaller than Rupert. He can come when called and is a better jumper than Rupert. Riding Horse #1 : Genevieve\nA gentle soul, but can carry me for days. I have trained her to perform complicated dressage tricks.\n----\n|!HP: 46| 0 | 5 | 10 | 15 | 20 |\n|0|[_][_][_][_][_]|[_][_][_][_][_]|[_][_][_][_][_]|[_][_][_][_][_]|[_][_][_][_][_]|\n|25+|[_][_][_][_][_]|[_][_][_][_][_]|[_][_][_][_][_]|[_][_][_][_][_]|[_]|\n\n
Most of the armies recruited by Prince Erling and Duke Simon Garnier to fight during the Restitution have been disbanded and sent home, and the Regency has retained only a small force under the Regent's direct control. In times of war he relies on the contingents supplied by the nobles (either through levies or by contractual arrangements) and the men owed by the towns as part of their incorporation agreements, as well as mercenary forces paid directly through the fisc and controlled by royal captains.\n\nThese professional forces are supplemented by militias called out by Lord Lieutenants. These militias are generally poorly equipped and trained and are typically only used for local defence.\n\nOnly the King, his nobles, the City, the Orders and some Churches are allowed to maintain more than 200 men under arms. Mercenary companies, providing they are registered and licensed, can have up to 100 members. Any unregistered, unauthorised armed force of more than 10 individuals will generally be seen as bandits, radiers or rebels, and prone to harassment, if not outright attack, by other soldiers.\n\nSee also [[Royal Navy]].
[>img[http://www.wizards.com/dnd/images/pc_portraits/PCPortrait06_284_300.jpg][http://www.wizards.com/dnd/images/pc_portraits/PCPortrait06_284_300.jpg]]\nclicking on an asterisk rolls the die\n\nMilos is OGC according to the [[license|OpenGamingLicenseVersion1.0a]]\n\n''Milos (Level 4)''\n\nMedium serpent person ''Adept 4''\n''Init:'' <<roll +5>>; ''Senses:'' Notice <<roll +3>>\n''Languages:'' n/a\n''Virtue:'' n/a; ''Vice:'' n/a\n----\n''Defenses:'' dodge +3, parry +3, flat-footed +2\n''Toughness:'' <<roll +1>>\n''Fortitude:'' <<roll +1>>; ''Reflex:'' <<roll +2>>; ''Will:'' <<roll +7>>\n''Conviction:'' 3\n----\n''Move:'' 30 ft\n''Attacks:'' <<roll +3>> melee; ''Damage:'' +1 unarmed, +2 dagger, or +3 short spear\n''Base Combat Bonus:'' <<roll +2>>; ''Grapple:'' <<roll +3>>\n''Attack Options:'' n/a\n----\n''Abilities:'' Str <<roll +1>>, Dex <<roll +1>>, Con <<roll +0>>, Int <<roll +1>>, Wis <<roll +3>>, Cha <<roll +2>>\n''Skills:'' Concentration <<roll +8>>, Diplomacy <<roll +7>>, Disguise <<roll +7>> (<<roll +17>> with change shape), Escape Artist <<roll +6>>, Knowledge (art) <<roll +6>>, Knowledge (history) <<roll +6>>, Knowledge (supernatural) <<roll +6>>, Knowledge (theology and philosophy) <<roll +6>>\n''Feats:'' Improved Initiative [B], Improved Strike [B], Talented (Escape Artist, Stealth) [B], Toughness\n''Powers'' (Widsom-based, <<roll +10>> bonus, Save Difficulty 15)'':'' Cure, Heart Shaping, Move Object, Pain, Suggestion\n''Traits:'' Change Shape (humanoid form, 3/day), Power (Harm <<roll +10>>)\n----\n''Equipment:'' dagger, shortspear\n----\n| 0 | 5+ | 10+ | 15+ | 20+ |\n| +++^20em^[Bruised]-1 Toughness vs Nonlethal=== | +++^20em^[Dazed]-1 Toughness vs Nonlethal; Lose one full-round action; retain Defense=== | +++^20em^[Staggered]''Stunned (1 round):'' no actions, loose dodge bonus, -2 to Defense; Take only standard or move actions=== | +++^20em^[Unconscious]Knocked out and helpless=== ||\n|[_][_][_][_][_]|[_][_][_][_][_]|[_]|[_]||\n|[_][_][_][_][_]|[_][_][_][_][_]|[_]|[_]|[_]|\n| +++^20em^[Hurt]''Collateral:'' Bruised; -1 Toughness vs Lethal=== | +++^20em^[Wounded]''Collateral:'' Dazed; -1 Toughness vs Lethal; ''Shaken:'' -2 to all checks except Toughness and Constitution; ''Stunned (1 round):'' no actions, loose dodge bonus, -2 to Defense=== | +++^20em^[Disabled]''Collateral:'' Staggered; If disabled character takes standard action, it falls Unconscious and begins Dying in the following round=== | +++^20em^[Dying]Con check (DC 10) each round. Failed check, character dies. Success, lives another round. Success +10, become Disabled and Unconscious.=== | +++^20em^[Dead]Oh so very dead.=== |
(b.327) Voorish noble. Moligok was the son and heir of Golem, King of the Horsetamers but was forced into exile in 353 for his opposition to Sir Daniel de Vabre. Along with his brother Katorga, several warriors, his wife Vetla and her slaves, Moligok settled in southern Breakingdale.\n
The standard unit of currency in Montour is the silver mark (sm). A gold piece does exist, but it is rare and quite valuable. It is called the pound (pd) and is worth 10 sm. Copper coins exist in large numbers. They are worth 1/50th of a mark, and come in various denominations, 1, 5, 10, 25. These are quite similar in size, and only the stamp provided by the royal mint makes the 25 worth more than the 1. The copper coins are called pennies (pn). Other coins, from foreign nations, and, especially, old Imperial Castrovian coins from Thestria, are occasionally found. They are worth only their weight in silver or gold, if they are accepted at all. There have been occasional finds of caches dating to the old dwarfen period, as well.\n\nOnly the royal mints have the right to create coinage, and the crown guards this right jealously. Forgery is a common practise, but the penalties for being convicted of this crime grievous are severe.
An incorporated town on the lower reaches of the River of the Woods.
Type the text for 'New Tiddler'
Count of Ravandil. The richest man in the Kingdom, thanks to his widespread trading concerns, private fleet of ships and control of the Ravandil docks.
An incorporated town near the upper reaches of the River of the Woods. Montcoal is the last major centre reached on the road between Montour and Valliore.
(b.290) Grand Matriarch of Montour (since 335).
The Kingdom of Montour
The once famed gold mines of the Mount Or are now virtually worked out, and the capital is now focussed on agriculture. The farmlands of the rolling hills surrounding Montour are some of the richest in the kingdom, and support a large rural population. The wines grown around here are the best in the realm, and some light forestry is undertaken in the Kingswood. However, a large number of artisans have established themselves here to service the royal court, and the city is also a stop on the trade route between Shalgreth and the south and Valliore. In some vastly extended caverns deep in the Montour mines lives the great old dragon Gagravax.\n\nMontour sits atop a sheer-sided hill, which rises to a height of about 800' at its southwestern end. The top of this semi-plateau measures about 1.5 miles from northeast to southwest, and is only 3000' across at its widest point. The overall shape is somewhat like a teardrop, with the rounder and taller end that facing the southwest. It is surrounded all sides by a tower-studded wall, and has three gates. The main gate is on the southern side of the city, approached by a winding, zig-zag road, which is itself defended along its progress by no fewer than 5 massive gatehouses and ramparts on the side facing away from the city.\n\nThe other two gates are smaller, little more than glorified sally ports. Their approach roads are narrow and very steep, unsuitable for wheeled vehicles and most animals must be walked, not ridden. They are located on the northeastern and northwestern ends of the city.\n\nThe entire mountain is riddled with abandoned dwarfen delvings, as in former times there were very rich seams of gold to be had within. Most of these tunnels are now unexplored, and most of the known entrances have been sealed up. Major exceptions are an area directly underneath the Royal Quarter, which has been expanded to form large storage caverns, and another section in the east, which serve as burial catacombs. In addition, in one of the deeper caverns, reached by a long series of large tunnels leading to the southeastern slope, rests the great dragon Gagravax. About 100 years ago one of the most heavily tunnelled areas on the northern flank of the mountain collapsed after an earthquake, taking a section of the walls and a few blocks of the city down with it. The resulting gash in the city was named the Tumbles, and was carefully stabilised by dwarf artisans from Rakrast and re-walled. In the Tumbles valley, however, a small community of outcasts, hermits and the like established itself in the caves that the earthquake opened up. The slopes of the Tumbles are even steeper than the rest of the scarp, and many of the cave dwellings can only be accessed by ladder.\n\nAt the foot of the mount where the main access road reaches the flat, a suburb, called the Undertown, has built up. This suburb houses some 1500 people. Undertown is unfortified.\nIn the city proper, the higher one climbs, the more exclusive the quarters get, until, at the highest point, at the southwest end of the city, one reaches the Royal Quarter, separated from the rest of the city by its own wall and a great ditch.\n\nThe crown has long forbidden the city to become incorporated, and instead of a mayor and council the city is governed directly by the Lord Chancellor's office on behalf of the crown. One important bylaw that has been instituted is the banning of all missile-casting weapons and all weapons of medium size or larger, as well as armour, except for nobles, knights and official law enforcement types. While being taken to and from lodgings, armour must be removed and stowed, and arms must be stowed or peace-bonded.\n
Any page that is given the tag "{{{[[Montour Cyclopaedia]]}}}" will be added to the index at the bottom of this page.
Goddess of healing, protection, life, the arts, learning, patronage of marriage and children. She is the mother of Tarastia, Kandarian and Solana.\n\nThe Great Goddess appears to be an ageless woman of dignified bearing and kindly visage.\n\nThe Mother is venerated by almost everybody, especially the poor and peasantry. Her priests are the most common in the realm. Every village, no matter how small, has its local priest, who often acts as doctor, midwife, teacher and counsellor. Low-level ministers are called Brother and Sister (since all are children of the Mother), while the prelates of the church are called bishop, archbishop and patriarch/matriarch\n\nThere is a notable difference in the attitudes of the churches of Montour and Thestria, especially as Castrovian doctrine holds it allowable for priests to wear armour and fight, if only defensively. The Church of Montour has its main basilica in Montour and is headed by a Grand Matriarch, who answers to the head of the church in Valliore. The Church of Castrovia, once governed the Thestrian domain from its main church in Tharkad, but is now ruled by an archbishop in Sardeth, since the old cathedral was taken over by the Montese church. The Castrovian Church is technically under the suzerainty of the Patriarch of Castrov, but since Castrov has been occupied by the Gel the Thestrian Church has basically been autonomous. Relations between the two churches are generally peaceful, though there are occasional spats over doctrine. Since both branches claim members who can perform minor miracles, neither side can claim sole legitimacy.
(b.309) King of the Blooddrinker tribe of Voors. In his youth he was a mighty warrior, but in the last few years he has got less active and turned to fat. A close ally of the Montese of Breakingdale, and in particular with Sir Mordoc Torsilley, with whom he claims some blood relations. Muchbled is not an ally with the druids, who he claims hold the Voor people back through foolish adherence to tradition. His brother, Jarrm the Skeletal (d.353) attempted a coup with the backing of the druids, and this has further inflamed Muchbled's dislike of their kind.
Type the text for 'New Tiddler'
All entries for the Cyclopaedia that begin with the letter "N".\n\nAny entry with a tag of "{{{N}}}" is added to the index at the bottom of this entry.
This self-contained wiki-format website can be easily used as a repository for all the notes, media, and other planning tools that go into running an RPG. Use [[this link|http://www.deepeningdays.com/campaignWiki.htm]] to download a copy to your computer harddrive so you can edit it.\n\nIt uses the [[TiddlyWiki|http://www.tiddlywiki.com/]] software designed by JeremyRuston.\n\nYou can easily modify several important aspects of this page by going to GettingStarted and examining the options there. There is also an options menu on the right.\n\nThis TiddlyWiki has been outfitted with some RPG-specific enhancements. Browse through the list below to see how a basic campaign journal might be organized (of course it's quite easy to change the organizational structure). I particularly like the DamageTrack. Click on a condition type and a hint will pop up.\n\nFor best viewing, roll the mouse over the list below, and click on the "group" button that appears. It will change to "sitemap;" click on it again.
/***\n|Name|NestedSlidersPlugin|\n|Source|http://www.TiddlyTools.com/#NestedSlidersPlugin|\n|Version|2.0.3|\n|Author|Eric Shulman - ELS Design Studios|\n|License|http://www.TiddlyTools.com/#LegalStatements <<br>>and [[Creative Commons Attribution-ShareAlike 2.5 License|http://creativecommons.org/licenses/by-sa/2.5/]]|\n|~CoreVersion|2.1|\n|Type|plugin|\n|Requires||\n|Overrides|Slider.prototype.stop|\n|Description|Make any tiddler content into an expandable 'slider' panel, without needing to create a separate tiddler to contain the slider content.|\n\n++++!!!!![Configuration]>\nEnable animation for slider panels\n<<option chkFloatingSlidersAnimate>> allow sliders to animate when opening/closing\n>(note: This setting is in //addition// to the general option for enabling/disabling animation effects:\n><<option chkAnimate>> enable animations (entire document)\n>For slider animation to occur, you must also allow animation in general.\n\nDebugging messages for 'lazy sliders' deferred rendering:\n<<option chkDebugLazySliderDefer>> show debugging alert when deferring slider rendering\n<<option chkDebugLazySliderRender>> show debugging alert when deferred slider is actually rendered\n===\n++++!!!!![Usage]>\nWhen installed, this plugin adds new wiki syntax for embedding 'slider' panels directly into tiddler content. Use {{{+++}}} and {{{===}}} to delimit the slider content. You can also 'nest' these sliders as deep as you like (see complex nesting example below), so that expandable 'tree-like' hierarchical displays can be created. This is most useful when converting existing in-line text content to create in-line annotations, footnotes, context-sensitive help, or other subordinate information displays.\n\nAdditional optional syntax elements let you specify\n*default to open\n*cookiename\n*heading level\n*floater (with optional CSS width value)\n*mouse auto rollover\n*custom class/label/tooltip/accesskey\n*automatic blockquote\n*deferred rendering\nThe complete syntax, using all options, is:\n//{{{\n++++(cookiename)!!!!!^width^*{{class{[label=key|tooltip]}}}>...\ncontent goes here\n===\n//}}}\nwhere:\n* {{{+++}}} (or {{{++++}}}) and {{{===}}}^^\nmarks the start and end of the slider definition, respectively. When the extra {{{+}}} is used, the slider will be open when initially displayed.^^\n* {{{(cookiename)}}}^^\nsaves the slider opened/closed state, and restores this state whenever the slider is re-rendered.^^\n* {{{!}}} through {{{!!!!!}}}^^\ndisplays the slider label using a formatted headline (Hn) style instead of a button/link style^^\n* {{{^width^}}} (or just {{{^}}})^^\nmakes the slider 'float' on top of other content rather than shifting that content downward. 'width' must be a valid CSS value (e.g., "30em", "180px", "50%", etc.). If omitted, the default width is "auto" (i.e., fit to content)^^\n* {{{*}}}^^\nautomatically opens/closes slider on "rollover" as well as when clicked^^\n* {{{{{class{[label=key|tooltip]}}}}}}^^\nuses custom label/tooltip/accesskey. {{{{{class{...}}}}}}, {{{=key}}} and {{{|tooltip}}} are optional. 'class' is any valid CSS class name, used to style the slider label text. 'key' must be a ''single letter only''. Default labels/tootips are: ">" (more) and "<" (less), with no default access key assignment.^^\n* {{{">"}}} //(without the quotes)//^^\nautomatically adds blockquote formatting to slider content^^\n* {{{"..."}}} //(without the quotes)//^^\ndefers rendering of closed sliders until the first time they are opened. //Note: deferred rendering may produce unexpected results in some cases. Use with care.//^^\n\n//Note: to make slider definitions easier to read and recognize when editing a tiddler, newlines immediately following the {{{+++}}} 'start slider' or preceding the {{{===}}} 'end slider' sequence are automatically supressed so that excess whitespace is eliminated from the output.//\n===\n++++!!!!![Examples]>\nsimple in-line slider: \n{{{\n+++\n content\n===\n}}}\n+++\n content\n===\n----\nuse a custom label and tooltip: \n{{{\n+++[label|tooltip]\n content\n===\n}}}\n+++[label|tooltip]\n content\n===\n----\ncontent automatically blockquoted: \n{{{\n+++>\n content\n===\n}}}\n+++>\n content\n===\n----\nall options combined //(default open, cookie, heading, sized floater, rollover, class, label/tooltip/key, blockquoted, deferred)//\n{{{\n++++(testcookie)!!!^30em^*{{big{[label=Z|click or press Alt-Z to open]}}}>...\n content\n===\n}}}\n++++(testcookie)!!!^30em^*{{big{[label=Z|click or press Alt-Z to open]}}}>...\n content\n===\n----\ncomplex nesting example:\n{{{\n+++^[get info...=I|click for information or press Alt-I]\n put some general information here, plus a floating slider with more specific info:\n +++^10em^[view details...|click for details]\n put some detail here, which could include a rollover with a +++^25em^*[glossary definition]explaining technical terms===\n ===\n===\n}}}\n+++^[get info...=I|click for information or press Alt-I]\n put some general information here, plus a floating slider with more specific info:\n +++^10em^[view details...|click for details]\n put some detail here, which could include a rollover with a +++^25em^*[glossary definition]explaining technical terms===\n ===\n===\n===\n!!!!!Installation\n<<<\nimport (or copy/paste) the following tiddlers into your document:\n''NestedSlidersPlugin'' (tagged with <<tag systemConfig>>)\n<<<\n!!!!!Revision History\n<<<\n''2007.03.30 - 2.0.3'' added chkFloatingSlidersAnimate (default to FALSE), so that slider animation can be disabled independent of the overall document animation setting (avoids strange rendering and focus problems in floating panels)\n''2007.03.01 - 2.0.2'' for TW2.2+, hijack Morpher.prototype.stop so that "overflow:hidden" can be reset to "overflow:visible" after animation ends\n''2007.03.01 - 2.0.1'' in hijack for Slider.prototype.stop, use apply() to pass params to core function\n|please see [[NestedSlidersPluginHistory]] for additional revision details|\n''2005.11.03 - 1.0.0'' initial public release\n<<<\n!!!!!Credits\n<<<\nThis feature was implemented by EricShulman from [[ELS Design Studios|http:/www.elsdesign.com]] with initial research and suggestions from RodneyGomes, GeoffSlocock, and PaulPetterson.\n<<<\n!!!!!Code\n***/\n//{{{\nversion.extensions.nestedSliders = {major: 2, minor: 0, revision: 3, date: new Date(2007,3,30)};\n//}}}\n\n//{{{\n// options for deferred rendering of sliders that are not initially displayed\nif (config.options.chkDebugLazySliderDefer==undefined) config.options.chkDebugLazySliderDefer=false;\nif (config.options.chkDebugLazySliderRender==undefined) config.options.chkDebugLazySliderRender=false;\nif (config.options.chkFloatingSlidersAnimate==undefined) config.options.chkFloatingSlidersAnimate=false;\n\n// default styles for 'floating' class\nsetStylesheet(".floatingPanel { position:absolute; z-index:10; padding:0.5em; margin:0em; \s\n background-color:#eee; color:#000; border:1px solid #000; text-align:left; }","floatingPanelStylesheet");\n//}}}\n\n//{{{\nconfig.formatters.push( {\n name: "nestedSliders",\n match: "\s\sn?\s\s+{3}",\n terminator: "\s\ss*\s\s={3}\s\sn?",\n lookahead: "\s\sn?\s\s+{3}(\s\s+)?(\s\s([^\s\s)]*\s\s))?(\s\s!*)?(\s\s^(?:[^\s\s^\s\s*\s\s[\s\s>]*\s\s^)?)?(\s\s*)?(?:\s\s{\s\s{([\s\sw]+[\s\ss\s\sw]*)\s\s{)?(\s\s[[^\s\s]]*\s\s])?(?:\s\s}{3})?(\s\s>)?(\s\s.\s\s.\s\s.)?\s\ss*",\n handler: function(w)\n {\n // defopen=lookaheadMatch[1]\n // cookiename=lookaheadMatch[2]\n // header=lookaheadMatch[3]\n // panelwidth=lookaheadMatch[4]\n // rollover=lookaheadMatch[5]\n // class=lookaheadMatch[6]\n // label=lookaheadMatch[7]\n // blockquote=lookaheadMatch[8]\n // deferred=lookaheadMatch[9]\n\n lookaheadRegExp = new RegExp(this.lookahead,"mg");\n lookaheadRegExp.lastIndex = w.matchStart;\n var lookaheadMatch = lookaheadRegExp.exec(w.source)\n if(lookaheadMatch && lookaheadMatch.index == w.matchStart)\n {\n // location for rendering button and panel\n var place=w.output;\n\n // default to closed, no cookie, no accesskey\n var show="none"; var title=">"; var tooltip="show"; var cookie=""; var key="";\n\n // extra "+", default to open\n if (lookaheadMatch[1])\n { show="block"; title="<"; tooltip="hide"; }\n\n // cookie, use saved open/closed state\n if (lookaheadMatch[2]) {\n cookie=lookaheadMatch[2].trim().slice(1,-1);\n cookie="chkSlider"+cookie;\n if (config.options[cookie]==undefined)\n { config.options[cookie] = (show=="block") }\n if (config.options[cookie])\n { show="block"; title="<"; tooltip="hide"; }\n else\n { show="none"; title=">"; tooltip="show"; }\n }\n\n // parse custom label/tooltip/accesskey: [label=X|tooltip]\n if (lookaheadMatch[7]) {\n title = lookaheadMatch[7].trim().slice(1,-1);\n var pos=title.indexOf("|");\n if (pos!