games:board:thiefgamemansion
Differences
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— | games:board:thiefgamemansion [2015/11/27 12:49] (current) – created - external edit 127.0.0.1 | ||
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+ | ======Mansion====== | ||
+ | ^ Go back to [[thiefgame]] ^ | ||
+ | * [[ThiefgamemansionOne|Example Mansion]] | ||
+ | ===Rooms=== | ||
+ | By default, each room is 4x5" in size and floored with dirt if on the ground level, and with wood on any other level with 2 outside windows and no internal windows. | ||
+ | The treasured item that the thief is after must be in the Trophy Room, if present. | ||
+ | * **Trophy Room** | ||
+ | * Maximum 1 | ||
+ | * $ | ||
+ | * **Master Bedroom** | ||
+ | * Required. | ||
+ | * $ | ||
+ | * **Vault** | ||
+ | * Maximum 1 | ||
+ | * $ | ||
+ | * **Corridor** | ||
+ | * | ||
+ | * $ | ||
+ | * **Hallway** | ||
+ | * | ||
+ | * $ | ||
+ | * **Stairway** | ||
+ | * Required as needed | ||
+ | * $ | ||
+ | * **Bedroom** | ||
+ | * One bedroom is required for every 2 guests. | ||
+ | * $ | ||
+ | * **Barracks** | ||
+ | * One barracks is required for every 6 guards after the first 6. | ||
+ | * $ | ||
+ | * **Foyer** | ||
+ | * | ||
+ | * $ | ||
+ | * **Courtyard** | ||
+ | * | ||
+ | * $ | ||
+ | * **Bathroom** | ||
+ | * | ||
+ | * $ | ||
+ | * **Toilet** | ||
+ | * One toilet is required for each floor. | ||
+ | * $ | ||
+ | * **Guest Rooms** | ||
+ | * One guest room is required for every 5 guests. | ||
+ | * $ | ||
+ | * **Generator Room** | ||
+ | * Required if there any electrical devices | ||
+ | * $ | ||
+ | ===Security=== | ||
+ | * **Candles**---May be snuffed out. | ||
+ | * __Light__: 2---$10 | ||
+ | * **Torches**---May be snuffed out. | ||
+ | * __Light__: 4---$20 | ||
+ | * **Gas Lights**---May be snuffed out but provide more illumination than torches. | ||
+ | * __Light__: 6---$30 | ||
+ | * **Electric Lights**---Cannot be snuffed out, but may be turned off from a central generator. | ||
+ | * __Light__: 8---$100 | ||
+ | * **Dirt Floor**---Default for rooms. | ||
+ | * __Sound__: x1---$0 | ||
+ | * **Wood Floor**---Amplifies the sounds of footsteps. | ||
+ | * __Sound__: x2---$10 | ||
+ | * **Marble Floor**---Amplifies the sounds of footsteps. | ||
+ | * __Sound__: x3---$25 | ||
+ | * **Metal Floor**---Amplifies the sounds of footsteps. | ||
+ | * __Sound__: x4---$50 | ||
+ | * **Moonlight**---At the beginning of a mission the Owner can declare one angle for moonlight to be entering from outside windows. | ||
+ | * __Light__: 4 (from each appropriate window at the nominated angle only) | ||
+ | ===Equipment and Fixtures=== | ||
+ | * **Furniture**---May be hidden behind and interrupts light. | ||
+ | * __Light__: x0.5---$5 | ||
+ | * **Generator**---For electrical devices | ||
+ | * __Sound__: 8---$100 | ||
+ | * **Carpet**---Nullifies the sounds of footsteps. | ||
+ | * __Sound__: x0---$-5 | ||
+ | * **Clock**---A distraction to guards. | ||
+ | * __Sound__: 2---$5 | ||
+ | * **Rugs**---Nullifies the sounds of footsteps. | ||
+ | * __Sound__: x0---$-5 | ||
+ | |||
games/board/thiefgamemansion.txt · Last modified: 2015/11/27 12:49 by 127.0.0.1