It's a bit of a strain adding additional rules to an Old School game, but these should improve the flow of the game, and hopefully won't require too much extra thought by everyone. The primary purpose of them is to abstract some of the details usually present in Cyberpunk 2020 that tend to cause “analysis paralysis” - entire sessions devoted to over thinking on how to break into a secure area, or what equipment to take for a meetup. It's intended to circumvent these things with the assumption:
“your character is competent and lives in this world with which they have a lifetime of familiarity, which you as the player do not.”
I'm using a custom character sheet based on the Cyberpunk 2k20 sheet by Micka9fr which you can find here
The rules are being adapted from Runners in the Shadows by Mark Cleveland Massengale (SaveMeJebu5) this is a “Forged in the Dark” game - which means it's a hack of Blades in the Dark by John Harper. In this case it's a Shadowrun version of BitD. You can find it here
The rules I've adapted are - Edge (including Trauma, Flashbacks and Vice) and Loadout. I will likely also include Heat, Wanted Level and the Engagement Roll, but those are mostly GM related rules having less player agency.