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roleplaying:munchausen:doctor_who [2008/07/10 16:52] (current)
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 +====== Doctor Who ======
 +===  Baron Munchausen Variant ===
 +
 +**Based on**
 +[[http://​www.hogshead.demon.co.uk/​newstyle/​ns_baronm.htm|The Extraordinary Adventures of Baron Munchausen]] \\
 +by James Wallis, Hogshead Publishing \\
 +Adapted by Peter Cobcroft \\
 +For the tabletop game, try :- \\
 +[[http://​www.hogshead.demon.co.uk/​newstyle/​ns_baronm.htm]] \\
 +
 +To have a look at the Terry Gilliam movie, try :- \\
 +[[http://​us.imdb.com/​Title?​0096764]] \\
 +
 +Go back to the [[start]] page.
 +
 +===== Glossary =====
 +**A Game** - a page, linked from the [[location/​setting]] which contains all the linking text, incidental roleplaying and character introductions for the players involved in the particular [[game]]. \\
 +**A Round** - a new storyteller begins a story by creating a [[page]] for the story with a link in the [[game]] page.\\
 +**A Turn** - a part of the story is written on the page by the current storyteller. ​ If they are logged in, they may also end the story part with their signature.\\
 +**Wagee** - a Player who has made a wager against the current storyteller.\\
 +**Player** - a Reader not currently telling a story, but with a [[character]] in the [[location/​setting]] who is participating in the current [[game]].\\
 +**Reader** - someone browsing the site and not currently telling a story.\\
 +
 +===== Differences from the regular game =====
 +
 +==== Characters ====
 +
 +Every player should choose a different regeneration of the Doctor than every other player. ​ Player choice should be based on the physical and mental characteristics,​ and the personality of their favourite version of the Doctor. ​ If there is no version they prefer, they may make up a version and name him as the Eleventh, Twelth or Thirteenth Doctor.
 +
 +Players may choose the same regeneration as another player, but it is not recommended. ​ It implies that one of the Doctors is from a different universe or timeline, and as such will not have much in common with any other player (they can't really reference stories told by others).
 +
 + ​[[Doctor Who Characters]]
 +
 +==== Wagers ====
 +
 +Wagers should be phrased in the form of first person memories if a later version is talking to an earlier version ("I remember I had some problems with the Cybermen then, didn't I?"​). ​ Or if wagering with a later version, they should be questions as normal - but in the first person ("Did I encounter any Cybermen in that tomb?"​).
 +
 +==== Companions ====
 +
 +
 +The Doctor rarely has no companions (maybe 1 in 100 episodes). ​ He usually has 1 or 2.  Weaker Doctors such as the first and the fifth, sometimes have 3 companions. ​ Just like regular Munchausen, companions have useful skills. ​ These skills are often academic, but can also be physical (Jamie, Leela, Ace).
 +
 +A Doctor should only use the companions he has listed for his regeneration. ​ If the player uses another companion, they can be wagered on how they managed to get that companion out of their normal timeline and back again.
 +
 +==== Death ====
 +
 +Companions may die, but shouldn'​t. ​ The Doctor may use "Time Lord physiology"​ to escape death if the player can come up with suitable technobabble. ​ Innocent bystanders usually die in small or large amounts.
 +
 +Nemeses and bad guys can die.  This does not prevent other players from using them in stories. ​ If it is a later time period, the player may need to explain how they escaped their deaths - time travel should never be used for this, but other technobabble is fine (clones, escape pods, holograms, etc).
 +
 +===== Plot =====
 +
 +==== Time Travel ====
 +
 +Time travel can never be used within the story to solve a problem. ​ It is used to get to where the story starts, and leave afterwards. ​ Time travel can be used within a story if it doesn'​t solve any problems (ie for trivial things).
 +
 +==== McGuffins ====
 +
 +The TARDIS has infinite space inside it and is invulnerable to damage by any race without time technology. ​ It may never be remotely controlled but can be pre-programmed if given sufficient reason.
 +
 +The Sonic Screwdriver can open almost anything. ​ If playing the Ninth or Tenth Doctors it can do anything that any other kind of tool can do as well.
 +
 +Every evil race has some kind of vulnerability that can be opportunely taken advantage of by a clever Doctor. ​ Wagers should take this into account as it is a genre trope.
 +
 +Bad guys - every story should have one.  Either a race, a misguided genius or a regular nemesis.
 +
 +==== Capture and Torture ====
 +
 +Should only happen at most a couple of times in the story. ​ It's usually the quickest way to meet the bad guy behind the plot and gives a reason for the Doctor to spout about how his ethics and intelligence are better than the bad guy's.
 +
 +
 + 
 +
 +
  
roleplaying/munchausen/doctor_who.txt · Last modified: 2008/07/10 16:52 (external edit)