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games:roborallyofficial

Standard and Expansion board elements

CHECKPOINT and REPAIR SITES

FUNCTION: Any robot touching a checkpoint or repair site at the end of a turn is repaired. (This function is distinct from the effect that checkpoints an repair sites have at the end of eacht register phase. At the end of eacht register phase, any robot touching a checkpoint or repair site has its archive location updated, and any checkpoints touched at that time count towards race victory.) OPERATION: Each robot remaining on one of these squares at the end of a turn has 1 point of damage repaired for each wrench appearing on the square. Also, robots on a repair site with two wrenches may choose to receive an option card instead of receiving repairs. TIMING: Only occurs at the end of a turn, after the fifth register phase.

CHOP SHOP

FUNCTION: Chop shops have three distinct abilities that affect option cards. A robot may only use one function of a chop shop per register phase. OPERATION: If a robot ends a register phase on a chop shop and has any options, it may either scrap one of its options and draw a new option card to replace it, or it may replenish the ammunition of one of its options. If a robot ends a turn on a chop shop, it may draw an option card even if it has no options. TIMING: Occurs during the Touch Checkpoints segment of the register phase sequence.

CONVEYOR BELTS

FUNCTION: All conveyor belts push robots forward. Normal conveyor belts push robots forward one square. OPERATION: Move robots on both normal conveyor belts and express conveyor belts forward one square. TIMING: Occurs during Board Elements. Move segment of the register phase sequence. The first square of normal belt movement and the second square of express belt movement occur simultaneously, and are the second step in Board Elements Move.

CRUSHERS

FUNCTION: Occasionally destroy robots. OPERATION: If a robot is on this square when the crusher is active, the robot is destroyed. Crushers crush only on the phases shown on the crusher. (The crusher shown is active on the second and third phases). TIMING: Occurs during the Board Elements Move segment of the register phase sequence. On phases when crushers are active, they crush in the fifth step of Board Elements Move.

CURRENTS

FUNCTION: Current move robots through water. OPERATION: A robot in a current moves 1 square in the direction of the flow. (Robots in a current must also follow all rules for water.) TIMING: Occurs during the Board Elements Move segment of the register phase sequence, after conveyor belts but before pushers.

DRAINS

FUNCTION: Drains destroy robots. OPERATION: When a robot moves onto or over a drain, the robot is destroyed. Treat drains as pits TIMING: Occurs when a robot moves onto or over a drain.

FLAMERS

FUNCTION: Flamers damage robots. OPERATION: When a robot moves onto or through an active flamer, or when a robot executes a rotate card on an active flamer, the robot receives 1 point of damage. If a robot ends a register phase on an active flamer, the robot takes an additional 1 point of damage. Flamers are only active during the register phases shown on the flamer. TIMING: Occurs during the Robots Move segment of the register phase when a robot moves onto or through an active flamer, and again during the Resolve Laser Fire segment of the register phase. During phases when flamers are active, flamers cause 1 point of damage.

EXPRESS CONVEYOR BELTS

FUNCTION: All conveyor belts push robots forward. Express conveyor belts push robots forward two squares. OPERATION: Move robots on express belt icons forward one square first. The second square of movement occurs at the same time normal conveyor belts move. TIMING: Occurs during Board Elements. Move segment of the register phase sequence. The first square of movement is the first step in Board Elements Move.

GEARS

FUNCTION: Rotate robots 90°. OPERATION: Robots on these squares are rotated 90° in the indicated direction. TIMING: Occurs during the Board Elements Move segment of the register phase sequence. They turn in the fourth step of Board Elements Move.

LASER BEAMS

FUNCTION: Lasers damage robots. OPERATION: Robots caught in a laser beam at the end of a phase recieve a point of damage for each beam in the square. Robots are not damaged by moving through a laser beam, and lasers are blocked by walls and other robots. If two or more robots end their movement in the same laser beam, then only the one closest to the laser mount will be damaged (the closest robot will block the laser from hitting other robots). TIMING: Occurs during the Resolve Laser Fire segment of the register phase sequence. Both board-mounted lasers and robot-mounted lasers damage robots at this time.

LEDGES

FUNCTION: Ledges separate one level from another. OPERATION: When a robot crosses over a ledge from the upper level to the lower level the robot lands and recieves 2 points of damage. When a robot is approaching a ledge from the lower level, treat the ledge as a wall. TIMING: Occurs when a robot is moving over or into a ledge.

OIL SLICKS

FUNCTION: Oil slicks move robots. OPERATION: If a robot attempts to end its movement on an oil slick, it continues to slide in the direction of its movement until it is stopped by a wall or another robot that is not on an oil slick, or until it is no longer on an oil slick. If a robot slides into another robot that is on an oil slick, both robots slide as described above. Note that a robot does not slide until it attempts to end a movement on an oil slick; robots that are still moving behave in the normal manner. If a robot begins its movement on an oil slick, the first square of movement is negated. Oil slicks have no effect on rotate cards. TIMING: Occurs during the Robot Move segment of the register phase sequence.

ONE-WAY WALLS

FUNCTION: One-way walls block robot movement and laser fire. OPERATION: One-way wall are treated exactly like normal walls from the red side, but are treated as if they do not exist from the green side. Thus, robots, lasers, explosion damage, and so on may pass through a one-way wall from the green side, but may not pass through from the red side. TIMING: Occurs when a robot moves into a one-way wall.

OPEN FLOOR

” These represent empty factory floor. Robots may move freely through these squares.

