roleplaying:hero:characters:baron_alden_von_elbe_elster
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— | roleplaying:hero:characters:baron_alden_von_elbe_elster [2007/01/18 18:31] (current) – created - external edit 127.0.0.1 | ||
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+ | ===== Frieherr Alden Elbe-Elster von Elbe-Elster ===== | ||
+ | Character created with [[https:// | ||
+ | Alternate Identities : \\ | ||
+ | Player Name : Peter Wass \\ | ||
+ | Genre : \\ | ||
+ | Campaign : \\ | ||
+ | |||
+ | ==== CHARACTERISTICS ==== | ||
+ | ^ Val ^ Char ^ Base ^ Points ^ Roll ^ Notes ^ | ||
+ | | 8 | STR | 10 | -2 | 11- | HTH Damage 1 1/2d6 END [2] | | ||
+ | | 11 | DEX | 10 | 3 | 11- | OCV 4 DCV 4 | | ||
+ | | 9 | CON | 10 | -2 | 11- | | | ||
+ | | 9 | BODY | 10 | -2 | 11- | | | ||
+ | | 23 | INT | 10 | 13 | 14- | PER Roll 17- | | ||
+ | | 23 | EGO | 10 | 26 | 14- | ECV: 8 | | ||
+ | | 18 | PRE | 10 | 8 | 13- | PRE Attack: 3 1/2d6 | | ||
+ | | 16 | COM | 10 | 3 | 12- | | | ||
+ | | 2/12 | PD | 2 | 0 | | 2/12 PD (0/10 rPD) | | ||
+ | | 2/12 | ED | 2 | 0 | | 2/12 ED (0/10 rED) | | ||
+ | | 3 | SPD | 2.1 | 9 | | Phases: | ||
+ | | 4 | REC | 4 | 0 | | ||
+ | | 22 | END | 18 | 2 | | ||
+ | | 18 | STUN | 18 | 0 | | ||
+ | | 6" | Running | 6 | 0 | | ||
+ | | 1" | Swimming | ||
+ | | 1 1/2" | Leaping | 2 | 0 | | ||
+ | |||
+ | **57** Total Characteristics Points | ||
+ | |||
+ | ===EXPERIENCE POINTS=== | ||
+ | Total earned: **6**\\ | ||
+ | Spent: **6**\\ | ||
+ | Unspent: **0**\\ | ||
+ | Base Points: **150**\\ | ||
+ | Disad Points: **100**\\ | ||
+ | Total Points: **256** | ||
+ | |||
+ | ====POWERS==== | ||
+ | ^ Cost ^ Name ^ END ^ | ||
+ | | 17 | **// | ||
+ | | 1u | 1) **//The Spell of Weathercalling: | ||
+ | | 1u | 2) **//Vermin Spy: //**(Total: 56 Active Cost, 12 Real Cost) Mind Control 3d6, Telepathic (+1/4), Reduced Endurance (0 END; +1/2) (26 Active Points); Requires A Skill Roll And A Skill Roll (Tap Skill and Magic Control; -3/4), Gestures (Complex; Requires both hands; -3/4), Custom Modifier (Only to observe from vermin' | ||
+ | | 1u | 3) **//Wood Speak: // | ||
+ | | 1u | 4) **//Rain Storm: // | ||
+ | | 2u | 5) **//Woods Grasp: // | ||
+ | | 1u | 6) **//Wind Spirit: //**Summon 122-point creatures, Friendly (+1/4) (30 Active Points); Extra Time (5 Minutes, -2), Requires A Skill Roll And A Skill Roll (Tap Skill and Magic Control; -3/4), Gestures (Complex; Requires both hands; -3/4), Spell (-1/2), Custom Modifier (Will not function indoors; -1/4), Concentration (1/2 DCV; -1/4), Side Effects (-1/4) [**Notes:** This spell summons a wind spirit messenger to deliver a light object to a distant location. (See wind spirit stats in Bestiary.) The wind spirit will initially be favorable to the Wizard' | ||
+ | | 1u | 7) **//Wind Control: // | ||
