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roleplaying:munchausen:munchausen_lite [2006/11/09 17:59] (current)
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 +====== Munchausen by Wiki======
 +===  Wiki Variant ===
  
 +**Based on**
 +[[http://​www.hogshead.demon.co.uk/​newstyle/​ns_baronm.htm|The Extraordinary Adventures of Baron Munchausen]] \\
 +by James Wallis, Hogshead Publishing \\
 +Adapted by Peter Cobcroft \\
 +For the tabletop game, try :- \\
 +[[http://​www.hogshead.demon.co.uk/​newstyle/​ns_baronm.htm]] \\
 +
 +To have a look at the Terry Gilliam movie, try :- \\
 +[[http://​us.imdb.com/​Title?​0096764]] \\
 +
 +Go back to the [[start]] page.
 +
 +===== Glossary =====
 +**A Game** - a page, linked from the [[location/​setting]] which contains all the linking text, incidental roleplaying and character introductions for the players involved in the particular [[game]]. \\
 +**A Round** - a new storyteller begins a story by creating a [[page]] for the story with a link in the [[game]] page.\\
 +**A Turn** - a part of the story is written on the page by the current storyteller. ​ If they are logged in, they may also end the story part with their signature.\\
 +**Wagee** - a Player who has made a wager against the current storyteller.\\
 +**Player** - a Reader not currently telling a story, but with a [[character]] in the [[location/​setting]] who is participating in the current [[game]].\\
 +**Reader** - someone browsing the site and not currently telling a story.\\
 +
 +===== Pre-Game =====
 +
 +  * A player chooses a genre they wish to write in.
 +  * To set the [[location/​setting]] of the [[game]], if there isn't one all ready the player must make a single page of any length describing the location in which the players can then arrive. ​ You do this by going to the correct [[location/​setting|setting]] area for your genre, and creating a [[page]] that links from it.
 +  * A new [[game]] page must be created within that [[location/​setting]] for the current game.
 +  * To arrive at the location a player must introduce their [[character]] and describe themselves entering the location and sitting down.  They do this on the [[game]]'​s page which is linked from the [[location/​setting]].
 +  * Players must choose a [[character]] that fits the genre and is capable of telling stories.
 +  * Seating is important, as the rounds proceed clockwise from the player who set the location (the player who created the setting) and started the [[game]].
 +
 +===== Beginning a round =====
 +
 +
 +    * The round begins when the previous storyteller (or if at the start of the [[game]], the player who created the [[location/​setting|location]] and/or the [[game]] page) asks the player seated clockwise of them ( as defined in the [[location/​setting]]) a question pertaining to their adventures.
 +    * The questions should not be more than three sentences and not too complicated. See the [[questions section]] for ideas.
 +
 +===== General Story Rules =====
 +    * The story should be in-genre.
 +    * The stories should be first-person narratives.
 +    * The storyteller herself is presumed to be above average in just about everything - but not to have extraordinary abilities. But this is only a suggestion.
 +    * The storyteller may have up to one companion with an extraordinary ability.
 +    * The storyteller should post story segments at regular intervals. The time between one storyteller posting and the next storyteller posting is called a turn.
 +    * A story segment should consist of around 3-5 paragraphs. ​ You may wish to delimit each segment by putting a "​signature"​ or similar at the end of the latest segment, but this isn't necessary. ​ **Signatures** are inserted if you are logged in, and when editing a page, you press the quill icon on the far right of the edit box (or by using the keys ALT+Y). --- //​[[curufea@yahoo.com|Peter Cobcroft]] 06/06/2005 17:36//
 +
 +===== Finishing a story =====
 +There are several ways a storyteller may finish her story :-
 +  * By fulfilling the question initially posed and proclaiming that her story is true and factual. ​ In which case the other players present should then congratulate her, before she proceeds back to the [[game]]'​s main page in the [[location/​setting]] and asks a question of the next player.
 +  * By running out of spare time and prematurely ending her story. ​ If unable to ask a question of the next player, the first person to post a question in the [[game]] will have it used for the next player'​s story.
 +  * By running out of inspiration. ​ If the muse deserts and alcohol intake fails to stir the imagination sufficiently,​ the storyteller may pass.  In which case, further conversation continues back on the [[game]] page in which she asks a question of the next player.
 +
 +Of the later two options, the stories may be continued at some time in the future. ​ If they are finished before the game is ended, then they are valid for the final voting.
 +
 +===== Wagers =====
 +
 +
 +    * Wagers can be made up until the storyteller posts her next story segment.
 +    * If multiple wagers are posted by the time the storyteller gets to edit her story page, then the longest written wager should be the winner - although the storyteller is free to include the lesser wagers if she wants.
 +
 +===== Digressions =====
 +
 +
 +    * Rather than making another wager when someone else already has (for this particular turn), a listener, if it suits the currently made wager, can ask the wagerer for a digression about their wager.
 +    * If the storyteller,​ wishing for a days reprieve, or indeed intrigued by the idea of the digression, wishes to allow it - she must also ask the wagerer about the digression.
 +    * If a listener has made a wager, which she has been asked to digress on by another listener and the storyteller - they must digress.
 +    * Only the storyteller can give permission for a digression.
 +    * A digression must be a new [[page]], and in genre - but can be of any length within that page (and can lead to further digressions).  ​
 +
 +===== Counter Wagers =====
 +
 +
 +    * If a storyteller does not wish to include the wager - they must make a counter wager, basically coming up with reasons why the wager shouldn'​t or couldn'​t happen.
 +    * Counter wagers should preferably happen before the next turn (the next story posting) otherwise it will slow the game down.
 +    * There is a limit of three listener/​storyteller interactions,​ they are - Wager (original from listener), Counter-wager (from storyteller),​ Counter-counter-wager (from more insistent listener).
 +    * If the storyteller wishes to stop a wager after the CCW (counter-counter-wager) - she must challenge the listener to a duel.
 +
 +===== Duels =====
 +
 +
 +    * A Duel is fought between a storyteller and a wagee who has had her CCW rebuffed. Both the storyteller and the wagee must post a short story about the duel. One post each - of any length. Like a digression. ​ In fact, rather than clogging up the storyteller'​s story page, you may wish to fight the duel on a new [[page]]
 +    * Style, flamboyance and possibly humour are all good in a fencing (or other) duel. As is accurate depiction (or even caricature) of your opponent.
 +    * Once both versions of the duel have been written, it is up to every other player in the game to read them and vote on which one is best - a poll will be set up.
 +    * The winning story becomes the true event and those consequences happen. If the wagee wins, then their wager must be included in the storyteller'​s next turn.
 +    * Note - if an opponent is maimed, killed or otherwise inconvenienced,​ they must explain a way of overcoming these obstacles in order to continue playing.
 +
 +===== Winning =====
 +
 +
 +    * After all stories are told, a vote will be held (via poll) on which story and which digressions were best.
 +    * The winner of the digression vote obtains the right and duty to edit the compilation of everything posted in the game that isn't a story or a digression. ie the introduction to the place, players chatting in character to each other, duels and possibly the failed wagers if so inclined.
 +    * The winner of the Story competition gets to choose the next game genre, and set the location.
 +
 +===== Post-Game =====
 +
 +
 +    * Storytellers are encouraged to edit their own stories as much as possible as well. You never know, they may one day be publishable.
roleplaying/munchausen/munchausen_lite.txt · Last modified: 2006/11/09 17:59 (external edit)