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roleplaying:versailles:versaillespistols

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roleplaying:versailles:versaillespistols [2013/03/13 00:40]
127.0.0.1 external edit
roleplaying:versailles:versaillespistols [2014/03/20 20:41] (current)
curufea
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 ======Duelling with Pistols====== ======Duelling with Pistols======
-{{parent page=RulesVersailles}}+| Go Back to ^ [[roleplaying:​rulesversailles]] ^
 =====How the Duel proceeds===== =====How the Duel proceeds=====
 At the start of the duel, it should be determined which type of pistol duel they wish to perform - a simultaneous duel, or a duel of turns. ​ For a duel of turns, a coin is tossed to see which duellist shoots first. At the start of the duel, it should be determined which type of pistol duel they wish to perform - a simultaneous duel, or a duel of turns. ​ For a duel of turns, a coin is tossed to see which duellist shoots first.
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 Both duellists choose their weapons. ​ Usually the offender chooses first. ​ The seconds then check the weapons to make sure they are suitably functional. Both duellists choose their weapons. ​ Usually the offender chooses first. ​ The seconds then check the weapons to make sure they are suitably functional.
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 The seconds then pace out the distance between the duellists. ​ The standard distance is 10 paces from a middle point. ​ Usually after pacing, the second will place a sword as a marker for where the duellist should stand. ​ The number of paces can vary with the severity of the offence - becoming an increasingly shorter distance. ​ Any offence that is so minor that the paces would be more than 15 in number is not worth duelling over. The seconds then pace out the distance between the duellists. ​ The standard distance is 10 paces from a middle point. ​ Usually after pacing, the second will place a sword as a marker for where the duellist should stand. ​ The number of paces can vary with the severity of the offence - becoming an increasingly shorter distance. ​ Any offence that is so minor that the paces would be more than 15 in number is not worth duelling over.
 Once the duellists have reached their marks, they turn side-on.  ​ Once the duellists have reached their marks, they turn side-on.  ​
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 The offended party may declare the duel over at any time, even if the conditions of the duel have not been met (such as first blood, or wounding). The offended party may declare the duel over at any time, even if the conditions of the duel have not been met (such as first blood, or wounding).
 ====The Simultaneous Duel==== ====The Simultaneous Duel====
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   * Play proceeds as per the Simultaneous Duel except only the firing party draws and reveals a card.   * Play proceeds as per the Simultaneous Duel except only the firing party draws and reveals a card.
   * If the receiving party is able to fire in return (depending on the severity of the wounding) they may then draw a card.  The GM may apply penalties depending on how wounded they are.   * If the receiving party is able to fire in return (depending on the severity of the wounding) they may then draw a card.  The GM may apply penalties depending on how wounded they are.
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-CategoryVersailles+
  
roleplaying/versailles/versaillespistols.txt · Last modified: 2014/03/20 20:41 by curufea