Skirmish Card Game

Card Randomiser

Game rules are here-
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or here-
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Width of Cards (100-400) :

Number of players (2-8) :


Cards

Number of Players : 2
Total Cards : 114

1

2

Personal Hand

Personal Hand

Card #1
Card #1 (hide)

Spear

Weapon
Two Handed

Does one extra damage with the Thrust attack. Cannot be Dodged by the defender. You may not Shield Bash or Chop while using this weapon. Remains in play.


Card #2
Card #2 (hide)

Chop

3

Basic
Requires weapon.

Cannot be used with Spear


Card #3
Card #3 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #4
Card #4 (hide)

Disarm

Defence
Requires shield or weapon.

Disarms one handed weapons and stops Basic or Special used with them, except Shield Bash.


Card #5
Card #5 (hide)

Mail

-1

Armour
May not Discard
Counts towards Hand Limit

A stout hauberk of mail. Stops one point of damage from any attack and reduces Flury of Blows to two attacks of 2 points each. Remains in play.


Card #6
Card #6 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #7
Card #7 (hide)

Dagger

-1

Weapon
One Handed

Stops the free basic attack of a Charge if played as defence, discard or take back into hand


Card #8
Card #8 (hide)

Shield Bash

3

Basic
Requires shield.

Cannot be used with two handed weapon. Cannot be Disarmed.


Card #9
Card #9 (hide)

Slash

2

Basic
Requires weapon.


Card #10
Card #10 (hide)

Rend

Special
Requires Two Handed Axe or Two Handed Sword.

Choose armour, weapon or shield. Defender plays Parry = weapon. Defender plays Block = shield.


Card #11
Card #11 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #12
Card #12 (hide)

Hook

Special
Requires Axe or Two Handed Axe.

If played after defender Blocks, cancels the Block. If played after your own Block, you get a Free Basic Attack. If played as an attack, defender cannot play Block or Dodge.


Remaining Cards

Card #13
Card #13 (hide)

Chop

3

Basic
Requires weapon.

Cannot be used with Spear


Card #14
Card #14 (hide)

Disarm

Defence
Requires shield or weapon.

Disarms one handed weapons and stops Basic or Special used with them, except Shield Bash.


Card #15
Card #15 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #16
Card #16 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #17
Card #17 (hide)

Mail

-1

Armour
May not Discard
Counts towards Hand Limit

A stout hauberk of mail. Stops one point of damage from any attack and reduces Flury of Blows to two attacks of 2 points each. Remains in play.


Card #18
Card #18 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #19
Card #19 (hide)

Chop

3

Basic
Requires weapon.

Cannot be used with Spear


Card #20
Card #20 (hide)

Punch

1

Basic

Can be used without any weapon.


Card #21
Card #21 (hide)

Axe

Weapon
One Handed

May Hook, you may not Thrust


Card #22
Card #22 (hide)

Slash

2

Basic
Requires weapon.


Card #23
Card #23 (hide)

Trip

Special
Free Basic Attack
Any Time

Cancels any card at any time, including defences (so original attack gets through too)


Card #24
Card #24 (hide)

Disarm

Defence
Requires shield or weapon.

Disarms one handed weapons and stops Basic or Special used with them, except Shield Bash.


Card #25
Card #25 (hide)

Shield Bash

3

Basic
Requires shield.

Cannot be used with two handed weapon. Cannot be Disarmed.


Card #26
Card #26 (hide)

Critical Hit

0-7

Basic
Requires weapon.

For every three non-repeating (in this attack) adjectives used to describe this blow you cause 1 damage. One defence card is required for every 3 points of damage.


Card #27
Card #27 (hide)

Mail

-1

Armour
May not Discard
Counts towards Hand Limit

A stout hauberk of mail. Stops one point of damage from any attack and reduces Flury of Blows to two attacks of 2 points each. Remains in play.


Card #28
Card #28 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #29
Card #29 (hide)

Kick

2

Basic

Can be used without any weapon.


Card #30
Card #30 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #31
Card #31 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #32
Card #32 (hide)

Hook

Special
Requires Axe or Two Handed Axe.

If played after defender Blocks, cancels the Block. If played after your own Block, you get a Free Basic Attack. If played as an attack, defender cannot play Block or Dodge.


Card #33
Card #33 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #34
Card #34 (hide)

Two Handed Axe

+1

Weapon
Two Handed
Turn Shield card sideways (It’s now slung onto your back)

May Hook and Rend. You may not Thrust, Block or Shield Bash. Remains in play.