=-1) { tooltip = title.substr(pos+1,title.length); title=title.substr(0,pos); }\n if (title.substr(title.length-2,1)=="=") { key=title.substr(title.length-1,1); title=title.slice(0,-2); }\n if (pos==-1) tooltip += " "+title; // default tooltip: "show/hide <title>"\n }\n\n // create the button\n if (lookaheadMatch[3]) { // use "Hn" header format instead of button/link\n var lvl=(lookaheadMatch[3].length>6)?6:lookaheadMatch[3].length;\n var btn = createTiddlyElement(createTiddlyElement(place,"h"+lvl,null,null,null),"a",null,lookaheadMatch[6],title);\n btn.onclick=onClickNestedSlider;\n btn.setAttribute("href","javascript:;");\n btn.setAttribute("title",tooltip);\n }\n else\n var btn = createTiddlyButton(place,title,tooltip,onClickNestedSlider,lookaheadMatch[6]);\n\n // set extra button attributes\n btn.sliderCookie = cookie; // save the cookiename (if any) in the button object\n btn.defOpen=lookaheadMatch[1]!=null; // save default open/closed state (boolean)\n btn.keyparam=key; // save the access key letter ("" if none)\n if (key.length) {\n btn.setAttribute("accessKey",key); // init access key\n btn.onfocus=function(){this.setAttribute("accessKey",this.keyparam);}; // **reclaim** access key on focus\n }\n\n // "non-click" MouseOver open/close slider\n if (lookaheadMatch[5]) btn.onmouseover=onClickNestedSlider;\n\n // create slider panel\n var panelClass=lookaheadMatch[4]?"floatingPanel":"sliderPanel";\n var panel=createTiddlyElement(place,"div",null,panelClass,null);\n panel.button = btn; // so the slider panel know which button it belongs to\n panel.defaultPanelWidth=(lookaheadMatch[4] && lookaheadMatch[4].length>2)?lookaheadMatch[4].slice(1,-1):""; // save requested panel size\n btn.sliderPanel=panel;\n panel.style.display = show;\n panel.style.width=panel.defaultPanelWidth;\n\n // render slider (or defer until shown) \n w.nextMatch = lookaheadMatch.index + lookaheadMatch[0].length;\n if ((show=="block")||!lookaheadMatch[9]) {\n // render now if panel is supposed to be shown or NOT deferred rendering\n w.subWikify(lookaheadMatch[8]?createTiddlyElement(panel,"blockquote"):panel,this.terminator);\n // align slider/floater position with button\n window.adjustSliderPos(place,btn,panel,panelClass);\n }\n else {\n var src = w.source.substr(w.nextMatch);\n var endpos=findMatchingDelimiter(src,"+++","===");\n panel.setAttribute("raw",src.substr(0,endpos));\n panel.setAttribute("blockquote",lookaheadMatch[8]?"true":"false");\n panel.setAttribute("rendered","false");\n w.nextMatch += endpos+3;\n if (w.source.substr(w.nextMatch,1)=="\sn") w.nextMatch++;\n if (config.options.chkDebugLazySliderDefer) alert("deferred '"+title+"':\sn\sn"+panel.getAttribute("raw"));\n }\n }\n }\n }\n)\n\n// TBD: ignore 'quoted' delimiters (e.g., "{{{+++foo===}}}" isn't really a slider)\nfunction findMatchingDelimiter(src,starttext,endtext) {\n var startpos = 0;\n var endpos = src.indexOf(endtext);\n // check for nested delimiters\n while (src.substring(startpos,endpos-1).indexOf(starttext)!=-1) {\n // count number of nested 'starts'\n var startcount=0;\n var temp = src.substring(startpos,endpos-1);\n var pos=temp.indexOf(starttext);\n while (pos!=-1) { startcount++; pos=temp.indexOf(starttext,pos+starttext.length); }\n // set up to check for additional 'starts' after adjusting endpos\n startpos=endpos+endtext.length;\n // find endpos for corresponding number of matching 'ends'\n while (startcount && endpos!=-1) {\n endpos = src.indexOf(endtext,endpos+endtext.length);\n startcount--;\n }\n }\n return (endpos==-1)?src.length:endpos;\n}\n//}}}\n\n//{{{\nwindow.onClickNestedSlider=function(e)\n{\n if (!e) var e = window.event;\n var theTarget = resolveTarget(e);\n var theLabel = theTarget.firstChild.data;\n var theSlider = theTarget.sliderPanel\n var isOpen = theSlider.style.display!="none";\n // if using default button labels, toggle labels\n if (theLabel==">") theTarget.firstChild.data = "<";\n else if (theLabel=="<") theTarget.firstChild.data = ">";\n // if using default tooltips, toggle tooltips\n if (theTarget.getAttribute("title")=="show")\n theTarget.setAttribute("title","hide");\n else if (theTarget.getAttribute("title")=="hide")\n theTarget.setAttribute("title","show");\n if (theTarget.getAttribute("title")=="show "+theLabel)\n theTarget.setAttribute("title","hide "+theLabel);\n else if (theTarget.getAttribute("title")=="hide "+theLabel)\n theTarget.setAttribute("title","show "+theLabel);\n // deferred rendering (if needed)\n if (theSlider.getAttribute("rendered")=="false") {\n if (config.options.chkDebugLazySliderRender)\n alert("rendering '"+theLabel+"':\sn\sn"+theSlider.getAttribute("raw"));\n var place=theSlider;\n if (theSlider.getAttribute("blockquote")=="true")\n place=createTiddlyElement(place,"blockquote");\n wikify(theSlider.getAttribute("raw"),place);\n theSlider.setAttribute("rendered","true");\n }\n // show/hide the slider\n if(config.options.chkAnimate && (theSlider.className!='floatingPanel' || config.options.chkFloatingSlidersAnimate))\n anim.startAnimating(new Slider(theSlider,!isOpen,e.shiftKey || e.altKey,"none"));\n else\n theSlider.style.display = isOpen ? "none" : "block";\n // reset to default width (might have been changed via plugin code)\n theSlider.style.width=theSlider.defaultPanelWidth;\n // align slider/floater position with target button\n if (!isOpen) window.adjustSliderPos(theSlider.parentNode,theTarget,theSlider,theSlider.className);\n // if showing panel, set focus to first 'focus-able' element in panel\n if (theSlider.style.display!="none") {\n var ctrls=theSlider.getElementsByTagName("*");\n for (var c=0; c<ctrls.length; c++) {\n var t=ctrls[c].tagName.toLowerCase();\n if ((t=="input" && ctrls[c].type!="hidden") || t=="textarea" || t=="select")\n { ctrls[c].focus(); break; }\n }\n }\n if (this.sliderCookie && this.sliderCookie.length) {\n config.options[this.sliderCookie]=!isOpen;\n if (config.options[this.sliderCookie]!=this.defOpen)\n saveOptionCookie(this.sliderCookie);\n else { // remove cookie if slider is in default display state\n var ex=new Date(); ex.setTime(ex.getTime()-1000);\n document.cookie = this.sliderCookie+"=novalue; path=/; expires="+ex.toGMTString();\n }\n }\n return false;\n}\n\n// TW2.1 and earlier:\n// hijack Slider animation handler 'stop' handler so overflow is visible after animation has completed\nSlider.prototype.coreStop = Slider.prototype.stop;\nSlider.prototype.stop = function()\n { this.coreStop.apply(this,arguments); this.element.style.overflow = "visible"; }\n\n// TW2.2+\n// hijack Morpher animation handler 'stop' handler so overflow is visible after animation has completed\nif (version.major+.1*version.minor+.01*version.revision>=2.2) {\n Morpher.prototype.coreStop = Morpher.prototype.stop;\n Morpher.prototype.stop = function()\n { this.coreStop.apply(this,arguments); this.element.style.overflow = "visible"; }\n}\n\n// adjust panel position based on button position\nif (window.adjustSliderPos==undefined) window.adjustSliderPos=function(place,btn,panel,panelClass) {\n if (panelClass=="floatingPanel") {\n var left=0;\n var top=btn.offsetHeight; \n if (place.style.position!="relative") {\n var left=findPosX(btn);\n var top=findPosY(btn)+btn.offsetHeight;\n var p=place; while (p && p.className!='floatingPanel') p=p.parentNode;\n if (p) { left-=findPosX(p); top-=findPosY(p); }\n }\n if (left+panel.offsetWidth > getWindowWidth()) left=getWindowWidth()-panel.offsetWidth-15;\n panel.style.left=left+"px"; panel.style.top=top+"px";\n }\n}\n\nfunction getWindowWidth() {\n if(document.width!=undefined)\n return document.width; // moz (FF)\n if(document.documentElement && ( document.documentElement.clientWidth || document.documentElement.clientHeight ) )\n return document.documentElement.clientWidth; // IE6\n if(document.body && ( document.body.clientWidth || document.body.clientHeight ) )\n return document.body.clientWidth; // IE4\n if(window.innerWidth!=undefined)\n return window.innerWidth; // IE - general\n return 0; // unknown\n}\n//}}}
/***\n| Name:|NewHerePlugin|\n| Description:|Creates the new here and new journal macros|\n| Version:|3.0 ($Rev: 1845 $)|\n| Date:|$Date: 2007-03-16 15:19:22 +1000 (Fri, 16 Mar 2007) $|\n| Source:|http://mptw.tiddlyspot.com/#NewHerePlugin|\n| Author:|Simon Baird <simon.baird@gmail.com>|\n| License|http://mptw.tiddlyspot.com/#TheBSDLicense|\n***/\n//{{{\nmerge(config.macros, {\n newHere: {\n handler: function(place,macroName,params,wikifier,paramString,tiddler) {\n wikify("<<newTiddler "+paramString+" tag:[["+tiddler.title+"]]>>",place,null,tiddler);\n }\n },\n newJournalHere: {\n handler: function(place,macroName,params,wikifier,paramString,tiddler) {\n wikify("<<newJournal "+paramString+" tag:[["+tiddler.title+"]]>>",place,null,tiddler);\n }\n }\n});\n\n//}}}\n\n
Goddess of panic, destruction, slaughter and senseless mayhem and also lust and debauchery, jealousy and revenge. She is the daughter of the Empress, but became ensnared by the wiles of the Old Man, and now serves him fully. Their daughter is Vesá, the Dark Lady of Hurt.\n\nNiyl is a tall, beautiful, raven-haired woman whose eyes are bruised and bloodshot, filled with both despair and mad hatred.\n\nNiyl has no churches or permanent shrines. Her followers are nomadic and secretive, until their numbers reach a certain level when they can be whipped up by a charismatic leader and act as destructive plagues. Niylists cause destruction and engage in purposeless slaughter wherever they go. They do not normally plunder or steal like bandits, but merely ride into a village and kill everything that moves, burn everything that does not, and move on. Thankfully such large-scale activity is rare, and usually of short duration (before the cultists are caught and destroyed), but there are many individuals who follow the creed.
All titles and honours stem from the crown. That is, the King (or Queen regnant) has the right to institute new noble titles and bestow them upon whomever they wish, as well as lands or a money fief to support the new noble. Thus in the last year King Vandrad has bestowed the title of Earl of Requer upon Alrik of Valliore, and given him broad estates in the valleys below the Voorland hills. Once given, however, not even the king can take away the title from the noble or from his family, save in cases of Crimes Grievous. Even in this case the King is loath to do so, unless the noble is guilty beyond all doubt and the crime grievous indeed. Only in cases of treason against the crown, the noble's sworn sovereign, can the title or estates be taken from the entire family, in an act of attainder. In other cases, such as murder or brigandage, the title can only be taken from the noble himself, and then bestowed upon his or her heir, if there is one. In all cases of attainder the estates are forfeited to the crown and the noble title becomes vacant, able to be awarded to another.\n\n\nShould the heir of a noble be under the age of majority when he accedes to the title, the crown gains the rights of guardianship over him. This honour, too, can be given to another by the King. Guardians have total control over the estates and wealth of their wards, and can have a heavy influence over such matters as their betrothals. Guardianship is an effective way of gaining wealth and influence.
A noble is expected to serve his liege lord the king in any and all ways the latter requires, but mainly by providing swords for his army, counsel for his ears and gold for his treasury. He is expected to provide good lordship for his peasants, protect them from harm and help them increase the wealth and bounty of the realm. He is not to use his wealth and position merely for his own benefit. He is not allowed to build strongholds without permission, or to raise excessive force except to stave off attack from within or without the kingdom.
All entries for the Cyclopaedia that begin with the letter "O".\n\nAny entry with a tag of "{{{O}}}" is added to the index at the bottom of this entry.
God of Nature. He is reputed, in legend at least, to have servitor spirits - forestals - who live in the deep forests and protect them from unwarranted invasions. This is poo-pooed by many unbelievers, who argue that if He was protecting the forests in such a way then forests would still stand everywhere, untouched. He is the father of Elysia.\n\nThe Oakbrother is usually portrayed as an old male face sprouting from the trunk of a tree, most often an oak.\n\nThe Oakbrother, like Elysia, has followers among the rural people. Oakbrother has no large temples, only small shrines and chapels. Oakbrother, though respected by the people, is not widely worshipped, as being seen as not very interested in mortal affairs, or at least in the affairs of humans and their kind.
The senior officials who assist the monarch in governing the realm. Prince-Regent Erling's officers are currently-\n\n* Lord Chancellor\n Lord Giles Grenier.\n* Lord Treasurer\n Lord Harcor.\n* Marshal\n Lord Raymond du Plessey, Duke of Aguiliers.\n* Lord Chamberlain\n* High Constable\n* Lord Admiral\n Sir William de Harsigny.
The Fendal-Montese word for Orc. Now rarely used.
The Archfiend, God of Lies, hate, strife, wickedness, tyranny, plagues and evil of any other stripe. He is the prime evil in the world, as far as the religiously minded are concerned. He is the father of all demons, and many a mortal (in legend) has been begotten by him to wreck evil upon the world.\n\nThe Old Man also has many forms. A pair of eyes in the dark, a demon or a smirking, handsome man are His most common depictions.\n\nSecret cells of worshippers of the Old Man and his servitors are located throughout the realm, all of them plotting for the greater glory of their master and for themselves, though not necessarily in that order. There are at least three separate hierarchies of His churches, and cooperation between the sects is almost non-existent.
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.\n#''Definitions:''\n##"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content;\n##"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted;\n##"Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute;\n##"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity.\n##"Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content;\n##"Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor\n##"Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content.\n##"You" or "Your" means the licensee in terms of this agreement.\n#''The License:'' This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.\n#''Offer and Acceptance:'' By Using the Open Game Content You indicate Your acceptance of the terms of this License.\n#''Grant and Consideration:'' In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.\n#''Representation of Authority to Contribute:'' If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.\n#''Notice of License Copyright:'' You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.\n#''Use of Product Identity:'' You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.\n#''Identification:'' If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.\n#''Updating the License:'' Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.\n#''Copy of this License:'' You MUST include a copy of this License with every copy of the Open Game Content You Distribute.\n#''Use of Contributor Credits:'' You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.\n#''Inability to Comply:'' If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.\n#''Termination:'' This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.\n#''Reformation:'' If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.\n#COPYRIGHT NOTICE\n \nOpen Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.\n \n//System Reference Document// Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.\n \nModern System Reference Document Copyright 2002-2004, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, Eric Cagle, David Noonan, Stan!, Christopher Perkins, Rodney Thompson, and JD Wiker, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker.\n \n//Advanced Player's Guide//, Copyright 2004, White Wolf Publishing, Inc.\n \n//Advanced Player's Manual//, Copyright 2005, Green Ronin Publishing: Author Skip Williams.\n \n//Armies of the Abyss//, Copyright 2002, Green Ronin Publishing; Authors Erik Mona and Chris Pramas.\n \n//The Avatar's Handbook//, Copyright 2003, Green Ronin Publishing; Authors Jesse Decker and Chris Tomasson.\n \n//Blue Rose//, Copyright 2005, Green Ronin Publishing; Authors Jeremy Crawford, Dawn Elliot, Steve Kenson, Alejandro Melchoir, and John Snead.\n \n//Blue Rose Companion//, Copyright 2005, Green Ronin Publishing; Editor Jeremy Crawford.\n \n//The Book of Fiends//, Copyright 2003, Green Ronin Publishing; Authors Aaron Loeb, Erik Mona, Chris Pramas, and Robert J. Schwalb.\n \n//Book of the Righteous//, Copyright 2002, Aaron Loeb.\n \n//Borrowed Time//, Copyright 2006, Golden Elm Media; Authors Bruce Baugh and David Bolack\n \n//Caliphate Nights//, Copyright 2006, Paradigm Concepts; Author Aaron Infante-Levy\n \n//Creatures of Freeport//, Copyright 2004, Green Ronin Publishing, LLC; Authors Graeme Davis and Keith Baker.\n \n//Cry Havoc//, Copyright 2003, Skip Williams. All rights reserved.\n\n//Death in Freeport//, Copyright 2000, 2004, 2006, Green Ronin Publishing; Author: Chris Pramas.\n \n//Legions of Hell//, Copyright 2001, Green Ronin Publishing; Author Chris Pramas.\n \n//Lux Aeternum//, Copyright 2006, BlackWyrm Games; Author Ryan Wolfe, with Dave Mattingly, Aaron Sullivan, and Derrick Thomas.\n \n//Mecha vs. Kaiju//, Copyright 2006, Big Finger Games; Author Johnathan Wright\n \n//Monte Cook Presents: Iron Heroes//, Copyright 2005, Monte J. Cook. All rights reserved.\n\n//Mutants & Masterminds//, Copyright 2002, Green Ronin Publishing; Author Steve Kenson.\n \n//Mutants & Masterminds//, Second Edition, Copyright 2005, Green Ronin Publishing; Author Steve Kenson.\n \n//The Psychic's Handbook//, Copyright 2004, Green Ronin Publishing; Author Steve Kenson.\n \n//Silver Age Sentinels d20//, Copyright 2002, Guardians of Order, Inc.; Authors Stephen Kenson, Mark C. Mackinnon, Jeff Mackintosh, Jesse Scoble.\n \n//True20 Adventure Roleplaying//, Copyright 2005, Green Ronin Publishing; Author Steve Kenson.\n \n//True20 Bestiary,// Copyright 2006, Green Ronin Publishing; Author Matthew E. Kaiser.\n \n//Unearthed Arcana//, Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.\n \n//The Unholy Warrior's Handbook//, Copyright 2003, Green Ronin Publishing; Author Robert J. Schwalb.\n \n//Narrator's Helper//, Copyright 2006, Andrew Codispoti.\n\n----\n\nEND OF LICENSE
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A warlike humanoid race, orcs are found in various places on the borderlands, especially in the Ramosh Arkab mountains (where they have occupied the old dwarfen kingdom of Durgaron) and in the Orclands southwest of them, and north of Breakingdale. Orcs are a constant danger to civilisation, and in their last large-scale foray into human lands almost managed to completely overrun Thestria and inflicted great damage on the Voors and Montese as well. Fortunately they are a disunited and quarrelsome race, usually fighting amongst themselves rather than looking outward. Orcs are disciplined and well-organised - if given the right leader.\n\n\nIn rare cases orcs live in a form of peace with the humans around them, engaging in desultory trade (the orcs are nearly as good workers of metal as dwarfs), but such periods never last long. Orcs can breed with humans - evidence some scholars have put forward to claim the two races are related - but this rare.\n\nOrcs stand more than 7 feet tall and weight much more than a human. They have rough, craggy features and pointed ears. They have prominent canine teeth, and grin like vampires. Their skin is rock-grey. Their hands are bigger than what humans would find aesthetically pleasing.\n\nIt has been surmised that the orcs, though a long-lived people, have periods of frenetic population growth, when females spawn offspring in great numbers. If so, it may be population pressures from such spawning that causes expansionistic conflicts with their human neighbours.
Military campaign. In 140, while King Gregory was ruling Montour, the denizens of the Orclands crossed the mountains in unprecedented numbers to attack the humans of Voorland, Thestria and Montour. The human realms, in the face of this assault, eventually joined forces, and with help from the dwarfs and, surprisingly, the Fairies, were able to push the orcs back to more or less where they came from after 16 years of fighting.\n\n\nThe entire region was weakened. Thestria took the brunt of the attack and suffered the most. Its mountain settlements were all destroyed, several of the inland towns were abandoned, and the land connection to the rest of the Empire, via the Geth Khakor passes, was cut. Montour suffered its own great losses, however. King Gregory disappeared and was presumed dead, after his bodyguard of Knights Protector fled from his side. In this way the sword Thesuril, which was such a symbol of unity for the kingdom, was lost. Gregory was without direct heirs and Montour suffered several decades of civil strife and instability before royal control reasserted itself under Robert I and his son Robert II.\n\nHowever, the only realm that fell as a result of this war was the old dwarfen kingdom of Durgaron. In the immediate aftermath the dwarf kingdom seemed as strong as it always had, but it had been grievously wounded. Less than 20 years after the Orcwar ended the Thestrians were amazed to find a ragged column of dwarven refugees stumble down from the mountain city. The Megaduke gave these refugees lands in the Ore Hills outside Shalgreth, where they created a realm-in-exile.
