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games:board:metamorphshapes [2013/03/13 00:52]
127.0.0.1 external edit
games:board:metamorphshapes [2013/03/21 16:00] (current)
curufea
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 ======Shapes====== ======Shapes======
-{{parent page=MetaMorph}} 
 <​html>​ <​html>​
 <table border=1 cellpadding=0>​ <table border=1 cellpadding=0>​
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 Here is an example showing all the symbols in use with the largest name for any of the shapes. Just to see how they fit.  In the game there is no such stats for the Hippopotamus. Here is an example showing all the symbols in use with the largest name for any of the shapes. Just to see how they fit.  In the game there is no such stats for the Hippopotamus.
 <​html>​ <​html>​
-<img src=images/​shape.jpg"​ width="​50%">​"+<img src="images/​shape.jpg"​ width="​50%">​
 </​html>​ </​html>​
 ====Legend==== ====Legend====
 <​html>​ <​html>​
 <​table>​ <​table>​
-<tr align=left"><​th>​Icon</​th><​th>​Abbreviation</​th><​th>​Name</​th><​th>​Icon</​th><​th>​Abbreviation</​th><​th>​Name</​th></​tr>​" +<tr align=left><​th>​Icon</​th><​th>​Abbreviation</​th><​th>​Name</​th><​th>​Icon</​th><​th>​Abbreviation</​th><​th>​Name</​th></​tr>​ 
-<tr align=left"><​td><​img src="​images/​int.jpg"​ width="​50"></​td><​th>​INT</​th><​td>​Intelligence ​ </​td></​td><​td><​img src="​images/​arm.jpg"​ width="​50"></​td><​th>​ARM</​th><​td>​Armour</​td></​tr>​" +<tr align=left><​td><​img src="​images/​int.jpg"​ width="​50"></​td><​th>​INT</​th><​td>​Intelligence ​ </​td></​td><​td><​img src="​images/​arm.jpg"​ width="​50"></​td><​th>​ARM</​th><​td>​Armour</​td></​tr>​ 
-<tr align=left"><​td><​img src="​images/​ls.jpg"​ width="​50"></​td><​th>​LS</​th><​td>​Land Speed</​td></​td><​td><​img src="​images/​att.jpg"​ width="​50"></​td><​th>​ATT</​th><​td>​Attacks</​td></​tr>​" +<tr align=left><​td><​img src="​images/​ls.jpg"​ width="​50"></​td><​th>​LS</​th><​td>​Land Speed</​td></​td><​td><​img src="​images/​att.jpg"​ width="​50"></​td><​th>​ATT</​th><​td>​Attacks</​td></​tr>​ 
-<tr align=left"><​td><​img src="​images/​ws.jpg"​ width="​50"></​td><​th>​WS</​th><​td>​Water Speed </​td></​td><​td><​img src="​images/​hlt.jpg"​ width="​50"></​td><​th>​HLT</​th><​td>​Health </​td></​tr>​" +<tr align=left><​td><​img src="​images/​ws.jpg"​ width="​50"></​td><​th>​WS</​th><​td>​Water Speed </​td></​td><​td><​img src="​images/​hlt.jpg"​ width="​50"></​td><​th>​HLT</​th><​td>​Health </​td></​tr>​ 
-<tr align=left"><​td><​img src="​images/​as.jpg"​ width="​50"></​td><​th>​AS</​th><​td>​Air Speed</​td></​td><​td><​img src="​images/​cst.jpg"​ width="​50"></​td><​th>​CST</​th><​td>​Cost</​td></​tr>​" +<tr align=left><​td><​img src="​images/​as.jpg"​ width="​50"></​td><​th>​AS</​th><​td>​Air Speed</​td></​td><​td><​img src="​images/​cst.jpg"​ width="​50"></​td><​th>​CST</​th><​td>​Cost</​td></​tr>​ 
-<tr align=left"><td colspan="​4"><​img src="​images/​agi0.jpg"​ width="​50">​" +<tr align=left><​td colspan="​4"><​img src="​images/​agi0.jpg"​ width="​50">​ 
-<img src=images/​agi1.jpg"​ width="​50">​" +<img src="images/​agi1.jpg"​ width="​50">​ 
-<img src=images/​agi2.jpg"​ width="​50">​" +<img src="images/​agi2.jpg"​ width="​50">​ 
-<img src=images/​agi3.jpg"​ width="​50">​" +<img src=""​images/​agi3.jpg"​ width="​50">​ 
-<img src=images/​agi4.jpg"​ width="​50">​" +<img src=images/​agi4.jpg"​ width="​50">​ 
-<img src=images/​agi5.jpg"​ width="​50"></​td><​th>​AGI</​th><​td>​Agility</​td></​tr>​"+<img src="images/​agi5.jpg"​ width="​50"></​td><​th>​AGI</​th><​td>​Agility</​td></​tr>​
 </​table>​ </​table>​
 </​html>​ </​html>​
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 <​html>​ <​html>​
