games:board:stcfiendish
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— | games:board:stcfiendish [2013/03/24 15:35] (current) – created - external edit 127.0.0.1 | ||
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+ | ======Fiendish Creation Rules====== | ||
+ | |||
+ | =====Cards===== | ||
+ | Revealing the encounter cards for a room that displays the words " | ||
+ | * Agility, Dexterity, Toughness, Strength, Health | ||
+ | * Special Power(s) | ||
+ | * How many creations are in the room | ||
+ | =====Turn Sequence===== | ||
+ | - Reveal cards | ||
+ | - Name it (you have 30 seconds) | ||
+ | - Place the creation | ||
+ | Once creations are in play, they move each turn after all players have moved. | ||
+ | ====Difficulty Levels==== | ||
+ | * Low: 0 | ||
+ | * Medium: 1 | ||
+ | * High: 2 | ||
+ | ====Naming Rules==== | ||
+ | The names of fiendish creations should match what they can do, and what type of evil tyrant the villagers are facing. | ||
+ | The player that reveals the card has 30 seconds in which to name it - the other players will be judging the time and the quality of the name. | ||
+ | * If the name is both unique and apt, the player receives the placement and advantage bonuses. | ||
+ | * If the name has been used before, the player only gets the placement bonus. | ||
+ | * If the creation is not named, any other player may name it with a unique and apt name and get the placement bonus. | ||
+ | * If no one can be bothered naming the creation, it is placed in the middle of the room. | ||
+ | ==Advantage Bonus== | ||
+ | The player receives a morale counter. | ||
+ | ==Placement Bonus== | ||
+ | The player may put the counter(s) for the creation where they like in the room. All the counters must be in contact with each other. | ||
+ | ====Types of Creation==== | ||
+ | * Swarm | ||
+ | * Difficulty of Low to Medium | ||
+ | * 4-8 creations | ||
+ | * Mob | ||
+ | * Difficulty of Low to Medium | ||
+ | * 2-4 creations | ||
+ | * Characteristic specialisations | ||
+ | * Boss | ||
+ | * Difficulty of Medium to High | ||
+ | * 1-2 creations | ||
+ | * Special power | ||
+ | === Characteristic Specialisations=== | ||
+ | If the characteristic of the defender is equal or less than the level of the Creation (0/1/2) then +1 damage is caused. | ||
+ | The characteristic that is looked at is based on the type of Evil Tyrant: | ||
+ | * Mad Scientist | ||
+ | * Characteristic: | ||
+ | * Evil Sorceror | ||
+ | * Characteristic: | ||
+ | * Dastardly Baron | ||
+ | * Characteristic: | ||
+ | * Necromancer | ||
+ | * Characteristic: | ||
+ | ===Special Powers=== | ||
+ | Which power a Boss has is based on the letter shown on the level card. | ||
+ | * Mad Scientist | ||
+ | * Power A | ||
+ | * Science!: +1 Toughness, +1 Damage unless the skill of the attacking villager is higher than the level of the creation. | ||
+ | * Power B | ||
+ | * Scary: Fear drains 2 morale unless a skill of the attacking villager is higher than the level of the creation. If a player has more than one villager attacking, the player will only lose 2 morale. | ||
+ | * Evil Sorceror | ||
+ | * Power A | ||
+ | * Scary: Fear drains 1 morale each turn from each attacking player. | ||
+ | * Power B | ||
+ | * Possession: If an attacker hits but fails to wound, the are possessed for 1 turn. On their next turn they attack the nearest villager, after which they return to normal. | ||
+ | * Dastardly Baron | ||
+ | * Power A | ||
+ | * Extra Tough: +1 Toughness | ||
+ | * Power B | ||
+ | * Extra Strong: +1 Damage | ||
+ | * Necromancer | ||
+ | * Power A | ||
+ | * Ressurrector: | ||
+ | * Power B | ||
+ | * Undead: The boss resurrects itself after death. | ||
+ | |||
games/board/stcfiendish.txt · Last modified: 2013/03/24 15:35 by 127.0.0.1