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All entries for the Cyclopaedia that begin with the letter "P".\n\nAny entry with a tag of "{{{P}}}" is added to the index at the bottom of this entry.
<div class='header' macro='gradient vert #FFFFFF #993300'>\n<div class='headerShadow'>\n<span class='siteTitle' refresh='content' tiddler='SiteTitle'></span>&nbsp;\n<span class='siteSubtitle' refresh='content' tiddler='SiteSubtitle'></span>\n</div>\n<div class='headerForeground'>\n<span class='siteTitle' refresh='content' tiddler='SiteTitle'></span>&nbsp;\n<span class='siteSubtitle' refresh='content' tiddler='SiteSubtitle'></span>\n</div>\n</div>\n<div id='mainMenu' refresh='content' tiddler='MainMenu'></div>\n\n <div id='sidebar'>\n <div id='sidebarOptions' refresh='content' tiddler='SideBarOptions'></div>\n <div id='sidebarTabs' refresh='content' force='true' tiddler='SideBarTabs'></div>\n </div>\n<div id='displayArea'>\n<div id='messageArea'></div>\n<div id='tiddlerDisplay'></div>\n</div>
A dwarf of Bodwin's Howe, Patiramphes was born in the great dwarf city of Durgaron in the period before the Orcwar. He went with other refugees to the Ore Hills near the coast, but he soon left to become a mercenary. After serving for both Thestria and Montour in their wars, he accompanied Romenard I to Breakingdale in about 260.\n\nHe retired from war to the more peaceable pursuits of building and smithing in the town of Krother's Ring in 272. A few years later he disappeared from the Dale for a period, returning in 296 with a new wife and son. His old comrade Sir Robert Torsilley hired him to extend Bodwin's Howe, and Patiramphes moved to the new castle town on a permanent basis.\n\nVery much an elder statesman of the village, Patiramphes now sits on the village council, and his family has expanded into the third generation.\n
A unit of currency. Worth 1/50th of a mark. Copper coins come in denominations of 1, 5, 10 and 25 pennies. See Money.\n
(b.339) A Ghorgandi woman that Sir Geoffrey Sabatier claims is the daughter of the last native King of Karakiraz and therefore rightful heir to the throne. Sir Geoffrey claims that Perizada was given into his safety by the last king of Karakiraz in 341, while still an infant. It is true that the king had declared that his daughter had died in infancy before the final Gel assault.
Small, primitive tribal humanoids who dwell in greater or lesser numbers on the fringes of civilisation. They have been around for as long as any culture can remember, and it is surmised that they were in ancient times much more numerous and widespread than they are now. They stand about 3-4 feet tall and are generally scrawny. They have a dull grey-green skin, mud-coloured hair and small, low-slung pointed ears. Most tribes live by hunting and gathering the local game and produce, but no small number of them also engage in raiding (thus the name). They are experts at the ambush, but cowardly and do not engage in stand-up fights. Some few tribes are more settled, and have even learned the rudiments of agriculture.\n\nMost human cultures see Pesties as an annoyance, and have a general policy of evicting and moving on Pestie tribes that settle or are settled in lands claimed by humans. There have been reports that Pesties are often enslaved by orcs and forced to do menial tasks, but there have been no attempts by humans to do this - Pesties are seen as too dumb and too disorderly to be of any use.
See [[Lord]].
Duke of Aguiliers, Marshal of Montour. (b.289) As a young man Raymond supported Prince Vandrad against his father King Michael III, despite the fact that his own father followed the king. He succeeded to the duchy soon afterwards, has remained a firm friend of the old king, and is believed to be one of the few people Vandrad can always recognise. For his loyal friendship Vandrad had his son Erling marry Raymond's younger daughter Isabelle. After an unfortunate defeat in Lower Breakingdale Raymond was made a captive of the Gel and was imprisoned in Karakiraz between 342-349. His dramatic escape is sung of by minstrels. The Duke's only son was killed by Hugo of Tharkad at the battle of Harloc in 351, leaving his oldest daughter and her husband the heirs. His wife was the daughter of the Vallioran Duke of Shaws, sister of the current Duke, and therefore a relative of Isabelle of Shaws, the captain of Konnrádin of Raracas' personal guard.
(b.303). Lord Walter is a distant relation of the du Plesseys of Aguiliers, descended from a cadet branch that moved to Breakingdale in the third century. Lord Walter is a pompous and incompetent man who has developed a grudge against Sir Mordoc of Bodwin's Howe.\n\nLord Walter's surviving son, Gregory (b.327) is heir to Aguillion.
/***\n|''Name:''|PluralAliasPlugin|\n|''Version:''|2.0 (2-Mar-2006)|\n|''Author:''|[[Jack]]|\n|''Type:''|Plugin|\n!Description\nThis plugin ensures links to tiddlers in plural or singular form without the need to create duplicate tiddlers or resort to pretty linking. Example: "I love SiameseCats and even had a beautiful SiameseCat once."\n!Usage\nJust install the plugin and tag with systemConfig.\n!Revision History\n* Original by [[Jack]] on 2-Mar-2006\n\n!Code\n***/\n//{{{\nversion.extensions.breadCrumbs = {major: 1, minor: 0,\nrevision: 0, date: new Date("Mar 2, 2006")};\n\ncreateTiddlyLink_orig_pluralAlias = createTiddlyLink;\ncreateTiddlyLink = function(place,title,includeText,theClass){\n title = getPluralAlias(title);\n return createTiddlyLink_orig_pluralAlias(place,title,includeText,theClass);\n}\n\nfunction getPluralAlias(title) {\n if (!store.tiddlerExists(title)) {\n var aliasTitle = title.match(/s$/)?title.substr(0, title.length-1):title+"s";\n if (store.tiddlerExists(aliasTitle)) title = aliasTitle;\n }\n return title;\n}\n//}}}
Unit of currency, worth 10 marks. Pound coins are gold and quite rare. See [[Money]].
(b.312) The Margravine is very secretive, and is rarely seen in public. When she is she is always hooded and heavily veiled. None boast of knowing her face. Her will is announced by her Champion. During the Restitution she declared for Prince Erling, and resisted for a time the forces of Hugo of Tharkad, but her town was quickly compromised by his generalship and the Margravine herself was captured by the Count, though he treated her well and released her after his capitulation to the Prince. Sardeth itself was only little damaged, as Hugo was in too much of a hurry to subject it to sack, although the garrison he installed in the citadel caused some localised damage and terrorism. The ringleaders of this were hanged by the margravine after her release and Hugo's order for the garrison to surrender. She is a second cousin of King Vandrad (being the granddaughter of Michael II's sister).
All entries for the Cyclopaedia that begin with the letter "Q".\n\nAny entry with a tag of "{{{Q}}}" is added to the index at the bottom of this entry.
/***\n| Name|QuickOpenTagPlugin|\n| Description|Changes tag links to make it easier to open tags as tiddlers|\n| Version|3.0 ($Rev: 1845 $)|\n| Date|$Date: 2007-03-16 15:19:22 +1000 (Fri, 16 Mar 2007) $|\n| Source|http://mptw.tiddlyspot.com/#QuickOpenTagPlugin|\n| Author|Simon Baird <simon.baird@gmail.com>|\n| License|http://mptw.tiddlyspot.com/#TheBSDLicense|\n***/\n//{{{\nconfig.quickOpenTag = {\n\n dropdownChar: (document.all ? "\su25bc" : "\su25be"), // the little one doesn't work in IE?\n\n createTagButton: function(place,tag,excludeTiddler) {\n // little hack so we can to <<tag PrettyTagName|RealTagName>>\n var splitTag = tag.split("|");\n var pretty = tag;\n if (splitTag.length == 2) {\n tag = splitTag[1];\n pretty = splitTag[0];\n }\n \n var sp = createTiddlyElement(place,"span",null,"quickopentag");\n createTiddlyText(createTiddlyLink(sp,tag,false),pretty);\n \n var theTag = createTiddlyButton(sp,config.quickOpenTag.dropdownChar,\n config.views.wikified.tag.tooltip.format([tag]),onClickTag);\n theTag.setAttribute("tag",tag);\n if (excludeTiddler)\n theTag.setAttribute("tiddler",excludeTiddler);\n return(theTag);\n },\n\n miniTagHandler: function(place,macroName,params,wikifier,paramString,tiddler) {\n var tagged = store.getTaggedTiddlers(tiddler.title);\n if (tagged.length > 0) {\n var theTag = createTiddlyButton(place,config.quickOpenTag.dropdownChar,\n config.views.wikified.tag.tooltip.format([tiddler.title]),onClickTag);\n theTag.setAttribute("tag",tiddler.title);\n theTag.className = "miniTag";\n }\n },\n\n allTagsHandler: function(place,macroName,params) {\n var tags = store.getTags();\n var theDateList = createTiddlyElement(place,"ul");\n if(tags.length == 0)\n createTiddlyElement(theDateList,"li",null,"listTitle",this.noTags);\n for (var t=0; t<tags.length; t++) {\n var theListItem = createTiddlyElement(theDateList,"li");\n var theLink = createTiddlyLink(theListItem,tags[t][0],true);\n var theCount = " (" + tags[t][1] + ")";\n theLink.appendChild(document.createTextNode(theCount));\n var theDropDownBtn = createTiddlyButton(theListItem," " +\n config.quickOpenTag.dropdownChar,this.tooltip.format([tags[t][0]]),onClickTag);\n theDropDownBtn.setAttribute("tag",tags[t][0]);\n }\n },\n\n // todo fix these up a bit\n styles: [\n"/*{{{*/",\n"/* created by QuickOpenTagPlugin */",\n".tagglyTagged .quickopentag, .tagged .quickopentag ",\n" { margin-right:1.2em; border:1px solid #eee; padding:2px; padding-right:0px; padding-left:1px; }",\n".quickopentag .tiddlyLink { padding:2px; padding-left:3px; }",\n".quickopentag a.button { padding:1px; padding-left:2px; padding-right:2px;}",\n"/* extra specificity to make it work right */",\n"#displayArea .viewer .quickopentag a.button, ",\n"#displayArea .viewer .quickopentag a.tiddyLink, ",\n"#mainMenu .quickopentag a.tiddyLink, ",\n"#mainMenu .quickopentag a.tiddyLink ",\n" { border:0px solid black; }",\n"#displayArea .viewer .quickopentag a.button, ",\n"#mainMenu .quickopentag a.button ",\n" { margin-left:0px; padding-left:2px; }",\n"#displayArea .viewer .quickopentag a.tiddlyLink, ",\n"#mainMenu .quickopentag a.tiddlyLink ",\n" { margin-right:0px; padding-right:0px; padding-left:0px; margin-left:0px; }",\n"a.miniTag {font-size:150%;} ",\n"#mainMenu .quickopentag a.button ",\n" /* looks better in right justified main menus */",\n" { margin-left:0px; padding-left:2px; margin-right:0px; padding-right:0px; }", \n"#topMenu .quickopentag { padding:0px; margin:0px; border:0px; }",\n"#topMenu .quickopentag .tiddlyLink { padding-right:1px; margin-right:0px; }",\n"#topMenu .quickopentag .button { padding-left:1px; margin-left:0px; border:0px; }",\n"/*}}}*/",\n ""].join("\sn"),\n\n init: function() {\n // we fully replace these builtins. can't hijack them easily\n window.createTagButton = this.createTagButton;\n config.macros.allTags.handler = this.allTagsHandler;\n config.macros.miniTag = { handler: this.miniTagHandler };\n config.shadowTiddlers["QuickOpenTagStyles"] = this.styles;\n store.addNotification("QuickOpenTagStyles",refreshStyles);\n }\n}\n\nconfig.quickOpenTag.init();\n\n//}}}\n
All entries for the Cyclopaedia that begin with the letter "R".\n\nAny entry with a tag of "{{{R}}}" is added to the index at the bottom of this entry.
Type the text for 'New Tiddler'
A merchant of the Karakirazi city of Atabash. He was a member of the Ghorgandi underground movement that sought to liberate Atabash (and only Atabash) from the rule of King Yum Kax. He was involved in the rescue of Madeleine Torsilley from the hands of the cultists of the Old Man, but in the process his rebellious activities were uncovered by Yum Kax and he was forced to betray the men of Sir Mordoc Torsilley.
Type the text for 'New Tiddler'
The second of the Kingdom's three great rivers. The Raracas flows south from the northern mountains to a juncture with the Breaking River at Upper Raracas. From there it runs through the Grey Wastes and to the Sea of Unease at Shalgreth. The Raracas is the traditional eastern border of the Warlands. Low and quite fast-flowing, the Raracas is barely navigable to river craft except for the stretch from the coast to Rideforth.
An incorporated town on the coast of the Sea of Unease. Ravandil is located on a rocky peninsular jutting into the ocean and is a town of narrow streets and closely-packed buildings. Ravandil received its royal warrant in 308, when the then count of Ravandil offered vast sums for the royal coffers (Michael III was at that time seeking funds for his military foray into Castrovia). As part of the warrant the crown granted House Monroy a monopoly control over the Ravandil docks. As a consequence all ships not owned by the Monroys were charged harbour fees by the counts.\n
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King of Montour (71-103)
King of Montour (205-216)
Former priest of the Mother in Bodwin's Howe. In late 353 he was stripped of his standing and disgraced after it was discovered that he had been systematically corrupting female novices in his charge.
Duke of Montcoal, Member of the Order of the Golden Spurs. A stalwart supporter of Prince-Regent Erling and old friend of King Vandrad. He is married to Isabelle, eldest daughter of Princess Anne and Walter of Monistral. As his oldest son, Roger, is Count of Harloc and his second son, Vandrad, is a Shield Brother, his heir is his daughter Melissa.\n\n(b.293)\n\n* Family\n\nWife Isabelle du Sevigny (b.290), sons Roger (b.322), Vandrad (b.326), daughter Melissa (b.328), step-son, the cousin of Prezmyra of Sardeth (b.316).
Son of Lord Robert de Rayno, Roger distinguished himself with his personal valour at the battle of Harloc. For this he was rewarded by Prince-Regent Erling with title of the Count of Harloc, and a new hold based at that important crossing of the river. Supported by funds from his father, Roger has begun rebuilding an old Castrovian keep that will dominate the fords when it is finished. His unofficial title is already Lord of the Ford.\n\n(b.322)
God of the moment of death. A son of the Empress, the Reaper conducts the souls of the dead to the Empress' palace in the underworld for judgement.\n\nHe takes many forms, but the most common depiction of Him is as a small, bald, white-skinned man with very dark, deep-set eyes.
Type the text for 'New Tiddler'
Type the text for 'New Tiddler'
The kidney-shaped Redmoor, in the next valley to the west of Breakingdale, is just as fertile as its neighbour and is the heartland of the Blooddrinker tribe. Opinions differ on whether the moor is named after the red heather flowers that thrive there or for the amount of blood spilt on it over the years. A ruined Montese castle, razed by the Blooddrinkers during their successful war against the invaders in the late third century, dominates the southeastern exit of the moor. The northwestern end is dominated by the tower-keep of the Blooddrinker kings, the Tower of Redmoor, and the northeastern exit is controlled by Fort Mugger, currently held by a Montese garrison at the invitation of King Muchbled.\n
The government put in place while there is no legitimate royal authority, either because the monarch is a minor, absent or incapacitated.\n\nIn the Kingdom's history there have been two major regencies. The first was created after the death of King Gregory during the Orcwar. In this case a council of regency was formed of several powerful nobles and high-ranking clergy. The squabbles of this council hampered the conduct of the war against the orcs and led to political instability in the immediate aftermath of victory.\n\nThe second regency was that of Prince-Regent Erling in 352-358. Erling, probably because he was heir and would one day have been king in his own right, was given powers equal to the king in his own person.\n
/***\n| Name:|RenameTagsPlugin|\n| Description:|Allows you to easily rename or delete tags across multiple tiddlers|\n| Version:|3.0 ($Rev: 1845 $)|\n| Date:|$Date: 2007-03-16 15:19:22 +1000 (Fri, 16 Mar 2007) $|\n| Source:|http://mptw.tiddlyspot.com/#RenameTagsPlugin|\n| Author:|Simon Baird <simon.baird@gmail.com>|\n| License|http://mptw.tiddlyspot.com/#TheBSDLicense|\nRename a tag and you will be prompted to rename it in all its tagged tiddlers.\n***/\n//{{{\nconfig.renameTags = {\n\n prompts: {\n rename: "Rename the tag '%0' to '%1' in %2 tidder%3?",\n remove: "Remove the tag '%0' from %1 tidder%2?"\n },\n\n removeTag: function(tag,tiddlers) {\n store.suspendNotifications();\n for (var i=0;i<tiddlers.length;i++) {\n store.setTiddlerTag(tiddlers[i].title,false,tag);\n }\n store.resumeNotifications();\n store.notifyAll();\n },\n\n renameTag: function(oldTag,newTag,tiddlers) {\n store.suspendNotifications();\n for (var i=0;i<tiddlers.length;i++) {\n store.setTiddlerTag(tiddlers[i].title,false,oldTag); // remove old\n store.setTiddlerTag(tiddlers[i].title,true,newTag); // add new\n }\n store.resumeNotifications();\n store.notifyAll();\n },\n\n storeMethods: {\n\n saveTiddler_orig_renameTags: TiddlyWiki.prototype.saveTiddler,\n\n saveTiddler: function(title,newTitle,newBody,modifier,modified,tags,fields) {\n if (title != newTitle) {\n var tagged = this.getTaggedTiddlers(title);\n if (tagged.length > 0) {\n // then we are renaming a tag\n if (confirm(config.renameTags.prompts.rename.format([title,newTitle,tagged.length,tagged.length>1?"s":""])))\n config.renameTags.renameTag(title,newTitle,tagged);\n\n if (!this.tiddlerExists(title) && newBody == "")\n // dont create unwanted tiddler\n return null;\n }\n }\n return this.saveTiddler_orig_renameTags(title,newTitle,newBody,modifier,modified,tags,fields);\n },\n\n removeTiddler_orig_renameTags: TiddlyWiki.prototype.removeTiddler,\n\n removeTiddler: function(title) {\n var tagged = this.getTaggedTiddlers(title);\n if (tagged.length > 0)\n if (confirm(config.renameTags.prompts.remove.format([title,tagged.length,tagged.length>1?"s":""])))\n config.renameTags.removeTag(title,tagged);\n return this.removeTiddler_orig_renameTags(title);\n }\n\n },\n\n init: function() {\n merge(TiddlyWiki.prototype,this.storeMethods);\n }\n}\n\nconfig.renameTags.init();\n\n//}}}\n\n
A town formerly known as the Fork. This town's population of 3000 people is mixed Voor and Thestrian, with a smattering of Montese. Requer/The Fork is still a rough-and-ready place, built to first service forays into Voorland, then to act as a trading centre. It is still the major supply base for the great castle of the Ageas.
Miltary campaign. In 350 Prince Erling, backed by King William of Valliore, marched into the duchy of Urlé and in a popular movement wrested control of it from the forces loyal to Duke Simon Garnier. With Urlé as a base, and with Vallioran troops lent by King William and mercenaries paid for with Vallioran coin, Erling prepared to cross the Ramosh Arkab. Garnier and his du Valier supporters made ready to defend the passes into Montcoal, but Erling bypassed them by taking a smaller, more difficult pass to the northeast. As Hector du Valier retreated in disorder back to Rossilion, factions quickly formed between Erling's and Garnier's supporters.\n\nIn the next year, 351, Erling laid siege to Rossilion and captured it from the Duke's lieutenants. The town was sacked and largely destroyed. This gave him control over the Montese heartlands, as the Garnier faction withdrew toward Thestria. Erling followed and met Garnier's forces at the Battle of Harloc in late 352. The Prince defeated Garnier and his allies in open battle. The Duke fled downriver to Shalgreth, but the Council of Ten had him arrested and handed him over to Erling, who had him executed.\n\nFollowing his victory and the death of Garnier, a Great Council acclaimed Erling as Prince Regent for his father, and Erling announced a pardon for all Garnier factioneers with a few exceptions for the leaders.
Seat of the du Plessey dukes of Aguiliers, Restormel Castle is a large fortification located about 60 miles to the southwest of Montour City.\n
The Builder. God of crafts and construction. He was brought to the world by the Mother, to build her heavenly palace. This he did, with the price being the hand in marriage of her daughter, Solana. His life since then has been one of sorrow and heartbreak.\n\nRhork has two forms, depending on whether the image was created by a Castrovian or Fendal. Castrovians show him as a small, crafty-looking man with intelligent eyes, while Fendals show him as a burly, gnarled smith.\n\nThe followers of Rhork are centred in their great temple-monastery complex on the Aguilian plain. This complex is constantly being enlarged by the faithful, and is already by far the largest single structure in the kingdom.
