games:board:rollerball
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— | games:board:rollerball [2013/03/21 21:26] (current) – created - external edit 127.0.0.1 | ||
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+ | ======Rollerball v4====== | ||
+ | < | ||
+ | <img alt=" | ||
+ | </a> | ||
+ | <br />This work is licensed under a | ||
+ | <a rel=" | ||
+ | |||
+ | [[http:// | ||
+ | |||
+ | =====Summary===== | ||
+ | A single route/ | ||
+ | **Number of Players**: 2-6\\ | ||
+ | **Type of Game**: Abstract Strategy\\ | ||
+ | **Now Playtested!** | ||
+ | ===Pieces=== | ||
+ | 1 Base and 1 Workman for each player\\ | ||
+ | 1 Board\\ | ||
+ | A Deck of 34 Cards- | ||
+ | * 5 of each Track Changer card (25) | ||
+ | * 3 of each Ball Changer card (9) | ||
+ | 4 Ball dice | ||
+ | |||
+ | ===Board=== | ||
+ | {{: | ||
+ | ===Bases=== | ||
+ | {{: | ||
+ | {{: | ||
+ | {{: | ||
+ | {{: | ||
+ | {{: | ||
+ | {{: | ||
+ | {{: | ||
+ | {{: | ||
+ | ===Workmen=== | ||
+ | {{: | ||
+ | {{: | ||
+ | {{: | ||
+ | {{: | ||
+ | {{: | ||
+ | {{: | ||
+ | {{: | ||
+ | {{: | ||
+ | ===Track Changers=== | ||
+ | |{{: | ||
+ | |Down Move|Replacer|Splitter Down|Splitter Up|Up Move| | ||
+ | ===Ball Changers=== | ||
+ | |{{: | ||
+ | |Derubberiser|Energiser|Rubberiser| | ||
+ | ===Balls=== | ||
+ | {{: | ||
+ | * 1 custom cubic die for each ball showing states of Normal, Energised, Up Rubberised, Down Rubberised, Up Rubberised/ | ||
+ | =====Object of the Game===== | ||
+ | The winner of this game is the first player that is able to get five victory points. \\ | ||
+ | The players have two counters - one for their base, which scores points whenever the ball runs over it. The other counter is their workman, whose job it is to run around and make changes to the board. | ||
+ | =====Rules===== | ||
+ | ====Setup==== | ||
+ | * Each players takes a base, a worker figure and 5 random cards. | ||
+ | * Each player secretly bids a number of cards from their hand. ---Place the cards you wish to bid in your left hand under the table. | ||
+ | * All cards that are bid are discarded to the discard pile. | ||
+ | * If there is a draw, the players that bid the most may now openly out bid each other by taking turns (starting with the player closest clockwise to the dealer) to add more cards to the discard pile. | ||
+ | * If the drawing players bid all their cards, the player who bid the least amount is the winner. | ||
+ | * If there are more than one least bidders, the one closest clockwise to the dealer wins. | ||
+ | ===Placing initial pieces=== | ||
+ | - **Bases**---In clockwise order, starting with the winner of the bid, the players place their bases. | ||
+ | * Bases may only be placed on corner spaces. | ||
+ | * Bases never effect the movement of a ball. | ||
+ | * Bases are never moved and can never be taken off the board. | ||
+ | * No base may be placed in the inner track. | ||
+ | - **Workmen**---The players now place their workman anywhere they wish to on the board. | ||
+ | - **Cards**---Each player that has cards in their hand may place one on any space on the board, or they may pass. | ||
+ | * Replacer cards may not be used in this stage. | ||
+ | * A card can only be placed in unoccupied spaces. | ||
+ | * No part of a card can be placed on a corner space. | ||
+ | * If a player passes, they may no longer participate in playing cards onto the board. | ||
+ | * Placing cards on the board continues until no player has cards left, or all players have passed. | ||
+ | - **Ball**---The winner of the bid places the ball on any unoccupied space on the board. | ||
+ | ====Turns==== | ||
+ | Each turn, a player (called the Acting Player) performs the following actions :- | ||
+ | - **Balls**---Move all balls on the board two spaces on their track in a clockwise direction, obeying any diversion cards or other rules to which that ball may be subject. | ||
+ | * Any ball that would end up in the same space as another ball - and is not in a splitter on the card space marked with a Y" - pushes the ball forward a space on the track. | ||
+ | * Any ball that moves over a player' | ||
+ | * This card may be immediately placed face up in front of the player as a victory point if they choose to. The cards are placed face up to show all players what cards still remain in the pack. | ||
+ | * If there are no cards available in the deck, the player may take any card from the board. | ||
+ | * Any ball that moves over a workman sends that workman back to their base. The player of that workman must also discard a card from their hand if able to. | ||
+ | * If the workman is on a base counter - their own or another player' | ||
+ | * If the ball is rubberised and Up" it does not affect the workman." | ||
+ | - **New Card**---Pick up a new card for their hand if their hand size is less than 4. | ||
+ | * If the deck is all used up, reshuffle the discards. | ||
+ | * If there are no cards available in discards either, the acting player receives no card. | ||
