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As I'm thinking of going with a modern design for these cards (almost LCARS in nature) this will be a science fiction duel between two players (not sure how it could work with multiple players yet). Each player represents a warrior with an energy sword and a force shield (insert backstory to fit your favourite franchise or setting). Players take turns to attack or defend depending on who currently has the initiative. Initiative swaps between players based on choices of attacks and defence. Gameplay consists of playing one or two cards (of a deck of 2 cards) and marking the backs with any damage taken.
No downloads yet, as I've only done interim card designs. When I've done some nice colour ones, then I'll put them here.
Each player has:
Each player takes both their cards. A whiteboard marker is given to one player to mark damage and signify that they have the initiative.
Marking damage on the back of a card represents an injury and will seriously affect your character's ability in combat. There are 6 circles on the back of each card. When a circle is marked with damage, it's effect is represented in this way-
|Your Play||Strength||Enemy Damage||Your Damage||Initiative Change|
|Same Attack||Equal||1 or 2||1 or 2||Unchanged|
|Different Attack||Equal||1 or 2||1 or 2||Unchanged|
|Other Defence||Equal||0||1 or 2||Lost|