+ | | 1u | 8) **//Vortex of Motes: //**(Total: 49 Active Cost, 12 Real Cost) Sight Group Flash 6d6, Area Of Effect Nonselective (One Hex; +1/4) (37 Active Points); Requires A Skill Roll And A Skill Roll (Tap Skill and Magic Control; -3/4), Gestures (Complex; Requires both hands; -3/4), Custom Modifier (Not if targets had eyes closed; -1/2), Spell (-1/2), Custom Modifier (does not work in water; -1/4), Concentration (1/2 DCV; -1/4), Side Effects (-1/4) (Real Cost: 9) **plus** EB 2d6, Area Of Effect Nonselective (One Hex; +1/4) (12 Active Points); Requires A Skill Roll And A Skill Roll (Tap Skill and Magic Control; -3/4), Gestures (Complex; Requires both hands; -3/4), Linked (Flash; -1/2), Spell (-1/2), Custom Modifier (does not work in water; -1/4), Concentration (1/2 DCV; -1/4), Side Effects (-1/4) (Real Cost: 3) [**Notes:** The caster unleashes a cloud of burning hot sand that whirls around the victim in a stinging vortex. The tiny particles sting the eyes and momentarily blind the victim, unless he had the foresight to keep them shut. The cone of fiery dust also burns the skin, especially when not protected with clothing or armor.]| 5 | | ||
+ | | 2u | 9) **// | ||
+ | | 1u | 10) **//Resist the Fury of Nature: //**(Total: 35 Active Cost, 7 Real Cost) Knockback Resistance -10" (20 Active Points); Custom Modifier (only against wind or water; -1), Requires A Skill Roll And A Skill Roll (Tap Skill and Magic Control; -3/4), Gestures (Complex; Requires both hands; -3/4), Spell (-1/2), Visible (-1/4), Concentration (1/2 DCV; -1/4), Side Effects (-1/4) (Real Cost: 4) **plus** LS (Safe in High Pressure; Safe in Intense Cold; Safe in Intense Heat; Self-Contained Breathing) (15 Active Points); Requires A Skill Roll And A Skill Roll (Tap Skill and Magic Control; -3/4), Gestures (Complex; Requires both hands; -3/4), Linked (Knockback Resistance; -1/2), Spell (-1/2), Visible (-1/4), Concentration (1/2 DCV; -1/4), Side Effects (-1/4) (Real Cost: 3) [**Notes:** This spell allows the caster to function in otherwise punishing environments, | ||
+ | | 1u | 11) **// | ||
+ | | 1u | 12) **//Summon the Fury of the Earth: //**RKA 2d6, Penetrating (+1/2), Area Of Effect (One Hex; +1/2) (60 Active Points); Requires A Skill Roll And A Skill Roll (Tap Skill and Magic Control; -3/4), Gestures (Complex; Requires both hands; -3/4), Extra Time (Full Phase, -1/2), Spell (-1/2), Custom Modifier (does not work in rain or underwater; -1/4), Concentration (1/2 DCV; -1/4), Side Effects (-1/4) [**Notes:** The powerful spell creates a column of intensely hot flame and gas from a vent deep in the earth, flooding the target hex. These flames are hot enough to incinerate normal flesh, and will cause iron objects to glow red.]| 6 | | ||
+ | | 1u | 13) **//Rage of Nature: //**EB 6d6, BOECV (Standard Defenses apply; +1), Target Chooses Defense (-1/4) (52 Active Points); Requires A Skill Roll And A Skill Roll (Tap Skill and Magic Control; -3/4), Gestures (Complex; Requires both hands; -3/4), OIF (objects around target; -1/2), Custom Modifier (only up to BODY+DEF of objects; -1/2), Spell (-1/2), Concentration (1/2 DCV; -1/4), Side Effects (-1/4) [**Notes:** This spell animates objects to attack the wizard' | ||