King of Montour (0-34)
A town of around 4000 people, located on the right bank of the Raracas River. Rideforth is one of the Gates of the Warlands, and is the old base for Montour's wars against Thestria. As such it is very heavily defended against possible attack, with a double wall and no fewer than 3 castles protecting it and the bridge crossing to the left bank. Kings often ruled from Rideforth in time of trouble or war. Since the subjugation of Thestria it has lapsed into a quiet provincial centre, dependent upon the agriculture of the surrounding lands to maintain its wealth and status, and portions of the fortifications are starting to look a bit moth-eaten. Despite requesting it of the crown numerous times, the town has not received a royal warrant to provide for self-government. Its position as the Montese Gate has ensured that generations of kings have desired to keep it under firm royal control. Rideforth is ruled by a Governor appointed by the crown.
Commoners, from the lowliest villein to the haughtiest civic burgher, have the same set of basic rights in the Kingdom. They have the right-\n\n* to be tried according to the law;\n* to own property, including land, with no upper limit on their wealth;\n* to unrestricted movement within the borders of the Kingdom, so long as they pay all legal tolls along the way;\n* to marry according to their own wish;\n* to engage in trade and crafts, so long as they abide by local statutes and guild regulations; and\n* to own and carry arms subject to law.
Nobles, of whatever rank, have the following rights-\n\n* to bear arms and to raise armed forces;\n* to be tried before a panel of at least three of their peers;\n* Great Lords have the right to speak to the king as equals, and have free and unobstructed access to his ear, at least in theory.\n\n\nThey have great influence over the peasants who live and work on their estates, although most of this is power of an unwritten and customary sort, such as the expectation of gifts upon the marriage of the lord or his children, or the knighting of his sons. Nobles can expect their peasants to turn out when summoned, and to fight on behalf of their lord for a period of some months, so long as they are paid or gain some other reward, but there is no legal obligation for a tenant to serve his liege in this way.\n\n\nNobles (with the exception of the margraves of Sardeth) do not have the power of taxation, and must live on the rents and profits provided by their estates. This is one of the main reasons why nobles are always looking to increase their wealth, especially in terms of land, for a noble is expected to live a lavish and generous lifestyle, with a retinue of a size proportional to their rank (hundreds for Dukes, dozens for Lords, a handful for mere Knights). However, in many instances they assist in the collection of taxes on behalf of the king, and it is not unknown for unscrupulous nobles to line their own pockets from the king's taxes, though this a crime grievous.\n
Time and precedent have allowed the King many powers. The King-\n\n* has absolute control over the foreign policy of the kingdom, but usually must take the wishes of the nobility into account, as it is the magnates who provide a great number of soldiers for his army and who vote to provide him with taxation;\n* can pardon any convicted criminal of any crime, and may pass judgement on any non-noble for any crime, excepting nobles, who can demand the right of trial by peers, and those accused of certain crimes grievous and treasonous who can, of course, demand trial by the manduel;\n* can create new noble titles and award any land of the royal demesne to anybody;\n* can make gifts and grant annuities or pensions to anybody out of the Royal revenues;\n* can accuse nobles of treason, and demand their trial. On their conviction, he can confiscate their lands and wealth and add it to the royal demesne;\n* has the right of guardianship over noble heirs who are still minors. He can alienate these rights to another if he wishes;\n* appoints all royal officers, such as the Chancellor, Treasurer, Constable, Admiral, etc;\n* is the sole legitimate source of permission to construct stone fortifications;\n* can summon and dissolve a meeting of the Great Council; and\n* can make and repeal laws.\n\n\nIn many ways the King is the Kingdom. He is basically above the law, and certainly cannot be accused of treason against the Kingdom. The King's person is inviolate, and an assault on the King is a crime treasonous.
The fast moving river of the woods flows southeast from the mountains above Montcoal to the Sea of Unease beyond Monistral. The river is broad and easily navigable by seagoing ships all the way to the town of Earl's Landing.
King of Montour (150-163). A relative of King Gregory, Robert was one of many claimants for the throne and came to rule only after a long struggle against decentralising elements and other claimants in the aftermath of the Orcwar.
King of Montour (163-190)
King of Montour (216-218)
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A castle at the head of Breakingdale, held by the Shield Brothers, and overlooking the main road between Montour and Karakiraz. Lost to Gel control following the invasion of 342, it was regained by the Brotherhood in 349, during the attempt by Lord Vaz to liberate his realm. It is a large, many towered castle and has a current garrison of some 250 men, which is swollen from the normal number due to the increasing military activity of King Yum Kax. The Brotherhood has arranged agreements with the nearby Voor kings, and patrols from the castle are permitted to range as far west as the Voorland Mountains.
A third century Warden of Breakingdale.
Baron of Breakingdale. Romenard is a popular nobleman, regarded as fair-minded and loyal to his masters and subjects. He is married to Princess Marie-Catherine, only child of Prince Desmond. Unable to have children of their own, the couple have adopted three.\n\n(b.314)
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A child or grandchild of a monarch is titled Prince or Princess. The third generation is titled Lord/Lady, and the fourth generation revert to commoner status.
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A tribe of Voors. They occupy lands between those of the stronger Horsetamer and Blooddrinker tribes, and have been frequently subject to one or the other. Their lands are not rich, and the tribe is poor and weak.\n
Prince. Nephew of King Vandrad and King's Vicar of Thestria.\n\n(b.327)\n
All entries for the Cyclopaedia that begin with the letter "S".\n\nAny entry with a tag of "{{{S}}}" is added to the index at the bottom of this entry.
An Urléan, Sabatier began his career by ingratiating himself with Prince Desmond and his brother, the future King Vandrad. A fine talker but only average warrior, Sabatier nevertheless was a founding member of the Order of the Golden Spurs (with others such as Raymond du Plessey and Simon Garnier). After Vandrad's defeat of Michael III, Sabatier quickly received title and honours, becoming a wealthy lord and, later, Lord Chancellor.\n\nIn 333 Sabatier was revealed by Garnier as being corrupt and guilty of embezzling royal revenues. Vandrad stripped him of his rank and titles, and had him exiled (out of respect for his earlier service and their old friendship). Sabatier and some hangers-on went to Karakiraz, where he wheedled his way to the side of the King.\n\nIn 340, when the Gel were obviously winning the war, Sabatier deftly changed sides once again, putting his wealth at the disposal of the noyan. After the conquest, however, he was mistrusted by the noyan, who had him forcibly retired. Unknown to many, Sabatier had a large part to play in the escape from captivity of Duke Raymond, his old friend, in 349. In the reign of Yum Kax, Sabatier has once again started to become active.\n\nSabatier was given a noble Ghorgandi woman (b.316) as wife by the former king, and has four children (sons b.338, 342 and daughters b.339, 346). Sir Geoffrey claims that his elder daughter, Perizada, is actually the daughter and heir of the last Ghorgandi king of Karakiraz.\n\n(b.288)
This chart is OGC according to the [[license|OpenGamingLicenseVersion1.0a]]\n\n|!Difficulty|!Example|\n|Very Easy (0)|Notice something large in plain sight ([[Notice]])|\n|Easy (5)|Climb a knotted rope with a wall to brace against ([[Climb]])|\n|Average (10)|Hear an approaching guard ([[Notice]])|\n|Tough (15)|Rig a wagon wheel to fall off (DisableDevice)|\n|Challenging (20)|Swim in stormy water ([[Swim]])|\n|Formidable (25)|Pick an average quality lock (DisableDevice)|\n|Heroic (30)|Leap across a 25-foot chasm ([[Jump]])|\n|Superheroic (35)|Convince the guards that even though they've never seen you before, they should let you into the fortress ([[Bluff]])|\n|Nearly impossible (40)|Track an expert hunter through the woods on a moonless night after days of rainfall ([[Survival]])|
A Thestrian city of about 12,000 inhabitants located on the Tesh River where the river plunges over the Sharnface. Sardeth is one of the Gates of the Warlands and long held the key to the conquest of Thestria, and is thus very strongly fortified, with an impressive bastion on the left bank of the river. It is dramatically located on a bluff straddling the river, and has a great waterfall on its eastern side. Since the then margrave submitted voluntarily to Michael II in 291, Sardeth was the only one of the great Thestrian dominions that was not carved up by the Montese and it managed to retain much of its former autonomy. As a result the current margravine rules a region in the heart of the Kingdom as an almost-independent ruler.
/***\n| Name|SaveCloseTiddlerPlugin|\n| Description|Provides two extra toolbar commands, saveCloseTiddler and cancelCloseTiddler|\n| Version|3.0 ($Rev: 1845 $)|\n| Date|$Date: 2007-03-16 15:19:22 +1000 (Fri, 16 Mar 2007) $|\n| Source|http://mptw.tiddlyspot.com/#SaveCloseTiddlerPlugin|\n| Author|Simon Baird <simon.baird@gmail.com>|\n| License|http://mptw.tiddlyspot.com/#TheBSDLicense|\nTo use these you must add them to the tool bar in your EditTemplate\n***/\n//{{{\nmerge(config.commands,{\n\n saveCloseTiddler: {\n text: 'done/close',\n tooltip: 'Undo changes to this tiddler and close it',\n handler: function(e,src,title) {\n config.commands.saveTiddler.handler(e,src,title);\n config.commands.closeTiddler.handler(e,src,title);\n return false;\n }\n },\n\n cancelCloseTiddler: {\n text: 'cancel/close',\n tooltip: 'Save changes to this tiddler and close it',\n handler: function(e,src,title) {\n config.commands.cancelTiddler.handler(e,src,title);\n config.commands.closeTiddler.handler(e,src,title);\n return false;\n }\n }\n\n});\n\n//}}}\n\n
Former mercenary taken into service in 352 by Sir Mordoc Torsilley and made sergeant at arms. Sebastian was part of the party sent on the mission to rescue Madeleine Torsilley from the hands of the Archpriest, but turned renegade and attempted to either kill or kidnap Madeleine. Unsuccessful, he escaped. He later turned up in Bodwin's Howe in 358 accompanying Sir Godemar du Fay. Disappearing from his lodgings, his body was later found hanging from a tree, dead. It appeared that he was the victim of a long, possibly ritualistic murder, but the perpetrator was not discovered.\n\n(d.358)
Queen of Montour (275-279)
Princess of Montour, daughter of King Vandrad and Queen Ekaterina. Seladir was born after Ekaterina had been slain by assassins, and survived only through the sacrifice of the Mother's Patriarch of Montour. In thanks to the Church for this sacrifice, Vandrad offered his daughter to the holy service. She is now known as Favoured Sister Catherine, having risen through the ranks of the Inquisitors very rapidly, partly due to suspected supernatural powers that she may have obtained through the circumstances of her birth. She has very bloodshot, almost completely red, eyes.\n\n(b.335)
A trading town in the foothills of the Rakrast Spur.
A tribal, nomadic people that live in the high plateau between Montour and Valliore. They are a wild people that owe no allegiance to any bar their own chiefs. Valliore attempted to conquer them in the early fourth century but failed and withdrew. Related to the Keska peoples, the Seska are more primitive still.
Independent City. A coastal town located near the mouth of the Raracas River, Shalgreth was the northernmost Imperial Castrovian settlement during the heyday of Thestria. In the confusion of the years following the Orcwar the citizens of Shalgreth, fed-up with the constant fighting between the Empire and the Kingdom, declared their town independent. This precarious independence was guaranteed by Queen Florence, and the town grew into a city, especially as many residents of the Warlands fled to its relative safety during the height of Montese-Thestrian conflict in the middle of the third century. It is now the largest city in the region, with perhaps 50000 inhabitants, and still claims independence, though much of its policy is so dominated by the Kingdom that it often seems to be a part of it. The city is ruled by a Lord Mayor (currently Delwintel Castevet) with the support of the Council of Ten.\n\nThe people of Shalgreth are of both Castrovian and Montese stock. The outlook of the citizenry is generally mercantile, and Shalgrethan merchants have a stranglehold on the commerce with the remnants of the Empire and with the Gel domains that now occupy the old Imperial territory.
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Often referred to only as "the Face". The great cliff that borders the Sharn on its western side. The Sharnface is an almost unclimbable wall of stone that rises to a height of perhaps 3000 feet at its southern end, and 300 feet at its northern end near Sardeth. The Sharnface is pitted with caves and other fissures, the residents of which, if any, are largely unknown.
This battle is also called Master Miriaud's Mistake, or to locals just "the Mistake". That Master, commander of the garrison of Rochefort, thinking to surprise the Gel army which had bypassed his castle to invade Breakingdale, sortied during the night, and marched until dawn. When day arrived the Shield Brothers found themselves surrounded by Gel horsemen. Miriaud attempted to withdraw to the top of a hill, but his command was whittled down until the survivors were overwhelmed. Over 60 knights and 300 other soldiers were slain, and Rochefort was easily taken by the noyan's troops. The battlefield was well stripped by the victorious Gel after the battle, and the Order decently buried the dead in a mass grave in 349, but there are still small finds being discovered at the site. Reports of undead at the old battlefield are unconfirmed.
A duchy within the Kingdom of Valliore
Castrovian coming of age custom. Sometime in a boy's teenage years he will approach his parents (or, if he leaves it too long, they will approach him) and demand to be sheared. At a public ceremony his parents will dress him in a travelling cloak, staff and pack, then roughly tear the bottom of the cloak. From this moment on the boy is not considered to be part of the family, and will not be returned to the fold until he has proven that he can make it on his own. He will leave the family home and seek his own way, typically through gaining employment elsewhere. After 2 or so years, when he has demonstrated that he can survive successfully, he will return to the family.\n\nWhile the custom frowns upon the family making arrangements for their sons, it has become increasingly common, especially for nobles and richer commoners. This has perhaps been influenced by the Montese culture of squireship.\n\nIt is normally only boys who are sheared. However, a girl who agitates for it is occasionally sheared in this way.\n
Shimmering cloth is made from spider silk, and is a secret of the clothiers guild of Atabash. It can be used to make cloaks, dresses or even tents or sails. From most angles it is completely opaque, but if viewed from certain angles or in certain light it becomes translucent or nearly transparent. It is a very expensive product.
The Sea of Unease is not friendly towards low-freeboard vessels, so there is not a tradition of galley sailing in the waters near the Kingdom. Most sea traffic is coastal, and made up of small one-or two masted sailing vessels that anchor each night. Ocean-going vessels are rarer, and are mostly caravels. A new form of large multi-masted sailing ship has recently been developed in Valliore, and it was in a locally-designed version of one of these that Prince-Regent Erling was drowned. Nevertheless, these larger vessels are considered to be the future, especially for combat against the Dornites.
/***\n|Name|SinglePageModePlugin|\n|Source|http://www.TiddlyTools.com/#SinglePageModePlugin|\n|Version|2.2.2|\n|Author|Eric Shulman - ELS Design Studios|\n|License|http://www.TiddlyTools.com/#LegalStatements <<br>>and [[Creative Commons Attribution-ShareAlike 2.5 License|http://creativecommons.org/licenses/by-sa/2.5/]]|\n|~CoreVersion|2.1|\n|Type|plugin|\n|Requires||\n|Overrides|Story.prototype.displayTiddler(), Story.prototype.displayTiddlers()|\n|Description|display tiddlers one at a time or always open tiddlers at top of page|\n\nNormally, as you click on the links in TiddlyWiki, more and more tiddlers are displayed on the page. The order of this tiddler display depends upon when and where you have clicked. Some people like this non-linear method of reading the document, while others have reported that when many tiddlers have been opened, it can get somewhat confusing.\n\n!!!!!Usage\n<<<\nSinglePageMode allows you to configure TiddlyWiki to navigate more like a traditional multipage web site with only one item displayed at a time. When SinglePageMode is enabled, the title of the current tiddler is automatically displayed in the browser window's titlebar and the browser's location URL is updated with a 'permalink' for the current tiddler so that it is easier to create a browser 'bookmark' for the current tiddler.\n\nEven when SinglePageMode is disabled (i.e., displaying multiple tiddlers is permitted), you can reduce the potential for confusion by enable TopOfPageMode, which forces tiddlers to always open at the top of the page instead of being displayed following the tiddler containing the link that was clicked.\n<<<\n!!!!!Configuration\n<<<\nWhen installed, this plugin automatically adds checkboxes in the AdvancedOptions tiddler so you can enable/disable the plugin behavior. For convenience, these checkboxes are also included here:\n\n<<option chkSinglePageMode>> Display one tiddler at a time\n<<option chkTopOfPageMode>> Always open tiddlers at the top of the page\n<<<\n!!!!!Installation\n<<<\nimport (or copy/paste) the following tiddlers into your document:\n''SinglePageModePlugin'' (tagged with <<tag systemConfig>>)\n^^documentation and javascript for SinglePageMode handling^^\n\nWhen installed, this plugin automatically adds checkboxes in the ''shadow'' AdvancedOptions tiddler so you can enable/disable this behavior. However, if you have customized your AdvancedOptions, you will need to ''manually add these checkboxes to your customized tiddler.''\n<<<\n!!!!!Revision History\n<<<\n''2007.01.08 [2.2.2]'' use apply() to invoke hijacked core functions\n''2006.07.04 [2.2.1]'' in hijack for displayTiddlers(), suspend TPM as well as SPM so that DefaultTiddlers displays in the correct order.\n''2006.06.01 [2.2.0]'' added chkTopOfPageMode (TPM) handling\n''2006.02.04 [2.1.1]'' moved global variable declarations to config.* to avoid FireFox 1.5.0.1 crash bug when assigning to globals\n''2005.12.27 [2.1.0]'' hijack displayTiddlers() so that SPM can be suspended during startup while displaying the DefaultTiddlers (or #hash list). Also, corrected initialization for undefined SPM flag to "false", so default behavior is to display multiple tiddlers\n''2005.12.27 [2.0.0]'' Update for TW2.0\n''2005.11.24 [1.1.2]'' When the back and forward buttons are used, the page now changes to match the URL. Based on code added by Clint Checketts\n''2005.10.14 [1.1.1]'' permalink creation now calls encodeTiddlyLink() to handle tiddler titles with spaces in them\n''2005.10.14 [1.1.0]'' added automatic setting of window title and location bar ('auto-permalink'). feature suggestion by David Dickens.\n''2005.10.09 [1.0.1]'' combined documentation and code in a single tiddler\n''2005.08.15 [1.0.0]'' Initial Release\n<<<\n!!!!!Credits\n<<<\nThis feature was developed by EricShulman from [[ELS Design Studios|http:/www.elsdesign.com]].\nSupport for BACK/FORWARD buttons adapted from code developed by Clint Checketts\n<<<\n!!!!!Code\n***/\n//{{{\nversion.extensions.SinglePageMode= {major: 2, minor: 2, revision: 2, date: new Date(2007,1,8)};\n\nif (config.options.chkSinglePageMode==undefined) config.options.chkSinglePageMode=false;\nconfig.shadowTiddlers.AdvancedOptions += "\sn<<option chkSinglePageMode>> Display one tiddler at a time";\n\nif (config.options.chkTopOfPageMode==undefined) config.options.chkTopOfPageMode=false;\nconfig.shadowTiddlers.AdvancedOptions += "\sn<<option chkTopOfPageMode>> Always open tiddlers at the top of the page";\n\nconfig.SPMTimer = 0;\nconfig.lastURL = window.location.hash;\nfunction checkLastURL()\n{\n if (!config.options.chkSinglePageMode)\n { window.clearInterval(config.SPMTimer); config.SPMTimer=0; return; }\n if (config.lastURL == window.location.hash)\n return;\n var tiddlerName = convertUTF8ToUnicode(decodeURI(window.location.hash.substr(1)));\n tiddlerName=tiddlerName.replace(/\s[\s[/,"").replace(/\s]\s]/,""); // strip any [[ ]] bracketing\n if (tiddlerName.length) story.displayTiddler(null,tiddlerName,1,null,null);\n}\n\nif (Story.prototype.SPM_coreDisplayTiddler==undefined) Story.prototype.SPM_coreDisplayTiddler=Story.prototype.displayTiddler;\nStory.prototype.displayTiddler = function(srcElement,title,template,animate,slowly)\n{\n if (config.options.chkSinglePageMode) {\n window.location.hash = encodeURIComponent(String.encodeTiddlyLink(title));\n config.lastURL = window.location.hash;\n document.title = wikifyPlain("SiteTitle") + " - " + title;\n story.closeAllTiddlers();\n if (!config.SPMTimer) config.SPMTimer=window.setInterval(function() {checkLastURL();},1000);\n }\n if (config.options.chkTopOfPageMode) { story.closeTiddler(title); window.scrollTo(0,0); srcElement=null; }\n this.SPM_coreDisplayTiddler.apply(this,arguments);\n}\n\nif (Story.prototype.SPM_coreDisplayTiddlers==undefined) Story.prototype.SPM_coreDisplayTiddlers=Story.prototype.displayTiddlers;\nStory.prototype.displayTiddlers = function(srcElement,titles,template,unused1,unused2,animate,slowly)\n{\n // suspend single-page mode when displaying multiple tiddlers\n var saveSPM=config.options.chkSinglePageMode; config.options.chkSinglePageMode=false;\n var saveTPM=config.options.chkTopOfPageMode; config.options.chkTopOfPageMode=false;\n this.SPM_coreDisplayTiddlers.apply(this,arguments);\n config.options.chkSinglePageMode=saveSPM; config.options.chkTopOfPageMode=saveTPM;\n}\n//}}}
A reusable, non-linear campaign notebook
Montour Wiki
Slavery is not practised in Montour or Thestria, though some criminals become indentured for periods of time.\n\nHowever, Voor, Gel and Ghorgandi do practise slavery. The first two cultures enslave defeated enemies, while the Ghorgandi practise mercantile slavery.