PITS

“ These represent essentially bottomless shafts. Robots entering or moving over these squares will be destroyed. Also, open edges of the playing board act like pits, and robots moving off an open edge are destroyed.

PORTALS

FUNCTION: Portals move robots to other specific locations. OPERATION: A robot that enters a portal during the execution of a movement card immediately moves to another portal of the same color, and continues its movement from there. If another robot occupies the moving robot's destination portal, the portal does not activate and the moving robot continues to move as if the portal were open floor. TIMING: Occurs during the Robot Move segment of the register phase.

PUSHERS

FUNCTION: Occasionally push robots. OPERATION: If a robot is on this square when the pusher is active, the robot is pushed into the adjacent square. (For the pusher shown, the adjacent square would be the one above.) Pushers can push multiple multiple robots, and they push only on the phases shown on the pusher. (The pusher shown is active on the second and fifth phases.) TIMING: Occurs during the Board Elements Move segment of the register phase sequence. On phases when pushers are active, they push in the third step of Board Elements Move.

RADIATION

FUNCTION: Radiation damages robots. OPERATION: A robot that end its turn on a radiation square recieves 1 point of damage. TIMING: Occurs during the Resolve Laser Fire segment of the register phase sequence during the fifth register phase.

RADIOACTIVE WASTE

FUNCTION: Radioactive waste damages a robot and activates dormant options on robots. OPERATION: A robot that ends a register phase on a radioactive waste square receives 1 point of damage and may draw an option card. TIMING: Occurs during the Resolve Laser Fire segment of the register phase sequence (when robot receives 1 point of damage) and during the Touch Checkpoints segment of the register phase sequence (when player may draw an option card).

RAMPS

FUNCTION: Ramps allow travel from one level to another. OPERATION: When a robot is moving up a ramp from a lower level, treat the ramp as an extra square of open floor. If a robot stops on the extra square, move the robot back 1 square. When a robot is moving down a ramp from the upper level, the ramp has no effect on robot movement. TIMING: Occurs when a robot moves up or down a ramp.

RANDOMIZERS

FUNCTION: Randomizers change robot programs. OPERATION: A robot on a randomizer replaces its current program card(s) with a card drawn randomly. Later, during the Robots Move segment of the register phase sequence, the robots executes the card according to the card's priority. TIMING: Occurs during the Reveal Program Cards segment of the register phase sequence.

REPULSOR FIELDS

FUNCTION: Repulsor fields push robots that runs into them. OPERATION: A robot that runs into a repulsor field is pushed directly away from the field for a number of squares equal to its movement card, and loses any remaining movement from that card. A robot that is pushed into a repulsor field by another robot is pushed directly away from the repulsor field for a number of spaces equal to the pushing robot's movement card, and the pushing robot loses any remaining movement from its card. Robots being pushed by a repulsor field can push other robots. A robot can only be pushed by a repulsor field when it runs into a field or when it is pushed into a field by another robot. TIMING: Occurs during the Robots Move segment of the register phase sequence.

TELEPORTERS

FUNCTION: Teleporters modify robot movement cards. OPERATION: A robot executing a movement card on a teleporter appears as many squares forward as indicated by the movement card plus 2 squares, ignoring all intervening board elements. If another robot or a non-flat device is in the square the robot would arrive in, the teleporter does not operate and the robot executes its movement card(s) normally. Robots executing rotate cards are not affected by teleporters. Card Appears forward Move 1 3 squares Move 2 4 squares Move 3 5 squares Back Up 2 squares TIMING: Occurs during the Robots Move segment of the register phase sequence at the priority of the movement card.

TRAP DOOR PITS

FUNCTION: Trap door pits are covered pits that occasionally opens to destroy robots. OPERATION: If a robot is on this square when the trap door pit is active, the trap door pit opens and the robot is destroyed. When not active, the trap door pit is treated as open floor. When a robot begins a phase on a trap door pit that has suddenly become active, the robot is destroyed. TIMING: During a register phase in which a trap door pit is active, treat is as a pit for the entire phase.

TURNING CONVEYOR BELTS

FUNCTION: As belts around corners, objects being moved by the belts are also turned. OPERATION: If any conveyor belt pushes a robot onto this square, rotate the robot 90° in the indicated direction. TIMING: Occurs during Board Elements Move segment of the register phase sequence. A robot is rotated immediately after any conveyor belt moves it onto this square.

TURNING EXPRESS CONVEYOR BELTS

FUNCTION: As belts around corners, objects being moved by the belts are also turned. OPERATION: If any conveyor belt pushes a robot onto a rotating conveyor belt the robot is rotated 90° in the indicated direction. TIMING: Occurs during Board Elements Move segment of the register phase sequence. A robot is rotated immediately after any conveyor belt moves it onto this square.

WALLS

“ These represent factory walls, which block robot movement and laser fire. Robots that attempt to move through a wall simply stay where they are. Running into a walls does not damage a robot. Adjacent walls between boards count as one wall, not two.

WATER

FUNCTION: Water slows down robots executing movement cards. OPERATION: The first square is negated. (A robot executing a Back-Up or Move 1 will not move; a robot executing a Move 2 will move forward 1 square.) As a robot is moving into a water square from a non-water square, treat the water as open floor. TIMING: Occurs during the Robots Move segment of the register phase sequence at the priority of the movement card.


CategoryRoborally

games/roborallyofficial.txt · Last modified: 2013/03/13 00:57 (external edit)