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games:board:thiefgamedetect

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games:board:thiefgamedetect [2013/03/13 00:53]
127.0.0.1 external edit
games:board:thiefgamedetect [2015/11/27 13:07] (current)
curufea
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 ======Detection====== ======Detection======
-{{parent page=ThiefGame}}+^ Go back to [[thiefgame]] ^
 =====Sight===== =====Sight=====
 ====Light==== ====Light====
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 The amount of light falling on a figure is also a factor - whether the figure is fully exposed, or partially hidden by walls and other objects can affect its detectability. The amount of light falling on a figure is also a factor - whether the figure is fully exposed, or partially hidden by walls and other objects can affect its detectability.
 The base a figure is mounted on should be divided up into sixteenths by quartering each side of the base.  Have a look at how many full squares are covered by the light beam and compare it to the following chart- The base a figure is mounted on should be divided up into sixteenths by quartering each side of the base.  Have a look at how many full squares are covered by the light beam and compare it to the following chart-
-<​html>​ + 
-<table border=1"​ cellpadding="​6">"​ +Number of squares covered ​Rating ​Modifier ​^ 
-<​tr><​th>​Example</​th><​th>​Number of squares covered</​th><​th>​Rating</​th><​th>​Modifier</​th></​tr>​ +| {{:thiefgamedetect:​light0.jpg?direct|}} | 0-2 Not lit | 
-<​tr><​td><​img src='​http://​www.curufea.com/​Wikka/​uploads/​ThiefgameDetect/​thumb_light0.jpg'></​td><​td>​0-2</​td><​td>​Not lit</​td><​td>​x 0</​td></​tr>​ +| {{:thiefgamedetect:​light1.jpg?direct|}} | 3-10 Partially lit | 
-<​tr><​td><​img src='​http://​www.curufea.com/​Wikka/​uploads/​ThiefgameDetect/​thumb_light1.jpg'></​td><​td>​3-10</​td><​td>​Partially lit</​td><​td>​x 0.5</​td></​tr>​ +| {{:thiefgamedetect:​light2.jpg?direct|}} | 11+ Fully lit | 
-<​tr><​td><​img src='​http://​www.curufea.com/​Wikka/​uploads/​ThiefgameDetect/​thumb_light2.jpg'></​td><​td>​11+</​td><​td>​Fully lit</​td><​td>​x 1</​td></​tr>​ +
-</​table>​ +
-</​html>​+
 ====Light Sources==== ====Light Sources====
 A light source is visible from any distance. ​ Hence a thief about to use a fire arrow can be seen by anyone. A light source is visible from any distance. ​ Hence a thief about to use a fire arrow can be seen by anyone.
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     * After leaving pursuit status, the guard will enter alert status (Alert-Return) and return to their patrol route, where they will continue their patrol on interested status.     * After leaving pursuit status, the guard will enter alert status (Alert-Return) and return to their patrol route, where they will continue their patrol on interested status.
 A guard **must** have made a successful alertness check (or have been touched) before they are able to target a thief with an attack, and vice versa. ​ This alertness check must have been made prior to the attack and the target must not have moved more than an inch since the check. ​ A guard cannot attack a thief that is only detected through sound. A guard **must** have made a successful alertness check (or have been touched) before they are able to target a thief with an attack, and vice versa. ​ This alertness check must have been made prior to the attack and the target must not have moved more than an inch since the check. ​ A guard cannot attack a thief that is only detected through sound.
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-CategoryThief+
  
games/board/thiefgamedetect.txt · Last modified: 2015/11/27 13:07 by curufea