Former master of the Upper Raracas Guild of Weavers and captain of the guild's White Hood militia company, William Smith was a loyal supporter of Simon Garnier. In the aftermath of the taking of the town by forces loyal to Prince Erling in 352, Smith was implicated in an attempt to smuggle the Count of Raracas out of captivity. Tried for several common crimes (the murder of some dwarf merchants was involved), Smith was found guilty, executed, and buried with full honour by his guild.
The goddess of luxury, indulgence, sensuality and sexual love, is the youngest daughter of the Mother. She was given in marriage to Rhork for his services in constructing the Mother's palace, but She frequently runs off with others, especially Hadur.\n\nNobody really knows what Solana looks like. She is always depicted as a paragon of beauty as beauty is perceived by the depicter. So that the representation is known to be of Her, She is always shown surrounded by a field of lotuses, or holding or wearing a single lotus.\n\nSolana has a strong following among city folk. Her worship is particularly strong in Shalgreth.
Both the pantheon faiths and Voorish belief speak of individuals having immortal souls, being part of the individual and yet separate from it.\n\nThe pantheon faiths believe that the soul is detached from the body at the time of death, and is taken (by the Reaper or other supernatural agency) to the realm of the Empress of the Dead, where the soul is judged by the Judges of the Underworld and sent on to one of various eternal rests.\n\nVoorish belief, however, states that only humans have souls, and that all other creatures, including orcs, dwarfs and other sentients, are lacking this quality and are little more than animations (in theory, at least). Voorish doctrine also holds that there is a constant number of souls, and that there are as many souls (and therefore humans) in existence at the present time as there were thousands of years ago. When one person dies their soul is near immediately returned to the earth in the form of a new baby.\n\nBoth belief systems accept that souls can be destroyed or corrupted. The primary paths to destruction are death through certain evilly enchanted weapons, or through the interference of Demons. Corrupted souls are those that refuse to enter, are blocked from, or led away from, the realm of the Empress. These souls are the animating force behind most of the Undead.
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Karakirazi religious celebration. It takes place around the end of September. The festivities themselves are an important holy day for the people of Atabash. Most of them flock to the western side of the city, around the area of the great market and the Avenue of the Gods. There they will witness various religious ceremonies from various faiths (a ceremonial contest between the two high priests of the Twins, a benediction by the Mother, and, perhaps most importantly, the ceremonial joining of the King and Solana (in the person of the High Priestess). Then there is feasting and joyful celebrations through the city as people depart for their private parties in homes and streets.
''Name (Level 1)''\n\nMedium human ''Warrior 1''\n''Init:'' <<roll +0>>; ''Senses:'' Notice <<roll +0>>\n''Languages:''\n''Virtue:'' ; ''Vice:''\n----\n''Defenses:'' dodge , parry , flat-footed \n''Toughness:'' <<roll +0>>\n''Fortitude:'' <<roll +0>>; ''Reflex:'' <<roll +0>>; ''Will:'' <<roll +0>>\n''Conviction:'' 3\n----\n''Move:'' 30 ft\n''Attacks:''\n''Base Combat Bonus:'' <<roll +0>>; ''Grapple:'' <<roll +0>>\n''Attack Options:''\n----\n''Abilities:'' Str <<roll +0>>, Dex <<roll +0>>, Con <<roll +0>>, Int <<roll +0>>, Wis <<roll +0>>, Cha <<roll +0>>\n''Skills:'' Notice <<roll +0>>\n''Feats:''\n''Powers:''\n----\n''Equipment:''\n----\n| 0 | 5+ | 10+ | 15+ | 20+ |\n| +++^20em^[Bruised]-1 Toughness vs Nonlethal=== | +++^20em^[Dazed]-1 Toughness vs Nonlethal; Lose one full-round action; retain Defense=== | +++^20em^[Staggered]''Stunned (1 round):'' no actions, loose dodge bonus, -2 to Defense; Take only standard or move actions=== | +++^20em^[Unconscious]Knocked out and helpless=== ||\n|[_][_][_][_][_]|[_][_][_][_][_]|[_]|[_]||\n|[_][_][_][_][_]|[_][_][_][_][_]|[_]|[_]|[_]|\n| +++^20em^[Hurt]''Collateral:'' Bruised; -1 Toughness vs Lethal=== | +++^20em^[Wounded]''Collateral:'' Dazed; -1 Toughness vs Lethal; ''Shaken:'' -2 to all checks except Toughness and Constitution; ''Stunned (1 round):'' no actions, loose dodge bonus, -2 to Defense=== | +++^20em^[Disabled]''Collateral:'' Staggered; If disabled character takes standard action, it falls Unconscious and begins Dying in the following round=== | +++^20em^[Dying]Con check (DC 10) each round. Failed check, character dies. Success, lives another round. Success +10, become Disabled and Unconscious.=== | +++^20em^[Dead]Oh so very dead.=== |
Emperor of Castrovia (-30-6)
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/***\n!!Generic Rules /%==============================================%/\n***/\n/*{{{*/\n\n* { margin: 0; padding: 0;}\n\n/* Hides from IE5-mac \s*/\n* html .tiddler {height: 1%;}\n/* End hide from IE5-mac */\n\nbody { background: #FFFFFF \n color: brown; font-size: 11px; font-family: verdana, arial, helvetica; \n margin: 0; padding: 0; position: relative; z-index: 0; padding-top: 1em 0.5em; } \n\na:visited {color: #AB4114;}\na:link {color: maroon; text-decoration: none;}\na:active {color: #BE5028;}\na:hover {color: darkorange; font-style: italic; background-color: transparent;}\na img{ border: 0;}\n\nh1, h2, h3, h4, h5 { font-weight: bold; \n font-family: "Times New Roman", serif; \n text-decoration: none; \n color: #AB4114; margin: 10px 0 7px 0;\n background-color: transparent;} \nh1 {font-size: 18px; margin-left: -20px;} \nh2 {font-size: 16px; margin-left: -16px;} \nh3 {font-size: 14px; margin-left: -12px;} \nh4 {font-size: 12px; margin-left: -8px;} \nh5 {font-size: 11px; }\n\nhr { height: 1px; border: none; border-top: solid 1px maroon;}\nimg { margin: 0 0 2px 5px; }\n\n.button { color: #014; border: 1px solid #fff;margin: 3px;}\n.button:hover { color: #014; background: #fe8; border: 1px solid #db4;}\n.button:active { color: #fff; background: #db4; border: 1px solid #fe8;}\n\n/*}}}*/\n\n/***\n''General Link Styles'' /%-----------------------------------------------------------------------------%/\n***/\n/*{{{*/\n.externalLink { text-decoration: underline; }\n.tiddlyLinkExisting { font-weight: bold;}\n.tiddlyLinkNonExisting { font-style: italic;}\n\n/* the 'a' is required for IE, otherwise it renders the whole tiddler a bold */\na.tiddlyLinkNonExisting.shadow { font-weight: bold; }\n/*}}}*/\n\n/***\n''Exceptions to common link styles'' /%------------------------------------------------------------------%/\n***/\n/*{{{*/\n#sidebarTabs .tiddlyLinkExisting,\n#sidebarTabs .tiddlyLinkNonExisting,\n#siteTitle .tiddlyLinkExisting,\n#siteTitle .tiddlyLinkNonExisting {\n font-weight: normal;\n font-style: normal;\n}\n/*}}}*/\n\n/***\n!!Header /%==================================================%/\n***/\n/*{{{*/\n\n.header { position: relative; background: maroon;}\n.header a:hover { background: transparent;}\n.headerShadow { position: relative; padding: 2.75em 0em 1em 1em; \n left: -1px; top: -1px; color: #000;\n font-weight: normal;\n font-family: "Times New Roman", serif;}\n.headerForeground {\n position: absolute;\n padding: 2.75em 0em 1em 1em;\n left: 0px;\n top: 0px;\n font-weight: normal; color: #FFEBCD;\n font-family: "Times New Roman", serif;}\n\n.siteTitle { font-size: 30px;} \n.siteSubtitle { padding-left: 1em; font-size: 10pt;} \n/*}}}*/\n\n/***\n!!General tabs /%=================================================%/\n***/\n/*{{{*/\n\n.tabset { padding: 1em 0em 0em 0.5em; }\n.tab { margin: 0em 0em 0em 0.25em; padding: 2px;}\n.tabContents { \n color: #014;\n background: #eee;\n border: 1px solid #ccc;\n padding: 0.5em;}\n\n.tabContents ul, .tabContents ol { margin: 0; padding: 0; }\n\n.tabContents li { list-style: none;}\n.tabContents li.listLink { margin-left: .75em;}\n\n.tabSelected{\n color: #014;\n background: #eee;\n border-left: 1px solid #ccc;\n border-top: 1px solid #ccc;\n border-right: 1px solid #ccc;\n}\n\n.tabUnselected { color: #fff; background: #999;}\n/*}}}*/\n\n/***\n!!Main menu /%==================================================%/\n***/\n/*{{{*/\n\n#mainMenu { position:absolute; left: 40px; width: 140px; padding: 15px 5xp 10px 25px;\ncolor: #C4613C; font: bold 11px/14px tahoma, "ms sans serif", sans-serif; \ntext-align: left; }\n\n#mainMenu .tiddlyLink { text-decoration: none; color: maroon; font-weight: bold;} \n#mainMenu .tiddlyLink:hover { background: #963; color: #fff; } \n#mainMenu .externalLink { text-decoration: none; color: #963; } \n#mainMenu .externalLink:hover { background: #963; color: #fff; } \n#mainMenu .button { color: #930; } \n#mainMenu .button:hover { color: #cf6; background: #930; } \n#mainMenu ul { margin: 2px 0 7px 0; color: maroon;}\n#mainMenu li { margin-left: 15px; list-style-type: none; font-weight: normal;}\n#mainMenu li .tiddlyLink { font-weight: normal;}\n#mainMenu h3 {text-align: center;}\n#mainMenu hr { margin-left: -10px;}\n\n/*}}}*/\n\n/***\n!!Sidebar options /%=================================================%/\n~TiddlyLinks and buttons are treated identically in the sidebar and slider panel\n***/\n/*{{{*/\n\n#sidebar { position: absolute; right: 15px; width: 16em; font-size: 8pt; color: brown; \n font-size: 8pt; border: solid 1px maroon; margin-top: 1em; } \n \n#sidebarOptions .button { color: brown; padding: 0.3em 0 0.3em 1em; display: block; border: none;}\n#sidebarOptions .button:hover { color: #cf6; background: #930; } \n#sidebarOptions .button:active { color: brown; background: #cf6; } \n#sidebarOptions input { margin: 0.4em 0em 0.3em 1em; } \n#sidebarOptions .sliderPanel { background: #eea; padding: 0.5em; font-size: 7pt; } \n#sidebarOptions .sliderPanel A { color: #930; font-weight: bold; } \n#sidebarOptions .sliderPanel A:hover { color: #cf6; background: #930; } \n#sidebarOptions .sliderPanel A:active { color: #930; background: #cf6; } \n#sidebarOptions .sliderPanel input { margin: 0; margin-bottom: 0.3em; }\n#sidebarOptions { padding-top: 0em; background: #c90; background: #EED9AA url('images/scrollBG.jpg'); } \n#sidebarOptions .tiddlyLink {font-weight: normal; margin: 0.3em 0 0.3em 1em;}\n \n.sidebarSubHeading { color: #300; font-size: 7pt; } \n#sidebarTabs { background: #c90; }\n#sidebarTabs .tabSelected { color: gold; background: #963 url('images/scroll_dark.jpg'); \n position: relative; top: -2px; } \n#sidebarTabs .tabContents { background: #963 url('images/scroll_dark.jpg'); \n width: auto; overflow: hidden; } \n#sidebarTabs .tabUnselected { color: seashell; background: #930 url('images/scroll_xdark.jpg'); } \n#sidebarTabs .txtMoreTab .tabSelected { background: #930 url('images/scroll_xdark.jpg'); } \n#sidebarTabs .txtMoreTab .tabUnselected { background: #300; } \n#sidebarTabs .txtMoreTab .tabContents { background: #930 url('images/scroll_xdark.jpg'); } \n#sidebarTabs .tabContents .tiddlyLink { color: gold; } \n#sidebarTabs .tabContents .tiddlyLink:hover { background: #ccff66; color: #300;} \n#sidebarTabs .tabContents .button { color: gold; } \n#sidebarTabs .tabContents .button:hover { color: #300; background: #cf6; } \n\n\n/*}}}*/\n\n/***\n!!Message Area /%=================================================%/\n***/\n/*{{{*/\n\n#messageArea { padding: 0.5em; background: #930 url('images/scroll_xdark.jpg'); \ncolor: #fff; border: 1px solid #000; margin-bottom: 10px;} \n#messageArea a:link, #messageArea a:visited { color: #c90; \ndisplay: inline; text-decoration: underline; } \n#messageArea a:hover { color: #963; } \n#messageArea a:active { color: #fff; } \n.messageToolbar { display: block; text-align: right;} \n\n/*}}}*/\n\n/***\n!!Popup /%=================================================%/\n***/\n/*{{{*/\n\n.popup { background: #FCA url('images/scrollBG.jpg'); border: 1px solid #930; \n font-size: 8pt; list-style: none; padding: 0.2em; margin: 0; } \n.popup hr { color: #963; background: #963; border-top: 1px solid #963; height: 1px; width: 100px;\nmargin: -1px;}\n.popup li { display: block; padding: 0; } \n.popup li.disabled { color: #ba9; padding: 0.2em; } \n.popup li a, .popup li a:visited { color: #300; display: block; text-decoration: \n none; font-weight: normal; } \n.popup li a:hover { background: #930; color: #eea; } \n\n/*}}}*/\n\n/***\n!!Tiddler Display /%=================================================%/\n***/\n/*{{{*/\n\n#displayArea { margin: 10px 205px 0 180px; z-index: 1;} \n\n.toolbar { text-align: right; font-size: .9em; visibility: hidden; color: #04b; \n float: right; padding: 5px; margin-top: -5px;}\n\n.selected .toolbar { visibility: visible;}\n\n.tiddler { padding: 5px; margin-bottom: 10px; } \n.tiddler .button { \n color: brown; padding: 0.2em 0.4em; \n border: solid 1px brown; \n background: url('images/scrolltHead.jpg'); } \n.tiddler .button:hover { text-decoration: none; color: #D94E1A; } \n.tiddler .button:active { color: #fff; background: #c90; } \n\n.tiddler .defaultCommand { font-weight: bold;}\n\n.missing .viewer,.missing .title { font-style: italic;}\n\n.title { font: normal 20px "Times New Roman", serif; color: maroon;}\n/* .title:first-letter { font: normal 30px; line-height: 24px; float: left;} */\n\n.missing .subtitle { display: none }\n.subtitle { font-size: 1.1em; color: #866; display: none }\n \n.tagging { margin: 0 10px 10px 0; float: left; display: none;}\n.isTag .tagging { display: block;}\n.tagged { margin: 0.5em; float: right; }\n.tagging, .tagged { font-size: 0.9em; padding: 3px; \n background-color: transparent; \n margin-top: 35px; border: none;}\n.selected .tagging, .selected .tagged { border: 1px solid brown; background: #EED9AA url('images/scrollBG.jpg');}\n.tagging li { margin: 5px 0px; }\n.tagged li { margin: 10px 0px 5px 0; }\n.tagging .listTitle, .tagged .listTitle { color: maroon; margin: 3px 0;}\n.tagging ul, .tagged ul { list-style: none;margin: 0.25em; padding: 0;}\n.tagClear { clear: both; }\n\n.footer {color: tan; clear: left; clear: right; \n font-size: 9px; padding-bottom: 7px; } \n.selectedTiddler .footer { color: #930; visibility: visible; }\n.footer li { display: inline;}\n\n/*}}}*/\n\n/***\n''The viewer is where the tiddler content is displayed'' /%------------------------------------------------%/\n***/\n/*{{{*/\n.viewer { \n line-height: 1.2em; padding: 35px 10px 0px 12px; \n background: repeat-x url('images/Centerdeco.gif') scroll;\n color: maroon;}\n\n.viewer:first-letter { \n font: normal 30px/26px "Times New Roman", serif; \n font-weight: normal; color: #AB4114; \n float: left; margin-right: 1px;}\n\n.viewer .button { background: #c90; color: #300; border-right: 1px solid #300; \n border-bottom: 1px solid #300; margin: 0em 0.25em; padding: 0em 0.25em; } \n.viewer .button:hover { background: #eea; color: #c90; } \n\n.viewer blockquote { font-size: 8pt; line-height: 150%; padding-left: 0.8em; \n margin-left: 2.5em; border-left: 3px solid #666; } \n\n.viewer table { border: 2px solid brown; margin:10px; \n background: #996 url('images/scrollBG.jpg');} \n.viewer th, .viewer td, .viewer tr, .viewer caption{ padding: 3px; } \n.viewer th { background: #996 url('images/scrolltHead.jpg'); \n border: 1px solid brown; color: maroon; vertical-align: baseline;} \n.viewer td, .viewer tr { border: 1px solid brown; vertical-align: top;}\n.viewer td ul {margin: 0; white-space: nowrap;}\n\n.viewer code { font-size: 100%; line-height: 1.4em; color: #630;} \n.viewer a:link, .body a:visited { font-weight: bold; font-size: 11px; color: #D94E1A; } \n.viewer a:hover { color: #AB4114; } \n.viewer ul {margin: 10px 0;}\n.viewer li {margin: 2px 0 3px 15px;}\n.viewer hr { margin: 3px 0; }\n\n.viewer pre {\n padding: 0.5em;\n margin-left: 0.5em;\n font-size: 1.2em;\n line-height: 1.4em;\n overflow: auto;\n border: 1px solid #fe8; background: #ffc;}\n\n.viewer code { font-size: 1.2em; line-height: 1.4em; color: #703;}\n\n.highlight, .marked { background: #fe8;}\n\n\n/*}}}*/\n\n/***\n''The editor replaces the viewer in the tiddler'' /%------------------------------------------------%/\n***/\n/*{{{*/\n.editor { font-size: 1em;}\n.editor input, .editor textarea {\n display: block;\n width: 100%;\n font: inherit;\n border: 1px solid #04b;}\n.editor textarea { width: 100%;}\n.editorFooter { padding: 0.25em 0em; font-size: .9em; color: #aaa;}\n.fieldsetFix {border: 0; padding: 0; margin: 1px 0px 1px 0px;}\n\n/*}}}*/\n\n/***\n!!Misc rules /%==================================================%/\n***/\n/*{{{*/\n.sparkline { background: #8cf; border: 0; line-height: 1em; }\n.sparktick { background: #014; outline: 0;}\n.errorButton { color: #ff0; background: #f00;}\n.cascade { background: #eef; color: #aac; border: 1px solid #aac;\n font-size: 1.1em; position: absolute; overflow: hidden;}\n.imageLink { background: transparent;}\n.zoomer { font-size: 1.1em; position: absolute; padding: 1em;}\n.moveover { margin-left: 12px; }\n/*}}}*/\n\n/***\n!!TagglyTagging /%==================================================%/\n***/\n/*{{{*/\n.tagglyTagged {margin: 10px;}\n.tagglyTagged .tiddlyLink {border: 1px solid maroon; \n background: #EFF url('images/scrolltHead.jpg');\n margin-right: -2px; padding-right: 5px;}\n.tagglyTagged li.listTitle { display:none; }\n.tagglyTagged li { display: block; margin-bottom: 10px; font-size:90%; }\n.tagglyTagged ul { margin:0px; padding:0px; }\n.tagglyTagging { padding-top:0.5em; }\n.tagglyTagging li.listTitle { display:none;}\n.tagglyTagging ul { margin-top:0px; padding-top:0.5em; padding-left:2em; margin-bottom:0px; padding-bottom:0px; }\n\n.miniTag .miniTag { background: #FEE url('images/scrolltHead.jpg'); margin: 0 0 7px 5px; border: 1px solid maroon; font-size: 10px; padding: 0 2px;}\n\n.miniTag .button:hover { font-style: none;}\n\n/* .tagglyTagging .tghide { display:inline; } */\n\n.tagglyTagging .button { display:none; margin-left:3px; margin-right:3px; }\n.tagglyTagging .button, .hidebutton { color:#aaa; font-size:90%; border:0px; padding-left:0.3em;padding-right:0.3em;}\n.tagglyTagging .button:hover, .hidebutton:hover { background:#eee; color:#888; }\n.selected .tagglyTagging .button { display:inline; clear: right; }\n\n.tagglyLabel { color:#aaa; font-size:90%; }\n\n.editLabel { font-size:90%; padding-top:0.5em; }\n\n/*}}}*/\n
/***\n!Colors Used\n*@@bgcolor(#8cf): #8cf - Background blue@@\n*@@bgcolor(#18f): #18f - Top blue@@\n*@@bgcolor(#04b): #04b - Mid blue@@\n*@@bgcolor(#014):color(#fff): #014 - Bottom blue@@\n*@@bgcolor(#ffc): #ffc - Bright yellow@@\n*@@bgcolor(#fe8): #fe8 - Highlight yellow@@\n*@@bgcolor(#db4): #db4 - Background yellow@@\n*@@bgcolor(#841): #841 - Border yellow@@\n*@@bgcolor(#703):color(#fff): #703 - Title red@@\n*@@bgcolor(#866): #866 - Subtitle grey@@\n!Generic Rules /%==============================================%/\n***/\n/*{{{*/\nbody {\n background: #fffff;\n color: #000;\n}\n\na{\n color: #04b;\n}\n\na:hover{\n background: #04b;\n color: #fff;\n}\n\na img{\n border: 0;\n}\n\nh1,h2,h3,h4,h5 {\n color: #703;\n background: #8cf;\n}\n\n.button {\n color: #014;\n border: 1px solid #fff;\n}\n\n.button:hover {\n color: #014;\n background: #fe8;\n border: 1px solid #db4;\n}\n\n.button:active {\n color: #fff;\n background: #db4;\n border: 1px solid #841;\n}\n\n/*}}}*/\n/***\n!Header /%==================================================%/\n***/\n/*{{{*/\n.header {\n background: #04b;\n}\n\n.headerShadow {\n color: #000;\n}\n\n.headerShadow a {\n font-weight: normal;\n color: #000;\n}\n\n.headerForeground {\n color: #fff;\n}\n\n.headerForeground a {\n font-weight: normal;\n color: #8cf;\n}\n\n/*}}}*/\n/***\n!General tabs /%=================================================%/\n***/\n/*{{{*/\n\n.tabSelected{\n color: #014;\n background: #eee;\n border-left: 1px solid #ccc;\n border-top: 1px solid #ccc;\n border-right: 1px solid #ccc;\n}\n\n.tabUnselected {\n color: #fff;\n background: #999;\n}\n\n.tabContents {\n color: #014;\n background: #eee;\n border: 1px solid #ccc;\n}\n\n/*}}}*/\n/***\n!Sidebar options /%=================================================%/\n~TiddlyLinks and buttons are treated identically in the sidebar and slider panel\n***/\n/*{{{*/\n#sidebar {\n}\n\n#sidebarOptions input {\n border: 1px solid #04b;\n}\n\n#sidebarOptions .sliderPanel {\n background: #8cf;\n}\n\n#sidebarOptions .sliderPanel a {\n border: none;\n color: #04b;\n}\n\n#sidebarOptions .sliderPanel a:hover {\n color: #fff;\n background: #04b;\n}\n\n#sidebarOptions .sliderPanel a:active {\n color: #04b;\n background: #fff;\n}\n/*}}}*/\n/***\n!Message Area /%=================================================%/\n***/\n/*{{{*/\n#messageArea {\n border: 1px solid #fe8;\n background: #ec5;\n color: #014;\n}\n\n#messageArea .button {\n padding: 0.2em 0.2em 0.2em 0.2em;\n color: #014;\n background: #fff;\n}\n\n/*}}}*/\n/***\n!Popup /%=================================================%/\n***/\n/*{{{*/\n.popup {\n background: #18f;\n border: 1px solid #04b;\n}\n\n.popup hr {\n color: #014;\n background: #014;\n border-bottom: 1px;\n}\n\n.popup li.disabled {\n color: #04b;\n}\n\n.popup li a, .popup li a:visited {\n color: #eee;\n border: none;\n}\n\n.popup li a:hover {\n background: #014;\n color: #fff;\n border: none;\n}\n/*}}}*/\n/***\n!Tiddler Display /%=================================================%/\n***/\n/*{{{*/\n.tiddler .defaultCommand {\n font-weight: bold;\n}\n\n.shadow .title {\n color: #866;\n}\n\n.title {\n color: #703;\n}\n\n.subtitle {\n color: #866;\n}\n\n.toolbar {\n color: #04b;\n}\n\n.tagging, .tagged {\n border: 1px solid #eee;\n background-color: #eee;\n}\n\n.selected .tagging, .selected .tagged {\n background-color: #ddd;\n border: 1px solid #bbb;\n}\n\n.tagging .listTitle, .tagged .listTitle {\n color: #014;\n}\n\n.tagging a, .tagged a {\n border: none;\n}\n\n.footer {\n color: #ddd;\n}\n\n.selected .footer {\n color: #888;\n}\n\n.sparkline {\n background: #8cf;\n border: 0;\n}\n\n.sparktick {\n background: #014;\n}\n\n.errorButton {\n color: #ff0;\n background: #f00;\n}\n\n.cascade {\n background: #eef;\n color: #aac;\n border: 1px solid #aac;\n}\n\n.imageLink {\n background: transparent;\n}\n\n/*}}}*/\n/***\n''The viewer is where the tiddler content is displayed'' /%------------------------------------------------%/\n***/\n/*{{{*/\n\n.viewer .button {\n border: 1px solid #db4;\n}\n\n.viewer blockquote {\n border-left: 3px solid #666;\n}\n\n.viewer table {\n border: 2px solid #333;\n}\n\n.viewer th, thead td {\n background: #996;\n border: 1px solid #666;\n color: #fff;\n}\n\n.viewer td, .viewer tr {\n border: 1px solid #666;\n}\n\n.viewer pre {\n border: 1px solid #fe8;\n background: #ffc;\n}\n\n.viewer code {\n color: #000;\n}\n\n.viewer hr {\n border: 0;\n border-top: solid 1px maroon;\n color: maroon;\n}\n\n.highlight, .marked {\n background: #fe8;\n}\n/*}}}*/\n/***\n''The editor replaces the viewer in the tiddler'' /%------------------------------------------------%/\n***/\n/*{{{*/\n.editor input {\n border: 1px solid #04b;\n}\n\n.editor textarea {\n border: 1px solid #04b;\n width: 100%;\n}\n\n.editorFooter {\n color: #aaa;\n}\n\n/*}}}*/
All entries for the Cyclopaedia that begin with the letter "T".\n\nAny entry with a tag of "{{{T}}}" is added to the index at the bottom of this entry.