 <​table>​ <​table>​
-<tr align=left"><​th>​Icon</​th><​th>​Name</​th><​th>​Description</​th><​th>​Cost</​th><​th>​Effect</​th></​tr>​" +<tr align=left><​th>​Icon</​th><​th>​Name</​th><​th>​Description</​th><​th>​Cost</​th><​th>​Effect</​th></​tr>​ 
-<tr align=left"><​td><​img src="​images/​beak.jpg"​ width="​50"></​td><​th>​Beak</​th><​td>​peck with a large and powerful beak</​td><​td>​2</​td><​td>​Halves armour and adds +1 damage</​td></​tr>​" +<tr align=left><​td><​img src="​images/​beak.jpg"​ width="​50"></​td><​th>​Beak</​th><​td>​peck with a large and powerful beak</​td><​td>​2</​td><​td>​Halves armour and adds +1 damage</​td></​tr>​ 
-<tr align=left"><​td><​img src="​images/​bite.jpg"​ width="​50"></​td><​th>​Bite</​th><​td>​large bite</​td><​td>​3</​td><​td>​+2 damage</​td></​tr>​" +<tr align=left><​td><​img src="​images/​bite.jpg"​ width="​50"></​td><​th>​Bite</​th><​td>​large bite</​td><​td>​3</​td><​td>​+2 damage</​td></​tr>​ 
-<tr align=left"><​td><​img src="​images/​breathe.jpg"​ width="​50"></​td><​th>​Breathe</​th><​td>​breathe fire</​td><​td>​10</​td><​td>​4 damage to 6 hexes in a cone</​td></​tr>​" +<tr align=left><​td><​img src="​images/​breathe.jpg"​ width="​50"></​td><​th>​Breathe</​th><​td>​breathe fire</​td><​td>​10</​td><​td>​4 damage to 6 hexes in a cone</​td></​tr>​ 
-<tr align=left"><​td><​img src="​images/​carry.jpg"​ width="​50"></​td><​th>​Carry</​th><​td>​carry large objects</​td><​td>​2 per size</​td><​td>​With a successful To Hit roll, you may pick up any opponent of a smaller size class. ​ And drop them elsewhere for 4 damage</​td></​tr>​" +<tr align=left><​td><​img src="​images/​carry.jpg"​ width="​50"></​td><​th>​Carry</​th><​td>​carry large objects</​td><​td>​2 per size</​td><​td>​With a successful To Hit roll, you may pick up any opponent of a smaller size class. ​ And drop them elsewhere for 4 damage</​td></​tr>​ 
-<tr align=left"><​td><​img src="​images/​charge.jpg"​ width="​50"></​td><​th>​Charge</​th><​td>​temporary surge of speed in combat</​td><​td>​2</​td><​td>​Add one extra speed for every 2 mana.  Maximum of 4 speed. ​ Must end in the same hex as an opponent.</​td></​tr>​" +<tr align=left><​td><​img src="​images/​charge.jpg"​ width="​50"></​td><​th>​Charge</​th><​td>​temporary surge of speed in combat</​td><​td>​2</​td><​td>​Add one extra speed for every 2 mana.  Maximum of 4 speed. ​ Must end in the same hex as an opponent.</​td></​tr>​ 
-<tr align=left"><​td><​img src="​images/​claw.jpg"​ width="​50"></​td><​th>​Claws</​th><​td>​large claws</​td><​td>​5</​td><​td>​+3 damage.</​td></​tr>​" +<tr align=left><​td><​img src="​images/​claw.jpg"​ width="​50"></​td><​th>​Claws</​th><​td>​large claws</​td><​td>​5</​td><​td>​+3 damage.</​td></​tr>​ 
-<tr align=left"><​td><​img src="​images/​climb.jpg"​ width="​50"></​td><​th>​Climb</​th><​td>​climb</​td><​td>​2</​td><​td>​Spend 2 Land Speed to climb a tree.  Shapes of size Large, Medium or Small cannot attack unless they have Climb or have non-zero Air Speed. ​ Any creature that can attack suffers a -1 to Attacks</​td></​tr>​" +<tr align=left><​td><​img src="​images/​climb.jpg"​ width="​50"></​td><​th>​Climb</​th><​td>​climb</​td><​td>​2</​td><​td>​Spend 2 Land Speed to climb a tree.  Shapes of size Large, Medium or Small cannot attack unless they have Climb or have non-zero Air Speed. ​ Any creature that can attack suffers a -1 to Attacks</​td></​tr>​ 
