roleplaying:airship:world_building_questions
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— | roleplaying:airship:world_building_questions [2012/04/25 17:05] (current) – created - external edit 127.0.0.1 | ||
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+ | ====== World Building Questions ====== | ||
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+ | Some ideas on how each player can contribute to building a world. | ||
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+ | Genre of Airship Pirates I view as swashbuckling therefore, each player could do the following- | ||
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+ | * **Plot** | ||
+ | * Who is your Arch Nemesis or Main Rival? | ||
+ | * Name at least three people you hate and why. | ||
+ | * Name at least three people you admire or love and why. | ||
+ | * There are 50 crew - establish relationships of some sort with at least 3 of them (not including any complications you already have) - this also means naming them. Ideally name them without consulting other players - I'm keen on getting rid of the media trope that every NPC must have a unique name :) | ||
+ | * **Colour** | ||
+ | * Invent a religion (it's post-apoc and it's America, they would have millions of new religions). | ||
+ | * Name a rival pirate ship and/or crew. If enthused, write up what they' | ||
+ | * Invent a fantastical steampunk machine and your relationship to it. You saw it, had a friend die building it, aspire to steal or build one etc. | ||
+ | * **PC vs PC** | ||
+ | * Establish at least two relationships between your PC and every other PC. Maybe something like "owes $10 for a bad wager in a dog fight last month" or "has been secretly short changing them when buying supplies for the past year in order to buy drugs" | ||
+ | * Make up 5 aspects (short descriptive sentences) for your PC, and show them to the other PCs - Other PCs should prioritise them, add or subtract aspects, and write down the results for how their own PC views your PC. | ||
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+ | {{tag>" | ||
roleplaying/airship/world_building_questions.txt · Last modified: 2012/04/25 17:05 by 127.0.0.1