An empire of dark-skinned humans centred on the continent to the north. There have been two Tabiti Empires. The first existed some two hundred years ago and occupied lands on this continent, to the east of Valliore, but it disintegrated shortly after. The new empire has risen over the last sixty years and has quickly reoccupied much of what was ruled by the old empire. The Tabiti are ruled by an individual who calls himself the "God Emperor", who has a cult devoted to his worship.
The Plains of Tafaszes are an arid and unforgiving region lying between Karakiraz in the west, Valliore to the north and the Orclands and Montour to the south. Little more than a rocky desert, parties venturing across the Plains must rest during the hottest part of the day or else risk dehydration or death in the heat. There are also reasonably frequent dust storms. Water is hard to come by. The Plains are home to the Keska peoples.
/***\n| Name|TagglyTaggingPlugin|\n| Description|tagglyTagging macro is a replacement for the builtin tagging macro in your ViewTemplate|\n| Version|3.0 ($Rev: 1898 $)|\n| Date|$Date: 2007-03-20 14:38:33 +1000 (Tue, 20 Mar 2007) $|\n| Source|http://mptw.tiddlyspot.com/#TagglyTaggingPlugin|\n| Author|Simon Baird <simon.baird@gmail.com>|\n| License|http://mptw.tiddlyspot.com/#TheBSDLicense|\n!Notes\nSee http://mptw.tiddlyspot.com/#TagglyTagging\n***/\n//{{{\nconfig.taggly = {\n\n // for translations\n lingo: {\n labels: {\n asc: "\su2191", // down arrow\n desc: "\su2193", // up arrow\n title: "title",\n modified: "modified",\n created: "created",\n show: "+",\n hide: "-",\n normal: "normal",\n group: "group",\n commas: "commas",\n sitemap: "sitemap",\n numCols: "cols\su00b1", // plus minus sign\n label: "Tagged as '%0':",\n excerpts: "excerpts",\n noexcerpts: "no excerpts"\n },\n\n tooltips: {\n title: "Click to sort by title",\n modified: "Click to sort by modified date",\n created: "Click to sort by created date",\n show: "Click to show tagging list",\n hide: "Click to hide tagging list",\n normal: "Click to show a normal ungrouped list",\n group: "Click to show list grouped by tag",\n sitemap: "Click to show a sitemap style list",\n commas: "Click to show a comma separated list",\n numCols: "Click to change number of columns"\n }\n },\n\n config: {\n showTaggingCounts: true,\n listOpts: {\n // the first one will be the default\n sortBy: ["title","modified","created"],\n sortOrder: ["asc","desc"],\n hideState: ["show","hide"],\n listMode: ["normal","group","sitemap","commas"],\n numCols: ["1","2","3","4","5","6"],\n excerpts: ["noexcerpts","excerpts"]\n },\n valuePrefix: "taggly.",\n excludeTags: ["excludeLists","excludeTagging"],\n excerptSize: 50,\n excerptMarker: "/%"+"%/"\n },\n\n getTagglyOpt: function(title,opt) {\n var val = store.getValue(title,this.config.valuePrefix+opt);\n return val ? val : this.config.listOpts[opt][0];\n },\n\n setTagglyOpt: function(title,opt,value) {\n if (!store.tiddlerExists(title))\n // create it silently\n store.saveTiddler(title,title,config.views.editor.defaultText.format([title]),config.options.txtUserName,new Date(),null);\n // if value is default then remove it to save space\n return store.setValue(title,\n this.config.valuePrefix+opt,\n value == this.config.listOpts[opt][0] ? null : value);\n },\n\n getNextValue: function(title,opt) {\n var current = this.getTagglyOpt(title,opt);\n var pos = this.config.listOpts[opt].indexOf(current);\n // a little usability enhancement. actually it doesn't work right for grouped or sitemap\n var limit = (opt == "numCols" ? store.getTaggedTiddlers(title).length : this.config.listOpts[opt].length);\n var newPos = (pos + 1) % limit;\n return this.config.listOpts[opt][newPos];\n },\n\n toggleTagglyOpt: function(title,opt) {\n var newVal = this.getNextValue(title,opt);\n this.setTagglyOpt(title,opt,newVal);\n }, \n\n createListControl: function(place,title,type) {\n var lingo = config.taggly.lingo;\n var label;\n var tooltip;\n var onclick;\n\n if ((type == "title" || type == "modified" || type == "created")) {\n // "special" controls. a little tricky. derived from sortOrder and sortBy\n label = lingo.labels[type];\n tooltip = lingo.tooltips[type];\n\n if (this.getTagglyOpt(title,"sortBy") == type) {\n label += lingo.labels[this.getTagglyOpt(title,"sortOrder")];\n onclick = function() {\n config.taggly.toggleTagglyOpt(title,"sortOrder");\n return false;\n }\n }\n else {\n onclick = function() {\n config.taggly.setTagglyOpt(title,"sortBy",type);\n config.taggly.setTagglyOpt(title,"sortOrder",config.taggly.config.listOpts.sortOrder[0]);\n return false;\n }\n }\n }\n else {\n // "regular" controls, nice and simple\n label = lingo.labels[type == "numCols" ? type : this.getNextValue(title,type)];\n tooltip = lingo.tooltips[type == "numCols" ? type : this.getNextValue(title,type)];\n onclick = function() {\n config.taggly.toggleTagglyOpt(title,type);\n return false;\n }\n }\n\n // hide button because commas don't have columns\n if (!(this.getTagglyOpt(title,"listMode") == "commas" && type == "numCols"))\n createTiddlyButton(place,label,tooltip,onclick,type == "hideState" ? "hidebutton" : "button");\n },\n\n makeColumns: function(orig,numCols) {\n var listSize = orig.length;\n var colSize = listSize/numCols;\n var remainder = listSize % numCols;\n\n var upperColsize = colSize;\n var lowerColsize = colSize;\n\n if (colSize != Math.floor(colSize)) {\n // it's not an exact fit so..\n upperColsize = Math.floor(colSize) + 1;\n lowerColsize = Math.floor(colSize);\n }\n\n var output = [];\n var c = 0;\n for (var j=0;j<numCols;j++) {\n var singleCol = [];\n var thisSize = j < remainder ? upperColsize : lowerColsize;\n for (var i=0;i<thisSize;i++) \n singleCol.push(orig[c++]);\n output.push(singleCol);\n }\n\n return output;\n },\n\n drawTable: function(place,columns,theClass) {\n var newTable = createTiddlyElement(place,"table",null,theClass);\n var newTbody = createTiddlyElement(newTable,"tbody");\n var newTr = createTiddlyElement(newTbody,"tr");\n for (var j=0;j<columns.length;j++) {\n var colOutput = "";\n for (var i=0;i<columns[j].length;i++) \n colOutput += columns[j][i];\n var newTd = createTiddlyElement(newTr,"td",null,"tagglyTagging"); // todo should not need this class\n wikify(colOutput,newTd);\n }\n return newTable;\n },\n\n createTagglyList: function(place,title) {\n switch(this.getTagglyOpt(title,"listMode")) {\n case "group": return this.createTagglyListGrouped(place,title); break;\n case "normal": return this.createTagglyListNormal(place,title,false); break;\n case "commas": return this.createTagglyListNormal(place,title,true); break;\n case "sitemap":return this.createTagglyListSiteMap(place,title); break;\n }\n },\n\n getTaggingCount: function(title) {\n // thanks to Doug Edmunds\n if (this.config.showTaggingCounts) {\n var tagCount = store.getTaggedTiddlers(title).length;\n if (tagCount > 0)\n return " ("+tagCount+")";\n }\n return "";\n },\n\n getExcerpt: function(inTiddlerTitle,title) {\n if (this.getTagglyOpt(inTiddlerTitle,"excerpts") == "excerpts") {\n var t = store.getTiddler(title);\n if (t) {\n var text = t.text.replace(/\sn/," ");\n var marker = text.indexOf(this.config.excerptMarker);\n if (marker != -1) {\n return " {{excerpt{<nowiki>" + text.substr(0,marker) + "</nowiki>}}}";\n }\n else if (text.length < this.config.excerptSize) {\n return " {{excerpt{<nowiki>" + t.text + "</nowiki>}}}";\n }\n else {\n return " {{excerpt{<nowiki>" + t.text.substr(0,this.config.excerptSize) + "..." + "</nowiki>}}}";\n }\n }\n }\n return "";\n },\n\n notHidden: function(t,inTiddler) {\n if (typeof t == "string") \n t = store.getTiddler(t);\n return (!t || !t.tags.containsAny(this.config.excludeTags) ||\n (inTiddler && this.config.excludeTags.contains(inTiddler)));\n },\n\n // this is for normal and commas mode\n createTagglyListNormal: function(place,title,useCommas) {\n\n var list = store.getTaggedTiddlers(title,this.getTagglyOpt(title,"sortBy"));\n\n if (this.getTagglyOpt(title,"sortOrder") == "desc")\n list = list.reverse();\n\n var output = [];\n var first = true;\n for (var i=0;i<list.length;i++) {\n if (this.notHidden(list[i],title)) {\n var countString = this.getTaggingCount(list[i].title);\n var excerpt = this.getExcerpt(title,list[i].title);\n if (useCommas)\n output.push((first ? "" : ", ") + "[[" + list[i].title + "]]" + countString + excerpt);\n else\n output.push("*[[" + list[i].title + "]]" + countString + excerpt + "\sn");\n\n first = false;\n }\n }\n\n return this.drawTable(place,\n this.makeColumns(output,useCommas ? 1 : parseInt(this.getTagglyOpt(title,"numCols"))),\n useCommas ? "commas" : "normal");\n },\n\n // this is for the "grouped" mode\n createTagglyListGrouped: function(place,title) {\n var sortBy = this.getTagglyOpt(title,"sortBy");\n var sortOrder = this.getTagglyOpt(title,"sortOrder");\n\n var list = store.getTaggedTiddlers(title,sortBy);\n\n if (sortOrder == "desc")\n list = list.reverse();\n\n var leftOvers = []\n for (var i=0;i<list.length;i++)\n leftOvers.push(list[i].title);\n\n var allTagsHolder = {};\n for (var i=0;i<list.length;i++) {\n for (var j=0;j<list[i].tags.length;j++) {\n\n if (list[i].tags[j] != title) { // not this tiddler\n\n if (this.notHidden(list[i].tags[j],title)) {\n\n if (!allTagsHolder[list[i].tags[j]])\n allTagsHolder[list[i].tags[j]] = "";\n\n if (this.notHidden(list[i],title)) {\n allTagsHolder[list[i].tags[j]] += "**[["+list[i].title+"]]"\n + this.getTaggingCount(list[i].title) + this.getExcerpt(title,list[i].title) + "\sn";\n\n leftOvers.setItem(list[i].title,-1); // remove from leftovers. at the end it will contain the leftovers\n\n }\n }\n }\n }\n }\n\n var allTags = [];\n for (var t in allTagsHolder)\n allTags.push(t);\n\n var sortHelper = function(a,b) {\n if (a == b) return 0;\n if (a < b) return -1;\n return 1;\n };\n\n allTags.sort(function(a,b) {\n var tidA = store.getTiddler(a);\n var tidB = store.getTiddler(b);\n if (sortBy == "title") return sortHelper(a,b);\n else if (!tidA && !tidB) return 0;\n else if (!tidA) return -1;\n else if (!tidB) return +1;\n else return sortHelper(tidA[sortBy],tidB[sortBy]);\n });\n\n var leftOverOutput = "";\n for (var i=0;i<leftOvers.length;i++)\n if (this.notHidden(leftOvers[i],title))\n leftOverOutput += "*[["+leftOvers[i]+"]]" + this.getTaggingCount(leftOvers[i]) + this.getExcerpt(title,leftOvers[i]) + "\sn";\n\n var output = [];\n\n if (sortOrder == "desc")\n allTags.reverse();\n else if (leftOverOutput != "")\n // leftovers first...\n output.push(leftOverOutput);\n\n for (var i=0;i<allTags.length;i++)\n if (allTagsHolder[allTags[i]] != "")\n output.push("*[["+allTags[i]+"]]" + this.getTaggingCount(allTags[i]) + this.getExcerpt(title,allTags[i]) + "\sn" + allTagsHolder[allTags[i]]);\n\n if (sortOrder == "desc" && leftOverOutput != "")\n // leftovers last...\n output.push(leftOverOutput);\n\n return this.drawTable(place,\n this.makeColumns(output,parseInt(this.getTagglyOpt(title,"numCols"))),\n "grouped");\n\n },\n\n // used to build site map\n treeTraverse: function(title,depth,sortBy,sortOrder) {\n\n var list = store.getTaggedTiddlers(title,sortBy);\n if (sortOrder == "desc")\n list.reverse();\n\n var indent = "";\n for (var j=0;j<depth;j++)\n indent += "*"\n\n var childOutput = "";\n for (var i=0;i<list.length;i++)\n if (list[i].title != title)\n if (this.notHidden(list[i].title,this.config.inTiddler))\n childOutput += this.treeTraverse(list[i].title,depth+1,sortBy,sortOrder);\n\n if (depth == 0)\n return childOutput;\n else\n return indent + "[["+title+"]]" + this.getTaggingCount(title) + this.getExcerpt(this.config.inTiddler,title) + "\sn" + childOutput;\n },\n\n // this if for the site map mode\n createTagglyListSiteMap: function(place,title) {\n this.config.inTiddler = title; // nasty. should pass it in to traverse probably\n var output = this.treeTraverse(title,0,this.getTagglyOpt(title,"sortBy"),this.getTagglyOpt(title,"sortOrder"));\n return this.drawTable(place,\n this.makeColumns(output.split(/(?=^\s*\s[)/m),parseInt(this.getTagglyOpt(title,"numCols"))), // regexp magic\n "sitemap"\n );\n },\n\n macros: {\n tagglyTagging: {\n handler: function (place,macroName,params,wikifier,paramString,tiddler) {\n var refreshContainer = createTiddlyElement(place,"div");\n // do some refresh magic to make it keep the list fresh - thanks Saq\n refreshContainer.setAttribute("refresh","macro");\n refreshContainer.setAttribute("macroName",macroName);\n refreshContainer.setAttribute("title",tiddler.title);\n this.refresh(refreshContainer);\n },\n\n refresh: function(place) {\n var title = place.getAttribute("title");\n removeChildren(place);\n if (store.getTaggedTiddlers(title).length > 0) {\n var lingo = config.taggly.lingo;\n config.taggly.createListControl(place,title,"hideState");\n if (config.taggly.getTagglyOpt(title,"hideState") == "show") {\n createTiddlyElement(place,"span",null,"tagglyLabel",lingo.labels.label.format([title]));\n config.taggly.createListControl(place,title,"title");\n config.taggly.createListControl(place,title,"modified");\n config.taggly.createListControl(place,title,"created");\n config.taggly.createListControl(place,title,"listMode");\n config.taggly.createListControl(place,title,"excerpts");\n config.taggly.createListControl(place,title,"numCols");\n config.taggly.createTagglyList(place,title);\n }\n }\n }\n }\n },\n\n // todo fix these up a bit\n styles: [\n"/*{{{*/",\n"/* created by TagglyTaggingPlugin */",\n".tagglyTagging { padding-top:0.5em; }",\n".tagglyTagging li.listTitle { display:none; }",\n".tagglyTagging ul {",\n" margin-top:0px; padding-top:0.5em; padding-left:2em;",\n" margin-bottom:0px; padding-bottom:0px;",\n"}",\n".tagglyTagging { vertical-align: top; margin:0px; padding:0px; }",\n".tagglyTagging table { margin:0px; padding:0px; }",\n".tagglyTagging .button { display:none; margin-left:3px; margin-right:3px; }",\n".tagglyTagging .button, .tagglyTagging .hidebutton {",\n" color:[[ColorPalette::TertiaryLight]]; font-size:90%;",\n" border:0px; padding-left:0.3em;padding-right:0.3em;",\n"}",\n".tagglyTagging .button:hover, .hidebutton:hover {",\n" background:[[ColorPalette::TertiaryPale]]; color:[[ColorPalette::TertiaryDark]];",\n"}",\n".selected .tagglyTagging .button { display:inline; }",\n".tagglyTagging .hidebutton { color:[[ColorPalette::Background]]; }",\n".selected .tagglyTagging .hidebutton { color:[[ColorPalette::TertiaryLight]] }",\n".tagglyLabel { color:[[ColorPalette::TertiaryMid]]; font-size:90%; }",\n".tagglyTagging ul {padding-top:0px; padding-bottom:0.5em; margin-left:1em; }",\n".tagglyTagging ul ul {list-style-type:disc; margin-left:-1em;}",\n".tagglyTagging ul ul li {margin-left:0.5em; }",\n".editLabel { font-size:90%; padding-top:0.5em; }",\n".tagglyTagging .commas { padding-left:1.8em; }",\n"/* not technically tagglytagging but will put them here anyway */",\n".tagglyTagged li.listTitle { display:none; }",\n".tagglyTagged li { display: inline; font-size:90%; }",\n".tagglyTagged ul { margin:0px; padding:0px; }",\n".excerpt { color:[[ColorPalette::TertiaryMid]]; }",\n"/*}}}*/",\n ""].join("\sn"),\n\n init: function() {\n merge(config.macros,this.macros);\n config.shadowTiddlers["TagglyTaggingStyles"] = this.styles;\n store.addNotification("TagglyTaggingStyles",refreshStyles);\n }\n};\n\nconfig.taggly.init();\n\n//}}}\n\n
Goddess of Justice. The twin sister of Kandarian, Tarastia in her youth spied the Old Man plotting against Her Mother. Caught, She was blinded by the Old Man as punishment for spying.\n\nTarastia appears much like her Mother, but with a bandage or veil covering her eyes. She always carries a staff.\n\nTarastia has no independent clergy, but there is always a shrine to her in every church of the Mother, and all trials are preceded by an invocation to Tarastia. Small orders of knights dedicated to her service have been created from time to time.\n
The young wife of King Muchbled of the Blooddrinker Voors. Once a simple shepherd girl, Tatinj was taken captive by the Montese garrison of Castle Maine during the Restitution. Released in 352 by men in the service of Sir Mordoc Torsilley and handed back to the Blooddrinkers, Tatinj won the heart (or at least loin) of Muchbled shortly thereafter. She is a hard woman prepared to go to great lengths to get her own way.\n\n(b.335)
There is normally no taxation on either land or the population. The Crown's usual revenues come only from the monies garnered from the Royal demesne, supplemented by customs dues, tolls on travellers upon the King's Roads, and the selling of licences for a small number of registered crafts, as well as the occasional gift (bribe) from nobles or civic boroughs interested in gaining a favour or greater influence. These funds usually suffice to maintain the Royal Household, pay a small number of civil servants and provide upkeep for the Royal Castles and their garrisons, and the small navy.\n\nThe King may, however, request a grant of taxation from the Great Council. This is usually only granted in times of war, and then usually for only one year, very occasionally for two. Such taxations are traditionally for a tenth of the incomes of all the King's subjects for the period in question. Collection of such taxes is another task for the already hard working sheriffs to undertake.\n\nMany individuals, groups and localities have partial or complete exemption from taxation
The southernmost of the Kingdom's three great rivers, the Tesh flows from the heart of Voorland south to the Sardeth falls and thence into the Sharn, where it breaks up into a number of channels that flow sluggishly into the Sea of Unease. The Tesh forms the southwestern border of the Warlands. At Sardeth it is about 200 metres wide. The Tesh is navigable by river boat between Sardeth and Requer, and by sea ships along several of the major channels in the Sharn.