-<tr align=left"><​td><​img src="​images/​constrict.jpg"​ width="​50"></​td><​th>​Constrict</​th><​td>​squeeze opponents</​td><​td>​2 per size</​td><​td>​With a successful To Hit roll, you may squeeze any opponent of a smaller size class. ​ Do a cummulative 2 points per turn (ie 2,​4,​6,​8). ​ Opponent cannot move until released or they change forms</​td></​tr>​" +<tr align=left><​td><​img src="​images/​constrict.jpg"​ width="​50"></​td><​th>​Constrict</​th><​td>​squeeze opponents</​td><​td>​2 per size</​td><​td>​With a successful To Hit roll, you may squeeze any opponent of a smaller size class. ​ Do a cummulative 2 points per turn (ie 2,​4,​6,​8). ​ Opponent cannot move until released or they change forms</​td></​tr>​ 
-<tr align=left"><​td><​img src="​images/​flame.jpg"​ width="​50"></​td><​th>​Flame</​th><​td>​burst into fire</​td><​td>​10</​td><​td>​4 damage to 6 hexes in a circle around</​td></​tr>​" +<tr align=left><​td><​img src="​images/​flame.jpg"​ width="​50"></​td><​th>​Flame</​th><​td>​burst into fire</​td><​td>​10</​td><​td>​4 damage to 6 hexes in a circle around</​td></​tr>​ 
-<tr align=left"><​td><​img src="​images/​hands.jpg"​ width="​50"></​td><​th>​Hands</​th><​td>​use objects</​td><​td>​1 per size</​td><​td>​Pick up and use an object. ​ Only objects of the appropriate size can be used.  Only two objects can be carried at a time.  Dropping an object costs nothing and can be done anytime in your turn.</​td></​tr>​" +<tr align=left><​td><​img src="​images/​hands.jpg"​ width="​50"></​td><​th>​Hands</​th><​td>​use objects</​td><​td>​1 per size</​td><​td>​Pick up and use an object. ​ Only objects of the appropriate size can be used.  Only two objects can be carried at a time.  Dropping an object costs nothing and can be done anytime in your turn.</​td></​tr>​ 
-<tr align=left"><​td><​img src="​images/​hug.jpg"​ width="​50"></​td><​th>​Hug</​th><​td>​squeeze opponents</​td><​td>​2 per size</​td><​td>​With a successful To Hit roll, you may squeeze any opponent of the same or smaller size class. ​ Do a 3 points per turn damage. ​ Opponent cannot move until released or they change forms</​td></​tr>​" +<tr align=left><​td><​img src="​images/​hug.jpg"​ width="​50"></​td><​th>​Hug</​th><​td>​squeeze opponents</​td><​td>​2 per size</​td><​td>​With a successful To Hit roll, you may squeeze any opponent of the same or smaller size class. ​ Do a 3 points per turn damage. ​ Opponent cannot move until released or they change forms</​td></​tr>​ 
-<tr align=left"><​td><​img src="​images/​ink.jpg"​ width="​50"></​td><​th>​Ink</​th><​td>​spray ink</​td><​td>​2 per hex</​td><​td>​Fill up to 7 Water hexes (own and surrounding) with ink.  All attacks within ink areas are at -2 to everyone. ​ Ink disappears in 2 turns.</​td></​tr>​" +<tr align=left><​td><​img src="​images/​ink.jpg"​ width="​50"></​td><​th>​Ink</​th><​td>​spray ink</​td><​td>​2 per hex</​td><​td>​Fill up to 7 Water hexes (own and surrounding) with ink.  All attacks within ink areas are at -2 to everyone. ​ Ink disappears in 2 turns.</​td></​tr>​ 
-<tr align=left"><​td><​img src="​images/​mace.jpg"​ width="​50"></​td><​th>​Mace</​th><​td>​spiky appendage</​td><​td>​4</​td><​td>​Halves armour and adds +2 damage</​td></​tr>​" +<tr align=left><​td><​img src="​images/​mace.jpg"​ width="​50"></​td><​th>​Mace</​th><​td>​spiky appendage</​td><​td>​4</​td><​td>​Halves armour and adds +2 damage</​td></​tr>​ 
-<tr align=left"><​td><​img src="​images/​poison.jpg"​ width="​50"></​td><​th>​Poison</​th><​td>​inject poison</​td><​td>​4</​td><​td>​If damage gets past opponent'​s armour, it inflicts an additional 4 damage</​td></​tr>​" +<tr align=left><​td><​img src="​images/​poison.jpg"​ width="​50"></​td><​th>​Poison</​th><​td>​inject poison</​td><​td>​4</​td><​td>​If damage gets past opponent'​s armour, it inflicts an additional 4 damage</​td></​tr>​ 
