games:board:thiefgameguards
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— | games:board:thiefgameguards [2015/11/27 12:46] (current) – created - external edit 127.0.0.1 | ||
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+ | ======Guards====== | ||
+ | ^ Go back to [[thiefgame]] ^ | ||
+ | |||
+ | =====Defining a Guard===== | ||
+ | ===Statuses=== | ||
+ | * **Distracted**--Looking at things they shouldn' | ||
+ | * **FOV:** 45 degrees---**Notice: | ||
+ | * **Bored**---The typical status of guards. | ||
+ | * **FOV:** 90 degrees---**Notice: | ||
+ | * **Interested** ---Actively guarding. | ||
+ | * **FOV:** 90 degrees---**Notice: | ||
+ | * **Alert**---Looking everywhere because something is not right, and they know it. An alert guard has either spotted something unusual but not yet identified it as a thief - or they have been alerted by another guard. | ||
+ | * **FOV:** 180 degrees---**Notice: | ||
+ | * For ease of managing guard in Alert status, this is broken down into - | ||
+ | * **Alert-Investigate**---for guards that are moving towards the point that whatever it was alerted them. | ||
+ | * **Alert-Return**---for guard that haven' | ||
+ | * **Pursuit**---The thief has been spotted, pursue and notify all their guard mates. | ||
+ | * **FOV:** 90 degrees---**Notice: | ||
+ | ===Experience=== | ||
+ | * **Green**---Guard starts with 10 skill points.---$25 | ||
+ | * **Professional**---Guard starts with 14 skill points.---$50 | ||
+ | * **Experienced**---Guard starts with 17 skill points.---$75 | ||
+ | * **Elite**---Guard starts with 20 skill points.---$100 | ||
+ | {{ : | ||
+ | |||
+ | |||
+ | ===Health=== | ||
+ | A guard has 5 health levels. | ||
+ | ===Skills=== | ||
+ | A guard distributes skill points amongst their skills. | ||
+ | * **Alertness**---Ability to notice changes in the environment | ||
+ | * **Hearing**---Ability to hear unusual sounds | ||
+ | * **Conscientious**---How long they stay interested and how quickly they stop being distracted. | ||
+ | * Note - A Conscientious 1 guard that becomes bored will never stop looking out a window or admiring the Treasured Item. | ||
+ | * **Boredom Tolerance**---How easily they are distracted by something interesting | ||
+ | * **Speed**---How quickly they move. Speed+3 = inches moved each turn. | ||
+ | * **Weapon skill**---How quickly they will kill you | ||
+ | ===Equipment=== | ||
+ | A guard can have two pieces of equipment. | ||
+ | * **Sword**---Melee weapon | ||
+ | * **Bow**---Missile weapon, comes with 20 standard arrows. | ||
+ | * **Torch**---Good for lighting dark corners. | ||
+ | * __Light__: 4 | ||
+ | * **Whistle**---To alert other guards. | ||
+ | * __Sound__: 20 | ||
+ | * **Armour**---To protect against more violent thieves. | ||
+ | * __Effect__: Damage is halved | ||
+ | * **Helmet**---To protect against thieves of the over zealous Blackjack school. | ||
+ | * __Effect__: Blackjack does not work. | ||
+ | ===Traits=== | ||
+ | Used to personalise guards. | ||
+ | * **Obese**---Halve speed (round down, speed must be at least 2 originally). The guard' | ||
+ | * **Newbie**---Halve weapon skill (round down, weapon skill must be at least 2 originally). | ||
+ | * **Veteran**---Once per game, the Owner may change this guard' | ||
+ | * **Drunkard**---All skills are at 1 point. | ||
+ | * **Trigger Happy**---This guard will shoot first before investigating properly. | ||
+ | * **Soldier**---This guard is ex-military and has their old service equipment instead of the normal two pieces of equipment: Armour, Helmet and Sword. | ||
+ | =====Using a Guard===== | ||
+ | ===Patrol Routes=== | ||
+ | * [[ThiefgameguardsPatrols|Patrol Routes]] | ||
+ | ===Distraction=== | ||
+ | When bored, a guard is likely to be distracted by interesting things. | ||
+ | * [[ThiefgameguardsDistract|Distractions]] | ||
+ | ===Detection=== | ||
+ | * [[ThiefgameDetect|Detection]] | ||
+ | |||
+ | {{gallery> | ||
+ | |||
games/board/thiefgameguards.txt · Last modified: 2015/11/27 12:46 by 127.0.0.1