The largest town and major port of Thestria.
An alchemist. He lives beyond Clisson village on the outskirts of the Grey Wastes in a squat stone tower with a peaked, thatched roof and an attached shed-like building. Theophilos is a round little man with a cherubic face and big tufts of white hair above his ears. A man who does not have too many visitors, he is always telling people to keep their hands off his equipment, for their own safety.
Military campaign. Good Queen Flo' died in 275, after a reign of 57 years. She was succeeded, briefly, by her sister Seladir and then, in 279, by her nephew Michael II. Michael had gained, through a dynastic marriage, title to the duchy of Urlé, part of the Kingdom of Valliore to the north of Montour. Michael was a warlike prince, and after long preparation he launched a mighty campaign of conquest against Thestria in 286. Like many a would-be conqueror before him, Michael's attack was blunted at by the walls of Sardeth, the mighty-fortress town dominating the Têsh River. While Montour had gained the disputed Warlands, Michael could not gain access into Thestria proper.\n\n\nWhile his armies sat before Sardeth, the Megaduke formed a league with the Voorking, and in 291 a combined Thestrian-Voor army descended into Breakingdale, sacking and burning as it went. Krother's Ring was razed, and the allied army marched south to the town of Upper Raracas. Michael II, upon hearing of this, marched to relieve the city. A great battle was fought near the town. Known as the Field of Blood, the fight resulted in a massive defeat for the Megaduke and the Voors.\n\n\nMichael returned to Sardeth. The Margrave of the place was now prepared to treat with the King. In return for a nominal submission to Michael, and the hand of the King's sister, widowed at the Field of Blood, the gates of Sardeth were opened to the Montese army.\n\n\nThe result was almost foregone. One by one the Thestrian holds and towns submitted or were taken by force, and eventually Tharkad, the capital on the coast, was betrayed by a contingent of Gel's sent as belated reinforcement by the emperor. The Megaduke was killed, and King Michael celebrated by marrying the sister of the Megaduke and taking the title for himself.\n\nThestria's fall was made inevitable through lack of imperial support. The emperor was busy elsewhere. Since the 250's the nomadic Gel had been pressing ever harder on the imperial borders, and the emperor was stretched to the limit trying to keep them at bay. Thus he was unable to send much help to his beleaguered province. What help he did send, the Gel mercenaries despatched to Tharkad, were the ultimate cause of the fall of that town.\n
Settled as a province of the Empire of Castrovia, Thestria was a flourishing region for two hundred years, even managing to rule over a large area of Voorland. This situation changed in the aftermath of the Orcwar, which saw the land connection with the empire cut by orcs and pesties, and several of the Thestrian towns sacked and abandoned. The Grand Duchy was thereafter a fragment of its former self, and resisted Montese attacks with increasing frailty. Thestria finally fell to Montour during the reign of Michael II, who succeeded in detaching Sardeth from its allegiance.\n\nThestria has been a Montese dominion for nearly seventy years. Much of the native nobility has been stripped of its holdings and replaced by Montese lords, and the Grand Duchy is still governed by a Vicar on behalf of the Montese King. Several rebellions have been put down, but the Montese are slowly succeeding in "Montourising" the inhabitants, especially along the coast. Thestrians are becoming increasingly common in the Royal service and in the ranks of the loyal nobility.
An inhabitant of Thestria. Most of the population are of Castrovian stock, but many also have Voorish ancestry. There is a sizable Montese population in and around the town of Tharkad.\n\n!!Appearance\n\n\nThey are shorter than Montese but not as short as Voor. They have skin tones that range from pale through to quite tan and hair that is usually blond. Their eyes are most often blue, and some have the Gel almond shape to them (most often those of purer Castrovian blood).\n\n!!Thestrian Warfare\n\n\nHisorically, the Castrovian Empire relied upon a professional soldiery, and Thestria was no different. There is no equivalent in Thestrian society to the Montese culture of "skilled amateur soldier". Mercenaries and full-time soldiers were the backbone of the imperial forces, and as a consequence quality was of more importance that quantity. In the heyday of the empire large infantry formations were emphasised, but in the later years, after the Orcwar, Thestria's primary arm were small bodies of medium cavalry that could move from trouble-spot to trouble-spot quickly. The Black Knights of Sardeth are reminders of this tradition.\n\n!!Thestrian Society
When Richard of Montour became the first King he was given this magical blade by the King of the Fairies, to serve him in battle and to act as a symbol of his authority. Thesuril remained in the Royal line for one hundred and fifty years or so, but was lost when King Gregory was slain by trolls and demons during the Orcwar.\n\nThesuril was a large blade of Fairy construction, made from some silvery metal with etchings along the blade in gold. The hilt was largely unadorned, but a large sapphire served as its pommel. Thesuril was reputed to have had some mental connection with its wielder.\n
[>img[http://www.wizards.com/dnd/images/pc_portraits/261_03_2o3.jpg][http://www.wizards.com/dnd/images/pc_portraits/261_03_2o3.jpg]]\nclicking on an asterisk rolls the die\n\nThorgrim is OGC according to the [[OpenGameLicenseVersion1.0a]]\n\n''Thorgrim (Level 1)''\n\nMedium dwarf ''Warrior 1''\n''Init:'' <<roll +0>>; ''Senses:'' Notice <<roll +2>>\n''Languages:'' Common, dwarven\n''Virtue:'' Courageous; ''Vice:'' Overzealous\n----\n''Defenses:'' dodge +1, parry +3, flat-footed +1\n''Toughness:'' <<roll +2>> (<<roll +5>> with chain mail)\n''Fortitude:'' <<roll +4>>; ''Reflex:'' <<roll +0>>; ''Will:'' <<roll +2>>\n''Conviction:'' 3\n----\n''Move:'' 30 ft\n''Attacks:'' <<roll +1>> melee; ''Damage:'' +2 unarmed, +5 sword, +3 crossbow\n''Base Combat Bonus:'' <<roll +1>>; ''Grapple:'' <<roll +3>>\n''Attack Options:'' n/a\n----\n''Abilities:'' Str <<roll +2>>, Dex <<roll +0>>, Con <<roll +2>>, Int <<roll +0>>, Wis <<roll +2>>, Cha <<roll +0>>\n''Skills:'' Concentration <<roll +6>>, Diplomacy <<roll +4>>, Knowledge (theology and philosophy) <<roll +4>>, Search <<roll +2>> (with stonework only), Sense Motive <<roll +6>>\n''Feats:'' Armor Training (light and heavy), Great Fortitude [B], Night Vision [B], Power (Cure, favored feat), Talented (Craft, Search, only involving stonework) [B], Weapon Training\n''Powers'' (Wisdom-based, <<roll +6>> bonus, Save Difficulty 12)'':'' Cure\n----\n''Equipment:'' sword, dagger, chainmail, backpack, bedroll, explorer's outfit, holy symbol, scroll case, 3 torches, whetstone\n----\n| 0 | 5+ | 10+ | 15+ | 20+ |\n| +++^20em^[Bruised]-1 Toughness vs Nonlethal=== | +++^20em^[Dazed]-1 Toughness vs Nonlethal; Lose one full-round action; retain Defense=== | +++^20em^[Staggered]''Stunned (1 round):'' no actions, loose dodge bonus, -2 to Defense; Take only standard or move actions=== | +++^20em^[Unconscious]Knocked out and helpless=== ||\n|[_][_][_][_][_]|[_][_][_][_][_]|[_]|[_]||\n|[_][_][_][_][_]|[_][_][_][_][_]|[_]|[_]|[_]|\n| +++^20em^[Hurt]''Collateral:'' Bruised; -1 Toughness vs Lethal=== | +++^20em^[Wounded]''Collateral:'' Dazed; -1 Toughness vs Lethal; ''Shaken:'' -2 to all checks except Toughness and Constitution; ''Stunned (1 round):'' no actions, loose dodge bonus, -2 to Defense=== | +++^20em^[Disabled]''Collateral:'' Staggered; If disabled character takes standard action, it falls Unconscious and begins Dying in the following round=== | +++^20em^[Dying]Con check (DC 10) each round. Failed check, character dies. Success, lives another round. Success +10, become Disabled and Unconscious.=== | +++^20em^[Dead]Oh so very dead.=== |
/***\n|''Name:''|TiddlyLib |\n|''Version:''|0.9.0 |\n|''Source:''|http://www.legolas.org/gmwiki/dev/gmwikidev.html#TiddlyLib |\n|''Author:''|[[DevonJones]] |\n|''Type:''|Library |\n|''License:''|BSD |\n|''Requires:''|TiddlyWiki 1.2.32 or higher (tested only on 1.2.36, but should work on 1.2.32)|\n!Description\nLibrary of useful TiddlyWiki functions\n\n!Syntax\n\n!Known issues\n\n!Notes\n\n!Revision history\nv0.9.0 October 19th 2005 - initial release\n\n!Documentation\n!!createLocalTiddlyButton\n''Description:''\nCreates a tiddly button, but with out the href of "#". Thus when you click on the button, it doesn't cause the browser to jump.\n\n''Arguments:''\n* theParent: \n* theText: \n* theTooltip: \n* theAction: \n* theClass: \n* theId: \n* theAccessKey: \n\n!!onDblClickTiddlerOverride\n''Description:''\nEvent handler that can be used to override a tiddler's onDblClick. Used to prevent entering edit mode if a user clicks to fast on a link or button.\n\n''Arguments:''\n* e: (Event) Event to handle\n\n!!getParentTiddler\n''Description:''\nReturns the DOMElement of the tiddler that //elem// is a child of\n\n''Arguments:''\n* elem: (DOMElement) Element to find parent of\n\n!!hideElementEvent\n''Description:''\nEvent that can be attached to a block level element. Firing this even hides the element\n\n''Arguments:''\n* e: (Event) Event to handle\n\n!!showElementEvent\n''Description:''\nEvent that can be attached to a block level element. Firing this even unhides the element\n\n''Arguments:''\n* e: (Event) Event to handle\n\n!Code\n***/\n//{{{\n\nfunction createLocalTiddlyButton(theParent,theText,theTooltip,theAction,theClass,theId,theAccessKey) {\n var theButton = document.createElement("a");\n theButton.className = "button";\n if(theAction) {\n theButton.onclick = theAction;\n }\n theButton.setAttribute("title",theTooltip);\n if(theText) {\n theButton.appendChild(document.createTextNode(theText));\n }\n if(theClass) {\n theButton.className = theClass;\n }\n if(theId) {\n theButton.id = theId;\n }\n if(theParent) {\n theParent.appendChild(theButton);\n }\n if(theAccessKey) {\n theButton.setAttribute("accessKey",theAccessKey);\n }\n return(theButton);\n}\n\n\nfunction onDblClickTiddlerOverride(e) {\n if (!e) {\n var e = window.event;\n }\n \n var theTarget = resolveTarget(e);\n if(!readOnly && theTarget && theTarget.nodeName.toLowerCase() != "input" && theTarget.nodeName.toLowerCase() != "textarea" && theTarget.nodeName.toLowerCase() != "a") {\n clearMessage();\n if(document.selection && document.selection.empty) {\n document.selection.empty();\n }\n var tiddler;\n if(this.id.substr(0,7) == "tiddler") {\n tiddler = this.id.substr(7);\n }\n if(tiddler) {\n displayTiddler(null,tiddler,2,null,null,false,false);\n }\n return true;\n }\n else {\n return false;\n }\n}\n\nfunction getParentTiddler(elem) {\n var testPlace = elem;\n while(testPlace.id.substr(0,7) != "tiddler") {\n testPlace = testPlace.parentNode;\n }\n return testPlace;\n}\n\nfunction hideElementEvent(e) {\n this.style.display = "none";\n}\n\nfunction showElementEvent(e) {\n this.style.display = "block";\n}\n\n\n//}}}
/***\n| Name|ToggleTagPlugin|\n| Description|Makes a checkbox which toggles a tag in a tiddler|\n| Version|3.0 ($Rev: 1845 $)|\n| Date|$Date: 2007-03-16 15:19:22 +1000 (Fri, 16 Mar 2007) $|\n| Source|http://tiddlyspot.com/mptw/#ToggleTagMacro|\n| Author|Simon Baird <simon.baird@gmail.com>|\n| License|http://mptw.tiddlyspot.com/#TheBSDLicense|\n!Usage\n{{{<<toggleTag }}}//{{{TagName TiddlerName LabelText}}}//{{{>>}}}\n* TagName - the tag to be toggled, default value "checked"\n* TiddlerName - the tiddler to toggle the tag in, default value the current tiddler\n* LabelText - the text (gets wikified) to put next to the check box, default value is '{{{[[TagName]]}}}' or '{{{[[TagName]] [[TiddlerName]]}}}'\n(If a parameter is '.' then the default will be used)\n\nExamples:\n\n|Code|Description|Example|h\n|{{{<<toggleTag>>}}}|Toggles the default tag (checked) in this tiddler|<<toggleTag>>|\n|{{{<<toggleTag TagName>>}}}|Toggles the TagName tag in this tiddler|<<toggleTag TagName>>|\n|{{{<<toggleTag TagName TiddlerName>>}}}|Toggles the TagName tag in the TiddlerName tiddler|<<toggleTag TagName TiddlerName>>|\n|{{{<<toggleTag TagName TiddlerName 'click me'>>}}}|Same but with custom label|<<toggleTag TagName TiddlerName 'click me'>>|\n|{{{<<toggleTag . . 'click me'>>}}}|dot means use default value|<<toggleTag . . 'click me'>>|\nNotes:\n* If TiddlerName doesn't exist it will be silently created\n* Set label to '-' to specify no label\n* See also http://mgtd-alpha.tiddlyspot.com/#ToggleTag2\n\n!Known issues\n* Doesn't smoothly handle the case where you toggle a tag in a tiddler that is current open for editing\n\n***/\n//{{{\n\nmerge(config.macros,{\n\n toggleTag: {\n\n doRefreshAll: true,\n createIfRequired: true,\n shortLabel: "[[%0]]",\n longLabel: "[[%0]] [[%1]]",\n\n handler: function(place,macroName,params,wikifier,paramString,tiddler) {\n var tag = (params[0] && params[0] != '.') ? params[0] : "checked";\n var title = (params[1] && params[1] != '.') ? params[1] : tiddler.title;\n var defaultLabel = (title == tiddler.title ? this.shortLabel : this.longLabel);\n var label = (params[2] && params[2] != '.') ? params[2] : defaultLabel;\n label = (label == '-' ? '' : label);\n var theTiddler = title == tiddler.title ? tiddler : store.getTiddler(title);\n var cb = createTiddlyCheckbox(place, label.format([tag,title]), theTiddler && theTiddler.isTagged(tag), function(e) {\n if (!store.tiddlerExists(title)) {\n if (config.macros.toggleTag.createIfRequired) {\n var content = store.getTiddlerText(title); // just in case it's a shadow\n store.saveTiddler(title,title,content?content:"",config.options.txtUserName,new Date(),null);\n }\n else \n return false;\n }\n store.setTiddlerTag(title,this.checked,tag);\n return true;\n });\n }\n }\n});\n\n//}}}\n\n
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A joint venture between Sir Mordoc Torsilley and Lord Gerard Robsart, this was a small silver mine set up in the hills east of Cottlestone. In the winter of 353 it was subject to a series of attacks by a small group of renegade orcs and their pestie minions. In this instance the orcs were driven off or captured at some small cost, but the mine (but not the claim) was abandoned during the larger orcic offensive in the autumn of 358.\n
Mistress Madeleine Torsilley is the only child of Sir Mordoc Torsilley, and his first wife, Lady Imogen Fromont (d.343), and is thus the heiress to the lands of Bodwin's Howe. Madeleine was born on June 3, 337. She is intelligent but doesn't really like to mentally challenge herself. Madeleine stands a shade over 5 feet tall, has a medium build, gingery-blonde hair, brown eyes and freckles.\n\nMadeleine was believed slain by Vesan sadists during the Fair of Aguillion, on the night of November 21, 352. Her body was buried in the Torsilley crypt in the Bodwin's Howe graveyard.\n\nIt in fact turned out that she had been kidnapped by an individual who identified himself as the Archpriest. Sir Mordoc eventually heard that she was being held in the Karakirazi city of Atabash, and he sent a rescue party in August 353. The party succeeded in bringing her back that October.\n\nFormerly an exuberant, bouncy individual, since her kidnapping she became more sullen and less friendly, constantly chafing at her father's increased protectiveness. Some questions were asked about her possible involvement in the brutal murder of her father's former retainer Sebastian, but nothing could be proved against her.\n\n(b.337)
(315-358)
Many of the towns and cities of old Montour are autonomous entities, outside of the system of sheriffs. They have received royal warrants granting self-government through councils of burghers or aldermen headed by mayors, limited rights of taxation over the citizens of the town, and their own magistrates to oversee the king's laws.\n\nIndependent towns do not exist in Thestria.\n
One of the great Offices of State.
Tabitian courtesan. Mistress of Prince-Regent Erling. Along with her brother Konnrádin, Trikesia attached herself to the exiled court of Erling in Valliore and accompanied him in the Restitution. She remained one of his inner circle. Beautiful and exotic, Trikesia is also a mage of some small power.\n\n\n(b.320?)
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The Trickster Gods of Luck and Chance. They are the children of Solana and Rhork, and have a combination of their father's crafty intelligence, and their mother's sense of luxury, indolence and pettiness. She is friendly and helpful, on the whole, while He is more mischievous and has a fair does of schadenfreude. Their visages are traditionally used on opposite sides of tokens used in betting games.\n\nThe Twins are shown as a pair of children, about eight years old or so. They look very similar, and wear masks to hide their faces.\n\nThe Twins have the major following among city folk, but worship is chaotic and informal. There is a saying-\n\n"Do not trust someone who claims to be a priest of the Twins, for he may be lying."