+ | | 1u | 14) **//Cats Eyes: //**UV Perception (Sight Group), Increased Arc Of Perception (240 Degrees) (7 Active Points); Requires A Skill Roll And A Skill Roll (Tap Skill and Magic Control; -3/4), Gestures (Complex; Requires both hands; -3/4), Side Effects, Side Effect occurs automatically whenever Power is used (Reforms the body into a part human, part animal form ; -1/2), Spell (-1/2), Visible (-1/4), Concentration (1/2 DCV; -1/4) [**Notes:** The eyes of the wizard become like that of a cat - large and green with vertical slit pupils. Total darkness is impenetrable to the Night Eyes, but starlight is as bright as day]| 0 | | ||
+ | | 8 | **// | ||
+ | | 1u | 1) **//Layline travel: // | ||
+ | | 1u | 2) **//Destroy Magic: //**Dispel 4 1/2d6, Cumulative (108 points; +1) (27 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 5 Active Points; -1), Concentration (0 DCV; Character is totally unaware of nearby events; -3/4), Gestures (Requires both hands; Complex; -3/4), Spell (-1/2), Limited Power Power loses about a third of its effectiveness (Magic only; -1/2), Incantations (Complex; -1/2), Side Effects (-1/4)| 3 | | ||
+ | | 1u | 3) **//Wizards Light: //**Change Environment 2" radius, Varying Effect Very Limited Group (Lights; +1/4) (12 Active Points); Gestures (Requires both hands; Complex; -3/4), Requires A Skill Roll And A Skill Roll (Tap and Magic Control; -3/4), Incantations (Complex; -1/2), Spell (-1/2), Concentration (1/2 DCV; -1/4), Side Effects (-1/4) [**Notes:** This spell allows the wizard to create a globe of light that illuminates the surrounding area as brightly as a torch, or as faintly as an ember at the wizard' | ||
+ | | 14 | **// | ||
+ | | 1m | 1) **//Skin of stone: //**Armor (10 PD/10 ED) (30 Active Points); Gestures (Requires both hands; Complex; -3/4), Requires A Skill Roll And A Skill Roll (Tap and Magic Control; -3/4), Incantations (Complex; -1/2), Spell (-1/2), Side Effects (-1/4), Concentration (1/2 DCV; -1/4) [**Notes:** This spell changes the consistancy of the casters skin to stone, allowing them to shrug off damage easily]| 0 | | ||
+ | | 1u | 2) **//The Grip of Iron: // | ||
+ | | 1u | 3) **//Iron Warrior: //**(Total: 56 Active Cost, 8 Real Cost) Energy Damage Reduction, Resistant, 25%, Usable By Other (+1/4) (19 Active Points); Custom Modifier (only vs stun damage; -1), Custom Modifier (Takes any absorbed STUN damage once power is dropped; -3/4), Gestures (Requires both hands; Complex; -3/4), Requires A Skill Roll And A Skill Roll (Tap and Magic Control; -3/4), Costs Endurance (-1/2), Not usable by self (-1/2), Incantations (Complex; -1/2), Spell (-1/2), Side Effects (-1/4), Concentration (1/2 DCV; -1/4) (Real Cost: 3) **plus** Physical Damage Reduction, Resistant, 50%, Usable By Other (+1/4) (37 Active Points); Custom Modifier (only vs stun damage; -1), Custom Modifier (Takes any absorbed STUN damage once power is dropped; -3/4), Gestures (Requires both hands; Complex; -3/4), Requires A Skill Roll And A Skill Roll (Tap and Magic Control; -3/4), Costs Endurance (-1/2), Not useable by self (-1/2), Incantations (Complex; -1/2), Spell (-1/2), Side Effects (-1/4), Concentration (1/2 DCV; -1/4) (Real Cost: 5) [**Notes:** The target can reach a heightened state of battle frenzy that allows him to ignore wounds that would stagger a normal being. This power halves the normal STUN damage from any physical attack, 25% of any energy attack and provides limited armour. Once he drops this power, however, the target takes any absorbed STUN damage. Hence he will usually attempt to maintain this power until it is safe to rest.]| 6 | | ||
+ | | 1u | 4) **//Tattoo: //**(Total: 56 Active Cost, 11 Real Cost) Major Transform 2d6 (Item into Tattoo) (30 Active Points); Gestures (Requires both hands; Complex; -3/4), Requires A Skill Roll And A Skill Roll (Tap and Magic Control; -3/4), No Range (-1/2), Incantations (Complex; -1/2), Spell (-1/2), Custom Modifier ( Power cannot be used to create more tattoos than could fit on the caster' | ||
+ | | 1u | 5) **// | ||
+ | | 1u | 6) **//Walk with Humility: // | ||
+ | | 1u | 7) **//Form of Glass: // | ||
+ | | 1u | 8) **//The Becoming: //**Shape Shift (Sight, Hearing, Smell/ | ||
+ | | 1u | 9) **//The Spell of the Debilitating Armor: //**Drain STR 3d6, Ranged (+1/2) (45 Active Points); Gestures (Requires both hands; Complex; -3/4), Requires A Skill Roll And A Skill Roll (Tap and Magic Control; -3/4), Incantations (Complex; -1/2), Spell (-1/2), Side Effects (-1/4), Concentration (1/2 DCV; -1/4) [**Notes:** This spell allows the mage to sap his enemies' | ||
+ | | 1u | 10) **//Rites of Healing: //**Healing BODY 5d6, Can Heal Limbs (55 Active Points); Gestures (Requires both hands; Complex; -3/4), Requires A Skill Roll And A Skill Roll (Tap and Magic Control; -3/4), Incantations (Complex; -1/2), Spell (-1/2), Side Effects (-1/4), Concentration (1/2 DCV; -1/4)| 5 | | ||
+ | | 5 | **// | ||
+ | | 1u | 1) **//Potion of Recovery: //**(Total: 35 Active Cost, 5 Real Cost) Aid END 1 1/2d6 (15 Active Points); Extra Time (6 Hours, Character May Take No Other Actions, -3 3/4), OAF Fragile (-1 1/4), Requires A Skill Roll And A Skill Roll (Alchemy and Tap; -3/4), Concentration (0 DCV; -1/2) (Real Cost: 2) **plus** Aid REC 2d6 (20 Active Points); Extra Time (6 Hours, Character May Take No Other Actions, -3 3/4), OAF Fragile (-1 1/4), Requires A Skill Roll And A Skill Roll (Alchemy and Tap; -3/4), Concentration (0 DCV; -1/2) (Real Cost: 3)| 0 | | ||
+ | | 1u | 2) **// | ||
+ | | 1u | 3) **//Bottled light: //**Sight and Hearing Groups Flash 4 1/2d6, Area Of Effect Nonselective (One Hex; +1/4) (35 Active Points); Extra Time (6 Hours, Character May Take No Other Actions, -3 3/4), OAF Fragile (-1 1/4), Requires A Skill Roll And A Skill Roll (Alchemy and Tap; -3/4), Concentration (0 DCV; -1/2)| 0 | | ||
+ | | 1 | **// | ||
+ | | 1u | 1) **// | ||
+ | |||
+ | **78** Total Powers Cost | ||
+ | |||
+ | |||
+ | |||
+ | ====SKILLS==== | ||
+ | ^ Cost ^ Name ^ | ||
+ | | 3 | **// | ||
+ | | 12 | **//Tap: //**Power 16-, Increased Maximum Range (250"; +1/4), Ranged (+1/2) (12 Active Points) | | ||
+ | | 5 | **//Magical Control: //**Power 15- | | ||