Card #35
Card #35 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #36
Card #36 (hide)

Thrust

2

Basic
Requires weapon other than Axe or Two Handed Axe.


Card #37
Card #37 (hide)

Thrust

2

Basic
Requires weapon other than Axe or Two Handed Axe.


Card #38
Card #38 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #39
Card #39 (hide)

Thrust

2

Basic
Requires weapon other than Axe or Two Handed Axe.


Card #40
Card #40 (hide)

Thrust

2

Basic
Requires weapon other than Axe or Two Handed Axe.


Card #41
Card #41 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #42
Card #42 (hide)

Rend

Special
Requires Two Handed Axe or Two Handed Sword.

Choose armour, weapon or shield. Defender plays Parry = weapon. Defender plays Block = shield.


Card #43
Card #43 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #44
Card #44 (hide)

Trip

Special
Free Basic Attack
Any Time

Cancels any card at any time, including defences (so original attack gets through too)


Card #45
Card #45 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #46
Card #46 (hide)

Axe

Weapon
One Handed

May Hook, you may not Thrust


Card #47
Card #47 (hide)

Chop

3

Basic
Requires weapon.

Cannot be used with Spear


Card #48
Card #48 (hide)

Slash

2

Basic
Requires weapon.


Card #49
Card #49 (hide)

Sax

Weapon
One Handed

Does one extra damage with the Chop attack


Card #50
Card #50 (hide)

Rend

Special
Requires Two Handed Axe or Two Handed Sword.

Choose armour, weapon or shield. Defender plays Parry = weapon. Defender plays Block = shield.


Card #51
Card #51 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #52
Card #52 (hide)

Disembowelling

+2

Special
Free Basic Attack


Card #53
Card #53 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #54
Card #54 (hide)

Flury of Blows

Special
Requires weapon.

This attack is equivalent to two attacks each doing 3 damage, and requires two defence cards to stop it. Playing one defence card only stops one attack (even if the defence card is a disarm).


Card #55
Card #55 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #56
Card #56 (hide)

Rend

Special
Requires Two Handed Axe or Two Handed Sword.

Choose armour, weapon or shield. Defender plays Parry = weapon. Defender plays Block = shield.


Card #57
Card #57 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #58
Card #58 (hide)

Slash

2

Basic
Requires weapon.


Card #59
Card #59 (hide)

Hook

Special
Requires Axe or Two Handed Axe.

If played after defender Blocks, cancels the Block. If played after your own Block, you get a Free Basic Attack. If played as an attack, defender cannot play Block or Dodge.


Card #60
Card #60 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #61
Card #61 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #62
Card #62 (hide)

Trip

Special
Free Basic Attack
Any Time

Cancels any card at any time, including defences (so original attack gets through too)


Card #63
Card #63 (hide)

Shield Bash

3

Basic
Requires shield.

Cannot be used with two handed weapon. Cannot be Disarmed.


Card #64
Card #64 (hide)

Disarm

Defence
Requires shield or weapon.

Disarms one handed weapons and stops Basic or Special used with them, except Shield Bash.


Card #65
Card #65 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #66
Card #66 (hide)

Kick

2

Basic

Can be used without any weapon.


Card #67
Card #67 (hide)

Kick

2

Basic

Can be used without any weapon.


Card #68
Card #68 (hide)

Two Handed Sword

+1

Weapon
Two Handed
Turn Shield card sideways (It’s now slung onto your back)

May Rend. You may not Block or Shield Bash. Remains in play.


Card #69
Card #69 (hide)

Axe

Weapon
One Handed

May Hook, you may not Thrust


Card #70
Card #70 (hide)

Chop

3

Basic
Requires weapon.

Cannot be used with Spear


Card #71
Card #71 (hide)

Disembowelling

+2

Special
Free Basic Attack


Card #72
Card #72 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #73
Card #73 (hide)

Kick

2

Basic

Can be used without any weapon.


Card #74
Card #74 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #75
Card #75 (hide)

Slash

2

Basic
Requires weapon.


Card #76
Card #76 (hide)

Two Handed Axe

+1

Weapon
Two Handed
Turn Shield card sideways (It’s now slung onto your back)

May Hook and Rend. You may not Thrust, Block or Shield Bash. Remains in play.