All entries for the Cyclopaedia that begin with the letter "U".\n\nAny entry with a tag of "{{{U}}}" is added to the index at the bottom of this entry.
An important henchman of the governor of Atabash. Ugur is a very large Gel with a long drooping moustache and a belt made up, apparently, of the skulls of babies. His mind is sharp, but not as sharp as his axe.
Damned or unrestful spirits, either still inhabiting their mortal bodies or existing in a non-physical form, are rare but not unknown, and are especially believed to dwell on or near old battlefields and ruins. Tales abound of the depredations and horrors wrought by ghouls, ghosts and other such abominations. Even mighty knights are known to quail when confronted by a ravening, walking corpse. Luckily for civilisation, such things are rare, and seem to be repelled by the power of faith. Priests of the Mother and the Empress, especially, are reputed to be able to combat the lost souls and send them to their rightful rest.
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A legendary beast in the shape of a powerful horse with a horn of purest ivory (or gold, depending on the version of the tale) extending two feet or more from its forehead. A unicorn features prominently in tales as the mount of the Fairyking.
An incorporated and walled town of some 6000 inhabitants, located at the junction of the Raracas and Breaking Rivers. The town is known for its cloth, and the Guild of Tailors has great influence in the civic government. The town remained loyal to the Garnier faction during the Restitution and suffered extensive damage during a siege led by Romenard of Breakingdale.
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All entries for the Cyclopaedia that begin with the letter "V".\n\nAny entry with a tag of "{{{V}}}" is added to the index at the bottom of this entry.
Conquistador (c.318-358). De Vabre was a Montese of Vallioran descent who followed Prince Erling into exile and served loyally with him, leading a company of troops in the Restitution. In the dying stages of the Restitution, however, he and his troops left the Prince and crossed to Karakiraz, where they accepted the invitation of Golem, King of the Horsetamer Voors, to occupy the territory then controlled by the troops of Yum Kax. Sir Daniel married the daughter of Golem and was declared his heir. This upset Golem's son Moligok, who was sent into exile.\n\nDe Vabre appealed to Prince Erling, offering his fealty and allegiance in return for Montese troops and protection, but with the warning that King William of Valliore would be the next to be offered the deal if it was refused. Erling, however, had given his backing for Vaz's claim to Karakiraz, which encompasses the Horsetamer territory occupied by the mercenaries. De Vabre, a bit of a bigot, refused to swear fealty to any Ghorgandi, so no compromise was possible.\n\nRumour has it that he received support and supplies from the Shield Brothers based at Rochefort. His forces were small and largely made up of Horsetamer warriors. However, in 355 Yum Kax began operating against the Horsetamers, and in 357 Sir Daniel was forced to flee his "kingdom" after it was overrun by the mercenaries of Karakiraz. He reattached himself to Prince Erling, but was killed at the Battle of Brecourt Manor in 358.\n
Emperor of Castrovia (347- )
Hugo is the son of Hector du Valier, the former Duke of Rossilion, and nephew to Lady Julienne du Valier, (the first wife of Vandrad, set aside in favour of Ekaterina and living in the honourable captivity of the Duke of Aguiliers since the Restitution). The du Valiers supported Simon Garnier against Prince Erling during the Restitution. After the downfall of Garnier, however, Hector fled with Garnier's son Guy and Guy's wife Princess Alice to Atreius, on the Dornite-occupied Isles. Count Hugo surrendered and received pardon from the Prince, retaining his title and estates around Tharkad. Because his title is to a Thestrian dominion, he has much more power and wealth than a Montese counterpart would have, especially since Tharkad is the main port between Shalgreth and Kutarmish. There are reports that he has had some disagreements with Rypien, the King's Vicar of Thestria, over trade tariffs.\n\n\nThere are whispers against Hugo, stating that he must be in some way in league with his father and the Garnier faction. However, he did not join in the large Dornite/Garnier raid of Thestria in 355, although his lands were not badly damaged by the raiders, and he was slow in coming to the Prince-Regent's aid when the Regent arrived to fight the raiders.\n\n\nHugo du Valier is a talented general, widely seen as second in the kingdom behind the Prince-Regent. His quick outflanking and sudden seizure of Sardeth (through, it is whispered, the use of magic) during the Restitution nearly brought victory to the Garnier faction at Harloc when his forces suddenly appeared to support Garnier's troops. Hugo personally slew the son and heir of Raymond of Aguiliers during that battle, for which he has gained the undying enmity of that powerful individual.\n\n\nHugo is only rarely seen at court, preferring to spend his time in his domains. He does attend the Great Councils when they are called, but he only supported the first of Erling's taxations, not all three.\n\nHugo is unmarried and has no legitimate children, though there are reports that he has been courting the daughter of Sigismund of Darklairstead. A cousin is his heir.\n\n(b.318)
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A Fendal Kingdom to the north of Montour, across the Seska plains. Valliore is a strong kingdom, still in its growing phase. Unlike Montour, Valliore is a land of great noble territories, each ruled as a semi-autonomous state under the overall authority of the King. One of these dominions, the Duchy of Urlé, has as its Duke the King of Montour, who pays homage to the King of Valliore for it. It was in Urlé that Prince Erling assembled his power before returning to Montour in the recent conflict. Valliore is the headquarters of many religious faiths, as well as the Brotherhood of the Shield.\n
King of Montour (316-)\n\n(b.288)
Known as the Wild Boar from his heraldric device, Sir Wilmot was a creature of Duke Simon Garnier. Appointed as chief magistrate of the kingdom, he was renowned for his sadistic and excessive zeal in imposing punishments. He fled the battlefield of the Ford of Harloc with Sir Roger Clisson, but was found and captured by men loyal to the Prince. Taken back to Montour, Sir Wilmot was hanged.
Titular King of Karakiraz (b. 314). Vaz is a nephew of the last King of Karakiraz, and escaped to Montour following the Gel conquest of that state in 341. He is recognized by the Montese crown as the legitimate sovereign of his homeland, and has been promised military support for its reconquest. Vaz's position is bolstered by key numbers of his uncle's retinue now giving him allegiance, but it is weakened by the existence of a rival claimant, his cousin, at the court of Valliore and the recognition of him by William III, and by the existence of Perizada, another claimed cousin, in the household of Sir Geoffrey Sabatier. Vaz is very close to Prince Erling. His oldest son (b.344) is a junior squire to the Prince, and his oldest daughter (b.339) is married to Lord Rypien, the King's nephew (by Princess Melissa).\n\nVaz attempted to regain Karakiraz in 346, after the last noyan was overthrown by Yum Kax, but the attempt was unsupported and ended in failure in the western Plains of Tafaszes.
Retainer of Prince Erling, from Shalgreth. He is almost always within 20 yards of the Prince, and serves as a bodyguard. Whenever he is away from Erling he is usually disguised and on more nefarious business. He proudly boasts of being Erling's familiar. In court circles he is called the 'grey man'. He is rumoured to be a creature of Trikesia.\n\n(b.320)
Vesoul of the Golden Keep, the fabled capital of King Arturo.
The Dark Lady of Hurt. Goddess of Pain and physical suffering. Niyl is Her mother, and she is the daughter of, and occasional consort to, the Old Man.\n\nVesá is most commonly shown as a beautiful face twisted into a snarl which reveals vampiric teeth.\n\nVesá is not known to have organised temples. Her followers, being few and very secretive, usually work alone. Occasionally some of her followers are discovered by followers of the Old Man, who then take charge of the Dark Lady's worshippers for their own ends.\n
Following the Conquest of Thestria by Michael II the Montese kings inherited the realm of Thestria. However, they continued to rule from Montour. Following the revolt of many Thestrian nobles in 314, King Vandrad decided to institute a closer control over his Thestrian dominion than previously. He built a massive castle on the coast south of Tharkad (the Vicarage) and appointed a Vicar to rule over the Grand Duchy on his behalf. The Vicar has full vice-regal powers in the region, and is provided with a strong garrison of Montese troops to keep any rebellious activities quelled. The vicarship has served as a training ground for several members of the Royal Family, including Prince Erling and the current Vicar, Prince Rypien.
Widely considered to be the second-strongest fortification in the Kingdom (after the Ageas Gestefanos), the Vicarage is located on the Thestrian coast about 12 miles away from Tharkad. Designed to be an unassailable foothold of royal authority in the Grand Duchy, the Vicarage has its own docks for naval supply, and impressive lines of landward defences. It is the seat of the Vicar of Thestria and houses a large royal garrison.\n
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A backward people living in the western parts of the Kingdom, especially in Voorland - a largely independent badland of rugged hills and scrubby woods. The entire kingdom was once inhabited by Voors, but they were conquered, assimilated or evicted by Castrovian and Fendal.\n\n!!Appearance\n\nThey have skin-tones ranging from light-tan to golden-bronze (the latter being quite rare). Hair is usually quite light, with blond being most common, but occasionally a darker hue. Eyes are blue, green or brown, with an unusually high frequency of mixed pairs. Build is average to short, and prone to a muscular stoutness. Most clothing is made of wool and leather, furs and hides. Each tribe has a particular pattern of cloth, and all tribal Voors (but not so much those living under foreign rule) can be identified by this. To wear another tribe's cloth is a deadly insult in most cases, assuming it can be stomached by the wearer in the first place.\n\n!!Political Organization\n\nThe Voors form a number of tribes or clans, each of which is ruled by an hereditary leader, called variously chief, king, thane or lord. In theory the entire nation is ruled by an hereditary king. In practise the Voorking has little authority, and the tribal leaders act independently. Among the free Voors inter-tribal warfare is quite commonplace, but the Voors under the rule of Montour or the King of Karakiraz are more peaceable.\n\n\nThe kings typically live in old stone brochs, although a few of the richer tribal heads, such as the lords of the Blooddrinkers, have built Montese-style tower keeps. All kings maintain small forces of household guardsmen.\n\n!!Voorish Warfare\n\nKings and their guardsmen are the only organized military forces fielded by the Voors. They are typically mounted and equipped with chainmail hauberks, javelins and broadswords. All tribesmen, however, along with some of the women, are familiar with weapons, and most answer the call of their lords to fight as irregular light infantry. These militias are generally unarmoured save for shields, though some wear hides or leather jerkins. Some old-school traditionalists still fight naked, as they did in the old days, but this practise is literally dying out. Weapons are a motley collection of spears, rough pole arms, long knives (treat as short swords), clubs and hammers. Some few carry broadswords or other sophisticated weapons, usually as plunder captured in earlier fights. Missile weapons other than spears are rarely used, and are generally seen as fit only for the craven and the weak.\n\n\nVoor armies are quick to assemble, and ferocious in combat, but are also fickle and need strong motivation to stay in the field for more than a week or two. Such motivation could be ample plunder, a serious threat to the existence of the tribe, or a very charismatic leader. Voors are generally undisciplined, and almost impossible to control in battle. They lack both the temperament and equipment for long-term siege work.\n\n!!Voor Society\n\nThe Voors are a settled people, who live for the most part by sheep-farming and subsistence-level agriculture. The bulk of the population live in small hamlets of a few dozen families each, usually near their king's broch, with the rest of the people living in isolated farms. The bulk of the Voorish population live in primitive sod and thatch cottages, though some live in building sod rough-cut stone blocks. They are a fiercely independent people with more than a streak of xenophobia, which often extends to members of other tribes. They are, in general, particularly inhospitable to the Montese, who of old had many expeditions to subdue the Voorlands. But then so did the Castrovians, and the Voors have little love for them either.\n\nVoorish society is broken up into 4 separate groups-\n\n"nobles", commoners, slaves and druids. The first group includes the king and his family, and many other "headmen" and their families. These men (it is almost always men) have more authority over their neighbours and in dealings with outsiders, even if their own physical and material circumstances are no different from the commoners they live with. This "noble" authority is usually hereditary, but abuse of the status or gross failure or incompetence can see a noble family fall into the ranks of the commoners.\n\n\nSlavery is a traditional part of the Voorish culture, though it is diminishing over time through interaction with the Castrovian and Montese foreigners. Typically slaves are members of other tribes captured in war or feud.\n\n\nDruids are the priests of the Voors. See below.\n\n\nVoors belong to family first, then tribe, then people. Bloodfeud is common, both between tribes and within them. Such conflicts can come about from disputes over land, livestock, the honour of a daughter, or many other reasons. The smallest dispute between families can quickly escalate beyond control, as cousins, then cousins' cousins, and eventually whole tribes get involved.\n\n\nOn the other hand, there is a pervasive culture of reciprocity in Voorish society. A favour bestowed, which increased the honour and respect due to the donor, requires an eventual favour in return from the original recipient. Trade, when it takes place, is usually conducted through fair exchange and barter. Cash money was not introduced to the Voor until the Castrovians and Montese began encroaching on Voor territories, and even now Voor only use it in dealings with these foreigners.\n\n\nMost Voors have a deep spiritual attachment to the lands of their tribe\n\n\nVoors marry, often to more than one spouse (both polygamy and polyandry are practised, often between one individual and two siblings), but their superstition is such that those who are widowed may not remarry, except to another who has been widowed, otherwise the bad luck from the first marriage will follow into the second. They come of age whenever they choose to leave the family hearth. They may not thereafter return to the parents' home. However, to never leave the parents is a sign of cowardice and weakness.\n\n\nVoors typically have two names, a first name that is given them at birth, and a second, which they pick up later in life, thus Jun Poleaxe or Vityk Breakspear. Sometimes the original name is dropped, thus Muchbled or Golem. A custom which is sometimes adopted, especially for those descended from heroes or leaders, is to have an hereditary cognomen. Some names, such as Dewspite, are very common.\n\n\nTribal names are of two sorts. The first is related to a locale or an area in which the tribe dwells, such as the Bare Cliffs tribe. The second relates to a famous individual or exploit of the tribe, such as Dewspite's Children, or the Bloodrinkers of Redmoorr. Of course, many of the names sound much better in the original Voorish.\n\n\nVoor religion is based on the worship of nature and elemental forces. Some Montese scholars believe that the Voors worship the Old Ones, who created the world and then departed. Religious affairs are run by the "druids", powerful members of society who have great authority over even the kings. The druids rule over everything that is sacred or taboo (and there is a surprising amount of these things), and conduct ceremonies that are rumoured to occasionally involve human sacrifice. Druids are rarely seen by foreigners, but they seem to wear a uniform of black robes.\n\n\nMany Voor warriors also venerate the legendary hero Graam, who was a famous slayer of Giants. Voor also venerate mysterious "Wild Women" of the mountains, who are seen as minor deities. Some tales call them the "daughters of Graam".\n\n!!!Some major tribes of Voor are\n\nBlooddrinker; Horsetamer; Stone Men; Red Faces; Burnt Ears;\nDewspite's Children; Ravens of Graam; Bare Cliffs; Rugged Hills
All entries for the Cyclopaedia that begin with the letter "W".\n\nAny entry with a tag of "{{{W}}}" is added to the index at the bottom of this entry.
Modern warfare is governed by several civilising rules, which are generally followed by all civilised realms. Foremost amongst these is the prohibition of indiscriminate magical effects such as balls of fire or clouds of toxic gas. Use of such things is permissible against barbarians and savages, but not against armies.\n\nSecond, there is an acceptance of the rights of those who surrender in civilised conflict. Provided a prisoner does not again seize arms and rejoin the fray, he is to be subject to no more harm, and to have rights of medical care, if it is available, and of decent treatment fitting his station. His goods are forfeit, and he can be held for ransom (custom dictates that ransoms not be ruinous or exceed the captive's annual income), but he is to suffer no physical harm or be paraded in a mocking manner.
The area lying between the rivers Raracas and Tesh. For nearly two centuries the Warlands was fought over by Thestria and Montour, with possession changing hands frequently. The inhabitants, a mixed population of Thestrians and Montese, developed a hard-bitten and cynical attitude, happy to change allegiance with little provocation (even during battle) and famed for their raiding of one another and the people across the rivers.\n
A denizen of the Avenue of Sin in Atabash (fl. 353). She is a rival of Welcoming.
Type the text for 'New Tiddler'
Type the text for 'New Tiddler'
Wealth is not looked down upon, in general. While some nobles, especially, may sneer at the "upstart" merchant who gained great treasure from trade, this would not stop most of them going to that merchant for financial aid, or even offering a marriage connection between the two families. Nobody (with the exception of a few ascetics and lunatics) would turn down many opportunities to improve their financial position. The kingdom is, however, a land of great contrasts between the haves and have-nots. Most of the population, in towns and in the country, is poor - tenant farmers or casual labourers working for the rich landowners and wealthy burghers. A few mutterings aside, though, this situation is accepted as the norm and is not questioned.
A denizen of the Avenue of Sin in Atabash (fl. 353). She is a rival of Warm.
King's Champion. Sir Werner became the Champion after vanquishing Sir Emeron of Galt, the former champion in single combat at the battle of Harloc. The Champion bears a powerful magical sword that is cursed to be the doom of its bearer, but at the same time to make him the greatest warrior of his time. He is certainly very, very dangerous.\n\n(b.329)
Type the text for 'New Tiddler'
A nomadic people with a bent for banditry who inhabit the southern Plains of Tafaszes. They are very vocal in demanding adequate tolls from all travellers using the trade route between Montour and Karakiraz. Their leader is called the Sirk.
Type the text for 'New Tiddler'
King of Valliore (326- )
The magicians of Imperial Castrovia saw their craft as a science rather than an art, and they grouped themselves together to pool their knowledge and abilities. These magicians found that cooperation proved more fruitful than the old-fashioned individual endeavours. As the total magical knowledge increased, various magicians began to specialise in certain areas of study. Eventually these specialisations became so arcane and esoteric that the activities of any group became opaque and strange to members of the others. Jealousies and secrecy grew, and eventually each specialisation became a separate Order, whose secrets were closely guarded from outsiders and membership of which became rights of passage for the aspirant wizard. There were still many magicians who remained apart from all others, but membership of an Order provided aid and increased the speed at which wizardly power was gained. These Orders came into Thestria with the rest of the Empire, and from there they began recruiting from Montese magicians. With the incursions of the Gel into the Empire it is said that several of the Orders have abandoned the Empire entirely and moved their operations northwards.
Men and women are officially of equal status among the Montese. Women have the same legal rights as men, but in practice there is a difference in the roles performed by the two genders. Perhaps because the main deity is female, most of the higher clerical posts and divine mysteries are restricted to women, in fact if not in theory. Men, because of their greater strength, are naturally more capable in war. Since the Montese still largely follow the old Fendal custom whereby heirs are selected rather than automatically designated by birth, and since skill at arms is still seen as a highly desirable characteristic in rulers, most sovereigns and magnates are men, sons chosen by their fathers, often over older daughters. Further down the social ladder, however, one finds an increasing proportion of women acting as the heads of households, as heirs are chosen for different skills than the ability to swing a sword.\n\n\nIn Thestria, however, the situation is somewhat different. Here women are more hampered in their aspirations, since the Castrovian tradition is more androcentric and patriarchal. Women are far from being chattel, but they are limited in the lifestyles and careers open to them. Female warriors, especially, are frowned upon. Women from these regions who do succeed in becoming famous fighters, however, receive great admiration from their people however, which is another instance of a double standard operating. Only a few old houses, such as the Karnac of Sardeth, now follow the old tradition, for women to wear hoods and veils.
All entries for the Cyclopaedia that begin with the letter "X".\n\nAny entry with a tag of "{{{X}}}" is added to the index at the bottom of this entry.
All entries for the Cyclopaedia that begin with the letter "Y".\n\nAny entry with a tag of "{{{Y}}}" is added to the index at the bottom of this entry.
The son of King Muchbled of the Blooddrinkers and his much younger wife Tatinj. He was born in Bodwin's Howe in 353, on the same day that an earthquake hit the area and opened up the ruins of the Bodwin's Howe Undercastle. He currently lives in the Howe, as a ward of Sir Mordoc Torsilley. He is a foster brother to Benn, a boy of the village, who was born a few days after him.\n\n(b.353)
King of Karakiraz. A man of shadowy origins, Yum Kax is generally thought to have been born circa 315 AC, of mixed Ghorgandi - Gel stock, somewhere on the western borderlands of Karakiraz. As a young man he entered mercenary service under the Great Noyan Kazajian. He served the noyan faithfully and well during the period of the Shield Crusade of 337 and the conquest of Karakiraz in 339-341, rising through the ranks and achieving a status very high for one of non-pure Gel blood. When Kazajian and his heir died in 346, Yum Kax entered the service of the noyan of Karakiraz (one of the splinters of the Great Gel Empire). Influential with the army, Yum Kax was the leader of the plot which overthrew the noyan in 349, following the defeat of the noyan by the Valliorans under King William and Prince Erling of Montour. Yum Kax set himself up as King of Karakiraz, declaring himself the rightful heir of the pre-conquest kings and marrying a kinswoman of the last Ghorgandi monarch (who was herself the widow of the deposed noyan).\n\nYum Kax maintains control of the kingdom through the loyalty of his mercenary army. By 352 he has already put down several revolts, one attempted putsch led by a Montese-sheltered claimant to the throne, and two known assassination attempts.
All entries for the Cyclopaedia that begin with the letter "Z".\n\nAny entry with a tag of "{{{Z}}}" is added to the index at the bottom of this entry.