-<tr align=left"><​td><​img src="​images/​regenerate.jpg"​ width="​50"></​td><​th>​Regenerate</​td><​td>​heal self</​td><​td>​0</​td><​td>​Recover 1 health every turn</​td></​tr>​" +<tr align=left><​td><​img src="​images/​regenerate.jpg"​ width="​50"></​td><​th>​Regenerate</​td><​td>​heal self</​td><​td>​0</​td><​td>​Recover 1 health every turn</​td></​tr>​ 
-<tr align=left"><​td><​img src="​images/​rest.jpg"​ width="​50"></​td><​th>​Rest</​th><​td>​recover magical energy</​td><​td>​0</​td><​td>​Recover 10 mana</​td></​tr>​" +<tr align=left><​td><​img src="​images/​rest.jpg"​ width="​50"></​td><​th>​Rest</​th><​td>​recover magical energy</​td><​td>​0</​td><​td>​Recover 10 mana</​td></​tr>​ 
-<tr align=left"><​td><​img src="​images/​sprint.jpg"​ width="​50"></​td><​th>​Sprint</​th><​td>​run short distances</​td><​td>​1 per speed</​td><​td>​Move a maximum of 7 above your Land Speed. ​ Must not come within 1 hex of any opponent.</​td></​tr>​" +<tr align=left><​td><​img src="​images/​sprint.jpg"​ width="​50"></​td><​th>​Sprint</​th><​td>​run short distances</​td><​td>​1 per speed</​td><​td>​Move a maximum of 7 above your Land Speed. ​ Must not come within 1 hex of any opponent.</​td></​tr>​ 
-<tr align=left"><​td><​img src="​images/​survival.jpg"​ width="​50"></​td><​th>​Survival</​th><​td>​survive in harsh climates</​td><​td>​0</​td><​td>​No damage from deserts</​td></​tr>​" +<tr align=left><​td><​img src="​images/​survival.jpg"​ width="​50"></​td><​th>​Survival</​th><​td>​survive in harsh climates</​td><​td>​0</​td><​td>​No damage from deserts</​td></​tr>​ 
-<tr align=left"><​td><​img src="​images/​track.jpg"​ width="​50"></​td><​th>​Track</​th><​td>​track opponents</​td><​td>​0</​td><​td>​Terrain does not block line of sight (ie you can move into HTH combat with an unseen opponent)</​td></​tr>​" +<tr align=left><​td><​img src="​images/​track.jpg"​ width="​50"></​td><​th>​Track</​th><​td>​track opponents</​td><​td>​0</​td><​td>​Terrain does not block line of sight (ie you can move into HTH combat with an unseen opponent)</​td></​tr>​ 
-<tr align=left"><​td><​img src="​images/​trap.jpg"​ width="​50"></​td><​th>​Trap</​th><​td>​stop opponents from moving</​td><​td>​0</​td><​td>​If your attack does damage, your opponent may not move until they change shape.</​td></​tr>​" +<tr align=left><​td><​img src="​images/​trap.jpg"​ width="​50"></​td><​th>​Trap</​th><​td>​stop opponents from moving</​td><​td>​0</​td><​td>​If your attack does damage, your opponent may not move until they change shape.</​td></​tr>​ 
-<tr align=left"><​td><​img src="​images/​web.jpg"​ width="​50"></​td><​th>​Web</​th><​td>​stop opponents from moving</​td><​td>​2 per hex</​td><​td>​Fill up to 7 non-Water hexes (own and surrounding) with web.  All attacks within web areas are at -1 to everyone. Creatures of same size or larger can expend 3 Land Speed to destroy a web, otherwise it blocks movement and is permanent. </​td></​tr>​" +<tr align=left><​td><​img src="​images/​web.jpg"​ width="​50"></​td><​th>​Web</​th><​td>​stop opponents from moving</​td><​td>​2 per hex</​td><​td>​Fill up to 7 non-Water hexes (own and surrounding) with web.  All attacks within web areas are at -1 to everyone. Creatures of same size or larger can expend 3 Land Speed to destroy a web, otherwise it blocks movement and is permanent. </​td></​tr>​ 
-<tr align=left"><​td><​img src="​images/​zap.jpg"​ width="​50"></​td><​th>​Zap</​th><​td>​deliver an electric shock</​td><​td>​10</​td><​td>​Ignore armour for your attack</​td></​tr>​"+<tr align=left><​td><​img src="​images/​zap.jpg"​ width="​50"></​td><​th>​Zap</​th><​td>​deliver an electric shock</​td><​td>​10</​td><​td>​Ignore armour for your attack</​td></​tr>​
 </​table>​ </​table>​
 </​html>​ </​html>​
----- +
-CategoryMetamorph+
  
games/board/metamorphshapes.txt · Last modified: 2013/03/21 16:00 by curufea