+ | | 8 | +1 with all non-combat Skills | | ||
+ | | 3 | Acting 13- | | ||
+ | | 1 | Concealment 8- | | ||
+ | | 3 | Conversation 13- | | ||
+ | | 1 | Criminology 8- | | ||
+ | | 3 | Cryptography 14- | | ||
+ | | 3 | Deduction 14- | | ||
+ | | 2 | Forgery (Documents) 14- | | ||
+ | | 3 | High Society 13- | | ||
+ | | 2 | Gambling (Card Games) 14- | | ||
+ | | 1 | Interrogation 8- | | ||
+ | | 3 | Lipreading 14- | | ||
+ | | 3 | Mimicry 14- | | ||
+ | | 1 | Navigation (Land) 8- | | ||
+ | | 3 | Paramedics 14- | | ||
+ | | 3 | Persuasion 13- | | ||
+ | | 3 | Riding 11- | | ||
+ | | 3 | Seduction 13- | | ||
+ | | 3 | Shadowing 14- | | ||
+ | | 3 | Sleight Of Hand 11- | | ||
+ | | 3 | Stealth 11- | | ||
+ | | 3 | Streetwise 13- | | ||
+ | | 2 | Survival (Temperate/ | ||
+ | | 2 | WF: Common Melee Weapons | | ||
+ | |||
+ | **85** Total Skills Cost | ||
+ | |||
+ | ====PERKS==== | ||
+ | ^ Cost ^ Name ^ | ||
+ | | 10 | Money: | ||
+ | | 4 | Fringe Benefit: | ||
+ | | 1 | **//Alchemy Licence: //**Fringe Benefit: | ||
+ | |||
+ | **15** Total Perks Cost | ||
+ | |||
+ | ====TALENTS==== | ||
+ | ^ Cost ^ Name ^ | ||
+ | | 15 | Beast Speech | | ||
+ | | 6 | Magesight, Telescopic: | ||
+ | |||
+ | **21** Total Talents Cost | ||
+ | |||
+ | ====EQUIPMENT==== | ||
+ | ^ Cost ^ Equipment ^ END ^ | ||
+ | | | **//Dagger: //**Killing Attack - Hand-To-Hand 1d6-1, Reduced Endurance (0 END; +1/2), Ranged (+1/2) (20 Active Points); OAF (-1), STR Minimum 6 (-1/2), Real Weapon (-1/4) [**Notes:** Can Be Thrown] | 0 | | ||
+ | | | **//Sword, Rapier: //**Killing Attack - Hand-To-Hand 1d6, Reduced Endurance (0 END; +1/2) (22 Active Points); OAF (-1), STR Minimum 8 (-1/2), Real Weapon (-1/4) [**Notes:** +1 OCV] | 0 | | ||
+ | | | **//Short bow: //**RKA 1d6, 12 Recoverable Charges (+1/4) (19 Active Points); OAF (-1), STR Minimum 8 (STR Min. Cannot Add/ | ||
+ | | | **// | ||
+ | |||
+ | //Equipment costs shown above are for reference only, and are not included in Total Cost.// | ||
+ | |||
+ | |||
+ | ====DISADVANTAGES==== | ||
+ | ^ Cost ^ Name ^ | ||
+ | | 10 | Annoyed By Incompetent People: | ||
+ | | 0 | Normal Characteristic Maxima | | ||
+ | | 10 | Age: 60+ | | ||
+ | | 20 | Seeks rejuvenation: | ||
+ | | 10 | Sex Object: | ||
+ | | 10 | Lust for Knowledge: | ||
+ | | 10 | Astigmatic-near sighted: | ||
+ | | 10 | Will Not Murder: | ||
+ | | 10 | Avoids using powers: | ||
+ | | 5 | cannot recharge END reserves with worship: | ||
+ | | 5 | Hunted-Church hunter: | ||
+ | |||
+ | **100** Total Disadvantages Cost | ||
+ | |||
+ | ====APPEARANCE==== | ||
+ | Hair Colour: Auburn \\ | ||
+ | Eye Colour: Green \\ | ||
+ | Height: 1.73 m \\ | ||
+ | Weight: 77.00 kg \\ | ||
+ | Description: | ||
+ | |||
+ | ===BACKGROUND=== | ||
+ | |||
+ | |||
+ | ===PERSONALITY=== | ||
+ | |||
+ | |||
+ | ===QUOTE=== | ||
+ | |||
+ | |||
+ | ===POWERS/ | ||
+ | |||
+ | |||
+ | ===CAMPAIGN USE=== | ||
+ | |||
+ | |||
+ | == Character created by @NAME@ == |
roleplaying/hero/characters/baron_alden_von_elbe_elster.txt · Last modified: 2007/01/18 18:31 by 127.0.0.1