roleplaying:starblazer:shadow
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— | roleplaying:starblazer:shadow [2012/08/27 19:12] (current) – created - external edit 127.0.0.1 | ||
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+ | ====== Prince of Shadows ====== | ||
+ | | Back to [[sessions]]| | ||
+ | |||
+ | ---- | ||
+ | **Setting: | ||
+ | ===== Part I: Space Station Shenanigans ===== | ||
+ | * Carson and Richter don't find what they' | ||
+ | * Richter has a run-in with the Space Patrol. | ||
+ | * Kaldor, the street rat with a security background, comes aboard - unwittingly questing after Richter' | ||
+ | ===== Part II: Mutinous Bounty Hunters ===== | ||
+ | |||
+ | * Scene 1: Pauper at the door | ||
+ | * [[Kaldor]] comes to the Lady Jane hotly pursued by 3 bounty hunters, pursued by an assassin, pursued by Eight | ||
+ | * Eight returns. | ||
+ | * Space station slightly damaged | ||
+ | * Ship moves out | ||
+ | * Scene 2: This isn't the space patrolman you're looking for | ||
+ | * Mindprobe of the captured assassin reveals the nefarious assassin clan | ||
+ | * A friendly cop who has no business of any sort, likes to help with our business | ||
+ | * Scene 3: Stargate queueng again: the revenge | ||
+ | * Thrill seeker + hair-brained scheme + mad scientist = jumping into the corona of a star hotly pursued by 3 possessed assassin clones and jumping out again, leaving them behind | ||
+ | |||
+ | ===== Part III: Dead Space ===== | ||
+ | |||
+ | * Scene 1: Drifting | ||
+ | * Carson and Hector makes some calculations and some modifications. | ||
+ | * There' | ||
+ | * The Lady Jane is fitted with cryogenic storage pods. Nobody uses them. | ||
+ | * A local fighter decides to check out the Lady Jane. | ||
+ | * Scene 2: An Illicit Operation | ||
+ | * Pirates or scavengers? The fighter isn't shooting - just waiting. | ||
+ | * The crew offers a bargain. | ||
+ | * Richter goes EVA, and steals a pilot. | ||
+ | * The Cutter // | ||
+ | * Scene 3: Reunions and Bargains | ||
+ | * A reunion - Wodehouse and Carson discuss captured criminals over a rather nice brandy. | ||
+ | * Another reunion, as Kaine enters the system. | ||
+ | * Carson and Hector offer their services to the Scavenger-Lord [[starblazer: | ||
+ | * If the station doesn' | ||
+ | |||
+ | ===== Part IV: Powder Keg ===== | ||
+ | |||
+ | * Scene 1: Jury-Rigging | ||
+ | * Carson working in medical | ||
+ | * Hector working on the geothermal generator | ||
+ | * Eight, the Prince and Richter hiding out on the Space Patrol Cutter (when Richter isn't crawling through airducts on the station). | ||
+ | * Hector wasn't able to implement a long-term solution to excess energy, and interrupted by [[Addis]] who was being visited by the space mafia to work on a defence solution | ||
+ | * Scene 2: Under Pressure | ||
+ | * Richter convinces [[Rhea|the Farseer]] to help fight the Horrors and come with us | ||
+ | * Hector melts the cutter' | ||
+ | * Scene 3: Collatoral Damage | ||
+ | * [[Addis]] and Wodehouse flee in the damaged cutter when the station devolves into chaos | ||
+ | * Everyone else and the Farseer flee in the Lady Jane | ||
+ | * The Lady Jane's jump engines should be fixed by the time we need them | ||
+ | * The space mafia will soon take over the station | ||
+ | |||
+ | ===== Part V: Sinkhole ===== | ||
+ | |||
+ | * Scene 1: No Way Out | ||
+ | * The Totley and the Lady Jane jump out - only to find themselves orbiting the same damaged planetoid. | ||
+ | * Hector postulates an interdictor; | ||
+ | * The planetoid shows unusual structures deep in its core, previously masked by magma. | ||
+ | * Scene 2: These Prison Walls | ||
+ | * Kaine, Eight and Carson journey to the centre of the planetoid. | ||
+ | * Evidence of an entire civilisation imprisoned by the Ancients - a civilisation that would destroy its own homeworld to escape. | ||
+ | * Eight finds a lump of very dumb smart matter, and extracts crystals of unknown potential. | ||
+ | * Scene 3: The Crusading Army | ||
+ | * Robots! Kaine is captured! | ||
+ | * Trapped by the interdictor, | ||
+ | * Eight negotiates from a position of religious authority. | ||
