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games:board:roborallyeuro

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games:board:roborallyeuro [2018/07/25 21:29]
curufea [Pre Game Bidding]
games:board:roborallyeuro [2018/07/26 15:21] (current)
curufea
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 ===== Key Differences ===== ===== Key Differences =====
   - Every player has their own program card deck of the same cards. ​ Which cards you have available for any turn is not random   - Every player has their own program card deck of the same cards. ​ Which cards you have available for any turn is not random
-  - Every player randomly draws initiative ​tiles from a bag, one for each register.  ​Initiative ​is still random, but is secretly applied to each register+  - Every player randomly draws priority ​tiles from a bag, one for each register.  ​Program card priority ​is still random, but is secretly applied to each register
   - Option Store - options are divided by type, allowing some choice instead of random chance. ​ Also there is a pre-game bidding round to get options.   - Option Store - options are divided by type, allowing some choice instead of random chance. ​ Also there is a pre-game bidding round to get options.
   - Lives are unlimited. ​ You die, you come back at your archive space (with 2 damage as normal).   - Lives are unlimited. ​ You die, you come back at your archive space (with 2 damage as normal).
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   * Move 3, Move 2, Move 1, Move 1, Backup, Rotate Left, Rotate Right, U-Turn, Repeat   * Move 3, Move 2, Move 1, Move 1, Backup, Rotate Left, Rotate Right, U-Turn, Repeat
 All cards behave as the regular game.  Repeat is a new card, which repeats the card in the previous register (and may never be played in the first register All cards behave as the regular game.  Repeat is a new card, which repeats the card in the previous register (and may never be played in the first register
-===== Initiative ​Tiles =====+===== Priority ​Tiles =====
 Numbered from 1 to 40.  You only use 5 sequential numbers per player (ie for two players, use tiles numbered 1 to 10).  They are placed in a draw bag, and a player draws enough to place on their registers each turn. Numbered from 1 to 40.  You only use 5 sequential numbers per player (ie for two players, use tiles numbered 1 to 10).  They are placed in a draw bag, and a player draws enough to place on their registers each turn.
  
-Program cards are still placed face down for each register, but an initiative ​tile is also placed on top of it, also face down.  The purpose of these tiles is to determine timing in program card execution.+Program cards are still placed face down for each register, but a priority ​tile is also placed on top of it, also face down.  The purpose of these tiles is to determine timing in program card execution ​for that register.
  
-Initiative ​tiles are always randomly chosen each turn, and placed by a player for each register. ​ Registers that are locked with damage, only keep their program cards, not their initiative ​tiles, which are always chosen each turn by the player.+Priority ​tiles are always randomly chosen each turn, and placed by a player for each register. ​ Registers that are locked with damage, only keep their program cards, not their priority ​tiles, which are always chosen each turn by the player.
 ===== Option Shop ===== ===== Option Shop =====
 Option cards are divided into guns, projectiles,​ defensive, movement and miscellaneous (usually programming related). ​ Shuffle each of these sub-decks and place them on the shop card.  Turn the top of each deck face-up. ​ Whenever a robot would normally get an option, they may choose the top face-up card from any of the five decks. ​ They then turn the next card beneath face-up. Option cards are divided into guns, projectiles,​ defensive, movement and miscellaneous (usually programming related). ​ Shuffle each of these sub-decks and place them on the shop card.  Turn the top of each deck face-up. ​ Whenever a robot would normally get an option, they may choose the top face-up card from any of the five decks. ​ They then turn the next card beneath face-up.
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 ===== Changes to Option Cards ===== ===== Changes to Option Cards =====
   * Guns   * Guns
-    * Interceptor - You may choose to exchange ​initiative ​tiles, not program cards. +    * Interceptor - You may choose to exchange ​priority ​tiles, not program cards. 
-    * Radio Control - Program cards are copied, not initiative ​tiles.+    * Radio Control - Program cards are copied, not priority ​tiles.
     * Scrambler - Choose a random card from the target'​s program deck.     * Scrambler - Choose a random card from the target'​s program deck.
   * Projectiles   * Projectiles
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     * Extra Memory - The extra card is taken randomly from an unused player program deck.      * Extra Memory - The extra card is taken randomly from an unused player program deck. 
     * Flywheel - The card stored is counted as doubled for the next turn.  It takes up two adjacent registers     * Flywheel - The card stored is counted as doubled for the next turn.  It takes up two adjacent registers
-    * Recompile - After you draw your initiative ​tiles as normal, you may choose to discard them all back into the bag and draw a replacement set once per turn before programming.+    * Recompile - After you draw your priority ​tiles as normal, you may choose to discard them all back into the bag and draw a replacement set once per turn before programming.
games/board/roborallyeuro.txt · Last modified: 2018/07/26 15:21 by curufea