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games:oldweddingcharacters

Characters v1

parent_page_oldwedding " Creative"
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License.“ Each Character has a special ability, abilities are separated into active and passive categories.

  • Only one active ability may be used per turn
  • Only one character with a passive ability may be chosen per character group
  • Abilities override all other rules

" " " " "

Bride and Groom

Athletic

Geek

Parent

Whiner

AAF Re-Enactor
” Upon capture:

  1. If the player has a Geek, Bride or Groom in their group, the Cyberman will choose them first. If not, the player chooses one character to be captured.
    • The captured characterGÇÖs ability can no longer be used.
  2. Restore your Escape and Fatigue tokens to 3 each
  3. End your turn

Once all characters are captured, the player iplayer becomes either Cyberleader if there isnGÇÖt one (and the Cybermen are Mark II or higher) GÇô or Cyberlieutenant otherwise. If only one player remains, and they survive their next turn, they win by default.

Character List

Active

  • Bride or Groom: Roll a die, on a roll of 6, gain one Escape token. If this ability is used in a named building, an Escape token is gained on a roll of 5-6. This ability can be used at any time except during combat.
    • unlike other characters, there must be 1 Bride and 1 Groom in the game.
    • The Bride and the Groom count as Geeks for the purposes of Cyberconversion.
  • Athletic: Roll a die, on a roll of 5-6, gain a Fatigue token. If this ability is used in a named building, a Fatigue token is gained on a roll of 4-6. This ability can be used at any time except during combat.
  • Geek: Move three spaces in any orthogonal direction, ignoring all Cybermen but not terrain. This ability can be used at any time except combat. This ability does not replace the movement phase.
  • Parent: When orthogonally adjacent to another player, or while on the same square as another player, you can attempt to berate them (this ranges from burdening them with items to carry, all the way through to claiming the invasion is somehow their fault). Roll a die, on a roll of 5-6, you effect the other player causing them to lose one Escape token. If they are on a space with a Cyberman, a roll of 4-6 is successful. Fatigue may not be used to modify this attack. This ability is used during the movement phase when you are not on a space occupied by a Cyberman.
  • Whiner: When orthogonally adjacent to another player, roll a die. On a roll of 5, you may take one of their Fatigue tokens. On a roll of 6, you may take either a Fatigue token or an item card from them. If you are on the same space as them, or they share a space with a Cyberman, add 1 to your roll. This ability is used during the movement phase when you do not occupy the same space as a Cyberman.
  • Re-Enactor: When orthogonally adjacent to a Cyberman, you may attack it. On a roll of 5 or 6, it is stunned and may not be moved until your next turn. If this ability is used in a named building, the attack succeeds on a roll of 4-6. If the Cyberman was carrying a human, that human is released (see http://www.curufea.com/Wikka/wikka.php?wakka=OldWedding#12 Freeing Captives) and is worth 2VP. If not captured, and in the same square as a Cyberconversion unit, the Re-Enactor can destroy it on a roll of 4-6, removing it from the board.

Passive


Local

Lucky

Drunk

Sprinter

Singer

  • Local: Turn over an extra tile. This ability may only be used during the tile-revealing phase and may not be used on a Carpark or an Old Parliament House tile.
  • Lucky: Whenever you draw a card or cards, draw one extra card and discard one. The other card is placed in your hand.
  • Drunk: While this character is in the group, the player increases their maximum number of Escape tokens by one.
  • Sprinter: While this character is in the group, the player adds two to their movement roll.
  • Singer: While this character is in the group, you are immune to the mind control effects of the Cybermen's sonic devices.

Models

games/oldweddingcharacters.txt · Last modified: 2013/03/13 00:57 by 127.0.0.1