+ | * Scene 4: Squabbling for Scraps | ||
+ | * [[Tiack]] returns as promised - with a small navy. | ||
+ | * Kaine and Eight direct the robots' | ||
+ | * A battle ensues, leaving the Lady Jane to escape in the confusion. | ||
+ | * Carson has the crystals - but is he a bad influence on them? | ||
+ | |||
+ | ===== Part VI: R&R ===== | ||
+ | **Setting: | ||
+ | |||
+ | * Scene 1: The Last Resort | ||
+ | * The Lady Jane arrives at Ooluera. | ||
+ | * Hector and Carson arrange for repairs, while Eight and Richter set up camp at a shady resort. | ||
+ | * Kaine introduces [[Rhea]] the farseer to the Psi-Brotherhood; | ||
+ | * Scene 2: The First Bidders | ||
+ | * Kaldor discusses the Ghost' | ||
+ | * Hector builds Carson a persona from random currency fluctuations | ||
+ | * The auctioneer has an edge over his patron - but what's really going on? | ||
+ | |||
+ | ===== Part VII: The Key to the Kingdom ===== | ||
+ | * Scene 1: The Players | ||
+ | * The crew meets the bidders: | ||
+ | * [[Baron Claudius]], representing Kaldor' | ||
+ | * Hard, seductive [[Inon]] of the Smugglers Clan | ||
+ | * The eccentric collector [[Baggett]], | ||
+ | * [[E' | ||
+ | * [[Koener]], representing a democratic fringe group from Kaldor' | ||
+ | * Scene 2: The Game | ||
+ | * Carson impresses the Baggett' | ||
+ | * Kaine remembers Inon of old - but does she remember him? | ||
+ | * Richter finds the Ghost' | ||
+ | * Eight is bundled aboard the smuggler' | ||
+ | * Carson pushes up the bidding to breaking point. | ||
+ | * Scene 3: Fool's Mate | ||
+ | * Inon takes the bidding, and retires to her ship - which [[the Ghost]] is stealing. | ||
+ | * The Ghost remembers Richter - but does he remember her? | ||
+ | * Eight and Richter are brought together by necessity. | ||
+ | * A hold full of treasure and menace, as the Ghost leaves Richter something to remember her by. | ||
+ | |||
+ | ===== Part VIII: This is my Boomship! ===== | ||
+ | |||
+ | * Scene 1: Potential release | ||
+ | * Carson enters mind-to-mind combat with the Horror released from the [[.: | ||
+ | * Hector jury rigs a remote control for the smuggler ship, space walks to the station docking bay equivalent. | ||
+ | * Baron Claudius undocks and threatens the station with violence unless he gets the Key | ||
+ | * Carson realises only nuclear explosions can destroy a Horror, and he can't contain one in his head while that happens | ||
+ | * Hector hacks the smuggler ship into believing its fusion drive is damage control and fortifies its shields to direct the blast out of the station (towards the Baron' | ||
+ | * In a slightly schizophrenic, | ||
+ | * The Ship That Boomed | ||
+ | * [All fate points were used in this scene] | ||
+ | * Scene 2: Suitable negotiations | ||
+ | * In a fit of self-preservation, | ||
+ | * Divers alarums | ||
+ | * Deal struck with Koener and Kaldor to make a joint bid with the Broker for the Key. Broker convinced by Carson that Kaldor' | ||
+ | * Collector Baggett molified with ancient suit to withdraw their bid for the key | ||
+ | * Scene 3: Pressurised release | ||
+ | * Key plus its container obtained. | ||
+ | * Fake Key created in Hector while everyone else was busy in Part VII put in container with deadman explosive. | ||
+ | * Baron Claudius given fake Key in order to have him protect the crew of the Lady Jane from the now quite irked smugglers | ||
+ | * Everyone escapes on the Lady Jane | ||
+ | ===== Quotes ===== | ||
+ | |||
+ | * Player of [[dirk_richter]] after hearing about the plan for the bounty hunters: "I have Thrill Seeker! | ||
+ | * "So we lie on the beach doing internet research." | ||
+ | * " | ||
+ | * Eight fills the group in on the current situation: " | ||
+ | * After the rerouted fusion engine totally obliterates the smuggler ship and irradiates the Baron' | ||
+ | ===== Continuity ===== | ||
+ | |||
+ | * The first assassin is "Black Dow", stole his name from a book I'm currently reading by Joe Abercrombie ([[http:// | ||
+ | * Not sure what happened to Kaine' | ||
+ | |||
+ | | Back to [[sessions]]| | ||
+ | |||
+ | {{tag>" |
roleplaying/starblazer/shadow.txt · Last modified: 2012/08/27 19:12 by 127.0.0.1