Card #77
Card #77 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #78
Card #78 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #79
Card #79 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #80
Card #80 (hide)

Punch

1

Basic

Can be used without any weapon.


Card #81
Card #81 (hide)

Punch

1

Basic

Can be used without any weapon.


Card #82
Card #82 (hide)

Trip

Special
Free Basic Attack
Any Time

Cancels any card at any time, including defences (so original attack gets through too)


Card #83
Card #83 (hide)

Shield Bash

3

Basic
Requires shield.

Cannot be used with two handed weapon. Cannot be Disarmed.


Card #84
Card #84 (hide)

Slash

2

Basic
Requires weapon.


Card #85
Card #85 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #86
Card #86 (hide)

Sax

Weapon
One Handed

Does one extra damage with the Chop attack


Card #87
Card #87 (hide)

Punch

1

Basic

Can be used without any weapon.


Card #88
Card #88 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #89
Card #89 (hide)

Punch

1

Basic

Can be used without any weapon.


Card #90
Card #90 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #91
Card #91 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #92
Card #92 (hide)

Two Handed Sword

+1

Weapon
Two Handed
Turn Shield card sideways (It’s now slung onto your back)

May Rend. You may not Block or Shield Bash. Remains in play.


Card #93
Card #93 (hide)

Disarm

Defence
Requires shield or weapon.

Disarms one handed weapons and stops Basic or Special used with them, except Shield Bash.


Card #94
Card #94 (hide)

Flury of Blows

Special
Requires weapon.

This attack is equivalent to two attacks each doing 3 damage, and requires two defence cards to stop it. Playing one defence card only stops one attack (even if the defence card is a disarm).


Card #95
Card #95 (hide)

Critical Hit

0-7

Basic
Requires weapon.

For every three non-repeating (in this attack) adjectives used to describe this blow you cause 1 damage. One defence card is required for every 3 points of damage.


Card #96
Card #96 (hide)

Flury of Blows

Special
Requires weapon.

This attack is equivalent to two attacks each doing 3 damage, and requires two defence cards to stop it. Playing one defence card only stops one attack (even if the defence card is a disarm).


Card #97
Card #97 (hide)

Kick

2

Basic

Can be used without any weapon.


Card #98
Card #98 (hide)

Hook

Special
Requires Axe or Two Handed Axe.

If played after defender Blocks, cancels the Block. If played after your own Block, you get a Free Basic Attack. If played as an attack, defender cannot play Block or Dodge.


Card #99
Card #99 (hide)

Kick

2

Basic

Can be used without any weapon.


Card #100
Card #100 (hide)

Shield Bash

3

Basic
Requires shield.

Cannot be used with two handed weapon. Cannot be Disarmed.


Card #101
Card #101 (hide)

Axe

Weapon
One Handed

May Hook, you may not Thrust


Card #102
Card #102 (hide)

Disarm

Defence
Requires shield or weapon.

Disarms one handed weapons and stops Basic or Special used with them, except Shield Bash.


Card #103
Card #103 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #104
Card #104 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #105
Card #105 (hide)

Flury of Blows

Special
Requires weapon.

This attack is equivalent to two attacks each doing 3 damage, and requires two defence cards to stop it. Playing one defence card only stops one attack (even if the defence card is a disarm).


Card #106
Card #106 (hide)

Spear

Weapon
Two Handed

Does one extra damage with the Thrust attack. Cannot be Dodged by the defender. You may not Shield Bash or Chop while using this weapon. Remains in play.


Card #107
Card #107 (hide)

Shield Bash

3

Basic
Requires shield.

Cannot be used with two handed weapon. Cannot be Disarmed.


Card #108
Card #108 (hide)

Punch

1

Basic

Can be used without any weapon.


Card #109
Card #109 (hide)

Chop

3

Basic
Requires weapon.

Cannot be used with Spear


Card #110
Card #110 (hide)

Thrust

2

Basic
Requires weapon other than Axe or Two Handed Axe.


Card #111
Card #111 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #112
Card #112 (hide)

Mail

-1

Armour
May not Discard
Counts towards Hand Limit

A stout hauberk of mail. Stops one point of damage from any attack and reduces Flury of Blows to two attacks of 2 points each. Remains in play.


Card #113
Card #113 (hide)

Thrust

2

Basic
Requires weapon other than Axe or Two Handed Axe.


Card #114
Card #114 (hide)

Dagger

-1

Weapon
One Handed

Stops the free basic attack of a Charge if played as defence, discard or take back into hand