games:board:thiefgame
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— | games:board:thiefgame [2013/03/24 15:49] (current) – created - external edit 127.0.0.1 | ||
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+ | ======Thief====== | ||
+ | Inspired by the various Thief games from Looking Glass Studios that have been part of my favourite computer games of all time. I really should have started designing a boardgame about them well before now. | ||
+ | Note - this is a fan work, inspired by the computer games. | ||
+ | =====Concept===== | ||
+ | A primarily two player game. One player is the owner of the mansion, the other is the thief. | ||
+ | If more than two players - then the additional players are additional thieves. | ||
+ | ====Setting==== | ||
+ | The world of Thief is a steampunk setting. | ||
+ | ====Inspiration==== | ||
+ | * [[http:// | ||
+ | * [[http:// | ||
+ | * [[http:// | ||
+ | * [[http:// | ||
+ | * [[http:// | ||
+ | * [[ThiefgameGallery|Gallery of collected artworks]] - links to fanart on the web. | ||
+ | ====Key concepts==== | ||
+ | * **LOS** - Line of Sight/Line of Sound. | ||
+ | * **Lighting** - How well lit a figure is. Where light from the various light sources falls will be either illustrated on the board pieces, with the light source pieces or possibly interactively with LEDs and a partially 3D board. | ||
+ | * **Sound** - Speed of a figure, the surface they are on, any action they do and ambient noises are all taken into account to work out the noise of a figure. | ||
+ | * **Simultaneous** - Simultaneous movement of all figures is fairly important in this kind of game to create the right level of accuracy and tension. | ||
+ | * **Free Will** - This needs a bit more explaining.---**Guards** follow pre-plotted paths and act or react to their environment according to automatic rules __unless__ they enter " | ||
+ | * **D6** - all dice rolls use a standard cube die. There is usually a target number or difficulty that must be equalled or exceeded by a die to create a success. | ||
+ | ====Turn Order==== | ||
+ | **One Turn** (One Turn consists of 6 Phases) | ||
+ | * [[ThiefgameBook|Book Keeping]] | ||
+ | * **One Phase** | ||
+ | - [[ThiefgameGuards|Guards]] | ||
+ | - [[ThiefgameMoves|Move or Action]] | ||
+ | - [[ThiefgameDetect|Detection]] | ||
+ | * if Bored - [[ThiefgameguardsDistract|Distraction]] check | ||
+ | - [[ThiefgameCharacter|Thief]] | ||
+ | - [[ThiefgameMoves|Move or Action]] | ||
+ | - [[ThiefgameDetect|Detection]] | ||
+ | - [[ThiefgameCivilians|Civilians]] | ||
+ | - [[ThiefgameMoves|Move or Action]] | ||
+ | - [[ThiefgameDetect|Detection]] | ||
+ | * **Repeat the Phase until Guards and Thieves have moved their full move (6 Phases)** | ||
+ | **End of Turn** | ||
+ | ====Owner' | ||
+ | * [[ThiefgameGuards|Guards]] | ||
+ | * [[ThiefgameguardsPatrols|Patrol Routes]] | ||
+ | * [[ThiefgameguardsDistract|Distractions]] | ||
+ | * [[ThiefgameDetect|Detection]] | ||
+ | * [[ThiefgameMansion|The Mansion]] | ||
+ | * [[ThiefgamemansionOne|Example Mansion]] | ||
+ | ====Thief' | ||
+ | * [[ThiefgameCharacter|Character Creation]] | ||
+ | * [[ThiefgameContacts|Contacts]] | ||
+ | * [[ThiefgameDetect|Detection]] | ||
+ | * [[ThiefgameEquipment|Equipment]] | ||
+ | =====Game Files===== | ||
+ | {{filelist>: | ||
+ | ruler.gif- 300 DPI ruler in inches for measuring light and figure movement\\ | ||
+ | [[http:// | ||
+ | |||
games/board/thiefgame.txt · Last modified: 2013/03/24 15:49 by 127.0.0.1