+ | - **Move workman**---Do one of the following two types of move- | ||
+ | - **Move**---Move up to three spaces orthogonally on the board. | ||
+ | * The workman may not enter the middle four squares marked with the Rollerball logo. | ||
+ | * The workman may occupy any space with a counter, base or other workman. | ||
+ | * The workman may not enter a space containing a ball unless it is a rubberised ball currently in Up" mode." | ||
+ | - **Teleport**---Discard a card from the acting player' | ||
+ | - **Use the workman**---The workman may make no action or may do one of the following three actions- | ||
+ | - **Blow up** a diversion card the workman is standing on. | ||
+ | * Discard a card from the acting player' | ||
+ | - **Build on the board** | ||
+ | * Play a diversion card from the acting player' | ||
+ | - **Replace a Diversion** | ||
+ | * Play a **Replacer** card. The diversion card on the board must not have a ball on it at the time (unless that ball is rubberised and in the Up" position). Discard the replacer card when played and the diversion card the acting player' | ||
+ | * The card played must be placed legally - there must be no diversion cards or balls in the spaces and one space of the card must be underneath the acting player' | ||
+ | * Other players' | ||
+ | - **5 and 6 player move**---If there are five or six players in the game, then the player seated 3 position to the acting player' | ||
+ | - **Move**---Move up to three spaces orthogonally on the board. | ||
+ | * The workman may not enter the middle four squares marked with the Rollerball logo. | ||
+ | * The workman may occupy any space with a counter, base or other workman. | ||
+ | * The workman may not enter a space containing a ball unless it is a rubberised ball currently in Up" mode." | ||
+ | - **Teleport**---Discard a card from the player' | ||
+ | ====Diversions==== | ||
+ | There are two types of diversions - track changers and ball changers. | ||
+ | ===Track Changers=== | ||
+ | Track Changers are 1x2 cards played across two tracks of the board. | ||
+ | No card can be played on top of any other card, base or ball. | ||
+ | |||
+ | ===Splitting Balls=== | ||
+ | {{: | ||
+ | {{: | ||
+ | {{: | ||
+ | {{: | ||
+ | |||
+ | ===Combining Balls=== | ||
+ | {{: | ||
+ | * **Up Move**---This card moves a ball from a ring to the next ring out. | ||
+ | * **Down Move**---This card moves a ball from a ring to the next ring in. | ||
+ | * **Splitter Up**---This card has two roles. | ||
+ | * To combine balls, both balls must hit the square containing the Y" at the same time and if rubberised be in the " | ||
+ | * A ball only splits if there are less than 4 balls currently on the board. | ||
+ | * **Splitter Down**---This card has two roles. | ||
+ | * To combine balls, both balls must hit the square containing the Y" at the same time and if rubberised be in the " | ||
+ | * A ball only splits if there are less than 4 balls currently on the board. | ||
+ | * **Replacer**---A replacer card changes the diversion your workman is currently on with a card from your hand. | ||
+ | * The diversion card on the board must not have a ball on it at the time. Unless that ball is rubberised and in the Up" position. | ||
+ | * Discard the replacer card when played and the diversion card your workman is on, then play another card from your hand onto the board fulfilling all usual legal requirements for card placement. | ||
+ | **Dead Ends** | ||
+ | If a ball encounters a dead end on a track changer card or at any other time, it is regarded as hopping over the card (in a similar manner to a Up Rubber turn for a rubberised ball) this turn and continues as though the card was not there. | ||
+ | ===Ball Changers=== | ||
+ | |||
+ | | {{: | ||
+ | | Normal | ||
+ | Ball Changers are 2x1 cards played on a single track of the board. | ||
+ | |||
+ | No card can be played on top of any other card, base or ball. A ball counter is changed from the moment it leaves the Ball Changer card (ie the next square after). | ||
+ | * **Energiser**---A ball energiser causes it to smash through the next diversion. | ||
+ | * **Rubberiser**---A ball rubberiser causes the ball to bounce over every second square in a track. | ||
+ | * The first square after leaving the Rubberiser, the ball is Up Rubber. | ||
+ | * Every space the ball is moved, flip the counter between Up Rubber and Down Rubber sides. | ||
+ | * While on the Up Rubber side the ball is unaffected by any cards on the board, and does not affect workmen. | ||
+ | * **Derubberiser**---A ball stabilizer that un-rubberises it. | ||
+ | * Note: An energised rubberised ball destroys the Derubberiser before it can be used. | ||
+ | =====Winning the Game===== | ||
+ | The game is won by the first player to achieve 5 victory points. | ||
+ | ===New Rules=== | ||
+ | [[RollerballVariants|Variants and expanded rules for Rollerball]] | ||
+ | |||
games/board/rollerball.txt · Last modified: 2013/03/21 21:26 by 127.0.0.1