roleplaying:cyberpunk:wanted_level
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— | roleplaying:cyberpunk:wanted_level [2018/12/12 16:10] (current) – created - external edit 127.0.0.1 | ||
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+ | ====== Wanted Level ====== | ||
+ | ^ Go Back to the [[start]] | | ||
+ | * **Wanted Level 4:** Life or execution. | ||
+ | * **Wanted Level 3:** A year or two. | ||
+ | * **Wanted Level 2:** Several months. | ||
+ | * **Wanted Level 1:** A month or two. | ||
+ | * **Wanted Level 0:** A few weeks. Or, the authorities beat you nearly to death to teach you a lesson (suffer level 3 harm, no resistance roll allowed—they keep going until you’re injured severely). | ||
+ | |||
+ | ===== Incarceration ===== | ||
+ | |||
+ | Incarceration is dehumanising and brutal. The renown of your crew is your only real | ||
+ | defense inside. Prison is terrible: you gain criminal status, your forbidden augments | ||
+ | are removed, and you probably end up in maximum security confinement. When you | ||
+ | serve your time, make an incarceration roll using your crew’s reputation. | ||
+ | |||
+ | The only way to reduce your crew’s wanted level without losing reputation is through incarceration | ||
+ | or extended periods away from the sprawls. When one of your crew members, friends, | ||
+ | contacts—or a framed enemy—is convicted and incarcerated for crimes associated with | ||
+ | your crew, your wanted level is reduced by 1 and you clear your heat. | ||
+ | |||
+ | Incarceration may result from investigation and arrest by the Cops (corporate if crimes | ||
+ | occurred in extraterritorial jurisdiction, | ||
+ | themselves in and takes the fall for the crew’s crimes. The severity of the prison sentence | ||
+ | depends on your wanted level: | ||
roleplaying/cyberpunk/wanted_level.txt · Last modified: 2018/12/12 16:10 by 127.0.0.1